Staying on somewhat of a coffee theme as well as the job it was built to do... name the scrapper ship 'Grounds For Removal' or 'Grounds For Dismissal' ? That hangar is massive! Might be a pain to set up, but it would look pretty cool with a retractable roof. The side towards the solar array continues to slope up for a bit, so the retractable roof could (in theory) retract below the surface and be out of sight til closed, provided the hangar was built deep enough to clear the top of the Sandstorm. Instead of building a catwalk all the way around the hangar, how about a swing-arm catwalk (or one half from each side) that tucks up against the side, and swings out across towards the other side? That would allow for entry & exit of the Sandstorm, and also provide a walking shortcut across the rest of the time. Another option could be a rolling catwalk (similar to an overhead crane found in factories/etc) that could be moved to one end or the other to be out of the way when needed, and rolled towards the center the rest of the time. Either one would be a beacon for Klang, but would be pretty neat if you could get one to work.
The Scrapper sure turned out good! I'm trying to think of a name that's a play on Coffee Grinder. But I have an Idea for the Hanger, what about some blue lighting? Give it a nice blue hue. It would go well with the ice too.
You're right! Some blue lighting would go very nicely there. I'll give it a try! And maybe having darker / more blue lights toward the bottom and lighter off white lights toward the top would look neat. Experimentation needed!
Decaffeinator came to mind, but I get the feeling that's been used, just don't remember when exactly. The hangar is looking great, love the idea of depressed floor for getting underneath. A line of rotating spotlights along the top would be cool, alternating colors maybe?
so i know you were trying to figure out how to get across the hangar have you considered a draw bridge catwalk that you can just lower to get across and use a connector to lock it in place or even just an extending catwalk that is upside down catwalk under the tunnel that gets pushed out when in use
I was thinking something like that, but that rotates out of the way to the side. The only problem is the tunnel being a little too low. I could maybe do something like that up at the top level though! We'll have to see what real estate we're left with the AMG sandstorm in there.
I'm not good with coffee themed names as I don't drink coffee, but I'd go with the suggestion given previously of Coffee Grinder or maybe Crumble as everything it comes into contact crumbles into components.
Ooooo I really like Crumble or maybe the Crumbler as a name. It goes with the coffee theme and you're absolutely right that the components get to crumblin' when the Crumbler gets to rumblin'!
You could have a small bunker then have a controllable large grid turret in a silo in the ground and have the turret pop up automatically and then have the turret start a timer so if you cant get to it then it will go to automatic
Hey Andrew, do you remember how you wanted to destroy ice on the first military complex we captured? You tried to use cutters to destroy the ice, but I've noticed in your videos that drills might do the job! On the PAM mining machines, it seems like the ice is getting destroyed by the drills below it, so if that works, let me know!
Idea for a project that could also work to help capture those enemy bases. An underground silo that autoconstructs guided missiles with a timed door that is flat on the ground and opens forming a v shape from where the missile exits.
Idea for hanger, some rugby park lighting (big lighting boxes that have spotlights on them). Also the bottom empty row could be conveyer tubes all the way around with the grate facing out?
Pardon my ignorance, but while watching you build your grinder ship I never saw how you actually connected the bottom two outside hydrogen tanks on each side of your ship. At first I thought you missed all of those bottom three on each side but did notice that you had connected the inside one on each side with corner conveyer's, but didn't see anyway that you had actually connected the other two bottom hydrogen tanks on each side. I mean, if you did connect them great, it just didn't appear like they had any conveyer connections to them from what I could see in the video. Your large hanger bay for the Sand Storm is very impressive even though it's not finished yet. Looking forward to how it turns out. Sorry it took me until now to realize where I've seen your content before (or more accurately, where I've seen you in SE content before) it was when you were playing SE with Kanajashi during your Escape From Mars play through. Nice series there too, I'm working on watching your side of things now that I've found them on your channel. It's been fun seeing and learning with watching this series too. I've had PAM loaded in my SE play throughs but never used it because I couldn't find the time to figure it out. After watching you set it up in this series it appears to be relatively simple enough to do so thank you very much for showing how to set it up and work it.
Large hangars like that always remind of this one design I found on the workshop a few years back that used rotors attached to some arm joints on a massive hangar door that had few merge blocks and hanagar doors so it could create and airtight hangar
Those 1 block at the bottom make command and control stations, crew lounges, repair stations, cargo stowage etc. The reverse of the Barista is the Dish Dude, cleans up the coffee cups. Not sure if it's worth it but for the tiny hanger on the main base, program auto docking for the scrapper, grinder, barista, etc by having a spot you fly to, then the auto docker takes over for bay 1, 2, 3. Maybe put up tv screens over each of the bays indicating who parks there.....
You should set up a fuel well close to the base with an H2 farm(tanks) and set up another pam to refill the base...or make a pipe to the base, since the whole moon is technically a source of fuel.😂
Max planet size. Can also be messed with, plugins. As for your mining ops, just clear that ice, blast it. 25m is the range on large grid warheads for voxel damage.
Good episode. The design for the walls and floor of the bay look really cool. And like I know you probably don't want to do it but the more I see it the more I think roof for it would be cool. Also I like the idea of side compartment landing bays, two/four on each side looks cool with maybe the back and front having crew sections or something. I do think some sort of internal passage to get around it would be cool, plus walkways on the side for monitoring and construction. Also, somewhat long term, the idea of a space station would be cool! I'm definitely all for that. Especially after the ship gets brought to the dock, repaired, made good and improved in outfitting, and then launched. Good stuff!
I have been watching this series for a little bit now... And one question that always strikes me is... Why don't you just use an event controller for the hangar doors? When you connect your rover or ship, it closes, when you disconnect them, they open back up.... Seems pretty logical to me
GRINDER? Or how do u call the thing that crushes the cofee beans? Maybe call it Dr Crusher, but it wont fit the coffee theme... 😅 you must have a beefy pc to have that many blocks and that amount of voxdl shaping with smooth frames. Any tips? Whats the most important part, cpu? Cheers
Is there a reason in particular regarding why you are not picking the tier 3 hand drill on the scraped base? i thoufh the first time you forgot about it, but this time you even had your cursor over it when you were checking the inventory deciding what to bring back. Or didn't you noticed it accidentally?
Sup Andrew, i thought of a really cool name idea for the ship and with that i thought about "Scraptor"? what do you think?? cuz i think its really cool!
That's a valid concern. I left about 3 blocks of space on either side of the sandstorm so there should be enough space but it will probably be pretty tight.
Development of the tool was taken up by a new developer. I'm not sure if it's still actively developed but the newer version certainly works with the current SE version.
HEH!!!
THE "COFFEE GRINDER"!!! [or "Coffee Mill" or "Bean Grinder" maybe...]
Does he have a Decaffiator
@@RcMayhem24Ficker2 Yes.
It is his fighter.
Was thinking this exactly
@@RcMayhem24Ficker2 That is the fighter's name
@@strixfiremind I thought there was one that was named that.
I've noticed a few suggestions around "coffee grinder" but I'd like to toss this in the mix: scrappuccino
Staying on somewhat of a coffee theme as well as the job it was built to do... name the scrapper ship 'Grounds For Removal' or 'Grounds For Dismissal' ?
That hangar is massive! Might be a pain to set up, but it would look pretty cool with a retractable roof.
The side towards the solar array continues to slope up for a bit, so the retractable roof could (in theory) retract below the surface and be out of sight til closed, provided the hangar was built deep enough to clear the top of the Sandstorm.
Instead of building a catwalk all the way around the hangar, how about a swing-arm catwalk (or one half from each side) that tucks up against the side, and swings out across towards the other side? That would allow for entry & exit of the Sandstorm, and also provide a walking shortcut across the rest of the time.
Another option could be a rolling catwalk (similar to an overhead crane found in factories/etc) that could be moved to one end or the other to be out of the way when needed, and rolled towards the center the rest of the time.
Either one would be a beacon for Klang, but would be pretty neat if you could get one to work.
The Scrapper sure turned out good! I'm trying to think of a name that's a play on Coffee Grinder. But I have an Idea for the Hanger, what about some blue lighting? Give it a nice blue hue. It would go well with the ice too.
You're right! Some blue lighting would go very nicely there. I'll give it a try! And maybe having darker / more blue lights toward the bottom and lighter off white lights toward the top would look neat. Experimentation needed!
Decaffeinator came to mind, but I get the feeling that's been used, just don't remember when exactly.
The hangar is looking great, love the idea of depressed floor for getting underneath. A line of rotating spotlights along the top would be cool, alternating colors maybe?
Hahaha yes! Decaffinator is perfect but it's what we called the fighter :)
Opposite of a Barista? Busboy! Since it's a grinder.. Bust-Boy perhaps?
Oh yeah the Bean Buster came out nice. I had my doubts with the small hydrogen tanks
so i know you were trying to figure out how to get across the hangar have you considered a draw bridge catwalk that you can just lower to get across and use a connector to lock it in place or even just an extending catwalk that is upside down catwalk under the tunnel that gets pushed out when in use
I was thinking something like that, but that rotates out of the way to the side. The only problem is the tunnel being a little too low. I could maybe do something like that up at the top level though! We'll have to see what real estate we're left with the AMG sandstorm in there.
I'm not good with coffee themed names as I don't drink coffee, but I'd go with the suggestion given previously of Coffee Grinder or maybe Crumble as everything it comes into contact crumbles into components.
Ooooo I really like Crumble or maybe the Crumbler as a name. It goes with the coffee theme and you're absolutely right that the components get to crumblin' when the Crumbler gets to rumblin'!
You should give the scrapper a turret on top but set only to target weapons. Once the enemy is declawed you can grind at your leisure!
It cleans up ur messes, so I suggest either Porter or PEARL DIVER, which are, less than common, common names for dish dogs in the restaurant industry.
You could have a small bunker then have a controllable large grid turret in a silo in the ground and have the turret pop up automatically and then have the turret start a timer so if you cant get to it then it will go to automatic
if you wanted. I would say do one of the light control scripts and have it do a Lighting chase around the bottom layer of the hanger.
Ooooo that sounds really cool!
Thank you again for inspiring me to create videos again.
Hey Andrew, do you remember how you wanted to destroy ice on the first military complex we captured? You tried to use cutters to destroy the ice, but I've noticed in your videos that drills might do the job! On the PAM mining machines, it seems like the ice is getting destroyed by the drills below it, so if that works, let me know!
Unfortunately the drills don’t destroy the ice. They collect it.
Oh that base busting (I want the ship named Bean Buster lol) would have been nice with the spectator camera.
Idea for a project that could also work to help capture those enemy bases.
An underground silo that autoconstructs guided missiles with a timed door that is flat on the ground and opens forming a v shape from where the missile exits.
Idea for hanger, some rugby park lighting (big lighting boxes that have spotlights on them).
Also the bottom empty row could be conveyer tubes all the way around with the grate facing out?
Pardon my ignorance, but while watching you build your grinder ship I never saw how you actually connected the bottom two outside hydrogen tanks on each side of your ship. At first I thought you missed all of those bottom three on each side but did notice that you had connected the inside one on each side with corner conveyer's, but didn't see anyway that you had actually connected the other two bottom hydrogen tanks on each side. I mean, if you did connect them great, it just didn't appear like they had any conveyer connections to them from what I could see in the video.
Your large hanger bay for the Sand Storm is very impressive even though it's not finished yet. Looking forward to how it turns out.
Sorry it took me until now to realize where I've seen your content before (or more accurately, where I've seen you in SE content before) it was when you were playing SE with Kanajashi during your Escape From Mars play through. Nice series there too, I'm working on watching your side of things now that I've found them on your channel.
It's been fun seeing and learning with watching this series too. I've had PAM loaded in my SE play throughs but never used it because I couldn't find the time to figure it out. After watching you set it up in this series it appears to be relatively simple enough to do so thank you very much for showing how to set it up and work it.
Large hangars like that always remind of this one design I found on the workshop a few years back that used rotors attached to some arm joints on a massive hangar door that had few merge blocks and hanagar doors so it could create and airtight hangar
Wild Blue Yonder, I had learn that in basic training.
Those 1 block at the bottom make command and control stations, crew lounges, repair stations, cargo stowage etc. The reverse of the Barista is the Dish Dude, cleans up the coffee cups. Not sure if it's worth it but for the tiny hanger on the main base, program auto docking for the scrapper, grinder, barista, etc by having a spot you fly to, then the auto docker takes over for bay 1, 2, 3. Maybe put up tv screens over each of the bays indicating who parks there.....
You should set up a fuel well close to the base with an H2 farm(tanks) and set up another pam to refill the base...or make a pipe to the base, since the whole moon is technically a source of fuel.😂
Max planet size. Can also be messed with, plugins. As for your mining ops, just clear that ice, blast it. 25m is the range on large grid warheads for voxel damage.
a name for you SCRAPPY really great looking base makes a lot easier when you have weld ships for large bases
Good episode. The design for the walls and floor of the bay look really cool. And like I know you probably don't want to do it but the more I see it the more I think roof for it would be cool. Also I like the idea of side compartment landing bays, two/four on each side looks cool with maybe the back and front having crew sections or something. I do think some sort of internal passage to get around it would be cool, plus walkways on the side for monitoring and construction.
Also, somewhat long term, the idea of a space station would be cool! I'm definitely all for that. Especially after the ship gets brought to the dock, repaired, made good and improved in outfitting, and then launched.
Good stuff!
For the grinder you can name it the scraper
I was thinking that The Critic, Anton Ego, or Gordon Ramsey as the grinder. After all, food-related, what deconstructs better than a harsh critic?
Lol
You should have put inset light blocks on the floor too, for lighting issue!
I know you don’t name structures but if the mega hanger doesn’t become “The Mug” it’s a missed opportunity.
This may be out of bounds but call the AMG Sandstorm “An Americana” as it’s in the mug and we’ll, a gun boat
Hahaha that's a really good name. It does look like a mug right now!
YOU HAVE A TIER 3 HAND DRILL YOU GOT IT FROM THE SCRAPED BASE
Name it the Scrapuccino
I don't think I could go back to the days before Isy's Inventory Manager keeping base inventories so I can focus on my projects.
Not my idea but coffe grinder sounds very cool i hope you use it
You should have a missile silo so you can hit targets from a safe distance
as its like the Barista, perhaps it should be the "Unrista"
I could see a ship printer being called the French press
Could call it the coffee connoisseur maybe? Because it consumes.
Cuisinart is a brand of coffee grinder
I have been watching this series for a little bit now... And one question that always strikes me is... Why don't you just use an event controller for the hangar doors? When you connect your rover or ship, it closes, when you disconnect them, they open back up.... Seems pretty logical to me
Name for the scrapper: The Coffee Grinder
GRINDER?
Or how do u call the thing that crushes the cofee beans?
Maybe call it Dr Crusher, but it wont fit the coffee theme...
😅 you must have a beefy pc to have that many blocks and that amount of voxdl shaping with smooth frames. Any tips? Whats the most important part, cpu? Cheers
For Space Engineers, GPU seems to dominate. But I've got a 3070 and I'm running it on medium sooo its a little demanding.
I think i must have fallen asleep during the last episode because it says that i watched it but i don't remember the timelapse
It's toward the end! Just before we go check out the PAM stuff. Its not a very long section.
The Coffee Grinder Probably
I wonder if you noticed the mark 3 handdrill in the refill "base" ^^
I wonder if you noticed he brought it back
Is there a reason in particular regarding why you are not picking the tier 3 hand drill on the scraped base? i thoufh the first time you forgot about it, but this time you even had your cursor over it when you were checking the inventory deciding what to bring back. Or didn't you noticed it accidentally?
I feel like the name 'Destroyer Latté' would go great for the Scrapper!
The Baristanator maybe?
Sup Andrew, i thought of a really cool name idea for the ship and with that i thought about "Scraptor"? what do you think?? cuz i think its really cool!
Curious, are the pipe blocks part of something maybe I haven’t unlocked yet, or is this a modded block?
Are there Elevators ? you could have elevators behind the lowest blocks
NEW SHIP NAME = the De-Scraponator
i refreshed my youtube then saw this video and had to search it up
You should go to space episode 28 just like pertam
How about Scrappuccino?
Hm not sure if there is enough space to get out of the little side hangars when the Sandstorm is parked D:
That's a valid concern. I left about 3 blocks of space on either side of the sandstorm so there should be enough space but it will probably be pretty tight.
@@AndrewmanGaming Especially if u extend the Sandstorm or one of the small ships juuuuust a bit :D
I Raely use hydrogen but again I'm rarely planet side
Bean masher
Can you make a list of MODS you use please?
Funny one : Coffee hater
i thought se tool box was dead
Development of the tool was taken up by a new developer. I'm not sure if it's still actively developed but the newer version certainly works with the current SE version.
@@AndrewmanGaming ahh good
Can you make your video's a hour long please? Since you only post once a week.
Party officially started at 11:09 😅