Space Engineers - The Deadliest Weapon Yet, Terminal Gravity Acceleration Warhead Torpedo
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- Опубликовано: 8 сен 2024
- Terminal Gravity Acceleration Warhead is the concept of both using and controlling gravitational fields in a way to create a stable but extremely dangerous weapon. It works a lot like an HEAT were the initial reaction shoots a object into it creating greater damage.
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Imagine this someone hits you with this there's no external damage and you start to laugh before you realize you've lost all power and to find the stone in your ship and your reactor destroyed. Oh the evil deceit.
and that the stone is in the place where the reactor was xD
AugustoP wow...
im just glad my ship has a countermeasure to this -that one dude 5 years later
@@dutchstylz5531 Guess thats when the grinder droid torpedo followes the gravity one..
@@B1scu1twolf "How the fuck did my reactor turn into a meteor???"
Greetings from 2019. I've come to inspect the ancient tomes
nice
Well I think you just hit a jackpot
Holy shit, I didn’t realize till I read your comment that this video was from 2014
2020
@@ImJustJAG Same here
So it's not only a shaped charge, it's payload also works almost as a HEAT round?
That's nasty. I like it.
I was thinking the same thing
Not HEAT, But HEAE (High Explosive Anti Everything)
I want to see him launch mines with this system
Exactly like a HEAT round
its* payload
Add compartments BEHIND the gravity cage where guys can sit inside and you have yourself a breaching missile with people to board afterwards mwahaha
Also, on heavy armor the stone itself penetrating is good enough. It would rattle around inside doing damage to sensitive equipment unnoticed until it's too late. Truly a fearsome weapon.
Or add more stone compartments
Stratego89 you could also add a drill type of weapon that digs through and then throw a nuke inside
Stratego89 if you put more than one stone it could rip a small ship in half. I tried it with 10 stones on a ship with 8 layers of medium armor
Wouldn't a gravity shield basically completely nullify this though? Ah, the constant battle between armorers and weapon makers.
well I guess that's your only real defense against it if your really worried
ya, it has to override the gravity gens on the projectile, and if they over lapped them it will be very hard to counter
Chris God Well your all forgetting a big part, You have to AIM the shot, so if your target is moving at more then 20+m/s then you wont be able to accurately hit.
Lt.Person Thats why its meant for BIG ships, with BIG hulls, for BREACHING it. I can actually see a war where one side uses this misille to breach the hull and send a boarding party.
maxx2245_2012 Again, Innless the ship is REALLY slow you wont be able to get a direct hit.
My brother has watched this video and so have I. I have 7 layers of heavy armour on the ships which aren’t manoeuvrable enough to dodge the warhead. My brother thinks I am stupid enough to not use this strategy and over time he has reduced his armour to 3 layers of light armour...the whole Time I have had these warheads and a hidden factory on a well hidden planet that is manufacturing these warheads 24/7. Now is my time to strike. I have modified one with a seat so I can board directly giving me direct access to his 3 earth weeks of resources. I will not be controlled
How'd it go?
It went very well. The one with my seat on was destroyed but I survived. His 3 weeks of resources were actually warheads which I didn’t know at the time but he was foolish and armed them. It was evident what his cargo was when his ship got obliterated by the hundred or so warheads inside.
My modified one was destroyed and his cargo was warheads (I didn’t know this at the time) he for some reason had armed the warheads so tasted victory when his ship disintegrated.
@@theanthemofcreationitself9005 Lol, fair game.
@@theanthemofcreationitself9005 i built a huge black tube that i convinced my friends was a super nuke and i had tons hidden in secret silos using some slight of hand, never been raided since.
I feel like your missile is either going to rip a ship a new one, or just majorly confuse the enemy, because a random rock is in their ship with no actual hole that it could have gotten in through
I built a gravity ore launcher with 12 gravity generators. It makes a massive damage through 13 layers of heavy armor.
+Roberto Alvarenga xD
+Alien What happens if someone damages it while it's still attached to your ship? :D :D :D :D
C O N N O R S E S
bad things. It isn't that effective anymore
Attack its weak spot for massive damage
Alien I made one that uses around 200 gravity generators plus it works like a railgun via multi stage rocket and gravity generators speeding ir up
that was awesome how it got imbedded in the target. I love how you don't have to stick to set weapons in this, you can create your own using the basic physics of the game
Foehammer he created a teleporter
Foehammer agree I made a thhtws or twin hammer head turret war ship becuse it has 2 huge turrets that look like the head of q hamer head armed with weapons every weapon in the base game plus modded ones also I added the tgaw due to it's poor ability to move becuse of the twin hammer head turrets it makes up in fire power also it is a part of my main ship the meteor the thhtws are the turrets on it the main body is what allows fast movement of the thhtws
Yes.
Just imagine this "You're in your ship hanger, about to board your fighter because you saw a huge battle ship. As you're going to it, you hear an explosion and a big ass rock flies through the wall of your ship. You look at the rock and where it came from, and you see it went through 2 layers of heavy armor."
Plus people come into your ship
So if you shoot a ship that uses heavy armour, they will think your missile failed and that they have time to escape or attack, but once they start moving, there ship is slowly being ripped apart from the inside? sweet! lol
Why to launch giant torpedo at 50 speed, when you can build (semi)automatic railgun, that can launch useless stone at 100 speed from standing still ship?
Imagine building that railgun as a defense mechanism on your base.
EariosRandomness It's not supposed to be on base, it would be very difficult to use.
So basicly building giant movable and turnable space cannon with storage of stone is the most cheap way of destroying big ships/stations.(and you can even make it into shotgun!!!)
I'm not sure how would you make that thing into turret, cause you would probably endup using rotors, that would result in way too manual targeting, and still you would get blind zones for being attacked.
Railgun ship though can be really small (only one gravity generator(get more for higher speedup), conveyor setup with storage and deploying mechanism(that probably is the most dificult part of this ship), few engines, gyro and generator, and cockpit ofcourse)
You even can disassemble full of stone storage just infront of gravity generator to get REALLY big rock.(though it's just one use, but with power of a old spice body wash!!!)
Павел Таранов
just have a basic ship with a gravity well strapped underneath it or whatever, maybe have the torpedo with the thrusters on the back of it, and have it latched on with landing gear, so that once you release it it flies forward on its own instead of you needing to run at the enemy.
Павел Таранов if i have 2 cargo containers that are connected with a conveyor, and one cargo container is destroyed, will its contents be lost or moved to the connected cargo
Hindu Goat everything that was in destroyed container will be dumped in the center of it, so you'll get bunch of items floating where container was. 1 item per each stack, I think. (so you can get really big stack, filling container with only one type of item)
i made this and tested it on heavy armor it imbedded in my friends ship without him knowing then he flew away and made a gash in the side of his ship made it to the thrusters and broke half of them.
Ok, now make a TGAW that launches a smaller TGAW that will explode inside the ship.
! dont give him ideas, he might actually do that!
TheHexagonDom yeeesssssssssss
Ryan Shaw TGAWCEPTION!
That is *LETHAL*
So, it would breach then smash through
Man, Aaron seems to have a lot of trouble with his lab exploding every time he discovers something new :P
The Alfred Nobel of Space Engineers!
I know why it was not ripping up the outside armour, and instead getting imbedded. It was because the rock is moving so fast, That the game has a hard time calculating the damage it does, So the game just says "Idk what to do /:" and just makes it penetrate or get imbedded.
The warheads against heavy armor accurately simulated how a bullet travels through flesh;
The projectile has a small entry wound with a damage trail that gets exponentially larger. I find those game physics cool
I could see this being mounted to the front of a small boarding ship and acting as some form as "instant door" type of weapon, allowing easy quick access to the internals of a ship or base
You should launch the super-duper-mega-destructive-rock-warhead against a ship to see what the damage would be like against an actual vessel, instead of a wall
"Fire the TWAG!~" Dude killed me every time.
Challenge: Use two TGAW's and penetrate 3 ships and a 10 layer light armor wall.
If it goes through that much.. Um..
I think your TGAW is a deadly weapon against light armor and certain heavy armor.
Awesome video.
its more like an RPG than you think. You basicly made a shaped charge, thats why RPGs have that same look.
This is amazing
awww, you didn't try it on a ship. That thing is awesome though.
2020 and this is still fascinating
drawing skills = Leonardo da Vinci
This look amusingly like the anti-matter bomb concept. A mass of anti-matter is kept confined inside the warhead within a powerful magnetic field. On contact with the target, the magnetic field is released, the anti-matter annihilate with the target matter and release an incredible amount of energy in the form of a colossal explosion.
In this case, there is no matter/ anti-matter interaction, but the restrictive force field is there. Brilliant design.
+karbengo that idea is very efficient, because you only need a tiny bit of antimatter to create a large explosion. It wouldn't even a totally unmanageable amount of antimatter to destroy planet earth itself.
+karbengo Doesn't antimatter only destroy as much matter that it has
meaning, ig you have 1 kilogram of antimatter, it will destroy one kilogram of matter
or does some sort of explosion happen when they interract
So, I think that maybe an explosion happens in some complicated manner, and antimatter is detonated in a complicated manner, like how nuclear detonation works.
+Bernard Isosceles yes, the 1 kilogram of normal mass would be turned into pure energy created one hell of a blast.
you don't just set uranium on fire in a closed container, you use a complicated process to create a powerful blast and spread radioactive fallout everywhere. with antimatter, it's the same principle, except without the radioactivity
I just realized the damage left from the warhead to heavy armor is like poison you don't see it but it has ripped everything apart.
Why didnt he use tungsten as the penetrating material?
It is mote effective than other due
To the mass density
Fuck yeah!
Worstname evar someone should make a giant ship that holds a small asteroid and see how many layers it can break now
James can you move asteroids?
@@apollo4294 no
In my opinion this is the first actually usefull weapon beside the rockets and miniguns.
I know what I am gonna do to my ship now. 15 layers of heavy armour here I come to build
but if the enemy ship has one gravity generator that creates gravity downwards? wont that just tear your torpedo apart?
I see someone already though about same. Only thing that is a problem with Magneto-Shield is additional gravity sources fucking around movement inside of the ship as we can only change gravitation zone around generators...we cant move it outside of its center and Shield needs its range to stop Torpedo. Still this is way to big and expensive to damage it inflicts...and this damage is a result of beta code and bugs.
Pro Toss
yeah but if a ship just has like maybe 2 gravity generators pulling people down to the ship, so that they can walk on it, wouldnt that pull the rock in side of the torpedo towards the bottom of the torpedo too?
nikofinman
no, the gravity field inside the torpedo is equal, and you will have the same gravity pull no matter how much generators you have (i think) and then they will affect the rock after it went into the ship, out of the torpedo gravity field which means it will crush the bottom of the ship
yes, for destroying (stationary) ships or bases with gravity generators, you should probably use a weapon that doesn't rely on gravity. maybe the lotus or something like that. for non-stationary ships, i think this weapon is not good anyway, because small ships can dodge it very easily and big ships will probably not have much trouble with shooting it down before it reaches it's target.
@@HippieInHeart im not so sure about that this is just probably an early prototype, with some rocket engines and a camera this thing could go really fast making it hard to hit or a scale down model that can be used like a HEAT torpedo
o....m....g....
best idea ever:
have a pod exactly like yours exept, have a compartment in the back of it with loads of seats and a door! therefor, when it hits the target, the rock will fire through the ship, leaving a huge hole, maby have the claw idea that you previously made so that it grips the ship and when it has a good grip and an enterance (the hole) the crew come out of the door and go through the hole in the enimy ship!
Dat SPELLING
Tucker Mason still, a great idea
you should try thease weapons on real ships to tell if weapon is efective, because it is not that easy to hit ship (posibly with slopes) compeared to a giant wall
What about mounting that device on a crash pod. It seems to cause little damage to the delivery vehicle.
Makes it controllable and doesnt require close proximity of your larger more expensive craft. Added bonus the crash vehicle method gets your crew in the action faster then the target can respond.
*Let's draw a ship.*
Went a whole different direction with that.
That works like a real HEAT round
The target was like a red-shirt from Star Trek
But you probably already knew
This is so nostalgic for me, I just got the game today and I've remembered you from years ago
You do realizes you just revolutionized space warfare
make a barrel with a ejector at the end, set up gravity generators to launch the projectile down the barrel, i used gravel, and you have an automated mass accelerator
Shit...railguns ftw
Idea: Colonizer
Basically a 3x3 or 5x5 Tube of large ship Blocks, with a Life Support wheel attached. The front end has drill on it, while the back end splits Open in a flower Petal kind of way with Rotors. The Petal Part contains many useful bits to survive, such as some Small reactors, cargo containers, and Welding Tools and such. The front end is a big drill that drills a whole in the Surface of an asteroid up to the Wheel. to Jettison the unneeded rocks, have an Ejector on the back of the petal, that uses a Gravity Flinger (Like with what you have here) to blast them into space.If you wish, you can have the front of the drill have a Hole in it, so you can start an Underground colony. (Note: I understand this isn't needed in small clans and is expensive, but 50 Member clans who need more space dould do this!
That is just... That is beautiful. I loved your grappling hook idea with the claw and what not, but THIS! This is just wonderful. So many times have I wished to be able to get through heavy armor in the past, in various other video games, but you just can't with normal explosives. This idea though is just genius. You get the kind of penetration needed to go through heavy armor. Now if only you could stick explosives to that rock or put more than one rock inside. Get a shotgun effect going on. Why use one rock when you can use several? Hahah... So many good ideas. Also I love the ship's design.
Think of making a buckshot version, multiple stones in a small 6-way gravity chamber.
My goodness... RUclips brings this up again, I remember watching it. 7 years ago! Thanks for making me feel old yt xD
I remember this video, this was the video that introduced me to space engineers, and to buy it.
Thank you.
KC book of spaceships lists this weapon as "Extremely dangerous, can kill on sight, priority target"
This thing can tank an anthem class star destroyer(2 layers of Heavy armor!).
That's guy is genius.
If you're correct about how the warhead works, it will ALWAYS have the same effect despite velocity/inertia. The damage is purely based off of the reactive force of the rear gravity generator after the initial collision. I'm sure if you produced a larger warhead and got several steel plates to rotate around a boulder solely about the Z-axis, as well as provided a unequal z-axis pull you could produce a shotgun-blast with a very, very, very broad area of effect, and still maintain the same penetration, if not greater. The only con would be that you would HAVE to launch the warhead at a high velocity as well as close to the target. Also, any space and resource-related efficiency is great, as anyone who uses these missiles would want to arm as many ships as possible with them, and put as many of them on a ship as possible. Brilliant design, once again wish I had both the game and a supercomputer.
Yeah in c&c was one Terroris general that was talking like that.
1 [*] in comments = fixing my soul destroyed by nostalgia
And yeah...
2019 :)
Wow jeeze this guys an actual engineer
YOUR A MAD MAN A MAD MAN I SAY
YOU'RE *
yes he is a mad man but the design is insanity
I would have made a slimmer missile that holds a small cargo container and connector. Then design it to kind of latch on to the enemy ship somehow, perhaps landing gear that automatically locks on to the enemy ship. Once locked on, turn on the gravity generators which are designed to accelerate mass, and then launch mass constantly out of the connector. Until the enemy ship can remove it, you will have this thing flinging deadly mass continuously into the hull of the other ship.
ALSO: Instead of relying on your ships speed to release the torpedo at whatever speed you were going, use either a thruster or gravity launcher to launch the torpedo from the launch tube. You could also use a "conveyor" of wheels with a landing gear at the rear end for loading and holding the missile.
What happens when the warhead is fired upon in flight and the first gravity generator is destroyed before the extended launch site? please make a video on that :)
it would lunch at them so basicly even if you destroy the thing you are fucked
"who has more then 3 layers of heavy armor" i do! And graphene armor too!
lincoln king onions have may layers
but do they have heavy armor?
what about cake? cake has layers too
how heavy is it? will it stop a .50 cal?
lincoln king
You should call these SAPPERS! Or SAP shells! (Super armor piercing!)
Or sappers for short! This works even better because a sapper is someone who digs or penetrates enemies defenses!
They even look and act similar to AP shells, and seem just or more as effective!
Except for the odd effect on heavy armor, where it doesn't actually show the penetration in some areas... it's almost like the quantum effect where electrons can "jump" over small distances seemingly teleporting to the other side of metal, such as in processors.
Maybe because of this, the shells could be called QAPS (quantum armor piercing rounds)?
you've made HEAT ammo 0_0 you are the lord of destruction ! Geil :D
Works off the same principle as a bunker buster. Warhead damages the armor before the stone even hits. Best part is, if you use this against an actual ship with heavy armor instead of just a wall, the stone is going to bounce inside the ship where all the 'soft' material is. It's definitely a ship killer, provided you can hit a ship. Maybe mount a boarding hatch behind the stone so you can enter through the breach?
Imagine being the faction that has to recover and find out what caused the destruction of that ship your just removing the armor and all the sudden you see a giant uranium rock there what would you say
How the hell did this one little chunk of space ore manage to do this much damage? WE NEED TO RESEARCH!
Oh Look! A uranium ore!
I would probs think it was just a asteroid that drifted in
That is a pretty nice design. :) I mean it'd be lucky to hit anything moving at a decent speed, but I could definitely see it cracking some slower capital ships.
You should do a second video on this to show if this still works with all the changes to SE
I does you just have to properly manipulate the fields
XDarkFableX not on xbox
An updated version of this would probably have a grouped set of thrusters, eliminating the need to go to ramming speed. Merge blocks could be set to release it, meaning not only will the warhead be calculated in the Center-of-Mass, but this could completely add a whole new level of control to your design. I wouldn't mind a look back at this.
would it be possible to make a suicide bomber type design that can be loaded into a carrier so that you can launch it and control it to the target and then jump off before impact
Try having the cockpit seated at the very back of the Ship and maybe with his force field design just surrounding the platform and with multiple warheads at the front! :)
i dont have the game but i thought the idea might work in theory. especially now that there might be remote control cockpits
or have like a escape system
ikkas It works. I tried it out and I must say, you have broken my server. Me and my friends just wreck each other with them now. -_-
But yea, for those that have the game, making a somewhat large cell with the cockpit at the back, then accelerating to speed, switching off dampeners and jumping out = obliteration. One issue though is the relatively thin armor means they can be shot down pretty easy, so have some spares!
haha. well sorry and your welcome i guess :P
This hasn’t worked for years and RUclips is still recommending it to me.
i used it on my friends bombardment ship and it was obliterated! I took out his engines and his reactors. He then crashed into his own platform.
+10 respect points for playing my second favorite C&C game ever
can't u simply make the missiles themselves a ship with the back of them having some small quarters for crew and doors on the side so u can have an aircraft carrier spit em out and they'll ram into ships, breach, dock, and board. I think that'd be pretty neat. anyway great design truly ingenious 11/10 IGN that's A-Ok to me pal
I have an idea, place a power source, surround it with gravity generators, so any ships passing will either 1. be sucked toward it and crash or 2. have it sucked toward them and crash. either way it does large kinetic damage, without even using explosives
5:09
Red shirt star trek grunt?
There is no ensigna
I feel like torpedoes would only work only work on stationary targets, like stations. So that's probably what that would be used for.
Huh... I'm really late but.... That heavy armor bit towards the end where it only penetrated in the back... Reminds me of... Naruto actually... When Sasuke and Naruto are fighting on the roof and his rasengan looks like it did no damage to the water storage unit (Forgive me I forgot the name) but in the back end it's blown outwards.
This is a frakking amazing design, and crap, holy crap, 10 layers of light armour and it tore it apart. This weapon would devastate even the biggest ships, it'd just tear them into pieces. Only problem I see is it's not going to be easy to actually land a hit on an enemy. The weapon doesn't really have a lot of range on it, a few hundred meters max. So you'd have to get really close, and considering the fact that the size of ship required to use one of those things makes sneaking up on an enemy wouldn't exactly be a plausible way of getting the attack. They see a massive ship heading towards them with massive cannons or whatever they think it is heading toward them, they see it not firing, and they're like:
"Oh hey, look, that thing probably needs to get close to us. Let's shoot it down!" Even if they're unable to shoot it down, it's going to be pretty easy to avoid the warhead hitting them given how much warning they'll get. Plus, with the design, a few fighters could totally fly in there and shoot the rear gravity thing to bits and make the weapon backfire and hit you instead.
i think his ship was ment to have 4 ramming pods on it so i doubt the enemy would even realize the parts come off, add a few guns to make them think you just a big pile of dung, by the time they realize your ramming them like that it would be too late
I can all ready see Big ship's crew's Yelling RPG
Wouldn't it be GPR? (Gravity Propelled Rock)
Jack Girdlestone
Or a "Space Panzerfaust"
jeremak
No no no A Space Panzershrek!
schreck ;)
Sorry,I'm not German. :)
I know I'm majorly late to this (released on PS4/5 recently), but if this still works to some effect, does anyone think it could make gravel useful? Think about it: Clang destroyed his factory with an inventory-dropped item, so in theory, couldn't we use this approximate technique to make a gravel "rail"cannon using a throw-out connector? I do have to start with the admittance that I'm still pretty new to Space Engineers, but I have ideas.
I think if the torpedo portions of the design were scrapped, the free-floating object housing could be retrofitted to have an opening on the front surrounded by gravity generators, mostly for redundancy (because stuff is subject to damage during combat) and have a connector port in the center of the housing's rear, also surrounded by gravity generators in case stray shots critically damage one. During a "loading" process, gravel could be expelled into the housing via connector ejection, then once a suitable volume of shot/debris has been loaded, the connector ban be closed off, the cannon's aim can be finalized, then finally the gravity generators around the opening of the housing can be turned off to set the gravel on it's way, like a massive, cost-effective space shotgun (which the game is currently lacking). Alternatively, depending on the muzzle velocity, distance to target, and the server/save's stray object limit, you could potentially just disable the generators around the opening, and I'm assuming the ejector would dispense gravel items one after another, effectively creating a GMG, or gravel machine gun!
I dunno, maybe I've gotten a solid idea out of the TGAWT, but I'm guessing I'm probably too much of an inexperienced rookie or that things have changed since then. I like the crazy Idea, but I feel like the TGAWT would be a pain and too obnoxious to reload, so that's why I thought of substituting mostly useless gravel. If it works, gravel could be a more consistent, more reliable and logistically simpler munition made from a cheap and annoyingly overabundant byproduct.
Can you release your torpedo in the steam workshop? My version just doesn't work.
Each of the gravity points are strung together in the center at the stone like a venn diagram. They all are pulling at the stone at the same force and keep it stable. Imagine that state as the moment right before they hit a trampoline. The stone is the person and the gravity above, below, left and right of the stone are the springs of the trampoline. When the warhead crashes into a target, the stone is propelled backward by the sudden loss of pull. This is like when the person dips down into the trampoline from their jump. The springs have to be equal force, equidistant, and numerous to be able to overcome the displacement of the person. Their force is in an elliptical path just like the gravity fields in your warhead. If you add more gravity fields equidistant and of the same force, just like the springs, you can get an even higher velocity for the stone. Imagine a trampoline with half as many springs, they have a much lower weight limit and are generally used for smaller children. In the case of your warhead, more “springs” can increase the velocity. You could accomplish this two ways. More, separate gravity points, or instead, making the “springs” longer. Putting gravity points on the outer side would act the same way as making a trampoline spring longer. In this case, you may have to make the warhead larger. I hope this bit of physics helps make even bigger booms :)
please tell me you have a vid of these being used against an opposing ship.. please!!!!
I thought up something but I don't have the patience or time to test it and modify it. Here is my idea.
Basically, you have that odd gravity shooter that LastStandGamers made, then some sort of room behind it in which people can then get out through a door into the actual gravity chamber, through the hole, and infiltrate the ship. It's a nice little idea since I noticed that when you launch the torpedo perfectly straight it get's perfectly cut in half. I can answer questions, so ask if you're confused about it and want to build it or similar.
Could you not use the gravity generators and the mass blocks to have it accelerate itself?
Dude you weaponized SE's buggy collision physics!!! That's amazing
Dont use metal as your ammo, then you give them resources to repair with. ;)
The ammo either disintegrates or flies out into deep space either way it wouldn't be enough to to repair whole ship :P
remember when space engineers used to look like this, really cool to see how far its come since then.
Onions have layers...ogres have layers
Really love the design of this. Against light armor, this baby just shreds everything all day long. What I found interesting was against heavy armor it almost seemed to phase through the armor. You basically have a multipurpose ammunition; breaching against light armor and phasing against heavy armor to target key systems.
What about putting a warhead inside the gravity well?
Putting in a warhead would simply explode. His weapon would send a large rock through the ship. If the stone is embedded and the victim tries to move, the rock will shear through the ship. For explosives, you can just put a very simple missile together.
This works because the rock cannot be destroyed.
These days with artificial mass, you can use a gravity generator to accelerate a "cloud" of warheads. Far cheaper and more devastating, even than this :)
Some one tested that, its kind of unstable actually.
Yeah. lsg actually tests it in a later vid
Jacob Avner THAT'S THE POINT. The most unstable, tends to be the most effective.
The really devious thing about this is that to the person being struck by this weapon, it doesn't look like it did any thing, so you start moving and all of a sudden your ship's being gutted
Why can't you build thrusters into the warheads themselves?
You should call it the C.L.A.W. Catastrophic Launching Armament Warhead.
use it as a battering ram
If you have two generators running at half capacity you can turn them off and you can for from your ship. You could have a friend that would drops stones into it as soon as you fire. You now have a semi auto gravity gun. :)
What about several rocks?
Also, this weapon would be great if you hit the ship in the front and it traveled the length of the ship taking out lots of key systems.
it wouldn't be able to travel the ship in any direction except downwards of the ship has gravity generators, because the rock is affected by gravity.
vuk psodorov that should just curve the ball through it which means if you hit at the right angle you can do even more damage as the ball accelerates further due to the gravity fields.
Vallorn nice thinking
All I'm thinking is ultimate boarding weapon
This game and its players are so brilliantly creative. Seems really educational too even though some of the physics is clearly inaccurate it gets you thinking about physics and engineering and exploring possibilities. Great stuff.
And kudos on the quantum tunneling stone :P
what if you just made a ship thats an entire acceleration gun.
?
And use Connectors to rapid fire rocks at shit?
AWWWWWWWW YEAHHHHHHHH
*maniacal laughter**
One use Warhead, reusable launch tube, HEAT like projectile...
You made a space RPG, nice.
Just had a thought, if instead of 1 gravity generator you used 4 in a diamond pattern then added some grabbers on the front, you can put a door on one end, and use it as a boarder!
i like to call it "The Saitama"
can anyone see why?
well done...
hahaha. although I imagine more damage could be done with a larger scale version.
+Stevonnie Jenkins Cause it only take One Punch.
+Stevonnie Jenkins cause you an anime fanboy :X ?
+zimizi but how would you even know that anime without being a fanboy?!? COINSCIDENCE? I THINK NOT!
I made my own version yesterday, with spherical gravity generators on the outside, so when the tip of the missile is destroyed, multiple small rocks go both forward and bend outwards. Its very bad for your frames, but it does the same stuff this missile does, except the exit hole is massive.
It's MAST, not MASK.
That would be good for destroying internal components without damaging the ultrastructure of the ship :D
This weapon, powerful as it may be, is not a viable weapon.
Arctology101 The reaper missile is much better than this
Arctology101 how?
probably because small ships can dodge it very easily and big ships have too much defensive turrets so it would get shot down before it reaches it's target.
If you wanted to make a cool gravitational force project you could make an ODST drop pod by making a DP and making a place to put a heavy weight and attach several gravity generators to the bottom, but have them turned on with no power, so once you turn on the power it will take off. Or you could adjust your TG warhead to be self propelling and add a crew station to it
Why do you show us these things! Now we can use it against you!
Not really, gravity does not work the same any more. 4 gravity generators in opposition to each other just creates no gravity in the game, not centralised gravity
even though the gravity physics are changed you still show us way too much. you could be owning us but you show us how to gang up on you! :D
Same on my device. No need for them now anyway:) got orbital gravity generators :)