3DS MAX 2023 All New Features!

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  • Опубликовано: 26 окт 2024

Комментарии • 462

  • @saffronvalour9467
    @saffronvalour9467 2 года назад +28

    good to see modeling improvements but we are still ages behind in UVs specially UDIMs, texal density-based packing multiple UDIMs

    • @joachimjensen1573
      @joachimjensen1573 2 года назад +2

      Truuuueeee!
      Would be nice with some hair and fur as well. Nothing in years... i've learned Maya to render my characters for that reason alone.
      + Arnold has so many bugs.. Try to make a toon shader with edge detection (filter type:contour) and save as .png. it will only save the edges in the alpha channel.. it's been like that for years :P

    • @lordavius
      @lordavius 2 года назад +4

      Max has UDIMs since... IDK, 2016?

    • @dasnico13
      @dasnico13 2 года назад +2

      @@lordavius I dont think he is talking about UDIm support, he is talking about texal density-based packing for udim

    • @MrLelopes
      @MrLelopes 2 года назад

      And yet... paying a subscription that is more expensive than the perpetual license use to be... I realized I was a joke as a user to autodesk... that's why I am out now.

    • @saffronvalour9467
      @saffronvalour9467 2 года назад +1

      @@lordavius well I haven’t said it doesn’t, it is there for the sake of it.
      Can you pack 10 UDIM’s maintaining specific Texal density ?
      or can you pack UVs using specific texal densities?

  • @mansoorghumro8404
    @mansoorghumro8404 2 года назад +11

    The autosave feature along with faster saving/compression times is the BEST new feature ever, been waiting for something like an intelligent autosave forever. Snap working pivot is a great addition and the retopology while maintaining UVs / textures is very very welcome. Very happy to see Max progressing how it deserves. Gracias Eloi.

  • @WaspMedia3D
    @WaspMedia3D 2 года назад +47

    Easy snap pivots ... Yes!! Intelligent autosave? Amazing! Retopo preserves UV's? What a way to make the best auto-retopo tool even better. Good to see Autodesk still taking a cue from Blender's playbook and giving us continued improvements. I don't care what anyone says ... Blender was the best thing that ever happened to Max ... it was so stagnant for so long, but the last three years or so has re-kindled my desire to keep using it. And I after seriously considering junking it at a point not that long ago, I am glad I stuck with it. I still think we need better options for hobbyist / self learning pricing though ... Now if we can just get CAT fine tuned and its bugs addressed, and speed improvements (GPU work) to the cloth modifier ...

    • @MikeMike-wc8on
      @MikeMike-wc8on 2 года назад +1

      Was just going to say the same :-)

    • @vVPhaetonVv
      @vVPhaetonVv 2 года назад +3

      I think CAT will be upgraded in version 3ds Max 3000 lol (sad). CAT is great tool really, but needs some tinkering and polishing

    • @radoman1234
      @radoman1234 2 года назад +3

      I agree... partially. Blender really shake ALL 3D software developers. Now when they feel heat ALL start to consider his users more .... seriously. Not only Autodesk... like Maxon finally start to improve ( unfortunately not in right direction )....
      But this can have negative effect too. I use C4D and Blender. My PERSONAL experience are that Blender are rushed mess, moar, developers don't give a phuck about users.
      So real question here is will Autodesk, Maxon make same mistakes as Blender 'fOUNDATION' ? Rushed, half backed releases, full of bugs, features which are abandoned, totally dependent of addons developers ( $$$$$$$ ) ?

    • @WaspMedia3D
      @WaspMedia3D 2 года назад +3

      ​@@radoman1234 Blender is just in it's infancy compared to say Max, and it may be going through an awkward growth spurt phase, as you say.
      I don't use C4D, so can't comment on your findings there, but it does seem to me that with Max, AD and it's users don't care what Blender is doing, as the only ones who really bitch about max not being exactly like blender is self righteous blender users looking to boost their egos.
      The improvements made to max in the last three years certainly where not done to make Max more like blender, but to make it more functional and easier to use, which it sorely needed.
      So while the inspiration for constant improvements definitely came from blender development, I don't really see that same problem with Max. AD seems to be being very careful about what features to add to max, and ensuring they are well functioning before release. I'll use the retopo-tool as an example ... not only did they implement a retopo tool, they implemented probably the best one in the industry by a fair margin, that completely changed people's workflows to cut hours of time out of modeling projects for those who can creatively take advantage of it.

    • @radoman1234
      @radoman1234 2 года назад +2

      @@WaspMedia3D I use Max couple times in past ( better to say I was forced to use Max :p ). But many of my friends use Max and I really fell sorrow when they rant about AD.
      When I start to use Blender I go on Blender sites, and there find that this is one of most TOXIC community I ever see. Seriously amount of pure HATE toward all non-Blender users and software are unbelievable. Even worse, moderators don't care, they intervene only if someone put even mild critique toward Blender.
      So in short, I love to see that Max is not dead software. CG is big enough to all software - users.
      Blender is not in infancy, this is old program.
      PS. I believe that Autodesk users will more need one release without any new 'feature', but with majority of bug fixed, polished- optimized existing features, improved stability, etc. Such thing are wet dream of people which use other programs too :D

  • @jonnylynn2586
    @jonnylynn2586 2 года назад +6

    Great video Eloi, thanks. Max has been a joy to use this past year for my work (using octane renderer though for fast iterative design). I really noticed the save speed for massive scenes in the latest 2022 update so I am looking forward to feeling the 2023 speed. And i like the autobackup timer lol. That Icon though, not sure! No big deal though.. :)

  • @adanmq
    @adanmq 2 года назад +32

    Gracias por mantenernos al día. Novedades muy interesantes :O

  • @Museisherealways
    @Museisherealways 2 года назад +11

    Retopology keeps the uvs now? mind blowing!! i really need that

    • @andvfx
      @andvfx  2 года назад +10

      uvs, vertex colors, IDs, and smoothing groups!

  • @tromeur
    @tromeur 2 года назад +6

    Biped is the greatest tool, it could need some imrovements :
    - squach and stretch
    - automatic follow through
    - automatic feet stay over the ground (for mocap import)

  • @mehmetaktay2343
    @mehmetaktay2343 2 года назад +5

    Max needs a new UI. If they're going to do it, he needs to improve his animation tools. I don't think they will ever do it. They say that we have done something and added the following to this program, but they do not add a single video lesson that explains the new features step by step. They don't even have their own teachers to teach the program on youtube. Other programs have tutorial videos in the form of hundreds of thousands of courses that are constantly updated, and they are free. Check out Houdini or UE's site and youtube channels. At this time, even my grandfather's youtube channel is more up-to-date than Autodesk 3ds Max RUclips channel. There are no courses in the area, there are no courses on RUclips, there are no courses in their universities. They will definitely not improve this program, they just make enough corrections and improvements to keep the existing architecture users without missing out.

  • @jixal
    @jixal 2 года назад +5

    So good to see the Autoback update. It's not flashy but is a massive quality of life improvement. Some great features there.

  • @aldwenbarte3021
    @aldwenbarte3021 2 года назад +1

    But still able to explain each stage in a basic manner. Honestly thanks man!

  • @nahom1318
    @nahom1318 2 года назад +4

    i love the autosave improvements!

  • @divyaud2914
    @divyaud2914 2 года назад

    Yesssss, thats what i was looking for. hanks for helping

  • @MegaFlyingSnake
    @MegaFlyingSnake 2 года назад

    Thank you for your help, this days it's difficult to come by people like you, i want you to know that my heart will never stop appreciating your generosity..

  • @supertaurus2008
    @supertaurus2008 2 года назад +8

    This is great, 3damax is really improving I these area's , I wish it had a radial menu like Maya. I use octopus plugin for that, but if it is inbuilt it would be great. Also there is not much details on MCG. Also is Autodesk not going ahead anymore with 3dsmax interactive. Overall good review

    • @0rdyin
      @0rdyin 2 года назад +2

      I really wish if Autodesk improved the Max Creation Graph... 3Ds Max interactive could have been a great look-dev tool with support for modern rendering features, (such as ray-tracing) but sadly it's been abundant since 2019.. .. ..

    • @orphydiancg7759
      @orphydiancg7759 2 года назад +1

      A radial menu and also a modern quad menu. Just bringing it to QT will make a nice difference

  • @autofied
    @autofied 2 года назад

    TNice tutorials was great! the way you explain tNice tutorialngs and repeating it really helps. thanks for the tutorial!

  • @F10F11hm
    @F10F11hm 2 года назад +30

    All the improvements are welcome - especially the improvements to saving performance and Retopology!, these are amazing, but seriously... compared to the competition, it's just not enough, Blender or Houdini users will be laughing like crazy again and for a good reason... CAT 2? Bifrost? UDIMs packing? Improved animation tools? VFX-oriented stuff? Incorporate Mudbox toolset into Max? Please?

    • @kevinkim8723
      @kevinkim8723 2 года назад +5

      Blender don't even have Retopology, CAT, UDIM Packing. Houdini can;t even model well. Where is Smart Extrude for Blender/Houdini?

    • @pizola3285
      @pizola3285 2 года назад +3

      I feel like you are comparing appleas and pears tbh

    • @jonnylynn2586
      @jonnylynn2586 2 года назад +3

      @@pizola3285 Yeah, At this stage do people just want the software to do the work for them? Deep learning is still required to get full potential in any of these softwares..

    • @peterblake988
      @peterblake988 2 года назад

      F10F11hm your are a clown

    • @WaspMedia3D
      @WaspMedia3D 2 года назад +2

      I'm super pleased at the improvements Max has made over the last few years ... it is good. But I agree, a CAT overhaul, better VFX workflows, and to include MB in the license price (doesn't have to be built in, the connector works well enough), would be awesome additions.

  • @deepanshu6333
    @deepanshu6333 2 года назад

    Thank you Sir! TNice tutorials helps alot !

  • @XinvaderGaming
    @XinvaderGaming 2 года назад

    FACTS!!!!!! Thank you so much man, you're the best!!!!!!!!!

  • @adri_dbc
    @adri_dbc 2 года назад

    You got a like, a subscriber and a buzzer on from an old guy. TNice tutorials is the best soft soft tutorial I've seen so far. You covered a lot of

  • @temptation6296
    @temptation6296 2 года назад

    Thanks for the motivation. I wasn't sure if I could do it, but I might try it eventually.

  • @orphydiancg7759
    @orphydiancg7759 2 года назад +2

    Along with these Working Pivot and Smart extrude new workflows now only a versatile and fast Multi Cut tool and a on par Circularize/Regularize tool comparable to Maya will make MAX the king of direct polygon modeling.

  • @tudorstanescu1743
    @tudorstanescu1743 2 года назад +7

    Any news about animation interoperability between bones, CAT and biped? Thank you Eloi, awesome video as always!!

    • @patfish3291
      @patfish3291 2 года назад +1

      Hahah ...we wait until 2011 for that :D ...like we waited for multithreading for Particle Flow, muscle simulation and updates for CAT

    • @andvfx
      @andvfx  2 года назад +2

      As for the roadmap this is on a private beta testing now.

  • @accountsbusinessconnection300
    @accountsbusinessconnection300 2 года назад

    Exactly what I needed and was looking for! Thanks!!

  • @orphydiancg7759
    @orphydiancg7759 2 года назад +5

    The Sweep mesh in Maya was such a cool addition. I know MAX has inherently a better spline workflow but every now now and then Maya gets a pretty cool modeling feature more than it's users even asked or expected for. It's like Autodesk is playing with us giving reasons to exists of both software

    • @resetXform
      @resetXform Год назад

      They need to overhaul the Sweep, and Loft, and Shell

  • @cleidimarsantos5546
    @cleidimarsantos5546 2 года назад

    Thank you man for sharing this stuff

  • @nandocarmona2726
    @nandocarmona2726 2 года назад +1

    Nice video Eloi. Ty for the review! :)

  • @omarleyvaofficial
    @omarleyvaofficial 2 года назад +1

    Thank You. I think the new splash screen is awesome

  • @georgeneverland896
    @georgeneverland896 2 года назад +3

    The path taken by the developers and the communication approach seem right and fresher to me. Let's hope that the rest of the promised innovations will arrive soon!

  • @itsthatYEStoogoodguy
    @itsthatYEStoogoodguy 2 года назад +9

    No mention on the ACES and color management in 3ds Max ?

    • @peterblake988
      @peterblake988 2 года назад

      It's a render engine problem

    • @andvfx
      @andvfx  2 года назад +2

      Its on the roadmap, and they showcase color management working in max in some videos. No idea when they will include it thought.

    • @bgtubber
      @bgtubber 2 года назад

      @@peterblake988 Render engines are only half of the equation and they have already implemented what they can. The other half is Autodesk who need to get off their @sses, set aside a few thousand out of the billions they are milking from their customers and implement a proper color management in 3ds Max once and for all.

  • @atlas8528
    @atlas8528 2 года назад

    Very helpful Video as always .

  • @lucianoandres1056
    @lucianoandres1056 2 года назад

    soone who does not get complex instructions like..At all, tNice tutorials was simple and clear for to understand. Thanks dude.

  • @mehmetaktay2343
    @mehmetaktay2343 2 года назад +3

    Autodesk does so little for 3ds Max. I guess only a few programmers work. They did nothing for animation for 10 years. Without Tyflow, nobody uses the particle effect. It's also paid now, and it's pretty expensive. Although it objected, max became only a tool for modeling and architectural visualization. It is being replaced by the sketcup blender Rhino and so on. In the game, only 5% is used, and 95% is Maya and Blender. They even removed the roadmap. They have not done a single thing on the animation they have shown for 8 years. I swear I've never seen such a wonderful, groundbreaking feature like Autosave. My eyes were blinded by such a huge update.

    • @andvfx
      @andvfx  2 года назад

      The roadmap is not removed. Without tyflow, there is another incredible particle system, and also its only in 3dsmax, thinking Particles. Tyflow you still have the free version if you want. If you want to see improvements on animation join the beta.

  • @essalhiamine4050
    @essalhiamine4050 2 года назад

    thanks a lot!!! so nice reverb

  • @gianluigiformentin5196
    @gianluigiformentin5196 2 года назад +2

    Would be awesome to be able to use a new generation tool such as "copy/paste" between files...

  • @artinpxpo9208
    @artinpxpo9208 2 года назад

    Absolute legend. Nice one

  • @vikmedin
    @vikmedin 2 года назад

    Thank you for this! Super cool video! A+++

  • @gabrielshan1400
    @gabrielshan1400 2 года назад

    This is great, thank you!

  • @anaycoding6594
    @anaycoding6594 2 года назад

    Very nice explanatory video!

  • @yanirandres4070
    @yanirandres4070 2 года назад

    yo bro, really thankya. Big respect

  • @crazymunna2397
    @crazymunna2397 2 года назад

    TNice tutorials the best tutorial I've ever watched! Super informatic and love the softow in wNice tutorialch you taught everytNice tutorialng. Thanks a lot

  • @kidoctulus01
    @kidoctulus01 2 года назад +3

    Improved startup times would be very welcome

  • @mayank_parashar_
    @mayank_parashar_ 2 года назад

    Oh my god so good explained thank you!!!!

  • @nono_palace
    @nono_palace 2 года назад +3

    Sometimes I dream of modern tools and a new interface but... Great video as always thanks Eloi.

  • @jeyaranikaruppiah5590
    @jeyaranikaruppiah5590 2 года назад

    good work king, love you

  • @pedrogarcia2136
    @pedrogarcia2136 2 года назад

    Hello, it worked, thank you so much!

  • @joanorellana2227
    @joanorellana2227 2 года назад

    Worked , thanks a lot!

  • @arturgolon4132
    @arturgolon4132 2 года назад

    Thanks... it's working... Good Job...!

  • @clausbohm9807
    @clausbohm9807 Год назад

    Love the background music!

  • @0rdyin
    @0rdyin 2 года назад +6

    I was waiting for the new slate material editor..
    And still no proper color management (OCIO), I remember it was on the roadmap.. Anyways these changes are also welcome...
    I kinda don't like the new icon, it looks like tinker cad..

  • @พรภวิษย์ภิระแก้ว

    Nice job man, seems like soft soft has gotten a lot more complex since the fruity loops days that I rember. Very helpful, thank you.

  • @Salen0243
    @Salen0243 2 года назад +3

    It is the 2023 version of 3ds max but the interface hasn't changed yet.

  • @phloxie
    @phloxie 2 года назад +4

    They should Update the CAT in 3ds max, last update was 10 years ago for this tool :c

  • @tamaldas381
    @tamaldas381 2 года назад

    Thanks a lot. TNice tutorials video got started.

  • @3dsmaxrocks699
    @3dsmaxrocks699 2 года назад +4

    I can still do anything using max 2016 and photoshop 7.(I miss the old UI like version 9)
    Add any version of motionbuilder and Mixamo and Tyflow and that's all you need.
    It's nice to see the updates but I've been using max for over 21 years now. I still mainly use version 2016 and can do whatever my mind sees.

    • @3DSgeek
      @3DSgeek 2 года назад +1

      Good luck keeping up-to-date, plugins are dropping support for 2016 all the time. Most now only support 2018+. I could never go back to before 2020.

    • @3dsmaxrocks699
      @3dsmaxrocks699 2 года назад +1

      @@3DSgeek I don't need to. I can make anything with what I have.

    • @pise8149
      @pise8149 2 года назад +3

      Imporved chamfer and retopology tools blow old 3ds max. Those two are at the top of my mind. You could model everything with even older versions of the software but it becomes slower and harder to work.

    • @vincent074
      @vincent074 2 года назад +1

      @@pise8149 I freaking love the chamfer modifier and the spline chamfer modifier, great way to work none destructive

    • @ss54dk
      @ss54dk 2 года назад +2

      i usr 2016 for many years, becoz 2017 18 19 is rubbish, until 2021, its really a new age for max, retypo, a lot of new spline modifer, new chamfer+normal fix, a lot…

  • @luizfaria4974
    @luizfaria4974 2 года назад

    Thank you bro !!!

  • @johncerdan9455
    @johncerdan9455 2 года назад

    thank u soo much it helped a lot

  • @atasafarzadeh7110
    @atasafarzadeh7110 2 года назад +9

    These improvements led to dramatic increases in savings and workflow speed.
    Here are two parts that will be game changers:
    - Retopology should be implemented as widely as possible.
    - Finally, TY FLOW! The 3Ds Max team should consider combining with TY FLOW developers in order to cover artificial intelligence and
    physics-based simulation zones, which are everything at the moment.

    • @patfish3291
      @patfish3291 2 года назад +1

      Better not! :-/ ... Autodesk did this already 15 years ago with Particle Flow. The grandfather of TY-Flow ;-) and one of the best particle systems of its time. Its development stopped after Autodesk took it over - until now. This was the only reason why TY-Flow was created by a single person after 13 years of no update for the Particle System from Autodesk (Particle-Flow it is still single threaded and exactly like it was in 2011!!!)
      The same happened to CAT ...a superb animation Plugin and since 13 years part of 3DSMax. We can only imagine what could happen with CAT if Autodesk had not bought it :-/ . It happened for Naida a really promising node based fluid system for Max (2013). Autodesk made Bitforst out of it, and it is still (after 10 years!!!) not available for 3DSMax. So please don't wish that Autodesk buy good 3rd Party Plugins!!! ;-)

    • @atasafarzadeh7110
      @atasafarzadeh7110 2 года назад +1

      @@patfish3291 Thanks for sharing your experience. I enjoyed reading it.✌
      Due to my experience with Houdini and Blender AI and particle simulations, I think having it in 3ds Max would be a must. Ty-Flow is the closest thing with the same functionality at the moment. So at least Autodesk can support these guys instead of reviving old ones!
      The 3D world of today is more than just curves modeled by the operator.

    • @ss54dk
      @ss54dk 2 года назад +1

      tyflow is must

    • @patfish3291
      @patfish3291 2 года назад +2

      @ata safarzadeh Absolutly! I love Tyflow, but Tyflow was only born out of the inability of Autodesk to improve/update particle flow. After 20 years of using 3DsMax i don't belive anymore in any good coperation of 3rd party tools and Autodesk - it stopped always the Innovation or developend of this tools :-/

  • @povilaslondon
    @povilaslondon 2 года назад +3

    Now they just need to bring uv tools and render layer setup from maya and it will be way more pleasing to use it.

    • @orphydiancg7759
      @orphydiancg7759 2 года назад +2

      This! Multicut, Quad draw, Circularize, Sweep mesh as well in the modeling department. Smart extrude isn't enough and complete to achieve those "modern workflows" they feature in their updates

  • @Jaimourya
    @Jaimourya 2 года назад +1

    Blakk Bee Mac version seems to have so better support for certain midi devices. And not using the ASIO drivers has a lot to do with

  • @asARTMotionGraphics
    @asARTMotionGraphics 2 года назад

    Hi and many thanks for explaining the new features. Just as a side note, the new Retopology Tool will also get updated for Max 2021 and 2022 users .. Cheers

  • @khalatelomara
    @khalatelomara 2 года назад +3

    Impressive video mate 😀
    not bad , but way too behind still :-( .... not much to have in this version as usual

  • @FannyDevz
    @FannyDevz 2 года назад

    Man, thank you! Crack work

  • @joachimart
    @joachimart 2 года назад +1

    They have removed the public roadmap. So many new features I was looking forward to. Like the new track view and semi-manual retopo. Have they given up on these - or the development going to slow to keep showing it as "in-development" since it has been in the roadmap for a couple of years.

    • @orphydiancg7759
      @orphydiancg7759 2 года назад +1

      The Brushes entry being removed let me down the most

  • @yt.trends3
    @yt.trends3 2 года назад

    Thank u so much. I've been so confused, but tNice tutorials video helped a lot.

  • @BARE_TEETH
    @BARE_TEETH Год назад

    Appreciate your videos. I wish that Autobak system was around earlier.

  • @orphydiancg7759
    @orphydiancg7759 2 года назад +1

    These new retopo tech should be implemented as widely as possible. A quad capping and bridging is the most obvious places to be implemented

  • @Vishnu-ph3bt
    @Vishnu-ph3bt 2 года назад

    So smooth! EverytNice tutorialng he says goes into my brain and sticks in.

  • @pairuuz
    @pairuuz 2 года назад

    thank you very very very much, you help me a lot

  • @ivonsmith4255
    @ivonsmith4255 2 года назад

    great video & feature set!

  • @BharathidasanNatarajan
    @BharathidasanNatarajan 2 года назад +1

    Interesting updates 👍

  • @nuriorhan6038
    @nuriorhan6038 2 года назад

    Nice new features. Changing output resolution from camera modify panel is what I'm longing for..

  • @Yaroslav_Tselovanskyi
    @Yaroslav_Tselovanskyi Год назад

    Wow. just wow, what a refresh after 2020

  • @CharlesLijt
    @CharlesLijt 2 года назад

    Love ur content! Thank you!! and cant wait for the english dub version

  • @ricotobias8447
    @ricotobias8447 2 года назад

    thank you so much

  • @lutfordost6637
    @lutfordost6637 2 года назад

    Hey Mike, thanks for the video. I am considering purchasing soft softs for the first ti. Do you have the personal version or the

  • @sakhile_nkomo
    @sakhile_nkomo 2 года назад +1

    Personally I still think using Blender for modelling (because the tools are way more intuitive, I think) then texture and rendering in Max. I'm talking specifically for archviz purposes.

  • @xdanic3
    @xdanic3 Год назад

    Working pivoot has been clearly inspired by blender, pretty good adition and great to have that without extensions, instance API is very great and .gltf something that should have been added long ago! Well, and also autosave, I wonder how stable might be max these days.

  • @mussumbafelix
    @mussumbafelix 2 года назад +1

    What on character animation, some of us are fully dependent on 3ds max on animation

  • @ThePhilbox
    @ThePhilbox 2 года назад +1

    Thank you Eloi !!! Man they are really doing good work. The cynics will never be satisfied, but these days they make real progress.

  • @lcteologia
    @lcteologia 2 года назад

    I don't even care if you add ads to the download you're just such a goat ❤️ ❤️ ❤️

  • @luisca92
    @luisca92 2 года назад +1

    0:32 how do I get to the snap pivot bar? tried looking through the help documentation but am having trouble finding it

    • @andvfx
      @andvfx  2 года назад +1

      You right click on the icons section (next to it) you should found th snap pivot there.

  • @brunaguedes5979
    @brunaguedes5979 2 года назад

    You explain it so well , loved tNice tutorials tutorial.

  • @pengleanghou7305
    @pengleanghou7305 2 года назад

    Worked, thx

  • @andrewloomies9857
    @andrewloomies9857 2 года назад

    I found out why soft softs so different compared to Ableton. It is because there is a default limiter on the master that i didn't know about.

  • @satishbaldha8077
    @satishbaldha8077 2 года назад

    Trying to make a soft you hear in your head co to life might be the hardest part starting out but I guess that requires so solid

  • @tolgahangungor8619
    @tolgahangungor8619 2 года назад +2

    I am still waiting procedural modelling system....

  • @JoseFlores-ft1cm
    @JoseFlores-ft1cm 2 года назад

    Thanks tNice tutorials helps alot man!!

  • @Flightlevel420
    @Flightlevel420 2 года назад +1

    Hi thank's for the video.
    How did you get the subdivision (quad) 1:17 on poly after you finish to extrude?

  • @javiercamba2419
    @javiercamba2419 2 года назад +4

    Buen video Eloi. Pero las mejoras me parecen insuficientes. Creo que sacando una nueva versión, debería tener grandes avances y no pequeñas mejoras.
    Tienen muchas partes a mejorar, animación, uvs, físicas, escultura...etc.
    No sé si tienen una hoja de ruta de lo que deben mejorar, pero deberían escuchar a los usuarios para saber qué es lo que necesitan. La competencia es muy dura y no se pueden quedar atrás.
    Gracias por tu trabajo Eloi.

  • @angelajxne
    @angelajxne 2 года назад

    Bro, you're a great teacher and explainer! Thank you for tNice tutorials tutorial!

  • @katiacristina1433
    @katiacristina1433 2 года назад

    thanks brother

  • @JingIeFett
    @JingIeFett 2 года назад

    Oof those autosave improvements are sweet, I can't tell you how many times I've been working on a big file only to randomly get locked up for several seconds and always at the worst times

  • @maxracini8283
    @maxracini8283 2 года назад +2

    These new enhancements look great. But as usual you have to spend a heap of cash to upgrade to get them. I can understand why so many 3d artists are moving to Blender where they have a solid platform and is updated with new plugins etc without having to buy a completely new version Freelancers like myself who have been using Max for over 20 years are not big corporate studios who can always afford to keep up, with what's become a yearly big spend to get a completely new upgraded version. Needs to be a change in culture at Autodesk, before they lose even more artists to open source.

  • @LucaFTube
    @LucaFTube 2 года назад +1

    Good! ..and now: hoping for ACES and the "unique material index" :)

  • @rman197
    @rman197 2 года назад

    I finally tried 2023. Autodesk's claims about some unbelievable speedup when saving a scene are are not quite true. Saving my scene (1.5Gb compressed) in 2022 takes 2 minutes and 15 seconds, saving the same scene in 2023 takes 6 minutes. Almost 3 times slower.

    • @andvfx
      @andvfx  2 года назад

      Ei rman! Something its off here. We tried on different work scenes and the results are the ones descrived here. Can you send the problematic scene to autodesk?

  • @estebanismaelespinozapayan1014
    @estebanismaelespinozapayan1014 2 года назад

    thank you bro thank you

  • @myuniversedivine
    @myuniversedivine 2 года назад

    Nice tutorial. I have been having content issues with my hmdi connected speaker and subwoofer. No soft is coming through, still coming out of

  • @farzadrabei4255
    @farzadrabei4255 2 года назад

    Thank you

  • @rothauspils123
    @rothauspils123 2 года назад +1

    A bit underwhelming for a big release but every update is appreciated. I just bought a script that does the pivot functionality 2 weeks ago and now Autodesk implements it into Max lol

  • @dorygomez4564
    @dorygomez4564 2 года назад

    Thanks so much for making tNice tutorials video! You really broke it down well.