3DS MAX 2024 / ALL New Features!

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  • Опубликовано: 4 июл 2024
  • Exclusive content on my patreon: / eloiandaluz
    My webpage: www.andvfx.com/
    3ds Max 2024 is out! and is one of the biggest updates that I remember. We have improvements in modeling, animation, UI, materials, performance, rendering, color management, and more!
    The star of this new version is provably the new boolean modifier, that has been turbo charged, will work when the old booleans will fail, multiple modes, and workflows to accelerate your boolean game. Even a VDB boolean has been implemented!
    We have also improvements on array with a new philotaxis metode, and other improvements.
    The internal triangulation system has been improved to work better in difficult situations, and improvements on material ID modifier.
    On animation we have a new list controller and improvements in CAT.
    We have a new modifier list based on QT, its faster than ever, and a new search filter, its easier to found the modifier you are looking for.
    A new material editor has been introduced, totally based on QT, its snappier than before, allow for color customization, different areas has been enhanced, and now is possible to do compounds from your maps, an dock the material editor.
    A new material switcher has been introduced.
    A new color management system affects lots of different areas in 3dsmax, from color picking, importing or exporting images, viewport, rendering etc...
    And not to forget improvements in maxscript, USD, Arnold and even more!
    Links:
    Unoficial 3ds Max 2024 features by Changsoo: cganimator.com/unofficial-3ds...
    3ds Max 2024 feature list: bit.ly/42Kyuvb
    Times:
    00:00 The GOAT!
    00:21 New boolean modifier
    01:59 VDB booleans
    03:21 Array improvements
    05:05 New modifier list
    05:39 New material editor
    06:59 News in animation
    07:48 New color management system
    08:33 Performance improvements
    09:07 Maxscript and USD improvements
    09:53 Arnold improvements
    _______________________________________________
    Other interesting links: (AL means Affiliate Links):
    Patreon top tier links:
    SiNi Software: www.sinisoftware.com/
    Assets
    4D People: bit.ly/3Bq8SVx
    Tyflow tools(AL): bit.ly/3blEwc4
    WParallax (AL): bit.ly/3jLGWW4
    Geometryy (Use coupon: "eloi50" for 10$ off)
    benches/bycilcles stands/planters /windows:bit.ly/3PwbtFy
    Figment Caustics (AL): bit.ly/3oUOZ4K
    Tools
    FormCutter 2.5 (AL):bit.ly/3BiZ6nW
    Layama 1.5 (AL): bit.ly/3vXNRAq
    Archviztools Roads (AL): bit.ly/3Cr49nM
    Archviztools Ocean waves (AL): bit.ly/3moemfd
    Archviztools Layer Manager (AL): bit.ly/3Cp6Ea7
    windows (AL): bit.ly/2ZwmuB0
    sliding doors (AL): bit.ly/3mnz3Yv
    CablePlacer (AL): bit.ly/3CDEUh6
    FormCutter (AL): bit.ly/3BiZ6nW
    Storm-FX / Sand and liquid simulator (AL) bit.ly/3NNwqu4
    3d Courses:
    Redshift course (AL): bit.ly/38DhG1r
    Vray 5 course (AL): bit.ly/3pLjgEY
    Flipped normals (AL): bit.ly/2ZEgJBR
    Architectural visualization (AL): bit.ly/3MoO5I9 "ANDVFX-10" for 10% discount
    Asset creation 3dsmax (AL): bit.ly/2ZEgJBR
    ------------------------------
    Track: Bliss Of Heaven - SOMM [Audio Library Release]
    Music provided by Audio Library Plus
    Watch: • Bliss Of Heaven - SOMM...
    Free Download / Stream: alplus.io/blisss-heaven
    ------------------------------
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Комментарии • 339

  • @rajendrameena150
    @rajendrameena150 Год назад +70

    This is the response to blender development... That's why I think open source software should always be there so they remains competitive because until blender was not there, Autodesk was just sleeping.

    • @changsooeun
      @changsooeun 6 месяцев назад +4

      Not everything is about Blender. This feature was on the to do list since many many years ago.

    • @rano12321
      @rano12321 4 месяца назад +1

      @@changsooeun whatever helps you sleep at night bro.

    • @wallacesousuke1433
      @wallacesousuke1433 3 месяца назад +1

      @@changsooeun poor Blenderinos still fool themselves into thinking Blender is a threat to any PRO software LMAO

    • @oliveiraluis3540
      @oliveiraluis3540 Месяц назад

      I agree absolutely we need competition. Should it be "free" and open source? I disagree. There should just be competition, and blender shouldnt be free, it think it has subscription now. Yeah, cause that dought gotta come from somwhere, those commie ideas can only go so far.

  • @JonasNoell
    @JonasNoell Год назад +10

    Thanks for this summary! 👍Very helpful! Can't wait to try it out!

  • @edstudios
    @edstudios Год назад +58

    So glad to see non-destructive booleans in 3ds Max now, so cool!

    • @jamy6431
      @jamy6431 Год назад +7

      It's all thanks to the pressure masterxeon1001 put on the industry 😂

    • @rajendrameena150
      @rajendrameena150 Год назад +2

      @@jamy6431 absolutely said and so true, shoutout to boxcutter

    • @MajomHus
      @MajomHus Год назад +5

      I mean, you did have non-destructive booleans before, it just usually destroyed 3ds max stability :D

    • @jamy6431
      @jamy6431 Год назад +2

      @@MajomHus yeah, the hard-ops suite brought so much attention to blender and it's capacity for booleans that everyone else needed to step their game up and this looks so good, what I'm most surprised is that in those operations I didnt see any artifacts or shading issues.

    • @MajomHus
      @MajomHus Год назад

      @@jamy6431 booleans are a hit and miss with every software. Some models I had to try 3ds, blender and houdini to get a good result. Hopefully this will eliminate the need for that :)

  • @MajomHus
    @MajomHus Год назад +87

    Thanks Blender for making this happen. I would also love some new features, not just updated old ones.

    • @cub1ko
      @cub1ko Год назад +7

      This is the most accurate comment I've read- Blender is making everyone move forward to stay relevant

    • @none53
      @none53 Год назад +4

      100 percent true

    • @IgorBlackthehousbandElenaLitun
      @IgorBlackthehousbandElenaLitun 11 месяцев назад

      Unreal Engine 5 and Autodesc 3ds max, bad commerciall free softwate that destroys family, and enemy of marriage, and need persecute according police departament to bancrupting. I can not newer forgive you for deflorating my wife. my marriage ring with my. Proverbs 6:34-35;

    • @wallacesousuke1433
      @wallacesousuke1433 3 месяца назад

      @@cub1ko not at all? Blender is totally irrelevant for the industry, nobody cares about it besides poor people and hipsters

  • @moleytv
    @moleytv Год назад +1

    Oh my goodness! So much cool stuff. Docking the material editor. My life starts anew!

  • @supertaurus2008
    @supertaurus2008 Год назад

    Wow amazing. You made my day. Didn't see any notifications yet in the autodesk apps..just waiting for it 👏👏👏👍 these updates are gonna really make a huge impact in workflows..wow

  • @silvermyth2119
    @silvermyth2119 Год назад +6

    Greetings Eloi. Thank you for the good news and intro to the new features! I'm installing the new version. Just last week I upgraded from my perpetual licence 2016 to 2023 and now even more new features! I have a lot to catch up on!

    • @lawrencepun2483
      @lawrencepun2483 Год назад

      perpetual license can still update?

    • @silvermyth2119
      @silvermyth2119 Год назад

      @@lawrencepun2483 Hi Lawrence. The 2016 version of 3DS Max was the last edition that was released before updated releases went on a subscription basis. If you have 2016, you can use it indefinitely. More recent versions have to paid monthly or yearly. Unfortunately there is no support for 2016. It has some bugs and of course does not have all the new features that more recent versions have. That’s the reason I went with the 2023 subscription which was recently upgraded to 2024. All updates for the subscription model are included at no additional cost. I love it. It’s so much better than 2016.

  • @tomjury693
    @tomjury693 Год назад +1

    Solid update. Thank you for your videos Eloi ! Keep going !

  • @vsmkame
    @vsmkame Год назад +8

    This is a pretty cool update. The material editor does seems impressive.

  • @KevinMerinoCreations
    @KevinMerinoCreations Год назад

    Thanks for the overview! Very helpful!

  • @teratronwrx1
    @teratronwrx1 Год назад +8

    Awesome update! These are all excellent and needed improvements but I especially love that the animation system in Max is getting some attention. Great presentation as always Eloi!

  • @miladelemental3474
    @miladelemental3474 Год назад

    Awesome!,Thanks again for the updates!🙏

  • @simonuri02
    @simonuri02 Год назад

    Nice. Keep the updates coming😎

  • @AlexanderMarks
    @AlexanderMarks Год назад

    thank you for the breakdown Eloi!

  • @tradstown
    @tradstown Год назад +7

    Finally material editor 2.0!!! Thank you for this video! Still hope to see some new modeling nodes!

  • @jhonnyvaldes3239
    @jhonnyvaldes3239 Год назад +16

    The improvements in the material editor are excellent, it would be good if comments could be added to a group of selected nodes for better organization.

    • @joelaguilarfuentes8758
      @joelaguilarfuentes8758 Год назад

      Like small notes. Yeah. That would help to organize it better.

    • @andvfx
      @andvfx  Год назад

      Agreed! make sure to add this on the max ideas section. On this update the heavy lifting has been done (porting everything to QT) but I belive/hope, that more updates now will come.

    • @xypher83
      @xypher83 Год назад

      like nuke

  • @robertdouble559
    @robertdouble559 Год назад +6

    That new boolean workflow looks great.

  • @xyzzzz6984
    @xyzzzz6984 Год назад +3

    Lots of fantastic improvements across the board! Good job!

  • @_LescArt_
    @_LescArt_ Год назад +6

    I'm not even half way trough the video and have to say DAMN! That's an awesome update!

  • @SomeAB
    @SomeAB Год назад +16

    I can see some of these improvements have been standard feature in blender for few years already. Competition is good for healthy pressure on devs to make new features in their software.

    • @rajendrameena150
      @rajendrameena150 Год назад +3

      Yes specially from open-source softwares. Otherwise corporates just shake hands to target their own niche, c4d for motion graphics, max for modelling, Maya for character and everybody just don't hinder other's space. Don't care about the users problem and what can be improved and added with every new release.

    • @GuilhermeMaia100
      @GuilhermeMaia100 Год назад

      It's not pressure on devs, it's pressure on Autodesk head. The devs always want to do the better software, but businessmen forbid them to make good software. The bosses only want enough done to make the money enter their accounts.

  • @R1PPA-C
    @R1PPA-C Год назад +1

    This is the first time I've been excited for an update, the booleans especially!!

  • @jonaskossovski9394
    @jonaskossovski9394 Год назад +1

    Amazing update!

  • @anubismacc8165
    @anubismacc8165 Год назад

    This was a very nice improvement, especially the booleans

  • @xdanic3
    @xdanic3 11 месяцев назад

    Very nice UI changes, good to see them using QT more and more in very useful places. 5:48 That material editor theme looks more modern, but I see they still haven't thought of a better way to change values than have that half-empty sidebar which I forgot it was there back in the old editor days.
    I lost a bit track of 3D advancements in Max (and even blender wich is the program I use, bc I already have most of my needs covered), good to see people using max have their experience improved.

  • @christian-k
    @christian-k Год назад

    Thanks Eloi, the new version looks nice.

  • @nelsong5750
    @nelsong5750 Год назад

    I'm here, like every year, thanks Eloi...

  • @E_Clip
    @E_Clip Год назад +1

    I've been playing with the new booleans for hours, its so cool.

  • @5690467489056750
    @5690467489056750 Год назад +1

    Now these are nice updates!

  • @Kumodot
    @Kumodot Год назад

    Lots of very polished tools !

  • @dilveerpahwa1939
    @dilveerpahwa1939 Год назад

    Very Informative. Thanks for sharing your review.

  • @PaulEstrada1
    @PaulEstrada1 Год назад +23

    The new material editor has so much potencial!

    • @SanOcelotl
      @SanOcelotl Год назад +1

      Now it's good, last one was very outdated comparing it to other softwares

    • @WaspMedia3D
      @WaspMedia3D Год назад

      Been wanting compounds and the ability to save them for a long time - love it.

    • @changsooeun
      @changsooeun Год назад

      @@SanOcelotl Have you used Maya Hypershade?

    • @WaspMedia3D
      @WaspMedia3D Год назад +2

      ​@X D Grow up. Blender just very recently got proper PBR materials - years after evry other 3D program.
      Toxic blender cultists are the worst of all the fanbois - proven by almost every one of their comments. I know many people that would like to learn Blender, but see how toxic and arrogant their user base and communities are and are just like - "no thanks". Don't blame them.

    • @WaspMedia3D
      @WaspMedia3D Год назад +1

      @X D Ok, I might be thinking of an Eevee add-on. Here's my point. For what I do, Blender doesn't cut it. Blender doesn't have Tyflow, Cycles doesn't have the material and rendering features of Corona, Blender doesn't have maxscript, it doesn't have the same levels of retopology tools, its smart extrude isn't as good - and various other modelling tools - don't get me wrong, Blender has some great tools, and I admit I am not expert with it, but for me, and having used Max for years and know it very well, despite some of its shortcomings, it's what I need, and I can do things with it that just aren't possible in Blender.
      Every software has its strengths and shortcomings. There is one difference though ... you won't see fanbois for max, maya, C4D or whatever running to all the Blender channels to try to sh!t and troll all over them. You won't see the toxicity and arrogance in the user base and in the communities. Why? I don't know but I'd chalk it up to some sort of maturity that is perhaps gained from working at pro studios or being able to afford your own software, perhaps. Other than that I have no good explanation.
      I have heard of people actually quit learning blender because they can't take the arrogant toxicity of it user groups. You don't see that anywhere else in the world.
      I won't paint all Blender users with that brush, many of you do that job quite well enough on your own. Just read through this comment thread and you can easily see my point.
      Hence ... grow up.

  • @onixerpumba
    @onixerpumba Год назад

    thanks you are the first who give information.

  • @user-hv7my2ix3l
    @user-hv7my2ix3l Год назад

    Powerful new features, thnx! 👍👍👍

  • @FrancoisMojo
    @FrancoisMojo Год назад

    Great new update ! Wow 🥰

  • @bond1_mjblosser
    @bond1_mjblosser Год назад +4

    This is a solid release! My favorite new features are the boolean modifier, and the long overdue animation updates.

  • @Maxdesign3d
    @Maxdesign3d Год назад

    Amazing Updates.

  • @FXPearStudio
    @FXPearStudio Год назад +2

    I believe there are more things to add with soon to release patches... 2024.1 --- 2024.5 with more modifiers and improvement in like cloth and viewport... They opened VDB doors... so that's a great news. Late but great! Your news video is always a popcorn time! Thank you Eloi!

    • @MrQuantumCodes
      @MrQuantumCodes Год назад +1

      Till last year they only gave updates till 2023.3; has there been any statement from autodesk about 5 patches? cuz that would be great!!!

    • @FXPearStudio
      @FXPearStudio Год назад +1

      @@MrQuantumCodes no statement... just a way to say.

    • @MrQuantumCodes
      @MrQuantumCodes Год назад +1

      @@FXPearStudio oh alright... but you got me super excited right there...

    • @FXPearStudio
      @FXPearStudio Год назад +1

      @@MrQuantumCodes I was writing a rant and decide to rewrite with a positive view, but can be read also as "For a full new release, I was expecting more big news than 2 modifies (array?! come on...)" And what's up with "2024 version" if we are now in April of 2023! Marketing & Dev are hand-in-hand here. :)

  • @nemanjaand
    @nemanjaand Год назад

    WoW! Awesome!

  • @anmaral-sharif1381
    @anmaral-sharif1381 Год назад

    Thanx Eloi

  • @jjanass
    @jjanass Год назад

    I was dissapointed when I reviewed the oficial release notes and then I saw your video and I am super exited.

  • @chocopie099
    @chocopie099 Год назад

    cool update!!! this is very serious tools...

  • @petarivic6528
    @petarivic6528 Год назад +11

    Way better presentation of new features than what Autodesk did on official channel. This is how it is done.

    • @MrQuantumCodes
      @MrQuantumCodes Год назад

      Yeah seriously it's the same with Sir Wade's video on Maya updates - on Autodesk's video people were complaining that Maya got very few updates, but his video showed that actually this is a pretty big update. Same with this video.

  • @cgimadesimple
    @cgimadesimple Год назад

    nice review :)

  • @ArcturusMinsk
    @ArcturusMinsk Год назад +4

    About time STL import improved. Now I just hope they fix their FBX exporter

  • @beecee793
    @beecee793 Год назад

    Awesome stuff

  • @MaksymKryvonis-3D
    @MaksymKryvonis-3D Год назад

    impressive!) thank you)

  • @davidpenfound
    @davidpenfound Год назад

    Awesome!

  • @MonkeyForNothing
    @MonkeyForNothing Год назад +8

    Been waiting for more robust booleans since 1998 ;-)

    • @tednygma7304
      @tednygma7304 Год назад +1

      Only took them like 20 years

    • @rajendrameena150
      @rajendrameena150 Год назад

      Thanks to boxcutter (blender hard surface addon) that pushed this game otherwise it will still not happened 😭😭😭

    • @wallacesousuke1433
      @wallacesousuke1433 3 месяца назад

      @@rajendrameena150 ah yes, a paid addon is what pressured a multi-millionaire company into implementing something lol

  • @andresfelipehernandezospin5261

    Great video Eloi, I think this is a solid release, specially considering this is only the first release of updates of the year.
    At the end of the video, those shaders that seem to detect shapes are OSL or what its that?

  • @decoste007xt
    @decoste007xt Год назад +4

    I would love to see an Ocean Shader added to max so Arnold can leverage it. All of the tutorials for Arnold Oceans are for Maya because it has a native ocean shader.
    But I love these optimization updates. The biggest issues we have are always about max performance. I hope these updates come to the UV Editor someday, as it's straight up broken and terrible :(

  • @grimmx
    @grimmx Год назад

    Wow that new boolean modifier has my mind spinning

  • @F10F11hm
    @F10F11hm Год назад +18

    One of the best updates, opens up even more procedural workflows. Congratulations to the Max team! Looking forward to future improvements on the animation front.

    • @benc.s8220
      @benc.s8220 Год назад +2

      @@gnom_anonim 🤣🤣🤣

    • @mehmetaktay2343
      @mehmetaktay2343 Год назад

      ​@@gnom_anonim Autodesk updates 3ds Max only as needed by its architecture users. They haven't added anything to animation for 10 years, just minor improvements. No one writes about animation or rig plugin. We don't even have a ready face rig. We don't have an easy rig system either. CAT hasn't received any updates other than bug fixes for 10 years. And for 3ds max, autodesk doesn't make a single tutorial series. See the Pluralsight skillshare max tutorials on both Udemi and Lynda, all in the field of architecture. You won't find a single decent start after human animation tutorial. He shamelessly calls himself an animation program. There really is no training in animation as in maya. The fact that it is only used for architectural visualization and modeling all over the world does not change just because a few old users did some good vfx work. Frankly, I haven't seen any progress in 8 years. You keep saying TYFLOW, it's not part of the program. If particle flow was developed like tyflow, we would say that autodesk has developed. As they don't even get comments on the official 3ds max RUclips channel. They don't even tell about their new features. I'm sure they left the program to die. If you want to use Autodesk, switch to Maya. I don't think the blender is enough. With hundreds of plugins, it only comes to a max level.

  • @panashifzco3311
    @panashifzco3311 Год назад

    There is so many new cool features

  • @EricBarthDev
    @EricBarthDev Год назад

    Bravo!

  • @ronydey2696
    @ronydey2696 Год назад +1

    Wonderful

  • @EmadGhasemiDev
    @EmadGhasemiDev Год назад

    It's amazing !

  • @GeorgeNicola
    @GeorgeNicola Год назад

    Improved material editor - finally!

  • @keddefar
    @keddefar Год назад

    that filter for the modifier stack and faster slate editor 😍
    that distance/sine wave shader used on the visuals at the end of the vid - does that shader come with max 2024?

    • @andvfx
      @andvfx  Год назад

      Yes, is a shader for arnold

  • @abo-malek.
    @abo-malek. Год назад

    Hello, thank you
    When do they put a tool that makes the body radiate?

  • @smukkegreen
    @smukkegreen Год назад

    Material switcher....nice 🙌

  • @TopmotionsFilms
    @TopmotionsFilms Год назад +7

    Importing a 16m tris .stl model into Blender only took 9s on my ryzen 2700x , you were probably using the old legacy stl importer, the new c++ based importer for Blender is the fastest stl importer of any 3d software I tried so far.

    • @changsooeun
      @changsooeun Год назад

      I tested with 3.2.1 it was slower.

    • @TopmotionsFilms
      @TopmotionsFilms Год назад +1

      ​@@changsooeun The new C++ stl importer for Blender was released last year in Blender 3.3

    • @changsooeun
      @changsooeun Год назад +1

      @@TopmotionsFilms I checked with 3.5. Max is still a little bit faster or close. But, Max importer has AutoSmooth on by default. If you turn off that since Blender doesn't do it, Max is even faster.

  • @adilhashim5187
    @adilhashim5187 Год назад +1

    Ah, made my day. I didn't know watching 3ds Max updates can light up my soul. 😂

  • @jixal
    @jixal Год назад

    Biggest update ever, really amazing stuff

  • @sevenseven31
    @sevenseven31 Год назад +5

    fur and hair 3ds max 2024.1 😉

  • @hexesandheroes
    @hexesandheroes Год назад +1

    I wish when it capped it would intelligently connect any edge flow and intersect the edges automatically

  • @JoshPurple
    @JoshPurple Год назад +2

    Wow, CAT got updated :) .

  • @germancarrasco6616
    @germancarrasco6616 Год назад

    One year waiting just for this? Nice one!!!!🥓🥓

  • @georgeneverland896
    @georgeneverland896 Год назад

    Best update ever, great news!

  • @Sweemops
    @Sweemops Год назад

    wow! i like it!

  • @changsooeun
    @changsooeun Год назад

    YAY!

  • @Frank.T2
    @Frank.T2 Год назад

    What is going on at 1:27? Is it actually modifying the mesh or is the action being applied to the material as a normal map?

    • @andvfx
      @andvfx  Год назад +1

      this has a chamfer modifier in top of the boolean. And is set to smooth all the object, so as I am doing changes you see small changes on the smooth. If I turn chamfer off, or only smooth the chamfer areas, this would not be visible.

  • @ezr3alfrost
    @ezr3alfrost Год назад +1

    Boolean is major update, great.

  • @arshadmahmood2834
    @arshadmahmood2834 Год назад

    I love to 3ds max 2024 learning.

  • @hgahsiea
    @hgahsiea Год назад +1

    As far as modifier searching goes, does anyone use the global search? I use it almost exclusively now. I barely touch the ui.

  • @martinflashgordon
    @martinflashgordon 7 месяцев назад

    11:29 - what renderer is it?

  • @nsevv
    @nsevv Год назад +2

    Material switcher is awesome. Now just need label/decal system like in keyshot.

  • @DocZenith
    @DocZenith Год назад +2

    I came for the video, but i stayed for the Blender comments, and they did not disappoint.

  • @waqasfxp
    @waqasfxp Год назад +1

    I am wondering, if we can still ---- DRAG & DROP multiple texture maps from Folder into the Material Editor???

  • @raw_pc
    @raw_pc Год назад

    Array as an active modifier is nice.

  • @samurai2150
    @samurai2150 Год назад +5

    Thanks for the video! I'm a Max user for 18 years now and I have to say Autodesk upped their game quite a lot the last couple of years. They very well listened to the existeial threats from other companies and responded really well. I'd only be happier if I saw perpetual license again, but I know it's almost impossible.
    Thanks anyway!

    • @hemzabomb
      @hemzabomb Год назад +3

      Now count how much time out of 18 years have you spent waiting for the 3dsmax window to open? I think at least six months

    • @rajendrameena150
      @rajendrameena150 Год назад +1

      Thanks to blender development as Autodesk was seeing to loose the game.

    • @samurai2150
      @samurai2150 Год назад

      @@hemzabomb ouch.

    • @samurai2150
      @samurai2150 Год назад

      @@rajendrameena150 Blender and Rhino. I remember T-Splines back in the day and how Autodesk responded by simply buying the company and killing it, then adding it natively to Alias. McNeel responded by reinventing the whole Sub-D system into Rhino and needing no plug-in anymore. I think those moments and similar made Autodesk realize it's not only about the money and they have to actually listen to people.

    • @rajendrameena150
      @rajendrameena150 Год назад

      @@samurai2150 yes I am also started learning rhino after frustrating from 3ds max and now I see how cunningly 3ds max copied the features of rhino. I am 3d archviz artist and I say max is a pain when we want to finally prepare working drawing but in rhino it just one command make2d and you are done. I use 3ds max just because more models are available in max format.

  • @calmetosis
    @calmetosis Год назад

    @9:53, been away from Max for a while, any guidance/keywords where to go to learn this kind of animations?
    Thanks, great content on your channel!

    • @andvfx
      @andvfx  Год назад +1

      This is using the new distance shader in arnold. I covered it on my patreon, and you can found tutorials on arnold channel

  • @supaflykai
    @supaflykai Год назад

    Looks like a great update. Are you able to shed any light on the cliff that you show at the beginning of the video? (around 0:14)

    • @andvfx
      @andvfx  Год назад +3

      its an array mod over a simple box. Then boolean in top with vdb to get the organic look. Done by changsoo I think.

    • @supaflykai
      @supaflykai Год назад

      @@andvfx thanks!

  • @MrDimchrys
    @MrDimchrys Год назад +3

    I was really hoping to hear something about Viewport canvas maybe next time

  • @ciomio3703
    @ciomio3703 Год назад

    5 mins ago i saw a blender video about ai mapping ! yes with promts.
    is there any update in 3ds max including ai issues?

    • @andvfx
      @andvfx  Год назад +1

      On the 3dsmax news video last month I covered a free script to create anything via maxscript or python using chatgpt

  • @JoseAGomezM
    @JoseAGomezM Год назад

    Not sure it was commented before but on the old material list you could always type the letters of the modifier you want and will take you there. Not sure if the new search is better. I want to try it.

    • @andvfx
      @andvfx  Год назад

      If you move your mouse over the list, you still have the old behaviour. If you just start typing you get the searchbox that is muuuch better

  • @porkpie2884
    @porkpie2884 Год назад

    After all these years,the boolean finally WORKS!!!!!

  • @Shifty4L
    @Shifty4L Год назад

    did they fix the UVW modifier packing feature?

  • @yousefr433
    @yousefr433 Год назад +1

    I was hoping they add "smart extrude" in edit poly so I can precisely smart extrude a face to a certain length

  • @davismiljantejs3395
    @davismiljantejs3395 Год назад

    OCIO & new material editor, hell yeah.

  • @Turanic1
    @Turanic1 4 месяца назад

    can anyone suggest a good 3d modelling course for advanced modeller, but on new features starting 3ds max 2020 and beyond, thanks

  • @jixal
    @jixal Год назад +1

    Just wish there was a way to easily transfer custom setups like scripts/plugins, its possible but always a hassle to move to a new version

  • @johninglis2622
    @johninglis2622 Год назад

    how did do the 1:26 object? the scifi effect

  • @mikbal7055
    @mikbal7055 Год назад

    3ds max team is on fire with these updates since last year!

  • @lavart7043
    @lavart7043 Год назад

    Can't install it, Used both ways (install or download installation). It reaches %8 then goes back to 0% and giving Error1.
    My Windows is up to date, TMP and Temp folders are in default locations but I am using Windows 10. I hope it is not Win11 only!

  • @scgstudio
    @scgstudio Год назад

    could anyone tell me what is presented in 0:14 ? Video is not mentioning about such setup but it looks veeery nice. Anyone please ? :)

    • @andvfx
      @andvfx  Год назад +2

      Thats an array of multiple boxs and then boolean set to vdb to create an organic mesh.

    • @scgstudio
      @scgstudio Год назад

      @@andvfx thanks.

  • @scrutch666
    @scrutch666 Год назад

    They feeling the pressure

  • @cub1ko
    @cub1ko Год назад

    Finally, they have reworked the modifier dropdown!!

  • @jafargraciel
    @jafargraciel Год назад

    🔥🔥

  • @motorfiero6724
    @motorfiero6724 Год назад +7

    Estaría bien que estuviera también el video en español. Esperanzador que se pongan las pilas porque Blender les estaba comiendo terreno, y lo sigue haciendo. Incluso en muchos casos les ha superado. Y llevo usando este programa desde el 3D Studio 4 de MS-Dos.

    • @wallacesousuke1433
      @wallacesousuke1433 3 месяца назад

      " porque Blender les estaba comiendo terreno, y lo sigue haciendo" 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣

    • @motorfiero6724
      @motorfiero6724 3 месяца назад +2

      @@wallacesousuke1433 ríe, ríe... Nunca he entendido estos comentarios condescendientes que no aportan ningún tipo de información. Normalmente la burla, si lo es, es el argumento de los que no tienen argumentos.
      Blender está comiendo terreno a otros programas. Solamente hay que ver cómo ha aumentado el número de plugins (addons), o el número de usuarios que realizaban tutoriales aquí mismo, en youtube, de zbrush y que ahora lo hacen de blender. Y lo mismo pasa con los usuarios de otros programas, como este max, que llevaba años sin dar ni una mísera actualización que valiese la pena, o maya... La gente de cinema 4d al menos compraron zbrush. Blender aún no es una alternativa para cine y tv, pero sí para el resto de trabajos. Más de un modelador trabaja en blender para luego exportar sus modelos a otros programas.
      No sé de qué te ríes.

    • @wallacesousuke1433
      @wallacesousuke1433 3 месяца назад

      @@motorfiero6724 Blender jamais vai tomar o lugar do Maya, 3dsMax, Houdini, muito menos o Zbrush, llore más, niño

    • @motorfiero6724
      @motorfiero6724 3 месяца назад

      @@wallacesousuke1433 Niño dice... llevo con 3D studio desde que estaba en Msdos... me vas a dar tú lecciones a mí de 3d studio... Bastante duro fue para mí hace un par de años probar blender 2.8 y descubrir, que en contra de lo que pensaba y de ser tan ignorante como tú, era mejor programa, más completo, con más funciones. Aún no es mejor, pero como no sabes leer te repito lo de mi primer mensaje y que tú te reías: " le está comiendo terreno", no que lo haya adelantado. Pero pagar por Max o Zbrush cuando casi todo (menos para cine y tv) blender hace lo mismo o incluso en según qué cosas mejor...
      Anda, mírate por ejemplo en canal de esperando el render, lo que te dice un profesinal que trabaja con houdini para videojuegos y cine sobre blender. Y muchos más profesionales. Prueba el blender actual, no es el de antes. Yo antes también me reía de blender, hasta que lo probé. Entonces tú sí que llorarás como una criança.

    • @motorfiero6724
      @motorfiero6724 3 месяца назад +1

      @@wallacesousuke1433 si tú lo dices...

  • @Sweemops
    @Sweemops Год назад

    can i update 3dsmax 2023 to 2024 without reinstalling everything?