Fun fact: This is the second version of this video I made - we literally made an entirely different first version of this one, which was way more cinematic but much less educational. I decided to re-film the entire thing to be a bit more thorough, so I hope you watch the whole thing and get a lot out of this video! :) For those who aren't already aware from Patreon, any guesses as to what I'm referring to at the end of the video, that I'm going to be announcing soon?? ;)
Hey there! I work at a pretty popular electronics store with the word Buy in its name. Your wife came in and was just the coolest! We talked about animation, and studio setup. She pointed you out and mentioned your background with animation. I watched a few of your videos and gave you a subscribe! I also liked your 2D video, that one really resonated with me. Greats stuff!
I had the privilege of working on the Looney Tunes stereoscopic CG shorts produced at Reel FX many years ago (2009-ish), and one of my tasks as the animation TD was to create a tool for the animators that let them more easily add duplicate limbs to their shots. I named it "Limbo" :) We had separate limb-only assets: almost the full character rig, but only geometry for the appropriate limb, so they were light and fast. Limbo allowed the animators to easily add these limbs, connect them to characters automatically, and control their visibility, including partial visibility along the length of the limb.
as a weeb and a beginner in 3D (WHO LOVES YOUR CONTENT), I've learnt the concept of smear frames, because I had some-what little knowledge in 2D animation. I also see smear frames and duplicate body parts all over animes. was a really great opportunity on how I stumbled to your channel, Keep up the good work!
I really like how Sonic Adventure 1 did it on the Dreamcast (the gamecube version broke it), is that there are multiple limbs but those limbs lower in opacity with each addition and it makes the animation feel like it has way more frames than it actually does, I believe there is also smear lines inside the moving section too
Hi Sir wade Im thinking about taking the online mentor school , I am new to Blender but saw your channel a while ago and got inspired by how fun it looked. Best regards, Emile
This is very useful to know and thank you for this tutorial because I now think I understand this a lot better than I did before watching this and I've been very curious on how this can be done in 3d so yeah. that's cool
I think my question would be how this woul go down the pipeline after publishing and reaching lighting, etc. I've been too scared to try smear frames in my shots because of time but also because i'm unsure if it causes problems down the line for other departments.
I remembered Greek (or Roman) statues with three faces. And Indian ones with several faces and arms. After all, this must have something to do with it. Like a type of animation or intention to animate, in stone. Maybe simply the idea of representing the passage of time.
Very helpful, clear and direct video. I have study other tutorials on this technique and they are so numbing and dry. And I like numb and dry but couldn't deal with it. You showed a lot of doable, quick options. So this is how sword smears and done in Maya as well? btw, may want to be mention delete history to freeze the geo with the lattice. Thanks.
Hello Sir Wade! Great video! Really helpful and informative as always.. I was wondering.. could you make an ATOM tutorial one day to export or import animations from one rig to another?.. It would be really helpful for many animators including myself.. Thanks a lot! cheers! :)
hi sir wade i just wanted to say that i love your videos i am a huge fan and in the future i want to become a successful animator i have a question and my question is how do i make my own cartoon tv show thank u
I'm wondering if it would also work to render the animation at a higher frame rate and reducing it to the desired frame rate afterwards. then you have plenty of extra frames to add as smear in compositing. pro: you don't need to animate the smears, since they're based on interpolation of already existing movement. con: you get longer render times and need more storage + you need to know a bit of comping
Nah, because you can’t just leave the auto-interpolated frames and call it good. It requires more hands-on time from an animator, and at that point you’d spend more time adapting the entire shot to, let’s say, 60fps - than just doing this in those moments you need it. It’s not just “extra frames” but a stylized choice - which requires creative work.
@@SirWade got it. maybe it works in certain cases, but spending time trying it out only to find it doesn't work is probably not worth the time. Thanks for the reply
Great content as always. One question though, does copying the mesh or rig actually work when you import the animation in engine later on? I want to use this but working in the game industry I'm afraid I can't use any of it besides the scale smear (which doesn't require "adding" anything to the scene).
Thanks Sir Wade! Do you (or anyone) have advice if I've chosen method #3 (extracting geo), and I start messing with it's shape through soft-select modelling to create totally unique shapes, but don't want to make too many duplicates for each time in my shot I want a new unique shape? Won't that start to slow down my shot in the same way as a duplicated rig? Or does Maya only slow down when the extra polygons are actually visible? Thanks. :)
In my opinion just animate whatever you want and do whatever you gotta do to make it look good, even if it means using smear frames. I think showing that you understand them through your demo reel will make you stand out a bit more
"2 frames is not enough time to track the arc, so what do you do?" You just use more frames. In the hand-animated 2D medium frames mean a lot of work or at the time the cinema playback devices may have limited the framerate (not sure if this still holds today), so these techniques are just a workaround. For 3D animation increasing the frame rate primarily increases the rendering time/resources, not manual work. The only valid reason to use smears and duplicates in 3D that i can see is if you try to make it look cartoony as a style element.
Except with changing the overall frame rate you change the feel and aesthetic of the 3d animation also. It's just not viable for some project to do higher frame rates.
No, changing the framerate is never an option. Spiderverse is only able to do it (in a way) because they were animating on 2's within a 24fps film - allowing them to use 1's when needed, but still at 24fps. The film's framerate never changed. You can't just switch framerates. If you need something to travel a certain distance, and the action takes 2 frames worth of time, you need to go smears / dupes, or risk not seeing the action happen. Plus if you *were* to animate at a higher framerate for some reason (60 / 90fps) you *would* end up with more manual work, making sure those frames were interpolated and keyed properly, just as you would at 12 for 2D, or 24 / 30 for 3D.
@@SirWade What i am suggesting is running at something like 120 FPS and rely on the spline based interpolation that is already there to do most of the work automatically. If you are not using that system to begin with and instead keyframe every single frame, then of course you would end up with a lot more work, which would be similarly tedious as traditional 2D animation in-betweening. To me it seems like people just refuse to use the tools they are given to their full extent, relying on these antiquated workarounds instead. Same with motion blur, machines can just do that for you.
@@ZalvaTionZ It would not incur a change in feel if the prevailing standard for framerate were not so ridiculously low. At leas some movies break out of this though, e.g. Gemini Man was at 120fps. And as i said, if you want to make it look cartoony as a style, then you can use these techniques.
Fun fact: This is the second version of this video I made - we literally made an entirely different first version of this one, which was way more cinematic but much less educational. I decided to re-film the entire thing to be a bit more thorough, so I hope you watch the whole thing and get a lot out of this video! :) For those who aren't already aware from Patreon, any guesses as to what I'm referring to at the end of the video, that I'm going to be announcing soon?? ;)
thank you, sir
@@h7opolo you're awesome
@@BEATMASTERTHETHIRD have you noticed? nah jus playin, u 2
@@h7opolo lol 😂
I can't wait. :)
I love it when they add smears in 3D animation
Hey there! I work at a pretty popular electronics store with the word Buy in its name. Your wife came in and was just the coolest! We talked about animation, and studio setup. She pointed you out and mentioned your background with animation. I watched a few of your videos and gave you a subscribe! I also liked your 2D video, that one really resonated with me. Greats stuff!
Hi! Haha thanks for checking out my videos! She mentioned your interaction to me :) She said you were so nice! Thank you for watching :D
This is very wholesome, subbing soley based on your community interaction (that and i do blender c:)
I had the privilege of working on the Looney Tunes stereoscopic CG shorts produced at Reel FX many years ago (2009-ish), and one of my tasks as the animation TD was to create a tool for the animators that let them more easily add duplicate limbs to their shots. I named it "Limbo" :) We had separate limb-only assets: almost the full character rig, but only geometry for the appropriate limb, so they were light and fast. Limbo allowed the animators to easily add these limbs, connect them to characters automatically, and control their visibility, including partial visibility along the length of the limb.
Wade thank you bro.. legit your videos are teaching me how to be an animator
as a weeb and a beginner in 3D (WHO LOVES YOUR CONTENT), I've learnt the concept of smear frames, because I had some-what little knowledge in 2D animation. I also see smear frames and duplicate body parts all over animes. was a really great opportunity on how I stumbled to your channel, Keep up the good work!
I just love watching your videos sir it's really interesting.
Fun fact: Smear in Gravity Falls used only 1 time
I really like how Sonic Adventure 1 did it on the Dreamcast (the gamecube version broke it), is that there are multiple limbs but those limbs lower in opacity with each addition and it makes the animation feel like it has way more frames than it actually does, I believe there is also smear lines inside the moving section too
Im making my showreel. I was struggling with this... This is the perfect time.. thank you for da video
finally an animation video from you, not a software introduction!
You have no idea how long I've waited for this
Super cool video !!!! i was dealing with frame compression lately and your video just saved my life man !!!!
Hi Sir wade
Im thinking about taking the online mentor school , I am new to Blender but saw your channel a while ago and got inspired by how fun it looked.
Best regards,
Emile
very cool tricks in only one video, big thanks.
OMG I already can't wait for the video about timing and spacing. I'm a beginner and it's the most frustrating thing
Lattice points can be animate individually, transformations value of the points you can see in CVs(click to show) menu.
Like I said, can but not should.
This is very useful to know and thank you for this tutorial because I now think I understand this a lot better than I did before watching this and I've been very curious on how this can be done in 3d so yeah. that's cool
amaizingly wade my eyes on you
Lattice in Blender you can keyframe every individual point as you want without needing to make groups
I think my question would be how this woul go down the pipeline after publishing and reaching lighting, etc. I've been too scared to try smear frames in my shots because of time but also because i'm unsure if it causes problems down the line for other departments.
thanks!! such a good and simple explanations, helped me a lot today!
Omg thank you for the video, today I was just thinking about this subject!!! 😍😍
LOVE YOUR VIDEOS SOO MUCH!
I always have your tip videos bookmark in one of my beginner gamedev playlist I made Sir. Miss hanging out on the streams. :)
SICK!
This is actually something that Animation Mentor never covered in 2008
This is very informative Sir Wade. great Video.
You and I went to college together lol I remember it like yesterday when you were pulling off parkour with a box of pizza in your hands lol
OMG you are a master. Bdw in blender you can un-hide all just clicking alt+h so funcy jejejj
This video is super helpful!
You never disappoint!
0:12, *TROLL FACE*
awesome video and some great info thank you!!
I remembered Greek (or Roman) statues with three faces. And Indian ones with several faces and arms. After all, this must have something to do with it. Like a type of animation or intention to animate, in stone. Maybe simply the idea of representing the passage of time.
Thanks, very helpful!
wow super Tutorial! Thanks for sharing ;D
wemod in the hotbar lmfao
Spices up old games 😄
Super great video thanks, very easy to reproduce thank you thank you!! 🙏🏾
Thanks soo much for this 🙌🏿🙌🏿🙌🏿🙌🏿🙌🏿
Would love to see you try this in blender xD
Nice video, Sir!
niceee,,, thank u sir wide
will you be making the video dedicated to timing and spacing?
Thanks!!
Eiyo was looking for it
Very helpful, clear and direct video. I have study other tutorials on this technique and they are so numbing and dry. And I like numb and dry but couldn't deal with it. You showed a lot of doable, quick options. So this is how sword smears and done in Maya as well? btw, may want to be mention delete history to freeze the geo with the lattice. Thanks.
Hi sir great vid helped a lot.
3:24 is way funnier than it should be
1:01 If ya know... ya know
THE BAGEL CAUSE...
Hello Sir Wade! Great video! Really helpful and informative as always.. I was wondering.. could you make an ATOM tutorial one day to export or import animations from one rig to another?.. It would be really helpful for many animators including myself.. Thanks a lot! cheers! :)
hey have you done a deep dive video on the outliner yet? I want to understand it more but I hate even looking at it lol
Blender user, never thought about lattices))
hi sir wade i just wanted to say that i love your videos i am a huge fan and in the future i want to become a successful animator i have a question and my question is how do i make my own cartoon tv show thank u
Thx for video. Link to Camera-Based Smear Script doesnt work
Can you show to do it in blender too next time 🥺🥺🥺I love the video been waiting this for a long time
I'm wondering if it would also work to render the animation at a higher frame rate and reducing it to the desired frame rate afterwards. then you have plenty of extra frames to add as smear in compositing. pro: you don't need to animate the smears, since they're based on interpolation of already existing movement. con: you get longer render times and need more storage + you need to know a bit of comping
Nah, because you can’t just leave the auto-interpolated frames and call it good. It requires more hands-on time from an animator, and at that point you’d spend more time adapting the entire shot to, let’s say, 60fps - than just doing this in those moments you need it. It’s not just “extra frames” but a stylized choice - which requires creative work.
@@SirWade got it. maybe it works in certain cases, but spending time trying it out only to find it doesn't work is probably not worth the time. Thanks for the reply
Do you have a complete course on blender? Plz if yes I will like to buy thanks .
Great content as always. One question though, does copying the mesh or rig actually work when you import the animation in engine later on? I want to use this but working in the game industry I'm afraid I can't use any of it besides the scale smear (which doesn't require "adding" anything to the scene).
Hi! What do you think about Rumba Animation?
Man, I wish for this video you would have included clips from the cgi looney tune shorts.
Hi! I love your tutorial. How can I apply this for Unreal? Thank you!!
Thanks Sir Wade! Do you (or anyone) have advice if I've chosen method #3 (extracting geo), and I start messing with it's shape through soft-select modelling to create totally unique shapes, but don't want to make too many duplicates for each time in my shot I want a new unique shape? Won't that start to slow down my shot in the same way as a duplicated rig? Or does Maya only slow down when the extra polygons are actually visible? Thanks. :)
Sir please make a tutorial on how to lock both hands on one object, locking knees or elbows e.t.c
I think I did already! I have a video on constraints maybe the one with Thor on the thumbnail that I’m pretty sure covers that
Ooofos
i now understand smears
I really want to watch the whole animation of the woman and the robots you're referencing throughout this video. What's that animation called?
The Mitchell’s vs The Machines, its on Netflix, really good movie
Mitchell's VS The Machines, its on Netflix.
isn't worth doing this on comp?
Wouldn't that just be easier in comp?
I made a fast smear move to like and subscribe
but should I use them in my portfolio? wouldn't that be like a distracting thing ?
In my opinion just animate whatever you want and do whatever you gotta do to make it look good, even if it means using smear frames. I think showing that you understand them through your demo reel will make you stand out a bit more
I really like the smears in animation especially in 2D animation with After Effects ! Did you have yet use After FX for 2D or 3D animation, Sir Wade ?
hey! bu videodaki örümcek adam modelini nereden buldun?
----------------
hey! Where did you find the spiderman model in this video?
I have a rig review video of it with a link, check my channel :)
how to make smear in blender?
Can I ask what is the tool bar you are using for copy and paste the animation? And possibly how to use it?
If you mean the colorful bar of icons, animBot :)
@@SirWade OK THANKS!
@@SirWade Is it a plug in integrated in Maya?
How many gb storage is blender? Would you recommend it?
What program did you use when you draw your notes on?
Epic Pen :)
unrelated question, Why do you have "Sir" in your name?
It's my first name :)
@@SirWade Knighted at birth, Beautiful :) And thanks so much for all the amazing content!!
Could anyone please tell me which one is better for Maya? NVidia GEForce 940MX "4GB" or GeForce GT 1030 "2GB", thanks
Hey wade whats the tool to write on maya ?
Blue Pencil is built into Maya, but I often use Epic Pen to draw on my screen in general
@@SirWade Awesome man thank you !
Hi
Pov: you searched for this not it finding you
My god, the interface, though...
"2 frames is not enough time to track the arc, so what do you do?"
You just use more frames. In the hand-animated 2D medium frames mean a lot of work or at the time the cinema playback devices may have limited the framerate (not sure if this still holds today), so these techniques are just a workaround. For 3D animation increasing the frame rate primarily increases the rendering time/resources, not manual work.
The only valid reason to use smears and duplicates in 3D that i can see is if you try to make it look cartoony as a style element.
Except with changing the overall frame rate you change the feel and aesthetic of the 3d animation also. It's just not viable for some project to do higher frame rates.
Wrong. Just plain out, flatly, badly wrong.
No, changing the framerate is never an option. Spiderverse is only able to do it (in a way) because they were animating on 2's within a 24fps film - allowing them to use 1's when needed, but still at 24fps. The film's framerate never changed. You can't just switch framerates. If you need something to travel a certain distance, and the action takes 2 frames worth of time, you need to go smears / dupes, or risk not seeing the action happen. Plus if you *were* to animate at a higher framerate for some reason (60 / 90fps) you *would* end up with more manual work, making sure those frames were interpolated and keyed properly, just as you would at 12 for 2D, or 24 / 30 for 3D.
@@SirWade What i am suggesting is running at something like 120 FPS and rely on the spline based interpolation that is already there to do most of the work automatically. If you are not using that system to begin with and instead keyframe every single frame, then of course you would end up with a lot more work, which would be similarly tedious as traditional 2D animation in-betweening.
To me it seems like people just refuse to use the tools they are given to their full extent, relying on these antiquated workarounds instead. Same with motion blur, machines can just do that for you.
@@ZalvaTionZ It would not incur a change in feel if the prevailing standard for framerate were not so ridiculously low. At leas some movies break out of this though, e.g. Gemini Man was at 120fps.
And as i said, if you want to make it look cartoony as a style, then you can use these techniques.
Ok
How many people like frozen movie more than this character Elsa 😂😅😆
✅✅✅
Shut
59th like and 345th view
first
its perfect Thank you