"Multiples" smear effect in Blender 3

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  • Опубликовано: 28 ноя 2024

Комментарии • 37

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN  2 года назад +8

    If you wanna learn animation, it's over there 👉 www.p2design-academy.com

    • @topscenes8297
      @topscenes8297 2 года назад

      DUDE, u r one of the best masters always showing us different ways to do something in a blender even if it was hard or easy. the time not matter for u . full mark for u :)♥♥

  • @KlassAnimated
    @KlassAnimated 2 года назад +28

    Perfect now i can use this to continue working on my Into the Spiderverse Animation. I was wondering how they did it! Thank you so much! Can you also do the same thing with Limbs?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +14

      Sometime, just go for what is the more obvious. We tend to think that feature films relies on super advanced technology while a lot is about artist labor. Frame by frame

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 2 года назад

    You are the King of Blender Animations

  • @aymanfatani
    @aymanfatani 2 года назад

    You Are The Man Behind The Hidden Skills 🔥🔥

  • @fittyyen
    @fittyyen 2 года назад

    Oh wow controlling visibility through object scaling is so much more intuitive than keying display options. My current project doesn't need multiples for smears (yet) but fumbling with keys for the display settings was the current road bump. Thx!

  • @Theeoutcaste
    @Theeoutcaste 2 года назад

    What a professional.I enjoy watching your videos

  • @عاصفةالصحراء-ع5ذ
    @عاصفةالصحراء-ع5ذ 2 года назад +1

    When i see your tutorial my heart dancing, you very talented ♥️♥️

  • @brunoriyuoficial
    @brunoriyuoficial 2 года назад

    Congratulations! I just came to watch. And I learned something else that was not related to the video, thank you very much!

  • @ILLRICARDO
    @ILLRICARDO 2 года назад +2

    A breathtaking tutorial!!!!🥰

    • @deflexyt3965
      @deflexyt3965 2 года назад

      Then how are you still alive 😱😱

    • @ILLRICARDO
      @ILLRICARDO 2 года назад

      @@deflexyt3965 the secret is photosynthesis😉

    • @deflexyt3965
      @deflexyt3965 2 года назад

      @@ILLRICARDO 😂😂🤪😂👍

  • @covid-20_pro_max88
    @covid-20_pro_max88 2 года назад +1

    This helped me a lot

  • @MaximeMegeYthierPyrath
    @MaximeMegeYthierPyrath 2 года назад +6

    I know I didn't see the next video when you implement them in your project.
    Soo forgive my intrusion here :D
    But if I had to do it: I would merge the 6 meshes together, Create a secondary UV map where their UV would be collapsed and evenly spaced on a 0 to 1 linear gradient.
    From that I would use that mesh in a particle system with a shader that got a white line Mask that Pan from 0 to 1.
    Less drawcalls, lightweight and more control.
    But again just playing guessing games over here ! Keep on doing a great job! Ca tabasse ce que tu fais ! :D

  • @KwasiMedia
    @KwasiMedia 2 года назад +1

    Definitely something I can use in my various series and shows. Many thanks for sharing your skills and talents.

  • @WaterShowsProd
    @WaterShowsProd 2 года назад

    I remember as a child of about 9 or 10, seeing a single frame on a handheld film viewer from an animation of Donald Duck going mad chopping down a tree. In the frame parts of Donald were multiplied and I was intrigued by the idea that they could do that to create the illusion of rapid movement.

  • @winglessmecha
    @winglessmecha 2 года назад

    Wow 😳😲😳...this is amazing

  • @MRUStudios
    @MRUStudios 2 года назад

    Awesome! I'm looking forward to checking this out. Thanks for the tutorial Pierrick! :)

  • @ukmonk
    @ukmonk 2 года назад

    thank you very much! love your videos btw!

  • @CapitaineQuid
    @CapitaineQuid 2 года назад

    Thanks a lot ! :D

  • @davidkrappenschitz8655
    @davidkrappenschitz8655 2 года назад +4

    does scaling down to size 0, decreases the performance of the game? (overload of meshes)
    Or re-rendering every time the animation is executed is worse for the performance? (lag spikes)

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +5

      For such an effect ingame, the mesh will be spawned and then removed. Using a particle system

  • @lukostello
    @lukostello 2 года назад

    because those are separate objects it looks like they wont export well. I guess we'll find out in the next tutorial

  • @89emeza
    @89emeza 2 года назад

    Wondefuuuuuull!!!!

  • @nirmalroyalrich_3d
    @nirmalroyalrich_3d 2 года назад +1

    Nice Tutorial Pierrick, i became a big fan of 3d smear after Spider-Verse, but what if i wanted to add this to a game animation? Do i have to export the duplicated object too, how would you suggest??
    I love your Alive Course too. I only could wish to buy your course lol, i can't buy but i would love to buy someday in the future. 😄

  • @omowayepeter4973
    @omowayepeter4973 Год назад

    Can you use this duplicate technique for a rig. Like selecting part of the rig and duplicating it?

  • @kadamin
    @kadamin 2 года назад

    Maxium nice :)

  • @SoftYoda
    @SoftYoda 2 года назад +1

    Hi Pierrick ! I'm not an animator but already used some times the scale by 0 way. I have a question regarding the way blender cycles generate motion blur, does it look at sub-frames step and if yes, can it generate small unwanted glitch if the step isn't perfectly constant ? Thanks.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад

      If uses surface vector. If you have a big difference between 2 frames it will show.
      You need to make some test, I don’t know its exact behavior

  • @sambabassesoumare1168
    @sambabassesoumare1168 2 года назад

  • @hood3372
    @hood3372 2 месяца назад

    🤔Can you export the multiple Smear animation?

  • @thesolution6606
    @thesolution6606 2 года назад

    SWANGi

  • @Madskanker
    @Madskanker 2 месяца назад

    🙏