Starfield: Quantity Over Quality

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  • Опубликовано: 16 окт 2024

Комментарии • 207

  • @JAIMEGARCIA-gw9re
    @JAIMEGARCIA-gw9re 11 месяцев назад +116

    Starfield design is so lazy that when you trade with your companion, it doesn't even show your companion's model. It shows your own character.

    • @vincer7824
      @vincer7824 11 месяцев назад +10

      Yeah that confused me more than a couple of times.

    • @AetherNoble
      @AetherNoble 2 месяца назад +1

      When you think about, the fact this made it through multiple years of development and QA says everything you need to know about Starfield.

  • @Vantud391
    @Vantud391 11 месяцев назад +85

    The "Magnum Opus", they said. What worry me is that many player are gonna tolerate it because of mods fixing the game for Bugthesda.

    • @ito2789
      @ito2789 11 месяцев назад +7

      Luckily, it seems like there are just as many vocal majority speaking out against their complacence and I guarantee Bethesda has noticed..

    • @Robert399
      @Robert399 11 месяцев назад +11

      Obviously bugginess is bad but that's really not the core problem with Fallout 4, Fallout 76 and Starfield. The core problem is that they've switched their focus away from hand-crafted content towards game systems. I think we're giving Bethesda the wrong feedback when we go on endlessly about bugs and shitty combat and outdated engines.
      Really, the bugs are the same as they've always been (Fallout 76 aside) and gameplay's only gotten better with Fallout 4 and Starfield. So... are we happier now? No. Because as long as their games were playable (hello Fallout 76) that was never what we really cared about.

    • @Ordog213
      @Ordog213 11 месяцев назад +2

      The last few Bethesda Games were s**t, like Redfall, and at one time sooner or later Todds "Mods will fix it"-Theme will be done, because Microsoft will stomp Mod Support to the ground. It could harm their bottom line when people can add things for free when it could be an DLC/Downloadable content /Skin/ Game Mode from the Storefront

    • @HSG4meR
      @HSG4meR 11 месяцев назад +4

      Yes, this worries me so much I'm dropping anything that comes next from Bethesda. Elder Scrolls 6? I'm out, don't care no more. Some condescending people will just excuse any s*it from BGS and accept paying money to bad games.

    • @andrejz8954
      @andrejz8954 10 месяцев назад

      a DLC*@@Ordog213

  • @honestinsincerity2270
    @honestinsincerity2270 11 месяцев назад +38

    1000 planets and 5 cities. 60 weapons and 1 laser pistol. 10,000 NPCs and 4 (meaningful) companions. It's like they either cut a significant amount of meaningful shit or just totally forgot what made Bethesda games so popular.

    • @User-s9r7x
      @User-s9r7x 8 месяцев назад +3

      modern gaming right ?

    • @dingus2k
      @dingus2k 7 месяцев назад +4

      @@User-s9r7x baldurs gate 3 shows that modern games can deliver quality and quantity. i know its not fair to expect most devs to reach that, but bethesda is not most devs. they had plenty of time and resources, just allocated them improperly. RDR2 did a much better job of balancing quality and quantity and that’s also a modern game.

  • @vincer7824
    @vincer7824 11 месяцев назад +22

    Played Starfield for 150ish hours, enjoyed most of it.
    Agree with all the points you brought up and a ton you didn’t.
    Never played a game for so long only to have it leave such a bad taste in my mouth.

    • @henrywalton5967
      @henrywalton5967 5 месяцев назад

      Same sort of situation for me, there were moments where I was totally immersed in a mission, clearing out Elciptic on an abandoned space station or something like that but it came to point where the good missions ran out and suddenly everything was fetch quests going across the universe only to look at loading screens...that just is not my idea of fun at all. This game could have been amazing but they messed up with quantity over quality like the video title says!

  • @PlayerJay425
    @PlayerJay425 11 месяцев назад +21

    What needs to be studied is how Bethesda managed to talk 3 steps, a tumble, a drunken stagger, and a total wipe out backwards in basically every gameplay phase with this game

  • @PetrusEksteen
    @PetrusEksteen 11 месяцев назад +17

    100% would love a video on Starfield's worldbuilding, you are absolutely right in that it's generic. Zero inspiration and it just ends up being an incredible reddit-tier borefest. Even the quests which are conceptually interesting turn out watered-down, immersion-breaking and are resolved nonsensically, if at all (a la the colony ship which was never intercepted by the faster ships of the future)

  • @TheMasterMind144
    @TheMasterMind144 11 месяцев назад +8

    Skyrim: ProcGen (radiant) quests
    Starfield: ProcGen environments
    ES6: ProcGen story and dialogue?

  • @eternaldarkness3139
    @eternaldarkness3139 11 месяцев назад +16

    Morrowind; "Wake up, we're here. Why are you shaking?"
    Skyrim; "Hey you. You're finally awake."
    Starfield; "Are you there? I think he's already asleep. Must be some kind of record."

    • @paulbryant8403
      @paulbryant8403 10 месяцев назад

      ?

    • @eternaldarkness3139
      @eternaldarkness3139 10 месяцев назад +2

      @@paulbryant8403 It's the opening lines of previous BGS games. I'm poking fun at the lack of player's initial investment in Starfield. (imo of course)

    • @paulbryant8403
      @paulbryant8403 10 месяцев назад +1

      @@eternaldarkness3139 ah

  • @diegofontanini4382
    @diegofontanini4382 8 месяцев назад +3

    i found this channel a few days ago and you've become my favorite. always straight to the point, but informative and brutally honest, which is both helpful and funny. i hope your channel continues growing cause i'm here for it

  • @fxliquorfeatoldsheikh1142
    @fxliquorfeatoldsheikh1142 11 месяцев назад +12

    even Fallout 3 & NV NPCs react if you shoot randomly

  • @lv83bloodknight
    @lv83bloodknight 11 месяцев назад +53

    Daggerfall had better procedurally generated dungeons than Starfield's planets lol

    • @franciscoaguirre96
      @franciscoaguirre96 11 месяцев назад

      I mean dagger fall didn't have you explore planets after a scrambled post apocalypse. What about those empty fields with just trees for miles?

    • @boopuchannel
      @boopuchannel 11 месяцев назад +8

      @@franciscoaguirre96 empty fields with just trees for miles just like in starfield?

    • @ummerfarooq5383
      @ummerfarooq5383 11 месяцев назад

      ​@@boopuchannelyou've never being fortunate enough to buy starfield on playstation 5

    • @sharpfang
      @sharpfang 11 месяцев назад +6

      ​​@@franciscoaguirre96At least for enough miles to reach a town dungeon or something. Not 3x3 miles with invisible walls around and nothing interesting within.

    • @liamlinson7563
      @liamlinson7563 11 месяцев назад +3

      @@ummerfarooq5383 pc players dont really care about your exclusives, so try again

  • @jjforcebreaker
    @jjforcebreaker 11 месяцев назад +28

    Good job with the vid. I'm pretty much done with BGS' games. I've settled on overlooking massive issues in Fallout 4 (and poured hundreds of hours into it, with the extensive help of mods ofc), I let F76 slide., but this is too much- literally and figuratively. They need to replace most leads, without it I can't have any hope for TES VI. I like the art direction in Starfield, but that's it.
    Too little spread too thin, not relaying to their strengths, no risks, no progress in terms of design, no soul, no identity, no tooth, even weaker worldbuilding and writing, terrible as usual NPCs...
    It's just a very sloppy, weak video game. Not worth the money and especially- our time. I feel about Starfield like I felt about open world games after Just Cause 3- too much bloat, too meaningless, busy work.
    Loads of other games to play, even if they don't allow to put buckets on heads of NPCs.

    • @gensoustudio4703
      @gensoustudio4703 11 месяцев назад

      I really hope they dont fuck up the Fallout 3 remaster. I mean they can only improve upon the original, right? 😭

    • @blacxthornE
      @blacxthornE 11 месяцев назад +1

      there's art direction in starfield?

  • @ghosterino
    @ghosterino 11 месяцев назад +30

    The honeymoon with Starfield is over, and I already want a divorce... I mean a refund.

    • @liamlinson7563
      @liamlinson7563 11 месяцев назад +7

      you saw the terrible game play ahead of time and still bought it, thats on you lol

    • @deathmetalcakefarts2751
      @deathmetalcakefarts2751 8 месяцев назад

      I’ll never forget at the 2023 game awards I was one of the bidet attendant and Todd came into the bathroom and shat out three chess pieces into the bowl. I still remember the sounds it made, “Plink, plonk, SPLASH.”
      Afterwards when I offered him a warm towel to wipe the sweat off his massive forehead, he bent down, picked up a poop-flecked chess piece, and handed it to me.
      I was absolutely gobsmacked and flattered to receive a certified piece of shit from Todd, one of my happiest memories - the piece was a knight.

  • @dynamicphotography_
    @dynamicphotography_ 11 месяцев назад +3

    I'm so torn. I agree with the criticism. It's painful.
    But I wanted to enjoy the experience. I've tried to have a good time exploring around. Had some good moments.

    • @vincer7824
      @vincer7824 11 месяцев назад +1

      You will have good moments. After a number of hours I felt the game fighting itself and me to enjoy those times unfortunately.

  • @lasarousi
    @lasarousi 9 месяцев назад +4

    Months after release and people are leaving more and more negative reviews.
    Todd lost a lot of goodwill saying "buy a better console/pc" if it doesn't run well.
    The only people defending this game are literally children who have no other game to play or are unwilling to accept they're easily entertained and have no critical thinking.

  • @tomasluna9460
    @tomasluna9460 11 месяцев назад +8

    Actually they choose neither quantity nor quality in some areas…like melee weapons, or unarmed combat

  • @DarthVader-ux4uk
    @DarthVader-ux4uk 11 месяцев назад +34

    They charge 70 dollars for this game

    • @Jezza_One
      @Jezza_One 11 месяцев назад +5

      I am a mug for buying it.

    • @ito2789
      @ito2789 11 месяцев назад +6

      I managed to refund it within the 2 hrs thankfully..

    • @grungehog
      @grungehog 11 месяцев назад +1

      nearly $90 for people in the UK after exchange rate

    • @FinnSwede906
      @FinnSwede906 10 месяцев назад +2

      Yeah I only play it bc my series S came with three months free game pass, if I paid $70 for this "game" I'd be irate
      Edit: Really I haven't been playing it, I started a new Skyrim file instead and have put more hours into that in a day off work than I have in Starfield which I downloaded the first day I had my Xbox

    • @henrywalton5967
      @henrywalton5967 5 месяцев назад +1

      I got a free with my GPU pheww

  • @saltywater5097
    @saltywater5097 8 месяцев назад +1

    I'm subbed.
    I like your commentary and your editing is top tier.
    Doesn't hurt that you can be funny too.
    Looking forward to your work mate.

  • @GoldenLeafsMovies
    @GoldenLeafsMovies 11 месяцев назад +5

    I thought I was crazy in thinking if you're gonna produce a thousand planets then the quality is gonna take a big hit. I'd really like to be a fly in the wall when development happened to see what was going through their heads.

  • @grejsancoprative
    @grejsancoprative 11 месяцев назад +9

    I don't get why there are loading screens in the first place. Thought that shit was worked out universally in gaming at least a decade ago. It's only Betsheda that seem to refuse to make it work in their games as well.

    • @dimitri1154
      @dimitri1154 10 месяцев назад +3

      It's the POS Gamebryo engine from 1999 they OEM and rebrand as Creation Engine.

  • @aceskeletonne7446
    @aceskeletonne7446 11 месяцев назад +5

    19:19 perfect description of starfield as a game

  • @PixelMurder
    @PixelMurder 11 месяцев назад +3

    They could have learned a lot in the Nexus about the things players want, or even about game design. But like always, they don't care and don't listen, and don't play other games (probably not even older Bethesda games). I'm sure that some people at Bethesda wanted to do their best, but Todd decided about everything, according to a former lead designer. And should have been fired for it a long time ago. The dude became toxic, as a lead, and as a marketing mouth.
    It probably will not become a No Man's Sky story. It would need at least 100 million Dollars, and a completely different team without Todd, to fix this thing. And I'm not even talking about loading screens, because I can be patient if there is something interesting waiting on the other side, or if I'm doing it for an interesting story or character.
    I'm so angry because I really wanted to play and mod a decent space RPG. But I've decided to explore again all the 150 Perry Rhodan silver books I own, instead of playing this crap game.

  • @LodanSD
    @LodanSD 11 месяцев назад +9

    The Dragonborn from Skyrim was The Nerevarine 2.0, with a Full Upgrade, whereas The Starborn Player is The Nerevarine 2.1, with only a slight change and in some cases, worse powers!

  • @thenewaeon
    @thenewaeon 11 месяцев назад +3

    Shit, remember Dragon Age: Origins from 2009? Based on your character's race and class, you would get one of six unique origin quests at the start of the game (unique setting, plot, characters, dialogue, etc.) Oh yeah, it had a radial menu too, lol.

  • @Hennannice
    @Hennannice 11 месяцев назад +6

    underrated channel

  • @j0nnyism
    @j0nnyism 11 месяцев назад +5

    What I found interesting was that when I searched for reviews in the first week of release the reviews were all positive. After 2 weeks they’re all negative. There’s definitely some media bias going on one way or another

    • @lasarousi
      @lasarousi 9 месяцев назад +1

      It is likely excited people who were thinking about Skyrim and just assumed all the potential of the game.
      Potential that is squandered entirely and people took a month to realize there's nothing in Starfield like Skyrim.

  • @chadbertrand1460
    @chadbertrand1460 11 месяцев назад +9

    Item persistence isn't permanent in past games. Cells reset after a certain amount of time, like after 2 weeks. Item persistence is also a big contributor to savegame bloat, which in turn causes corruption and crashing.

    • @yerite2521
      @yerite2521 11 месяцев назад +2

      Funny how Starfield will warn you about too many save files and asks you to delete them lmao

  • @jcrmarc2037
    @jcrmarc2037 9 месяцев назад +2

    Is it just me or did that weird robot dog have the same animation attacks the saber cat in skyrim had

    • @AlexanderLeister
      @AlexanderLeister 8 месяцев назад +1

      Could be. Bethesda are the masters of lazyness. For example, they reused the animations of the dragons from Skyrim for the scorchbeast in F76...

    • @jcrmarc2037
      @jcrmarc2037 8 месяцев назад +1

      @@AlexanderLeister yeah it kinda sucks I'm just surprised they didn't use the skyrim animations for the crossbow and bow in fallout 76

  • @christinaedwards5084
    @christinaedwards5084 11 месяцев назад +2

    Where as I agree with a lot of this video it also confirms things I’ve always said about Bethesda games, work with them not against them.
    Have multiple dedicated characters for different playstyles/factions, not one super character that does it all.
    This way you rely heavily on one system, be it food, chems, mining, exploration, ship building, piracy. Whatever it is.
    Trying to do all of them in one playthrough will tie you in knots and some will be more effective than others making less powerful ones seem redundant.
    Take the cyber runner background. Sneak, lockpick, and pickpocket.
    It’s a thief build.
    Space, combat and exploration are all useless to this character. Even becoming starborn is something I’d totally skip.
    Something like ryujin quest line is made for this playstyle.
    If you wanted an easier time you could invest in silenced weapons or stealth melee, but for an actual challenge it’s a pacifist playstyle or make this build the unarmed build.
    Enemies aren’t wearing spacesuits (heavy) armour, they’re just in clothing so an unarmed build would actually be useable.
    And you can use the radiant quest system to increase exp for skills that best suit a thief.
    Or you could make this a dedicated neon character, so traits like:-
    neon street rat, (cause who cares if other factions hate you more, you’re staying on neon )
    Introvert - as sneak builds work best without followers
    Terrafirma - you’re neon bound anyway the extra O2 would help if you wanted to branch into a melee/unarmed build (or make a *ronin* background character)
    And have this be geared to working with the strikers as a melee build wielding a katana.
    A chef build could go about looking for food for the two gay guys on neon.
    It’s very apparent and you even mention starfield is many games in one, cause it is. All Bethesda games are.
    Treat them as such.
    This is how you best get the replayability from them, By putting self imposed limits on yourself and your choices.
    Your focus becomes what suits the character best, instead of what is the best overall.
    Chems are superior to food, so a food only run is more of a challenge to pull off.

  • @Rolandais
    @Rolandais 11 месяцев назад +1

    Like, the gameplay/bugs is the least of Starfields issues, the problems are core to Bethesda, and it's their inability to write...good quests/stories and come up with new ideas, or learn from...well, others, this game is the same game Bethesda has made since Morrowind, except this time it's Morrowind but in Space!

  • @nonyabusiness-f9e
    @nonyabusiness-f9e 9 месяцев назад +1

    they should have just made one or two dozen skyrim/fallout sized "planets" and called it a day. i get what they were aiming for with the "1000 planets" but 99% of them are boring as fuck. also i don't know where people are finding totally empty planets. every time i find a planet i want to settle on there is always random mining crap or solar farms all over the surface...

  • @Breakfast598
    @Breakfast598 11 месяцев назад +3

    Object persistence isn't the problem, as evidenced by Skyrim mods that remove loading screens from the game, this is a problem with Bethesda not updating the creation engine regularly and not refactoring their code base. One might call it a skill issue.

    • @dark_drakon6814
      @dark_drakon6814 5 месяцев назад

      What people figure out Issue with creation engine source Code is 20 + Years old and is a spaghetti i am not joking. Example frame rate Thai to physics . Engine never was Design in mind With proper physics. core Is just obsolete And cannot handle Modern game requirements.
      And what we know for May be true Leaks. Upper management Don't want to spend money On design New engine or Buying license of Already existing engine Because of revenue Cut In this case This is probably true Originally 76 Isn't on Steam. Because Bethesda Didn't want to split revenue with Valve

  • @RobVespa
    @RobVespa 10 месяцев назад +1

    Aside: The ship loading issue most likely has to do with placing your crew on board and related hoopla. Could this have been done differently (e.g., better)? Of course. I've enjoyed my experience with Starfield, but the more time I spent with it, the more baffled I became.
    There are major game mechanics that seem like they were pasted in minutes before the game went live (e.g., perks, challenges, achievement, etc.). It boggles the mind.
    Has the bottleneck (e.g., Todd Howard et al) never visited, say, the Nexus mods Skyrim section? Then again, we're talking about a group who released a game seven times (or more) that still contains day one bugs and relies on fan-made patches for even a competent vanilla experience (I'm thinking of Skyrim, but this could be ANY Bethesda title).

  • @joe19912
    @joe19912 10 месяцев назад +1

    Agree, 10 or 20 planets spread across 3 or 4 solar systems would have been plenty, especially if filled out with several really large cities. Instead we get 3 medium cities and a million copy n pasted outposts.

  • @_toph_
    @_toph_ 11 месяцев назад +3

    starfield is jeff goldblum at the end of "the fly" pointing the shotgun at his head, begging for the misery to end. blind bethesda fans are geena davis crying and refusing to pull the trigger.

  • @rparavicini
    @rparavicini 11 месяцев назад +1

    I agree with your sentiment and most points of critique, but the point with letting people start in different locations I don't get. Where is the big advantage of flying from Cydonia or Akila to New Jemison over flying from Vecterra? In the mine you learn how to use a cutter, run, use a flashlight, the need to equip all 3 parts of armor when in hostile environments. On the outside you learn combat and using healing items. Then you fight spaceships and some more combat. Then off you go to Constellation.
    Yes starting in different locations would be great, if more than just the location changes. Just changing where I spawn the first time in a playthrough does not help anybody.
    Also there is a safe with infinite storage in your room in the Lodge too, and you can transfer loot to your ships cargo hold when near the ship (250 meters).

    • @vincer7824
      @vincer7824 11 месяцев назад +1

      There’s another infinite storage box in the guarded and locked room behind your ship when landed on New Atlantis.
      However since they are all separate anyway to doesn’t exactly help as much as it could.

  • @charaznable8072
    @charaznable8072 11 месяцев назад +1

    There was no honeymoon phase.

  • @wolfwing1
    @wolfwing1 11 месяцев назад +4

    if you think about starfiled is more of a post apocalyptic world then fallout.
    no cars
    no stores to buy furniture with
    can't switch mods for guns
    no emails/phones
    and many more. It almost feels like there is LESS technology in starfield then fallout other then ships.

  • @Senator-Wary
    @Senator-Wary 11 месяцев назад

    Super excited for the WARS mod review

  • @orbit1894
    @orbit1894 11 месяцев назад +2

    14:55 thats exactly what happened. Bethesda outsourced the game to way too many different smaller studios all around the world.

  • @Kkvta
    @Kkvta 11 месяцев назад +1

    You have some great points here!

  • @Satori-Automotive
    @Satori-Automotive 11 месяцев назад +6

    i never had a positive opinion about this game
    they made even worse weapons then in Fallout 4.. they get more ignorent the more modern they get and it is a shame.
    and the worst thing.. a lot of the fanbase doesnt even notices it and thinks the weapon are really cool.
    also the performance / graphics ratio is an even bigger joke then Fallout 4. This must be one of the laziest optimizations for a game that i have ever seen.
    Compare Starfield with Battlefront II from 2017 ... looks twice as good and runs with twice the fps.
    i expect nothing anymore from Bethesda. I just hope that the designers they hired from the mod community will keep things atleast somewhat aligned ... maybe they can keep bethesda from making to many huge mistakes.

  • @boopuchannel
    @boopuchannel 11 месяцев назад +3

    this game is probably the most expensive game ive ever bought on steam and i hate it

  • @saltywater5097
    @saltywater5097 8 месяцев назад

    I've complained about the world size, I always wondered why I can cross the entire world in 30 minutes.
    When I learned I wasn't actually playing in Skyrim but a reduced rendering of Skyrim I got a pit peeved.
    Now I play Daggerfall and Skyrim can pound sand.

  • @AnarchoCatBoyEthan
    @AnarchoCatBoyEthan 8 месяцев назад

    Homie great video but you are legally obligated to mention Joseph Anderson when you mention Fallout 4s gameplay loop! Really enjoyed all your starfield videos tho, great insight.

  • @DDobs12
    @DDobs12 11 месяцев назад +1

    Great video, I feel like this deserved a proper critique.

  • @crocodilehole
    @crocodilehole 11 месяцев назад +2

    Two weeks ago MS reorganized how Bethesda and Zenimax operates. Now they have to report to Xbox instead of being on their own. Hopefully Bethesda will get their shit together because of this.

  • @RobVespa
    @RobVespa 10 месяцев назад

    I'm looking forward to the Horizon, Frost, etc. video! Thanks.

  • @tomalong99
    @tomalong99 11 месяцев назад +3

    I am still enjoying Starfield but I really cant say any of theses points are unfair. Its strange I am excited about Mass Effect 4 (or 5 or whatever) but worried as its not the same team that made the originals, whereas I get the feeling BGS on the other hand needs some new ideas/blood.

  • @sparkyspinz9897
    @sparkyspinz9897 11 месяцев назад +5

    Starfield may have a lot of issues, but the one unredeemable sin of this game is this. ITS BORING. Like i can stand bugs, inconvenience, and more for a FUN game. But even if you remove most the issues the game is still boring. As it stands its boredom with tedium heaped on top

  • @ph0759
    @ph0759 11 месяцев назад +6

    I'm done with Starfield. Gone back to modded Fallout 4 and having a blast. America Rising 2 just came out. Fallout London and Mind Games on the way, gonna be playing Fallout4 for a while.

    • @Jezza_One
      @Jezza_One 11 месяцев назад

      Went back to Nolvus Skyrim.

    • @enigma9331
      @enigma9331 11 месяцев назад

      I enjoy vanilla starfield much more than modded fallout 4.. XD

  • @tkellaway
    @tkellaway 11 месяцев назад +1

    There are loads of ways you could have persistent physics objects without loading screens. Just have a volume which saves physics object info inside it and loads/unloads the contents when the player gets close/far. You'd only need them for interiors, stuff outside should get removed anyway.

  • @Erakelus
    @Erakelus 8 месяцев назад

    I actually didn't mind the physics of so many objects in Skyrim, being able to interact with so many objects made the game much better, and calling it useless is stupid. I didn't care that Skyrim had loading screens, because that game was fun. For some people those physics might seem useless, but for someone who replayed that game tens of times it's part of Skyrim's magic. those physics, looting people of all their gear and named NPCs is something that made Skyrim so great. I've played skyrim for several years, before i started downloading mods. I hope The Elder Scrolls 6 will have more than Skyrim rather than removing most ''useless'' stuff and no loading screens.

  • @xXDeiviDXx
    @xXDeiviDXx 11 месяцев назад

    Regarding procedural generation it seems Bethesda didn't experiment enough with it to make filters (like 'make POIs with outside beer bottles and sleeping bags only spawn on planets with breathable air') or randomized interiors, they only made a handful of POIs, then placed them on a bucket and the system only has a few choices to pick. Just imagine Minecraft spawning the same 3 caves or the same village layout, that's boring as hell, and don't get me started with that crashed ship POI which only exists as ONE of a kind.
    Also I honestly don't mind the loading screens, I just learned to tune them out or treat them like I'm entering an interior but I agree that Bethesda should put effort in removing them through techniques like area portals, or design the game to include less of them (for example: Freeside vs Open Freeside). I think this is less of Creation Engine jank and more of lack of initiative by higher ups like senior game programmers or even important people like Emil or Todd not listening to any criticism to improve the engine's failings, other companies with their own game engines like Rockstar or Ubisoft have done so to keep producing the games they want (even if they're bad or boring).

  • @44rep
    @44rep 11 месяцев назад +7

    I hate to tell you this, you aren't starfield's target audience. I'm not either. You are mad about a game that wasn't made to pull you in. It was designed to be as large and as easy as possible, so that the guy with a few hours a week to play will be entertained and recommend to his buddies as the game they'll buy at full price. They won't spend enough time playing it to notice the cracks and honestly they won't care. The whole game is designed to be played in segments, that is why every fight and quest is its own self contained fight, because that is how you keep that audience hooked. Every shallow mechanic is there to impress that group once before moving on to the next trick. This is the gaming equivalent of a marvel movie and the company that made those games you loved, is gone.

  • @TrynePlague
    @TrynePlague 8 месяцев назад

    There has been a honeymoon phase? That was over as soon as the first trailer dropped years ago.

  • @dashridla625
    @dashridla625 10 месяцев назад +1

    I didn’t purchase 76 thankfully but this is definitely the last BGS game that I pre order. It’s so pointless especially while on Steam. I learned my lesson wait two weeks for the real reviews to come out.

    • @samueleveleigh2767
      @samueleveleigh2767 9 месяцев назад +1

      oh you should try '76 its got a great community and ever since the main office disowned it and sent it to live with its uncles over in austin the game has been getting some really good updates that actually progress the story.
      turns out it actually WAS a good concept but todd and his team arent the visionaries they think they are.

  • @riothead1240
    @riothead1240 11 месяцев назад +2

    Hope everyone enjoyed their toddslop

  • @thrustybagladeur8984
    @thrustybagladeur8984 11 месяцев назад

    Object persistence isn't permanent either btw. It's at most 7 in game days. I was collecting galacticat plushes and littering them around my ship comically, and then one time I come back from doing a quest and they were all gone. No ship changes either

  • @HSG4meR
    @HSG4meR 11 месяцев назад

    BGS made a mistake creating high scale planets and treat them like cities. Jemison is New Atlantis, nothing besides that city is memorable from Jemison. And that is for EVERY single planet/moon with a city.

  • @DingbatToast
    @DingbatToast 11 месяцев назад +1

    It's hilarious listening to so many youtubers ask WHY?
    Because money and because fanbase will buy any old shite.
    It was clear to most people from the teasers it wws going to be fallout 4 in space with elements taken from other games like no mans sky but crammed into an ancient engine that would never cope.
    Stop buying this shit and they'll have to change.
    Stop pointing at bethesda and atart pointing at the sheeple that blindly buy their next game based on nostalgia

  • @wolfwing1
    @wolfwing1 11 месяцев назад

    I get enough assets for 1000 planet be tough but how about 1 planet? it feels like there is less unique content then in fallout or skyrim.

  • @eyvin_helvetia
    @eyvin_helvetia 6 месяцев назад +1

    The enemy leveling is also damn ass. You can find a really bullet sponge enemy when you reach high level and there’s also a one hit enemy, it’s just not balance.
    Even if they fixed this game like what the CDPR did to Cyberpunk now, this game will be still outdated.
    Loading screen is also an asshole, the only loading screen in Cyberpunk is only when you play braindance or fast travel, other than that, nothing. But Starfield, everywhere

  • @Robert399
    @Robert399 11 месяцев назад +1

    I haven't played Starfield but I feel in general Bethesda have been putting undue focus on refining their gameplay mechanics and systems, when the focus should be on handcrafted content. _What_ content fans will argue about but they can at least please someone. It seems like Todd Howard's on a quest for some game design Holy Grail when Bethesda's game design is really the least important factor. Yes, people criticised the gameplay of all the TES games and Fallout 3, but the audience loved those games anyway. The more recent, systems-driven games improved the gameplay but no one's really passionate about them because they didn't deliver the content people actually care about.
    The reality is Bethesda's gameplay is never going to be competitive because they're just not good game designers. And that's fine. They have a huge audience that doesn't really care about mechanics or polish as long as they deliver lots of creative content. But they keep throwing that advantage away to deliver soulless, second-rate procedural games that are outdone by indie games with 1% of the budget.

  • @chuexsy672
    @chuexsy672 8 месяцев назад +1

    Starfield is literally a parody of Bethesdas gameplay loop, with zero emphasis on the good parts. There’s just no “Bethesda moments” that are positive in this game. Zero rewards for exploring. Skyrim is as wide as a lake and as deep as a swimming pool but Starfield is as vast as an ocean and as deep as a puddle.
    Matter in fact, the Daedric artifact quests alone in Skyrim have more depth and excitement than the entire game if Starfield.

  • @steadyrow
    @steadyrow 11 месяцев назад

    I mean, you guys were shitting on me when i told you guys this wasnt going to be good but here we are. It was very clear in the trailers that the attention to detail wasnt there. The only thing thats changed lately is that bethesda has stopprd paying for positive opinion.

    • @ummerfarooq5383
      @ummerfarooq5383 11 месяцев назад

      It's goty. Just sony playstation jealous. Bethesda has the option of launching Starfield 0 before my guy becomes a miner. Starfield Colony Wars with mechs and trained monsters. Starfield 2150 as earth is dying where you have to build a ship.

  • @PurushNahiMahaPurush
    @PurushNahiMahaPurush 8 месяцев назад +1

    Honestly 1000 or even 100 planets is not needed. If they would only do 1 solar system correctly with a handful of small mini cities across some planets based on different biomes, it wouldn’t feel so lacking. BGS has completely lost it when it comes to game design. All they care about is the ability to say “16 times the map size” than the previous games. But that doesn’t mean shit if there isn’t anything to do.
    One of the best open world experiences I had recently was playing Miles Morales. Because while the game is open world, the world itself is limited to a few blocks of NYC. This means that traversal is completely reasonable without using fast travel. And the game feels dense because meaningful stuff is not spread out or padded with meaningless crap. The game is short (probably because it’s a spin off game) but I’ll definitely take quality over quantity. I’m tired of 100 hour long open world games that are emptier than my bank account.

    • @henrywalton5967
      @henrywalton5967 5 месяцев назад +1

      You're right, they could have done 1 solar system, each main city on the planets could have had a load of interesting things surrounding it and lots of quests. I hated that when you left a city in Starfield.tberes either nothing there or it's just procedural crap copied and pasted. This game had so much potential!!

  • @ito2789
    @ito2789 11 месяцев назад +4

    This game has totally turned me off from ES6 and has me worried.

  • @tomasluna9460
    @tomasluna9460 11 месяцев назад +1

    There are no kill cams in starfield either 😒

  • @nightowl3582
    @nightowl3582 11 месяцев назад +1

    I've been playing this game off and on, but I'm only sorta into it. It's never hooked me like Skyrim or even Fallout 4 did.

  • @TowerWatchTV
    @TowerWatchTV 10 месяцев назад +1

    I agree with the procedural generation point you made. Using it to speed up the process is acceptable, but replacing the whole process and rely solely on that? That is literally just ai generating at that point, totally useless uninspired and bad.

    • @AlexanderLeister
      @AlexanderLeister 8 месяцев назад

      It could be good but the problem is that procedural generation is only as good as the base you feed into the ai. And here is where Bethesda dropped the ball.

  • @capoeragames2081
    @capoeragames2081 9 месяцев назад

    i've finished starfield because i was blinded,
    now that i know the content, i have zero point in replaying it
    and that sounds crazy for a bethesda game!
    i still play skyrim, fallout 4, hell even fallout 3 'till this day,
    because they are amazing sandboxes where you can explore,
    the kill enemies, loot, go back to base, upgrade loop is awesome
    and playing it with different classes feels great, because the core gameplay
    of those games are good enough to stand on its own, i mean,
    i always comeback to skyrim and fallout 4 just to roam and ignore the quest lines,
    in starfield... i need a good questline to validate the chore that it is playing that game
    with tons of loading screens, boring proceduarly generated content, dumb as hell and
    a game that keeps stuttering even after the lattest patches when i have too many weapon mods...
    starfield is one of those games i wish i could donate it to charity out of my steam, i will literaly never
    play that game ever again, i enjoyed some aspects of it, but i left the experience feeling like i wasted
    precious time.

  • @victorvatari8333
    @victorvatari8333 11 месяцев назад +1

    Theres no reverse pickpocketing

  • @Jezza_One
    @Jezza_One 11 месяцев назад

    Its settled down at around 35,000 consecutive players which is ok considering the state of the game.

  • @analogfilth
    @analogfilth 11 месяцев назад +2

    I can’t believe no one at Bethesda considered the idea of making alternate starts for this kind of game.

  • @thorssensgamesNCC1701
    @thorssensgamesNCC1701 8 месяцев назад +1

    Elder Scrolls 6 is no longer a priority and I have Skyrim AE locked down at version 1.6.640 and it still works. Starfield remains uninstalled. Any other good RPG/Action RPG has priority.

  • @rynlo93
    @rynlo93 11 месяцев назад +1

    Obviously, there are so many loading screens because Todd Howard love loading screens 😁
    In FO4 there are no loading screens when you enter the houses (in settlements), some buildings or even elevators, and player's character has voice... So technically FO4 better than Starfield

  • @chadwolf3840
    @chadwolf3840 11 месяцев назад

    I agree. The attention to detail was so inferior relative to previous bgs games.

  • @TheRogueMonk
    @TheRogueMonk 11 месяцев назад

    HOW DID YOU LIKE THE ... SHOOTING AND LOOTING WHEN YOU HAD TO GO THROUGH THE ... DOG AWFUL COPY AND PASTE DUNGEONS.... I DONT GET IT ... I WAS SHOCKED WHEN YOU SAID THIS ... ITS SO TIDIOUS AND BORING TO GO TO EACH LOCATION KILL AND LOTO AND SELL... OVER AND OVER FOR WHAT.... half the time you dont even have space .. i made a huge cargo ship and still its not worth the time

  • @angryglock
    @angryglock 11 месяцев назад +2

    For your FO4 Overhaul, you can skip Horizon is overly complex and never ever goes past Alpha. The MA just puts out an 1.x alpha, and instead of finishing it its half-finished mechanics he added since the last alpha he just moves on to another iteration with a dozen new half-finished mechanics then repeats. Frost is only good if you want to use FO4's crap engine to play a completely different game. It's fine and fun to play every now and then but very buggy and unfinished. WARS looks the most interesting if used with PEACE. It's still Fallout and brings some interesting mechanics without being too complex.

    • @PancuroniumB
      @PancuroniumB  11 месяцев назад +1

      All the more reason to give it a look-see.

    • @angryglock
      @angryglock 11 месяцев назад

      @@PancuroniumB I suppose you are right. I'm interested in your take.

  • @rabbitcreative
    @rabbitcreative 11 месяцев назад

    9:06 LOL I smiled. Thanks.

  • @siyzerix
    @siyzerix 11 месяцев назад +1

    To the people who say mods, BGS games like skyrim already have a bit too many loading screens. Mods haven't fixed that in its 12 years of existence.
    With starfield, the loadscreens are so egregious, its infuriating to just sit at this many loadscreens. Whats the point of modding starfield (which will require a lotta mods) when the loading screens are this many and this frequent? Not to mention, its poor performance. I know BGS can't optimize for crap but come on. This is 2023. If your graphics already won't look that great, cut back on them and make the game run better.

  • @xLukaz
    @xLukaz 11 месяцев назад +2

    I really wanted to like Starfield, but ultimately I felt bored 50 hours in and put the game down

    • @oreroundpvp896
      @oreroundpvp896 11 месяцев назад

      Same, once you realise the extent of the game after doing one or two questlines it just shatters all enjoyment of it as at first you believe the game has far more interesting things to offer than it actually does.

    • @Jezza_One
      @Jezza_One 11 месяцев назад

      Same here 50 hours and I lost the will to carry on.

  • @Xalantor
    @Xalantor 11 месяцев назад

    I really think the game's design flaws are so fundamental, there are no mods capable of fixing them save for total conversions like Skyrim's Enderal.

  • @LabyrinthiaX
    @LabyrinthiaX 11 месяцев назад

    Fallout 4 also looked much better than Starfield because each and every asset belonged in the world, was clearly homemade by the artists, and had consistent graphical style. In Starfield you'll land on a planet, see trees that were made using the same exact techniques as Fallout 4, ground textures too, but for some reason they decided it's a good idea to put photogrammetry rocks into the mix, like what? You can't have 2015 ground textures, and 2023 next-gen rocks. The game has serious asset consistency issues, it's probably a result of all of the outsourcing they did.
    It's strange that Todd likes to get his teams to FOCUS more yet chooses to make the game SOO BIG that they can't focus, I am talking about the amount of solar systems and planets.. when all the game needed is like 15 - 20 solar systems.. If this was the case each planet would probably have their own unique style, geological style, unique flora and fauna (Aurora Palm not being on every fucking planet). You can have somebody work on a solar system, tweak the generation settings until it looks good to the artists eye, also flag dungeons for certain planets so we don't end up with supposedly lifeless planets with dinosaur bones.. screams incompetence to me TBH, also overhyping lead figures who aren't as great as they seem.. TES 6 better turn everything, though likely not. Feels like the studios passion is long dead.

  • @villings
    @villings 11 месяцев назад

    good stuff, good stuff

  • @TomLe4593
    @TomLe4593 11 месяцев назад

    The holes were shown all the way back in Fallout 4, but the game was passable so Bethesda was easily forgiven. If Bethesda fans didn’t learn from Fallout 76, they deserve shitty buggy games for having bottom standards.

  • @samueleveleigh2767
    @samueleveleigh2767 9 месяцев назад

    the funny thing is, no mans sky did it better.
    for example landing on a random planet in a random system and visiting a minor POI:
    in starfield you have the unavoidable loadscreen as you enter the system, then a load screen as you go to the right planet, then a load screen to land on the planet, then a load screen to leave your ship, then a load screen to enter the POI
    meanwhile in NMS which also uses procedural generation you have the unavoidable loadscreen as you enter the system and one more when you exit your ship (which is more of an auto save mechanism/way to avoid making lengthy disembarkation animations and thats it. two load screens in total. everything else is done in real time
    even the idea of exploration, the very thing the bethesda is meant to be good at is done better, instead of going to asset file 4 out of 8 which looks exactly like every other asset file 4 of 8 you go to what is clearly a randomized and procedural generated outpost that leans into the prefab aesthetic but still has its own list of modifications. sometimes its barren on the inside, sometimes its been lined with cloth to give it a more homey feel, sometimes its just messy and thats not mentioning the surrounding area that also has a list of randomized features.
    you also have other stuff to be looking for on a planet like data relics which can be used to unlock new tech or just surveying the different minerals and life on the planet for money (something that IS in starfield but falls short again since NMS allows you to upgrade your scanning ability to make more money from it and to make it easier, while starfield just lets you know that "this plant can be farmed to make X generic resource" (which is something else that NMS does...))

  • @5226-p1e
    @5226-p1e 11 месяцев назад

    the vast majority of physics objects starfield didn't need, but yes this is partially due to why the engine can't handle to many things in it.
    if most of the objects were just static objects, the game will run a fuck ton better, but the limitations of the engine don't stop there either, having or using to many assets in any given cell location is also a limitation to the engine and a severe limitation on your hardware, this is why games like skyrim will still bottleneck on hardware it was meant for and why you need a more powerful machine in order to get some mods that create amazing things to be in your game to work effectively, a lot of it has to do with memory, and if your machine has lots of it or not.
    but ultimately i agree that starfield should have gotten rid of the stupid clutter system, it would have made the physics of space function much better than it does because it wouldn't need to keep track of all items in any given cell at any given point in time so only the player NPC's and some objects would have these traits, it would run a crap ton better and would allow much more assets in any given location far better.

  • @imperialproductions8088
    @imperialproductions8088 11 месяцев назад +1

    Regarding the loading screens to enter and exit your ship despite everything in the world being rendered outside the ship: I believe this is due to NPC pathfinding. Try to go through an airlock with a companion in tow, most of the time they won't follow you into the airlock, so you cycle the airlock and go inside, and then the airlock cycles again as your companion enters it and finally it cycles one more time before they join you beyond the airlock. Imagine trying to get your companions into and out of your ship using the same system. It would be a nightmare, and the game may even glitch out and leave your companion behind sometimes if you took off before they entered, or there would be an annoying "Please wait for your companion to board" message when you tried to fly away. Having a loading screen for the transition solves this issue; I think what they're doing is blanking the screen and despawning you and your companion, then respawning you both in/out of the ship, before fading the view back in. Kinda janky, but I imagine it really didn't work well in testing for you to be able to go in and out of your ship without a loading screen.

    • @dark_drakon6814
      @dark_drakon6814 5 месяцев назад

      If this is a reason If they do it this way Is stupid Some mod in Skyrim I use Quest mods Use a Event Script if Path finding is failing In this situation Teleport Lost NPC Into next to the door.

  • @Ordog213
    @Ordog213 11 месяцев назад

    It would not surprise me if Todd the liar promised his higher ups a Game of the Year award, because allmost every Bethesda Game had a nomination. Bet that the next few days he has some real interesting meetings with Microsoft and Bethesda leaders to do some explaining

  • @mistressminerva3382
    @mistressminerva3382 11 месяцев назад +1

    "Procedural Generation and Quantity over Quality"
    - Procedural Generation
    If you have your Assets Ready and your Enemy and Creature Lists and Points of Interest Preset lists you setup your Seeds for the planets , you then write and optimize a Algorythm for the Planet Creation , if it works you only need to setup the other 20 to 1000 Seeds which takes the most time , but the Procedural Generation then runs fully automated , so this dosnt actually make a big time difference between 20 or 1000 Planets. People just blow this out of Proportion because they have no clue how this tech even works.
    - Radiant Quests
    Same as above , you just need a list of Potential Questgivers (in this games case the Mission Boards) , a list of potential tasks and objectives as well as rewards to chose from , and then you Setup the appropriate Conditions , from there on the process is automated and barely takes any time at all.
    - Time wasted
    From a modders perspective i cant see how they could have wasted time with those 2 mechanics , if Bethesda wasted dev time somewhere it was most certainly not there. But it is abundantly clear that the Algorythm for the Procedural Generation has a lot of room for optimization , and the Preset Lists for Enemies and Points of Interests could be expanded by a lot ... the Seeds for the outer Systems of the Settled Systems could use a bit of fine tuning as well , by removing Human Structures and Settlements from their Seeds , so you wont get Human Stuff on Outer System Planets.
    "Environmental"
    - If i remember correctly , Todd said in one interview that they nerfed the crap out of these mechanics at some point in development. And it makes sense , most players dont care about that stuff. But they better give us a great Survival Mode somewhen down the road and make those Environmental and Weather Hazards deadly. If not them , im sure modders will do it anyways , there is a Survival Mod for pretty much every BGS game out there.

  • @Astristul
    @Astristul 11 месяцев назад

    Pushing a DLC when the game is bugged as hell and crashes every 2-3 hours?! No, thanks! BGS should fix these issues first, before even thinking on releasing any DLC!

  • @ghosterino
    @ghosterino 11 месяцев назад +4

    After Starfield you realise that ME: Adromeda was not so terrible in the end...

    • @archduke0000
      @archduke0000 11 месяцев назад +7

      Yes it was. Two wrongs don't make a right.

    • @zlostnypopolnik
      @zlostnypopolnik 11 месяцев назад

      @@archduke0000 If you put a lot of mods into it, it can be played, unfortunately no one will make ME original out of it. I still remember the first 8 minute video, I knew right away what it was going to be like, I just prayed that I was wrong... and I was right.

    • @archduke0000
      @archduke0000 11 месяцев назад +2

      @@zlostnypopolnik it's funny how over time people cope and try to say that something "wasn't actually that bad."
      Andromeda is one of the most boring games I've ever had the displeasure of playing. I've seen people claim you can mod it to hell and back to make it bare minimum playable, but you're not going to find mods that rewrite the entire story and all of the dialogue to make it anything worthwhile.
      My face is tired.

    • @ghosterino
      @ghosterino 11 месяцев назад

      Don't worry, it was just a provocation, Andromeda (I refuse to call it Mass Effect) has a lot of good ideas but the story is boring!

    • @archduke0000
      @archduke0000 11 месяцев назад

      @@ghosterino oh I wasn't trying to single you out specifically mate, no worries. But things like Andromeda, FO4, FO76, etc. all have apologists that come out of the woodwork years after the fact like "It's not perfect but you guys are impossible to please!"

  • @jaredrobinson7071
    @jaredrobinson7071 10 месяцев назад

    Unless there is something ABSOLUTELY MIND BLOWING, I won't be playing anymore, even though I've already paid for shattered space. Won't be buying ES6 until it gets 10s accross the board. The game is broken at it's core, like dying light 2 was, and no amount of added content can save a game this is not good from the ground up.

  • @sunderwire
    @sunderwire 11 месяцев назад

    First fallout 76 and now this game… man my hype for TES6 is at an all time low

  • @MrReaperofDead
    @MrReaperofDead 11 месяцев назад +2

    Starfield cant be saved. It's doomed. Screwed. Worthless. I have 0 hope for Elderscrolls 6

  • @UltimateRareAncientGearGolem
    @UltimateRareAncientGearGolem 8 месяцев назад

    "One would think the discovery of mysterious temples not built by humans would be the biggest news story ever, but no one gives a shit." This is pretty realistic tbh, the CIA confirmed Aliens have landed on earth like a year ago, and no one gives a shit. 😂😂😂

  • @AdityaWaghmare
    @AdityaWaghmare 11 месяцев назад

    Bethesda needs to look one hard look at Baldur’s Gate, No Man’s Sky and unreleased titles like Squadron 42 and Star Citizen.
    Bethesda have become way too complacent with the success of Skyrim (which itself was saved by Mods).

  • @r4microds
    @r4microds 11 месяцев назад +1

    Something about this script or narration sounds AI generated.