@@otaxCarbon Well actually, if the development time was 18 months, that'd mean development started *around* April 2009, 4 years on from that would've been April 2013, if they waited a few extra months then the Xbox One and PS4 would've been out.
@zhop951 you say that like they would be able to just swap everything over to next gen without any issues. Many games that tried that had so many issues like Homefront, Cyberpunk, Advanced warfare. They'd realistically have the same time to work on it if they wanted to avoid those issues.
1:30 I think the reason why so many "pointless" locations have fast travel markers has to do with the game's reputation system. These fast travel points are usually near major locations, such as the Basincreek building near McCarran, toxic dump site near Novac and Nelson, a random shack near the 188 trading post etc. Due to the game's reputation system it's entirely possible to turn half the wasteland against you so the devs wanted there to be "safe" spots near major locations that the player could still fast travel to, instead of having to travel directly into areas where everybody wants to kill you.
There's no actual jiggle physics, though. I found about in the discussion thread on why physics-based clothing is impossible in FNV. Basically, everything is done through animation loops with additional bones. However, applying physics to these bones is not possible. Or at least wasn't possible at the time of said discussion.
Excellent video. I played FNV in vanilla form a few years back as my first introduction to the franchise and absolutely loved it! Though the more I continued to play it, the more I realized a lot does not hold up to scrutiny. Especially the world design, my god the world design. Fallout 3's DC, while you can argue that it all looks like the same shades of grey, is a substantially more detailed than the Mojave. Locations are more interesting despite not being tied to any quests. Additionally, the settlements were way more populated and larger in nature. Vegas proper in FNV does not hold a candle compared to downtown DC, and I've always found it to be a damn shame just how barren Vegas looks compared to the former. I'm a sucker for good world designs and it's truly a shame that Vegas looks so lifeless. For someone interested in rectifying this issue, I can recommend several outstanding mods that improve the barren-ness of New Vegas, to somewhat put it up to par with the set standards of the DC Wasteland. 1. New Vegas Landscape Overhaul Re-Remastered - This mod aims to make the world much more visually pleasing by adding several statics on the landscape where they would fit best. The effect of this mod would mostly be noticeable in downtown vegas. 2. Enhanced Vegas Landscapes - it achieves the same effect as NVLORR but in a more muted and subtle manner. I recommend to use both in conjunction, just be sure to grab the compatibility version for the former mod in the files. 3. Desert Landscapes - I cannot stress this enough, I consider this mod as a brother of NVLORR and is even recommended by the author to use them in conjunction with the former mods to achieve greater effect. The functionality of this mod is sort of the same as NVLORR and aims to fill in the empty parts of the map with more clutter and statics to make it seem like Vegas is more lived-in. Seriously, I cannot recommend this mod enough, it's so good. 4. World of (Less)Pain - A more cut-down and vanilla-friendly version of AWOP. This mod reduces the amount of unecessary stuff that is included in the original to achieve the philosophy where aspects of the mod fit in more seamlessly with vanilla New Vegas. Take it as a less feature-creep AWOP 5. More Mojave - An AWOP-like mod that adds several exciting locations and dungeons throughout the more barren parts of the Mojave. Like AWOLP, this makes exploration all the more exciting. Be warned tho, I have found slight incompatibilities with Desert Landscapes where some landscape seams can be found as well as floating statics. But those can be fixed by simply disabling the statics. I'm not too versed in patching to fix the seams tho, so consider those factors when installing those mods. And finally, we have VICE - While I personally do not use this mod anymore due to some crashes, people might find this a very essential mod to have. For starters, this mod makes it so that Vegas proper feels like an actual city, by adding extra clutter and buildings, even rehashing assets from Fallout 3 to increase architectural diversity. Be warned, this mod may severely impact performance and may be incompatible with several popular mods out there that edits the same areas this does. I highly recommend you grab respective patches from the page of this mod to achieve great synergy from the mods mentioned above. From what I observed, you do not need patches for AWOLP and More Mojave. Download these mods and the world of New Vegas will seems much more alive compared to New Vegas. Though, if you guys are itching for random encounters, I would recommend a combination of Mojave Wildlife (Fo3 encounters version) and The Living Desert. And there ends my recommendation list :)))
I meant to say "Compared to Vanilla" in the second to the last statement, but since my phone was bugging out when I tried to edit my comment, I had to do it here.
Yeah, one thing Bethesda does really well is environment design. Their experience really shows when you compare NV with Bethesda Fallouts, just like NV shows how much more experience Obsidian has with actual RPG design.
Finally someone talks about the 18 months discourse, as much as one might hate Bethesda, they did the heavy lifting, and 18 months is plenty to make a spin off game, Josh Sawyer himself said in his twitter back in 2019. GTA Vice City was made in 9 months, Warcraft II in 11, Far Cry Primal in 11, Halo 3 ODST in 14, Majora's Mask took around 12-13 months, all of those games are very polished and very different from their previous entry.
Fallout 3 itself was only in active development for somewhere around 24 months. Prior to that there was some concept work and story outlines but development proper didn't kick off until the end of 2006 and the game released October 2008. 32 months is probably counting from Oblivion's release but at that point there were only about 10 people on Fallout 3, full change over didn't happen until after most of the Oblivion DLC.
New Vegas had it's development spend more time on story at the cost of gameplay whereas 3 focused solely on gameplay with a story that's barely there. I guess this is why TTW is a must-have mod.
I would redo specials like this: S - melee, unarmed, big guns P - energy weapons, small guns, explosives, - under 4 P can’t use scopes or iron sights. E - survival C - speech, barter -under 4 can’t talk well. Determines number of companions. I - medicine, repair, science A - lockpicking, sneak L - all - crit chance cut in half. Equipment- move all heavy weapons to big guns. That includes the big bulky rifles like anti-material rifle. Make the cutoff like 8’or 10 weight. Adding big guns also means another 100 points into something if you want to become proficient.
SPECIAL is too skewed skill-wise. Not evenly distributed. This is a fault of the game with there just not being enough skills. Lockpicking and Survival are way too niche. I feel like going back to the big guns/small guns from 3 would work.
I think fallout 4’s modding system was mostly an improvement over new Vegas’ but it ruined the weapon sandbox we have a smaller weapon pool and weapon roles are pointless since one gun can fill any need you have, not to mention most of it just boils down to good barrel better barrel best barrel
Also the linear weapon progression and bullet sponge enemies makes for an annoying combat experience, even though fallout 4 has some of the best gunplay in the series
@@NorseGraphic yea those are separate attachments I’m saying we have an abundance of mods to make up for lack of a skill system and it ruins the sandbox
Fallout 4 universal perks add to that too. There's no point in using a shotgun since perk-wise it is considered the same as a rifle. In FNV you can make a unique shotgun build if you want.
It'll obviously never happen, but it would be cool if Obsidian could have the chance to "redo" New Vegas -- like, not necessarily remaster the game, but something like a Director's Edition/Cut that tweaks the game and implements all the things they WANTED to do, kinda like JSawyer's mod.
On the point of the NV quest markers new Vegas still has a whole bunch of completely unmarked quests. Some of which are actually quite big. Sure fallout 3 also has a few but fnvs are a lot more detailed. Fallout nv has a lot of these and they can be pretty complex. I think this makes up for your critique around quest markers, as the quest you used as a example is apart of the main story it makes sense to make it easily assecible to all players.
6:15 ...the NCR are supposed to be good aligned and Legion evil aligned tho, Josh Sawyer was pretty clear on that "grey morality" is a pretty much a big nothingburger when it comes to discourse like it, most of the times there is clearly a better and a worse option; arguing moral equivalency in New Vegas' factions is nothing but a failure of analysis
I get the criticism for Karma but it actually does a lot more than most realise. Old world blues endings are effected by Karma. The Novac ending slides are different for each choice you make during Come Fly With Me plus a variation for Good/Bad/Evil Karma. The Lvl50 Perks are Karma dependent. The biggest criticism I would have for Karma is that you have to get to Lvl50 and play through the game to feel the effect.
1:50 The world is "dead and empty" because of PS3 and Xbox 360 memory limitations. Obsidian initially designed a more populated and denser world, but the game wouldn't even run, so the world content was pared back. On PC, mods like lStewieAl's Engine Optimizations help overcome the ancient memory architecture designs. But there's just nothing to be done without fully renovating the Gamebryo engine under the hood, which isn't happening. The best we can hope for is the upcoming Fallout 3 remaster to run on the Fallout 76 engine, and then let modders put New Vegas content in. Bethesda damn sure isn't going to touch New Vegas (aside from killing it through retcons in the TV series.)
Mad respect for pointing some bad things about FNV and comparing it to Fallout 3 …. Is rare seeing a youtuber doing it because of the fear of loosing subs
On the topic of locations, I pray that the next Fallout's map is smaller. We don't need tons of different locations that only are used for one quest, give us dense overlapping areas so we actually want to return and do more. I think that'd also benefit survival mode since people (like myself) wouldn't groan about traveling all across the wastes just to talk to someone and then need to turn around and walk back
to be fair about the 18 month defense, the reason why a lot of people use it is one its still less time than fallout 3, and fallout 3 had a bunch of problems, and theres the whole stuff how bethesda overseed it, the limitation obsidian had to deal with in development and so on
And this is not talking about the development problems, like the limitations of the consoles witch made obsidian delete some content, the amount of ideas they had, how things were being directed etc. so i think new vegas is the best we gor out of that situation
Here's a tougher one. Imagine an rpg as open-ended and allows for as much player storytelling as NV that's even close to being as good. I'll even take MS paint graphics, my god please indie devs just gimme something to work with.
Since bethesda just finished the main starfield game and are now working on oblivion while some are maintaining f76 and other starfield its safe to say they aren't making a new fallout themselves any time soon
I played new vegas right after 3 and I say some of the points are valid being the same engine and similar release times, they cut hella corners but I still enjoy nv and 3 when I was only playing that.
They should have, but apparently there wasn't enough memory on the consoles to add anything significant to the Mojave worldspace with DLC. Or that's what I've heard.
i hate the generic weapon upgrades that changes stats, new vegas and rage does it best. Also ashes 2063 and maybe metro 2033 but not exodus, they really made the weapons trash at the beginning.
The biggest problem with Fallout NV is just how boring and lifeless it is NV fanboys will fight me and go on endlessly about how " IMMERSIVE " and " WELL THOUGHT OUT " the game is, how it's the " BEST RPG EVAAAR " But the reality is that its world is dead and stagnant, Fallout 3 felt much more alive
I've yet to see one comment that's just a flat "yup" instead of "saving face" or apology for new vegas Jesus, the fanatism around new vegas always surprises me. Fallout 4 people like new vegas, you will never see the opposite opinion
There’s no need to save face for New Vegas. The reason why folks who love FNV don’t like Fallout 4 are because outside quality of life and modernized gameplay, it’s the antithesis of a good Fallout game. Fallout 4 is just updated 3. Great roleplay sandbox for making your own adventures but it has railroaded and poorly written main quests and few well made and fleshed out factions and characters. The best way to play Fallout 4 is to fix the bugs then completely ignore the narrative. The best way to play New Vegas is to just fix the bugs. It’s just a better Fallout game.
Fallout was leased to Bethesda in 2004, Fallout 3 being released in 2008. Fallout 3 was on the back burner until oblivion came out though, and that’s what he was referring to. some “Work” did start in 2004 though.
The easiest way to reduce scope is to remove factions and turn them into dlc expansions. Most of the new vegas dlc feel like unrelated side games aside from honest hearts. Nix dead money, old world blues entirely. Jacobstown, Great Khans, Enclave, convicts (not powder gangers), brotherhood, and a few others could be spun into their own dlc. Honest Hearts maybe could have been about the Khans instead? And these factions could have agred to fight at hoover dam making it valid. Now the base game has more time for the more important factions like the Legion.
NV's DLCs are fun *because* they're so different from the base game. They add variety and each one gets fleshed out to stand on its own as a break from the main plot. I wouldn't want a big pile of $5 faction pack DLCs.
Tell me you’re a Vegas dick rider without telling me. His criticism is fair if Bethesda gave them another 6 months the game would be a lot better the lack of random encounters is boring and there is a lot of hand holding and hardcore is remarkably easy and should’ve just been the base game. These critiques are tiny little nitpicks like 3 we all know what’s wrong with that game but people rarely sing its praises I find it more fun exploring in 3 than New Vegas luckily I have access to mods so I can elevate a lot of new Vegas’s problems.
1. Don’t address any complaints 2. Mock a different game in the series 3. Gatekeep by talking about his “first Fallout game” (doesn’t even make any fucking sense the man said he had TWO THOUSAND hours in NV) Do you actually have a point or is elitism all your brain is capable of conjuring when somebody criticizes something?
A new Vegas with a 4 year dev cycle would have been so unbelievably peak god himself stopped it from happening so the gaming industry wouldn't implode
the glazing is real
@butthead772 can you glaze me big daddy
Imagine 4 years and still getting the same game because hardware limitations didn't change.
@@otaxCarbon Well actually, if the development time was 18 months, that'd mean development started *around* April 2009, 4 years on from that would've been April 2013, if they waited a few extra months then the Xbox One and PS4 would've been out.
@zhop951 you say that like they would be able to just swap everything over to next gen without any issues. Many games that tried that had so many issues like Homefront, Cyberpunk, Advanced warfare. They'd realistically have the same time to work on it if they wanted to avoid those issues.
1:30 I think the reason why so many "pointless" locations have fast travel markers has to do with the game's reputation system. These fast travel points are usually near major locations, such as the Basincreek building near McCarran, toxic dump site near Novac and Nelson, a random shack near the 188 trading post etc. Due to the game's reputation system it's entirely possible to turn half the wasteland against you so the devs wanted there to be "safe" spots near major locations that the player could still fast travel to, instead of having to travel directly into areas where everybody wants to kill you.
Can we talk about how it's easier to implement jiggle physics that look natural in NV than FO4
Jiggle physics for what exactly 😂
You may proceed with talking about jiggle physics
There's no actual jiggle physics, though. I found about in the discussion thread on why physics-based clothing is impossible in FNV.
Basically, everything is done through animation loops with additional bones. However, applying physics to these bones is not possible. Or at least wasn't possible at the time of said discussion.
Is that a good thing?
I disagree
5:40 fnv did have another use for the karma system, it slightly alters the endings. good karma courier is an overall better guy than bad one.
no rain in new vegas makes sense seeing how its a desert
Excellent video. I played FNV in vanilla form a few years back as my first introduction to the franchise and absolutely loved it! Though the more I continued to play it, the more I realized a lot does not hold up to scrutiny. Especially the world design, my god the world design.
Fallout 3's DC, while you can argue that it all looks like the same shades of grey, is a substantially more detailed than the Mojave. Locations are more interesting despite not being tied to any quests. Additionally, the settlements were way more populated and larger in nature. Vegas proper in FNV does not hold a candle compared to downtown DC, and I've always found it to be a damn shame just how barren Vegas looks compared to the former. I'm a sucker for good world designs and it's truly a shame that Vegas looks so lifeless.
For someone interested in rectifying this issue, I can recommend several outstanding mods that improve the barren-ness of New Vegas, to somewhat put it up to par with the set standards of the DC Wasteland.
1. New Vegas Landscape Overhaul Re-Remastered - This mod aims to make the world much more visually pleasing by adding several statics on the landscape where they would fit best. The effect of this mod would mostly be noticeable in downtown vegas.
2. Enhanced Vegas Landscapes - it achieves the same effect as NVLORR but in a more muted and subtle manner. I recommend to use both in conjunction, just be sure to grab the compatibility version for the former mod in the files.
3. Desert Landscapes - I cannot stress this enough, I consider this mod as a brother of NVLORR and is even recommended by the author to use them in conjunction with the former mods to achieve greater effect. The functionality of this mod is sort of the same as NVLORR and aims to fill in the empty parts of the map with more clutter and statics to make it seem like Vegas is more lived-in. Seriously, I cannot recommend this mod enough, it's so good.
4. World of (Less)Pain - A more cut-down and vanilla-friendly version of AWOP. This mod reduces the amount of unecessary stuff that is included in the original to achieve the philosophy where aspects of the mod fit in more seamlessly with vanilla New Vegas. Take it as a less feature-creep AWOP
5. More Mojave - An AWOP-like mod that adds several exciting locations and dungeons throughout the more barren parts of the Mojave. Like AWOLP, this makes exploration all the more exciting. Be warned tho, I have found slight incompatibilities with Desert Landscapes where some landscape seams can be found as well as floating statics. But those can be fixed by simply disabling the statics. I'm not too versed in patching to fix the seams tho, so consider those factors when installing those mods.
And finally, we have
VICE - While I personally do not use this mod anymore due to some crashes, people might find this a very essential mod to have. For starters, this mod makes it so that Vegas proper feels like an actual city, by adding extra clutter and buildings, even rehashing assets from Fallout 3 to increase architectural diversity. Be warned, this mod may severely impact performance and may be incompatible with several popular mods out there that edits the same areas this does. I highly recommend you grab respective patches from the page of this mod to achieve great synergy from the mods mentioned above. From what I observed, you do not need patches for AWOLP and More Mojave.
Download these mods and the world of New Vegas will seems much more alive compared to New Vegas. Though, if you guys are itching for random encounters, I would recommend a combination of Mojave Wildlife (Fo3 encounters version) and The Living Desert.
And there ends my recommendation list :)))
I meant to say "Compared to Vanilla" in the second to the last statement, but since my phone was bugging out when I tried to edit my comment, I had to do it here.
Yeah, one thing Bethesda does really well is environment design. Their experience really shows when you compare NV with Bethesda Fallouts, just like NV shows how much more experience Obsidian has with actual RPG design.
Finally someone talks about the 18 months discourse, as much as one might hate Bethesda, they did the heavy lifting, and 18 months is plenty to make a spin off game, Josh Sawyer himself said in his twitter back in 2019.
GTA Vice City was made in 9 months, Warcraft II in 11, Far Cry Primal in 11, Halo 3 ODST in 14, Majora's Mask took around 12-13 months, all of those games are very polished and very different from their previous entry.
Fallout 3 itself was only in active development for somewhere around 24 months. Prior to that there was some concept work and story outlines but development proper didn't kick off until the end of 2006 and the game released October 2008.
32 months is probably counting from Oblivion's release but at that point there were only about 10 people on Fallout 3, full change over didn't happen until after most of the Oblivion DLC.
New vegas fanboys would never think about this rationally
New Vegas had it's development spend more time on story at the cost of gameplay whereas 3 focused solely on gameplay with a story that's barely there. I guess this is why TTW is a must-have mod.
More videos like this please, thank you!☺
Your channel is amazing! Keep the content coming
I would redo specials like this:
S - melee, unarmed, big guns
P - energy weapons, small guns, explosives, - under 4 P can’t use scopes or iron sights.
E - survival
C - speech, barter -under 4 can’t talk well. Determines number of companions.
I - medicine, repair, science
A - lockpicking, sneak
L - all - crit chance cut in half.
Equipment- move all heavy weapons to big guns. That includes the big bulky rifles like anti-material rifle. Make the cutoff like 8’or 10 weight. Adding big guns also means another 100 points into something if you want to become proficient.
SPECIAL is too skewed skill-wise. Not evenly distributed. This is a fault of the game with there just not being enough skills. Lockpicking and Survival are way too niche. I feel like going back to the big guns/small guns from 3 would work.
@@gregtso7505lockpicking, guns, speech, repair are most useful. Everything else is build specific.
I think fallout 4’s modding system was mostly an improvement over new Vegas’ but it ruined the weapon sandbox we have a smaller weapon pool and weapon roles are pointless since one gun can fill any need you have, not to mention most of it just boils down to good barrel better barrel best barrel
Also the linear weapon progression and bullet sponge enemies makes for an annoying combat experience, even though fallout 4 has some of the best gunplay in the series
There’s a huge difference between infrared scope versus normal scope. Besides, the mods influence aim, stability, rate of fire, silenced, recoil etc.
@@NorseGraphic yea those are separate attachments I’m saying we have an abundance of mods to make up for lack of a skill system and it ruins the sandbox
Fallout 4 universal perks add to that too. There's no point in using a shotgun since perk-wise it is considered the same as a rifle. In FNV you can make a unique shotgun build if you want.
Fallout 4 but with lore friendly weapon mods honestly makes the game 10 times better
It'll obviously never happen, but it would be cool if Obsidian could have the chance to "redo" New Vegas -- like, not necessarily remaster the game, but something like a Director's Edition/Cut that tweaks the game and implements all the things they WANTED to do, kinda like JSawyer's mod.
On the point of the NV quest markers new Vegas still has a whole bunch of completely unmarked quests. Some of which are actually quite big.
Sure fallout 3 also has a few but fnvs are a lot more detailed. Fallout nv has a lot of these and they can be pretty complex. I think this makes up for your critique around quest markers, as the quest you used as a example is apart of the main story it makes sense to make it easily assecible to all players.
Literally just an end game would be so much better. Having to do everything before the hoover dam fight feels so weird
Taking the Biohazard 2 and 3 remake route of removing content sounds like a bad idea. Making New Vegas like Fallout 4 also sounds like a bad idea.
Even though Fallout 3 technically has more locations i find a lot of them even more empty than New Vegas ones, loot in general sucks in 3
I could not for the life of me find the "Blood Ties" quest location; I had to google it, I am not intelligent
6:15 ...the NCR are supposed to be good aligned and Legion evil aligned tho, Josh Sawyer was pretty clear on that
"grey morality" is a pretty much a big nothingburger when it comes to discourse like it, most of the times there is clearly a better and a worse option; arguing moral equivalency in New Vegas' factions is nothing but a failure of analysis
I get the criticism for Karma but it actually does a lot more than most realise.
Old world blues endings are effected by Karma.
The Novac ending slides are different for each choice you make during Come Fly With Me plus a variation for Good/Bad/Evil Karma.
The Lvl50 Perks are Karma dependent.
The biggest criticism I would have for Karma is that you have to get to Lvl50 and play through the game to feel the effect.
1:50 The world is "dead and empty" because of PS3 and Xbox 360 memory limitations. Obsidian initially designed a more populated and denser world, but the game wouldn't even run, so the world content was pared back. On PC, mods like lStewieAl's Engine Optimizations help overcome the ancient memory architecture designs. But there's just nothing to be done without fully renovating the Gamebryo engine under the hood, which isn't happening. The best we can hope for is the upcoming Fallout 3 remaster to run on the Fallout 76 engine, and then let modders put New Vegas content in. Bethesda damn sure isn't going to touch New Vegas (aside from killing it through retcons in the TV series.)
and somehow bethesda managed to make a decent world in fallout 3 with the same restrictions
lmao
@@ramboturkey1926 By sub-sectioning the world space off, yes. Meanwhile there is no subway system in a desert.
@@terpfen work smarter not harder, obsidian needs to get good
@@ramboturkey1926 Recycling cliches doesn't make you smart or well-informed.
Mad respect for pointing some bad things about FNV and comparing it to Fallout 3 …. Is rare seeing a youtuber doing it because of the fear of loosing subs
100% agree on the world map. I have never felt so bored exploring as when I get stuck wandering in the dead empty outskirts of new Vegas
yeah add too that every playthrough takes you the same way across the boring circle of a map
NV fan with 200+ mods installed to make the experience manageable: "Impossible, it's already perfect"
It’s the 18 month dev time and the lack of budget. Trust me. The things you wish were in the game, they wish were in the game.
Ending slides are way better lol
Having more weapon mods would definitely be cool.
Removing quest markers though? Heck no.
On the topic of locations, I pray that the next Fallout's map is smaller. We don't need tons of different locations that only are used for one quest, give us dense overlapping areas so we actually want to return and do more. I think that'd also benefit survival mode since people (like myself) wouldn't groan about traveling all across the wastes just to talk to someone and then need to turn around and walk back
Pretty cool video, what do you think about the jsawyer cut and its changes. There's little to no documentation about every single change it does
to be fair about the 18 month defense, the reason why a lot of people use it is one its still less time than fallout 3, and fallout 3 had a bunch of problems, and theres the whole stuff how bethesda overseed it, the limitation obsidian had to deal with in development and so on
And this is not talking about the development problems, like the limitations of the consoles witch made obsidian delete some content, the amount of ideas they had, how things were being directed etc. so i think new vegas is the best we gor out of that situation
Does this mean ur doing a more spawn mod comparison ? I'd love see that!
Here's a tougher one. Imagine an rpg as open-ended and allows for as much player storytelling as NV that's even close to being as good. I'll even take MS paint graphics, my god please indie devs just gimme something to work with.
Saying it how it is!
you should start doing New Vegas Mod Battles. it would really help cause it's modding is confusing and risky
Don’t remove the karma system though since that’s good for roleplay
I wish Obsidian could get a chance to really remake this game with all the content they wanted to add.
Since bethesda just finished the main starfield game and are now working on oblivion while some are maintaining f76 and other starfield its safe to say they aren't making a new fallout themselves any time soon
@@agssilv5919what do you mean working on oblivion ?
@@burneraccounthandle oh my bad i meant the elder scrolls
I played new vegas right after 3 and I say some of the points are valid
being the same engine and similar release times, they cut hella corners but I still enjoy nv and 3 when I was only playing that.
First time watchig this channel and in the first 5 seconds i get jumpscared by Joker
New Fallout? ESG disaster.
Yeah I always bring the "charisma" state down to 1, useless
Do you think they shouldve had a Dlc something like Broken Steel?
They should have, but apparently there wasn't enough memory on the consoles to add anything significant to the Mojave worldspace with DLC. Or that's what I've heard.
@@PancuroniumB💀
what mod was used to choose no dlc gear to start with
Why don't you make a video reviewing your favourite mods that have fixed these issues for you?
10:07 Fallout 76 did this!
Now imagine a good fallout 3 and 4
I think he made a vid on 3 with the same format
good vid
i hate the generic weapon upgrades that changes stats, new vegas and rage does it best. Also ashes 2063 and maybe metro 2033 but not exodus, they really made the weapons trash at the beginning.
The NV fanboys greatest fear ... logic.
10:15 bitching about quest markers is like criticizing the color of the plate your food has been served on
Yeah if you just ignore literally everything he had to say and reduce it down to “bitching” it sure does sound bad.
Man, there are hours-long videos documenting the stuff that went unused in FNV. There are many ways to improve the game without making up stuff.
Finally Pancuronium makes a character based on his own looks 🥰❤️ (sorry I had to, pls don't vats head me 8 times)
2 views in 43 seconds, bro fell off
3 beebos in farthunderd gleeblops sherburt smelld sause
You have to watch a certain amount of time of a video for it to count as a view
@@Trapclapcheese I agree man
@@Trapclapcheese u get it 😂
ruclips.net/video/M3Snf8E2y6g/видео.htmlsi=3PxFu5C_BAYc2nS7
Lets goooo
The biggest problem with Fallout NV is just how boring and lifeless it is
NV fanboys will fight me and go on endlessly about how " IMMERSIVE " and " WELL THOUGHT OUT " the game is, how it's the " BEST RPG EVAAAR "
But the reality is that its world is dead and stagnant, Fallout 3 felt much more alive
Honestly Fallout 3 had a much better map than new vegas and it had a better atmosphere
I've yet to see one comment that's just a flat "yup" instead of "saving face" or apology for new vegas
Jesus, the fanatism around new vegas always surprises me. Fallout 4 people like new vegas, you will never see the opposite opinion
There’s no need to save face for New Vegas. The reason why folks who love FNV don’t like Fallout 4 are because outside quality of life and modernized gameplay, it’s the antithesis of a good Fallout game. Fallout 4 is just updated 3. Great roleplay sandbox for making your own adventures but it has railroaded and poorly written main quests and few well made and fleshed out factions and characters. The best way to play Fallout 4 is to fix the bugs then completely ignore the narrative. The best way to play New Vegas is to just fix the bugs. It’s just a better Fallout game.
Um.. no? Fallout 3 was not developed in 2 years in fact it's 4-5 years or 3 years. Still more then New Vegas, So I don't see your argument.
Fallout was leased to Bethesda in 2004, Fallout 3 being released in 2008. Fallout 3 was on the back burner until oblivion came out though, and that’s what he was referring to. some “Work” did start in 2004 though.
Is this ai talking
HERESY!
joking, good video
Imagining that the new Vegas community doesn't exist*
Same
First 30 seconds review: It's okay. Didn't change my life.
The easiest way to reduce scope is to remove factions and turn them into dlc expansions. Most of the new vegas dlc feel like unrelated side games aside from honest hearts. Nix dead money, old world blues entirely. Jacobstown, Great Khans, Enclave, convicts (not powder gangers), brotherhood, and a few others could be spun into their own dlc. Honest Hearts maybe could have been about the Khans instead? And these factions could have agred to fight at hoover dam making it valid. Now the base game has more time for the more important factions like the Legion.
No we dont need more expensive then all of FO4 creation club
NV's DLCs are fun *because* they're so different from the base game. They add variety and each one gets fleshed out to stand on its own as a break from the main plot. I wouldn't want a big pile of $5 faction pack DLCs.
Tell me Fallout 3 was your first Fallout without telling me Fallout 3 was your first Fallout - the video!
Tell me you’re a Vegas dick rider without telling me. His criticism is fair if Bethesda gave them another 6 months the game would be a lot better the lack of random encounters is boring and there is a lot of hand holding and hardcore is remarkably easy and should’ve just been the base game. These critiques are tiny little nitpicks like 3 we all know what’s wrong with that game but people rarely sing its praises I find it more fun exploring in 3 than New Vegas luckily I have access to mods so I can elevate a lot of new Vegas’s problems.
1. Don’t address any complaints
2. Mock a different game in the series
3. Gatekeep by talking about his “first Fallout game” (doesn’t even make any fucking sense the man said he had TWO THOUSAND hours in NV)
Do you actually have a point or is elitism all your brain is capable of conjuring when somebody criticizes something?
1:38 verisimilitude means "VERY SIMULATION, DUDE!" which is what bros say to each other when confronted with good world building, right?