once i started listening to commentary of high-level chess matches it shocked me how many concepts from chess are transferable to splatoon. taking space, open sight-lines, 2v1s, favourable trades, rotating pressure... all of those things and more are relevant to both chess and splatoon, and often mean exactly the same thing
For me personally, when I first heard this phrase "good players win 1v1's, great ones win 2 v 1's" while trying to improve at Splatoon 2, I mistakenly thought it meant I was the "1" in this engagement. Looking back and reflecting on it. This misunderstanding cost me a-lot of games where I started feeding without realizing. Sure I would congratulate my team for doing well but just saying "booyah" and spamming "ouch" isn't enoughBy the time I figured out what it really meant I had gotten so used to being that "lone wolf player" that I had to reevaluate what I knew about the game. Gem does a wonderful job explaining the specifics but I just wanted to share this experience with anyone who might be having the same misunderstanding. Also, love the "checkmate in 2" as a reference to him calling Splatoon "Chess"
I thought the “better players win 2v1’s” analogy you bring up in past videos sounded really intuitive, but I like that you made this video anyways for clarification. Thank you Gem-sensei!
@@anthonyhovens7488 Yeah I like this better. Because winning a 2v1 isn't that hard, and 2 slightly lower mechanically skilled players could probably win a 2v1 against a slightly higher skilled opponent. But _creating_ the 2v1 is the hard part, the part that requires team coordination.
Something I wanted to quickly point out because it wasn't mentioned in the video is that in the checkmate situation Gem describes at 4:20, there IS a way out. It's to superjump. Obviously, this doesn't win the exchange, but it does keep you in the fight and preserve your special gauge. If you recognize one of these situations early enough (which is a lot easier said than done), this is the optimal response, so try to keep it in mind as an option.
@@proplaystowin Auuuukkkkssssshhhhssssssssssssssssssulllllllllllllllllllllffffllllkkkkkkyeeee, In a 4v1, why would you use missiles in that situation, they would be most ineffective used on one person, miss using the weapon. Fool of a Took
as somebody who LOVES boomer shooters, i'm gonna spell it out: unless boomer shooters make a comeback and deathmatches, high skill cieling mobility tech, and everything else associated with boomer shooters become popular again, Individual skill is pretty much dead outside of Halo in regards to it being applied in competitive shooters. if you want to win, teamwork is the ultimate metric of victory in most competitive shooters these days. you NEED to have communication with somebody to have a semi guaranteed chance at victory. individual skill helps, but 4 different pairs of eyes telling each other what's going on is infinitely more useful.
This is demoralising to everyone who just doesn’t like or can’t play as a team with outside of the game chat and stuff. I’m kind of wondering why more communication isn’t available in splatoon for soloq games. It’s kind of unfair for solo players who get pitted against discord groups, especially when old school shooters as you said, valued your own skill, and some of the best speed runners or competitors were antisocial introverts
@@MysteriousStranger50there’s a trade off though, because Splatoon doesn’t have voice chat in game it appeals waaaay more to women and LGBTQ+ players; and frankly if I’m playing with children I don’t want to know - granted they won’t be in higher ranks but it is a Nintendo game
@@andrewenderfrost8161 yeah, this is why im perfectly fine with splatoon not having in game vc. As a black person I don't really l;ike the sound of the idea of getting called slurs by children like you would in other competitive shooters. It's one of the main reasons the only shooter I will play is splatoon
As a guy who grew up playing shooters in the boomer shooter "everyone-fends-for-themselves" deathmatch era and got most of his experience from those, it's rough for me to change gears and start thinking in a more team-oriented way. It really shows you can't really apply the same game plans.
I've been using annaki nova a lot recently, and it really forces you to be disciplined with taking engagements, as it is hopelessly outmatched in ttk even in 1v1s.
This is very true. Ive recently been figuring out how to take 1v2/ 1v3 fights into seperate 1v1 fights. It gives me a higher chance to win or at least trade with that player. This is essential as a skirmisher or slayer, but important in general to have in mind.
Obviously this is great information. I say this as pretty much the first thing that I tell teams and anyone in general who wants to improve. However, I think that when some people hear this, they take it as the only thing they should be doing. I have seen players who have a range advantage on a weakened enemy bail the engagement because their teammate went down. When I asked what happened they said (to the effect of) "Well it was no longer a 2v1 and I didn't want to risk it." Yes, coordinated players do win the VAST majority of the time, however, being confident in your own skill is extremely important to improve. Some newer players who do try and take 2v1's and try to coordinate can still lose because they are both scare of being the one to engage. They repeatedly rely on their teammate to take the first step forward or throw the first bomb. The higher you go in the ranks/skill level both individual skill (mechanical and decision making) and coordination improve; but, hearing this repeated from multiple sources, hammers home it as the "correct" way to take fight. It will cause issues. I have been around in multiple team games as a manager, player, captain, and coach, and across all of them I have seen this exact problem play out for newer/less confident players. It's a good rule of thumb, but making it sound like the only way to take a fight doesn't actually help. Some of the coaching I have given, I intuitively know as a suggestion or a bit of information to keep in mind, but simply because I am the one with more knowledge about the game, they assume what I just said is the "best" or "correct" and they will basically take it as gospel and do it every single time they can. Again, this is excellent advice that everyone should know and follow, but we all have to be careful how we use it. Too much of a good thing is bad for you, and every time I hear this EXACT SENTENCE, I feel that it can be one too many times for a player.
Definitely agree; if you tell someone to play more passively in general, they're going to stay back and have no impact. If you tell them to play more aggressive in the general case, they'll feed. They have to be told to *seek out information* so they know whether it's a time to play aggressively or passively in that specific moment.
Thank you for making this video. When I first heard you say "better players win 2v1s", I thought "great, now all my teammates are going to throw themselves at the enemy because they think they have something to prove."
i won't lie the saying "good players win 1v1s, great players win 2v1s" got me so tripped up for a long time because i thought it meant YOU were the one player winning against two players 💀 awesome video though! keep up the great work gem
When I have sessions where I'm playing really terribly and can't win fights, I focus on positioning and timing instead. It helps with not tilting, and I've found that i can still win pretty reliably as long as I can set up fights for my teammates who can actually aim.
yea the 2v1 stuff makes a lot of sense for a thought experiment I had: let's ditch the nuances of splatoon and make up a game turn based, 4 players vs 4 players, every player has a weapon that deals 25% damage per turn we have 2 teams, A and B, team A focuses all 4 shots on one player of team B, then move on to the next, while each team B player is playing for 1v1s (B1 attacks A1, B2 attacks A2, etc, if they kill their player they move on to the next one numerically, wrapping around) turn 1: all of team A is at 75% health remaining, team B has lost B1 completely 300% total health vs 300%, checks out turn 2: A2-A4 are now at 50% health remaining (A1 unchanged), team B is down to B3&B4 225% vs 200%, hm turn 3: A3&A4 are now at 25% health remaining (A1&A2 unchanged), team B is down to B4 175% vs 100%, that's a big difference turn 4: A4 dies, the rest of A are still alive at whatever health percentages they were, B is completely gone 150% vs 0%, with the ability for A1-A3 to heal back up, leaving the team at 300% even though splatoon is not *this* simple, (between bombs, specials, splash wall, gear abilities, different time to kill, one-shots, etc.), the general strategies still match, overwhelming players one by one as a team is a more effective strategy than all going for selfish 1v1s
Honestly I would really love to see you walk through games either coaching style or just your own games highlighting specific fights and in depth positioning. I get the concept of cooperating, but sometimes figuring out how to make that happen in a solo environment is quite difficult
The hypothetical scenario with the person with botlike aim reminds me of a real video of someone getting crushed in ranked despite using an aimbot lol. At the end of the day your aiming skill is just one skill out of the many you have to use in the game.
it's so difficult for me to like actually think while in matches. when it ends i don't even remember how I played unless i do something noticable like get 2 splats in a row. i think my mechanical skills are good but my cordination skills are lacking so i'll be watching the cordination video and try my best to learn from it
You should totally watch your own matches though. The best times to go to are 5-10 seconds before you either die or make a great play, because bad/good positioning led to those.
@@malcovich_games that's another thing i need to do, watch replays lol. thanks for the tips because the few times i watched i didn't even know what to pay attention to
Huh. Simply being a brella main kind of shifted my mindset here. I'm always thinking about things like when I'd contribute more shielding a teammate for a push and when I'd be more effective trying to take duels. Making individual plays is always an option, but the fact that I chose my weapon to give me other options too changed a lot of how I approached situations. TLDR: All pro players should be forced to main each kind of brella for a year >;p (JK of course but it could be a helpful experience?)
I wouldn't say it's impossible. But it would probably be a lot harder. I would definitely recommend trying to have a friend who is interested in the game spectate while you play. Then he could do callouts as you play. To balance he could also play himself some too and be like a sub for the same team. Honestly my best recommendation
A text-to-speech soundboard with pre-recorded callouts is the best thing I can think of. It helps that many of the location names/callouts (snipe, courtyard, mid, perch, etc.) are repeated between maps!
You could try programming a soundboard with pieces of callouts. "Push", "snipe", "mid", "on me", "popping special", "ballpoint", etc. Pressing buttons with your toes while playing would be difficult, but possible.
Firstly, bear in mind that when I say top players, I'm talking about a skill level few people ever reach and that I haven't reached myself. Make it very clear in an FA post that this is the reason you can't VC and I think a lot more people will be accommodating. There are strong players I've played with who relied exclusively on the d-pad options and you can manage a good amount of communication through there. In a team context, gameplanning ahead of time can make it so less has to be communicated in the moment. Can also help to have a teammate who will already be doing a lot of shotcalling. It feels really hard, though, given that you're playing a video game and can't sign to them at the same time as you play. I don't know that I've ever even met someone who was mute before, so I wish I had more advice on how to work with it, but it's outside of my personal experience.
@@SquidSchool Maybe they're watching on a TV? The TV app for RUclips (smart TVs, consoles etc.) still doesn't work with the card system for some reason
All that advice is great and all but how do I find a team? I’ve been around since the death of splatoon 2 and have only played solo. The only thing even resembling social media that I’m on is RUclips so I don’t exactly know how to find other players. Please help. (Splat pro main btw)
You're gonna want to learn Discord. It's free, just takes some getting used to. My video "Finding Your Team" is old but still holds up and is also the source of the "this is also dating advice" meme
untrue! skill issue doesn't teach shit to anyone and just berates the person you're talking to, whereas "better players win 2v1s" gives an exact example of a flaw that many players have! common misconception
For me, I use headphones connected to my PC for comms, then I have speakers connected to my switch for the game. It's a lil bit of a jank set-up, but it works very well for me.
@@damien8772 my personal set up, altough can be iffy comfort wise, is having headphones for PC and earbuds for my switch, i can sneak my earbuds into my headset so i can hear both. Makes you pretty deaf to the outside world but its a good way to work it without a splitter or anything like that
once i started listening to commentary of high-level chess matches it shocked me how many concepts from chess are transferable to splatoon. taking space, open sight-lines, 2v1s, favourable trades, rotating pressure... all of those things and more are relevant to both chess and splatoon, and often mean exactly the same thing
Heck, the whole QR tetra strat is literally like sacrificing THE ROOOOOOK-
its all just based off of fighting strategies, nothing special to splatoon or chess
at the end of the day almost every game is resource vs resource, so key elements of any strategy will overlap
my mind just immediatly went to r/anarchychess
For me personally, when I first heard this phrase "good players win 1v1's, great ones win 2 v 1's" while trying to improve at Splatoon 2, I mistakenly thought it meant I was the "1" in this engagement. Looking back and reflecting on it. This misunderstanding cost me a-lot of games where I started feeding without realizing. Sure I would congratulate my team for doing well but just saying "booyah" and spamming "ouch" isn't enoughBy the time I figured out what it really meant I had gotten so used to being that "lone wolf player" that I had to reevaluate what I knew about the game. Gem does a wonderful job explaining the specifics but I just wanted to share this experience with anyone who might be having the same misunderstanding. Also, love the "checkmate in 2" as a reference to him calling Splatoon "Chess"
I thought the “better players win 2v1’s” analogy you bring up in past videos sounded really intuitive, but I like that you made this video anyways for clarification. Thank you Gem-sensei!
I think a better clarification would be "better player CREATE 2v1s"
@@anthonyhovens7488 Yeah I like this better. Because winning a 2v1 isn't that hard, and 2 slightly lower mechanically skilled players could probably win a 2v1 against a slightly higher skilled opponent. But _creating_ the 2v1 is the hard part, the part that requires team coordination.
Something I wanted to quickly point out because it wasn't mentioned in the video is that in the checkmate situation Gem describes at 4:20, there IS a way out. It's to superjump. Obviously, this doesn't win the exchange, but it does keep you in the fight and preserve your special gauge. If you recognize one of these situations early enough (which is a lot easier said than done), this is the optimal response, so try to keep it in mind as an option.
honestly i loved the chess analogy, an amazing perspective
It’s a little bit crazy how many similarities there are between the two games…
I mean, strategy is strategy
the tactic of teaming up and focusing down against 1 enemy works in almost every strategy situation
ackshually better players win 1v4s...........
ackshually hydra with charge win 1v4s
@@emmettblackburn8809 aggshuhallee hydras with charge get bullied with missiles
@@proplaystowin Auuuukkkkssssshhhhssssssssssssssssssulllllllllllllllllllllffffllllkkkkkkyeeee, In a 4v1, why would you use missiles in that situation, they would be most ineffective used on one person, miss using the weapon. Fool of a Took
But the best players win 1v7 when your team is actively throwing
@@Moonblade64 It doesn't matter if your team is throwing and 1v6 is only possible during an splatfest as one of the attacking teams.
as somebody who LOVES boomer shooters, i'm gonna spell it out: unless boomer shooters make a comeback and deathmatches, high skill cieling mobility tech, and everything else associated with boomer shooters become popular again, Individual skill is pretty much dead outside of Halo in regards to it being applied in competitive shooters. if you want to win, teamwork is the ultimate metric of victory in most competitive shooters these days.
you NEED to have communication with somebody to have a semi guaranteed chance at victory. individual skill helps, but 4 different pairs of eyes telling each other what's going on is infinitely more useful.
This is demoralising to everyone who just doesn’t like or can’t play as a team with outside of the game chat and stuff.
I’m kind of wondering why more communication isn’t available in splatoon for soloq games. It’s kind of unfair for solo players who get pitted against discord groups, especially when old school shooters as you said, valued your own skill, and some of the best speed runners or competitors were antisocial introverts
@@MysteriousStranger50there’s a trade off though, because Splatoon doesn’t have voice chat in game it appeals waaaay more to women and LGBTQ+ players; and frankly if I’m playing with children I don’t want to know - granted they won’t be in higher ranks but it is a Nintendo game
@@andrewenderfrost8161 I mean I do know a couple of 13-year olds who have hit 2400 in X rank, but that's not to say your other point has merit :)
@@andrewenderfrost8161 yeah, this is why im perfectly fine with splatoon not having in game vc. As a black person I don't really l;ike the sound of the idea of getting called slurs by children like you would in other competitive shooters. It's one of the main reasons the only shooter I will play is splatoon
As a guy who grew up playing shooters in the boomer shooter "everyone-fends-for-themselves" deathmatch era and got most of his experience from those, it's rough for me to change gears and start thinking in a more team-oriented way. It really shows you can't really apply the same game plans.
We'll win with the power of friendship!
And these guns we found!
Literally
I've been using annaki nova a lot recently, and it really forces you to be disciplined with taking engagements, as it is hopelessly outmatched in ttk even in 1v1s.
This is very true.
Ive recently been figuring out how to take 1v2/ 1v3 fights into seperate 1v1 fights. It gives me a higher chance to win or at least trade with that player.
This is essential as a skirmisher or slayer, but important in general to have in mind.
11:07 Hearing Gem suddenly say this out of nowhere just put a smile on my face :>
Obviously this is great information. I say this as pretty much the first thing that I tell teams and anyone in general who wants to improve. However, I think that when some people hear this, they take it as the only thing they should be doing. I have seen players who have a range advantage on a weakened enemy bail the engagement because their teammate went down. When I asked what happened they said (to the effect of) "Well it was no longer a 2v1 and I didn't want to risk it."
Yes, coordinated players do win the VAST majority of the time, however, being confident in your own skill is extremely important to improve. Some newer players who do try and take 2v1's and try to coordinate can still lose because they are both scare of being the one to engage. They repeatedly rely on their teammate to take the first step forward or throw the first bomb. The higher you go in the ranks/skill level both individual skill (mechanical and decision making) and coordination improve; but, hearing this repeated from multiple sources, hammers home it as the "correct" way to take fight. It will cause issues.
I have been around in multiple team games as a manager, player, captain, and coach, and across all of them I have seen this exact problem play out for newer/less confident players. It's a good rule of thumb, but making it sound like the only way to take a fight doesn't actually help. Some of the coaching I have given, I intuitively know as a suggestion or a bit of information to keep in mind, but simply because I am the one with more knowledge about the game, they assume what I just said is the "best" or "correct" and they will basically take it as gospel and do it every single time they can.
Again, this is excellent advice that everyone should know and follow, but we all have to be careful how we use it. Too much of a good thing is bad for you, and every time I hear this EXACT SENTENCE, I feel that it can be one too many times for a player.
Definitely agree; if you tell someone to play more passively in general, they're going to stay back and have no impact. If you tell them to play more aggressive in the general case, they'll feed. They have to be told to *seek out information* so they know whether it's a time to play aggressively or passively in that specific moment.
Thank you for making this video. When I first heard you say "better players win 2v1s", I thought "great, now all my teammates are going to throw themselves at the enemy because they think they have something to prove."
i won't lie the saying "good players win 1v1s, great players win 2v1s" got me so tripped up for a long time because i thought it meant YOU were the one player winning against two players 💀 awesome video though! keep up the great work gem
We need squid school merch with this title printed on it
When I have sessions where I'm playing really terribly and can't win fights, I focus on positioning and timing instead. It helps with not tilting, and I've found that i can still win pretty reliably as long as I can set up fights for my teammates who can actually aim.
2:36 Actually the Grizzco Charger has a fast enough fire rate to win the 1v4 🤓
2:42
Ink brush is if you swing fast enough up close
I never thought I’d live to see the day where Gem says “sigma male”
Your takes are usually fantastic, but on this one, I literally said out loud, "This MFer SPITTIN'!"
those players pulled a raptor pack move on you. That's so cool though.
yea the 2v1 stuff makes a lot of sense
for a thought experiment I had: let's ditch the nuances of splatoon and make up a game
turn based, 4 players vs 4 players, every player has a weapon that deals 25% damage per turn
we have 2 teams, A and B, team A focuses all 4 shots on one player of team B, then move on to the next, while each team B player is playing for 1v1s (B1 attacks A1, B2 attacks A2, etc, if they kill their player they move on to the next one numerically, wrapping around)
turn 1:
all of team A is at 75% health remaining, team B has lost B1 completely
300% total health vs 300%, checks out
turn 2:
A2-A4 are now at 50% health remaining (A1 unchanged), team B is down to B3&B4
225% vs 200%, hm
turn 3:
A3&A4 are now at 25% health remaining (A1&A2 unchanged), team B is down to B4
175% vs 100%, that's a big difference
turn 4:
A4 dies, the rest of A are still alive at whatever health percentages they were, B is completely gone
150% vs 0%, with the ability for A1-A3 to heal back up, leaving the team at 300%
even though splatoon is not *this* simple, (between bombs, specials, splash wall, gear abilities, different time to kill, one-shots, etc.), the general strategies still match, overwhelming players one by one as a team is a more effective strategy than all going for selfish 1v1s
Honestly I would really love to see you walk through games either coaching style or just your own games highlighting specific fights and in depth positioning. I get the concept of cooperating, but sometimes figuring out how to make that happen in a solo environment is quite difficult
I do VOD reviews onstream every Tuesday and the next couple months worth of Thursdays
gem's voice sounds extra great in my right ear
The hypothetical scenario with the person with botlike aim reminds me of a real video of someone getting crushed in ranked despite using an aimbot lol. At the end of the day your aiming skill is just one skill out of the many you have to use in the game.
Thank you for the pride month message at the end, Gem ❤
it's so difficult for me to like actually think while in matches. when it ends i don't even remember how I played unless i do something noticable like get 2 splats in a row. i think my mechanical skills are good but my cordination skills are lacking so i'll be watching the cordination video and try my best to learn from it
You should totally watch your own matches though. The best times to go to are 5-10 seconds before you either die or make a great play, because bad/good positioning led to those.
@@malcovich_games that's another thing i need to do, watch replays lol. thanks for the tips because the few times i watched i didn't even know what to pay attention to
This is actually very interesting, but now I just need to learn to coordinate with my solo queue teammates…
Then there is squiffer, the weapon that is great for 1v1.
(still 2v1 means you safe even if you miss.)
Huh. Simply being a brella main kind of shifted my mindset here. I'm always thinking about things like when I'd contribute more shielding a teammate for a push and when I'd be more effective trying to take duels. Making individual plays is always an option, but the fact that I chose my weapon to give me other options too changed a lot of how I approached situations.
TLDR: All pro players should be forced to main each kind of brella for a year >;p (JK of course but it could be a helpful experience?)
Even in soloq this applies just as much
Especially because they can't stall the fight to wait for a teammate to help them
Ackshually i get solo Wipeouts in turf war all the time and im pretty good
And the best players win 3v1s
1:47
So there's no chance for mute players like me?
(Edited it because my original comment was very rude and emotional)
its not their fault like how its not your fault, they aren’t obligated to take you just because you asked nicely.
I wouldn't say it's impossible. But it would probably be a lot harder. I would definitely recommend trying to have a friend who is interested in the game spectate while you play. Then he could do callouts as you play.
To balance he could also play himself some too and be like a sub for the same team.
Honestly my best recommendation
A text-to-speech soundboard with pre-recorded callouts is the best thing I can think of.
It helps that many of the location names/callouts (snipe, courtyard, mid, perch, etc.) are repeated between maps!
You could try programming a soundboard with pieces of callouts. "Push", "snipe", "mid", "on me", "popping special", "ballpoint", etc. Pressing buttons with your toes while playing would be difficult, but possible.
Firstly, bear in mind that when I say top players, I'm talking about a skill level few people ever reach and that I haven't reached myself. Make it very clear in an FA post that this is the reason you can't VC and I think a lot more people will be accommodating. There are strong players I've played with who relied exclusively on the d-pad options and you can manage a good amount of communication through there. In a team context, gameplanning ahead of time can make it so less has to be communicated in the moment. Can also help to have a teammate who will already be doing a lot of shotcalling. It feels really hard, though, given that you're playing a video game and can't sign to them at the same time as you play. I don't know that I've ever even met someone who was mute before, so I wish I had more advice on how to work with it, but it's outside of my personal experience.
geeeem..... you forgor to plug the vidio that you mentioned
There should have been a link in the upper right through youtube's card system, was there not? I timestamped them in...
@@SquidSchool Maybe they're watching on a TV? The TV app for RUclips (smart TVs, consoles etc.) still doesn't work with the card system for some reason
@@ShiningWingPony oh, I didn't know about that. I'll have to make sure to get things linked in the description too
It ain't power in numbers
Gem being openly trans affirming warms my heart, positive people in the community really bring me joy
I love the thumbnail as a smash player I’m laughed a little
what's the title of that vid you talk ab at the end ?
ruclips.net/video/y1D4-gcDDrA/видео.html
Use the Grizz Charger lol
All that advice is great and all but how do I find a team? I’ve been around since the death of splatoon 2 and have only played solo. The only thing even resembling social media that I’m on is RUclips so I don’t exactly know how to find other players. Please help. (Splat pro main btw)
You're gonna want to learn Discord. It's free, just takes some getting used to. My video "Finding Your Team" is old but still holds up and is also the source of the "this is also dating advice" meme
Are there any weapons that are especially strong on defence?
As a general rule, the longer ranged the weapon is, the worse it is at offense and the better it is at defense.
That is known better as a: Skill Issue
untrue! skill issue doesn't teach shit to anyone and just berates the person you're talking to, whereas "better players win 2v1s" gives an exact example of a flaw that many players have! common misconception
@@milfmacronit's a joke
@@milfmacron Playing in a team is totally a skill though!
heh heh funny squid game
When Gem mentions BTS O.O;
I think one of them is named Jungkook but that's all I've got
@@SquidSchool My bias from that one is Yoongi xD
Trans rights yo
How do pro players voice chat? The official app is awful
@@ThePoodle but then I won't hear the game properly, or do is discord the switch?
@@damien8772try using an audio splitter from your monitor and computer if you're only limited to hear one
For me, I use headphones connected to my PC for comms, then I have speakers connected to my switch for the game. It's a lil bit of a jank set-up, but it works very well for me.
@@pixelzenora2427 and your mates don't hear your sound? Or is your sound suppression so good?
@@damien8772 my personal set up, altough can be iffy comfort wise, is having headphones for PC and earbuds for my switch, i can sneak my earbuds into my headset so i can hear both. Makes you pretty deaf to the outside world but its a good way to work it without a splitter or anything like that
Um Ackshually 🤓 a Sploosh with aimbot could beat 4 dynamos in a 1v4
the joystick pointing backwards in question:
Want a joke? I win easier 2v1 than 1v1
Uhh. Magnus Carlson is not, and was never the best chess player of all time
First
ratio
Ratio successful
Dammit you're right
Blue shell