Get the popcorn! I've put many many hours (probably 20+) into creating the perfect scenario to show off all the mechanics in this game hense the delay in Sea Power videos. Whilst it isn't quite perfect, and somewhat unrealistic, it certainly was epic! Apologies for the poor game performance in the second half, the developers are working extremely hard to optimise the game and large missions like this help in that endeavour. Look forward to early access November 12th! In the mean time, I hope you enjoy the video and scenario. Let me know what you think!
I can't wait for this game. I really hope they add additional nations, like the UK, France, Poland (if they had anything) and Italy, not to mention all of the interesting ships from the period. Weird one-offs like the USS Long Beach, the weird Albany class, HMS Hermes, and even the VLS variant of the Ticonderoga. Honestly, this game has so much potential, it's crazy.
idk why, but the moment I saw this game with the Iowas in it, I wanted a USS Kentucky BBG-1. AA monster battleship sounds so goofy and fun for this. Probably not going to happen but it's stuck in my head
Early modern age DLC would be awesome too. Get some scenarios following cold war or possibly expanding on the cold war becoming "warmer" for 10-20 years to get that additional tech.
Bringing only ONE ticonderoga with a whole fleet of non-anti air specialised warships versus the black sea fleet is just asking to get sunked. Should have one CG per BB/LHD or more DDG to form a AA bubble.
Agreed, not enough AA and he is facing the Black Sea fleet meaning 2 slava and an Oscar. The P500 and p700 have auto sensors to target the largest contacts. So his formation was just a bubble around two large targets with a third large targets. The Black Sea could just fire everything in a general direction and would have hit. Since the Black Sea fleet also would have known the American fleet is coming from only one direction. It could just volly shot and hit a target. Which is what happened. Not enough AA and he should have went in with the surface search and air search on.
Honestly, there was no point in going EMCON in the Black Sea. The Black Sea is akin to a fishing boat in a pond; there's nowhere to hide and the Soviet Black Sea Fleet already knew of your location since there's only one entry/exit point.
Man - 1 or 2 large missiles destroying a battleship really shows why so much effort was put into aegis and missile defenses in the later stages of the cold war - useless having hundreds of crew, massive armor, big guns, etc.. when you can just lob missiles from 300+km away that are able to crack battleships in half
Doubt they could Battleships has so many rendunancies and bulkheads, you might critcally damage one part but it will still stay combat effective Largest issue would be penetrating the ammo storage inside the citadel
@@AttiliusRex Sink her? Probably not; cripple/blind her, depending. Wisconsin there took one to the bridge, and it was a meaty enough ASM it probably knocked the radar antenna off up top too. I dont really know what constitutes a mission kill for a warship, but proverbially being blinded and concussed, (Captain and bridge crew KIA, radar down), will make the rest of the fight an uphill one. Then again, you can just sort of fling all those BGM's off and they can guide themselves, yeah? So you just rely on the other ships to point you in the right direction.
@@AttiliusRex mathematics puts the even the p500 as having more kinetic force than a 16 inch AP shell. A larger explosive warhead. There is already a whole debate in the comments above where I have laid out the entire math of where the p 500 does have more killing power and that the Iowa's internal 16 inch belt armor is not enough to save it. A deck armor of 7 inches is still penetrable by even smaller missiles like the American harpoons which rise up and top down attack for their final trajectory. So even American harpoons could take out the Iowa's.
Imagine you’re a conscript in the Soviet Navy You fight a massive battle with the USN in which both sides take horrendous losses. You survive. Then the USS Iowa comes over the horizon to engage you in a surface action.
The Iwo Jima was a converted Essex it may appear? I'm looking forward to the smaller conventional carriers. Every new class from the Midway forward wasn't deconned. until the 90's. Also the Navy knew when they settled on the final design of the upgrade on the Iowas that they couldn't defend themselves from air attack. Reagan wanted a 500 ship Navy and they had to compromise.
@@thegreyhound1073 Iwo Jima class LPHs were entirely new build design, with nothing in common with the Essex class. They shared some design ancestry with a 1950s ASW Carrier design which was never built, and a derivative design was later developed for the Amphibious Flagships (later converted into Fleet Flagships) of the Blue Ridge class.
Great gameplay and mission! Watching this gameplay felt like watching a movie, it's so fascinating to look and to discover tactics. I really hope the dev team will fix the lag issue but other than that it will be surely a great game to play
I want to know if/how the game models the damage based on a where a vessel is hit, because those on Wisconsin seemed to hit pretty high on its superstructure. I’d imagine the bridge crew would later be buried under the Boyardee name and the ship to be rendered combat ineffective, but assuming they were standard HE warheads, none of those hits looked low enough to cause significant flooding or a catastrophic explosion. Even if the warhead was a shape-charge like some Soviet ASMs, they did not appear to be at the right angle to hit anything deeper in the hull.
I think so, or it could be that catastrophic hits have some element of randomness to them and Wisconsin got really unlucky. Wolfpack in his Oscar video was able to sink USS America with just one P-700, but he also stated in a comment he's run the mission multiple times and there were times where America was able to take 3 P-700s and still survive.
If the damage isn't randomized and where it appears to hit is where its modelled as hitting then it's possible the tomahawk and/or harpoon launchers have accidentally been assigned the same "sink ship if detonated" flag as the 16" magazines.
I've wondered too. Maybe I'm mistaken but the Iowas in the game seem to be as unarmored as any capitol ship which is a huge mistake if true. There's a big difference between a aircraft carrier or cruiser, and a ship designed to take hits from 2000 lb armor piercing shells traveling at supersonic speeds.
The fast battleships did make compromises in armor in places. Deck plating, and the overhead of the bridge. A Shipwreck has what a 3 or 4 thousand simi-AP warhead traveling at Mach 3 straight down amidships. I don't think she would stay in one piece. That missile is a beast.
@@thegreyhound1073 The missile is a beast but it hit high up in the ship above the armored deck which is 7 inches of armor steel. All the vital stuff (Engines, fire control computers, machinery, powder and shell stores necessary buoyancy to remain afloat) is all under that armor plate. Sure you'd lose the command staff on the bridge, and the radars and the primary range finder, possibly the ability to fire the missiles but the aft range finder local control range finders, the ships engines, and what the ship needs to float should all still be in tact. I would like to see somebody actually do a simulation with modeled plate thicknesses and steel types and test the effects though.
This was best Sea Power vid by far, let's hope US would not attempt this mission for real! . Any idea if/when a save/load game will be added?, it is much needed.
Can you "on deck" your SHar so that you have a 2 flight ready for launch when your CAP go Winchester? E. G. Recall CAP, launch ready pair, recover CAP, prep a ready pair... To maintain effective air ops with no gaps in coverage
Sea Power looks awesome...and very entertaining vid Not much point having a LA Class attack submarine if you leave it at the back of the fleet though...
Yeah, it looks like the game currently treats them as if they take an arrested landing instead of vertically as they do. Hopefully the devs will get that fixed when they get the chance.
If your active sonar is pinging, anything listening on passive will hear everything it pings off of. Your own sub and the rest of the fleet. But those Iowas and that LHA are so loud that the whole Black Fleet heard you coming before you passed through the straits!
Later in this game's development will we see more modern ships added? Like Burke flight 1/II/III, Tico with VLS, Type 52, Type 55, project 11356 , project 22350.......
This game looks really good. Just wondering if they will be able to have crew members on deck, manning guns, and bringing out helicopters, or is there too much going on in the engine of the game to include that?
Lol Moskva LoL Wisconsin Tbh, it feels like neither of them should sink due to a single hit. Perhaps the Moskva hit triggered secondary explosions, still doesn't feel right though. Definitely doesn't feel right in the case of Wisconsin as WW2 design BB are made to survive a big hit to the superstructure? Idk, what do y'all think about it? 🤔
From all of the videos I’ve seen of Sea Power so far, is stealth advantages under EMCON even modeled in the game at this point? The strategy makes sense, but it doesn’t seem to reflect in the mechanics. Every scenario seems to show the enemy still knowing where you are and shooting first whether you have radar on or not.
it seems to me that the game considers BB's to be nothing more than huge unarmoured DD's. I'm pretty certain that such a massively armoured vessel would be ravaged topside by incoming ASM's but sunk so quickly?
@@VulcanHDGaming OK, but these things are proof against umpteen ton HE bombs which is why it was so incredibly difficult to sink them with air dropped bombs during WW2, the RAF had to resort to dropping purpose built semi AP 6 ton bombs from a great height to sink the Tirpitz yet a missile weighing more than that but relatively lightly built as a missile needs to be and carrying 'only' 1800lb HE could sink such a thing seems a stretch to me. There's no doubt that such a powerful missile would mangle a BB's upperworks and destroy many sub systems and cause many casualties but I just can't see any HE warhead penetrating the foot thick armour on these things into the machinery spaces or magazines. I think the game doesn't take into account the armour on BB's and considers them to be just huge DD's as far as damage goes.
@antonrudenham3259 Guarantee if the devs don't fix that up, modders will. It's not a stretch at all to consider these missiles getting a "mission kill" on a battleship.. But getting a magazine hit on one with a missile or twenty? No way ever. The ship would be useless but would not sink. Semansky did a great video on this for New Jersey vs Kirov Arguably, this was not a good task force for this job and no US commander would ever send a fleet into the Black sea. A more realistic scenario would be the Black Sea Fleet attempting a breakout into the Mediterranean. A task force waiting in the Aegean to nail them as they go through the Sea of Marmara, and the Dardanelles would be about right, assuming hostilities were already known or suspected. All that being said, this was a great example of how this game can recreate the "What if" scenarios. I love it and great job to Vulcan
Look…. I’m not an expert, but the BB’s feel too fragile in this game. They were designed to withstand 16” shell fire, and the reality is that most Anti ships missles don’t have 16” shell fire hitting power. It seems like the much thinner skinned cruisers and dd’s can take a hit. But the BB dying to one missile? That said awesome video. I’m sure everyone will have quibbles with the exact capabilities of the ships.
So the missile hit at the beginning is an SS-N-12, which is supersonic and has a 1,000 kg warhead. It’s designed to kill carriers, not very surprising it took out a BB.
@@bobtank6318 I mean, the LHA this same fleet took a Kh-22 center-mass, which also has a 1,000 kg warhead and a higher top speed, but it was able to stay afloat albeit crippled.
@@adamtruong1759 haven’t reached that part yet, but did the magazines explode? The magazines on the Wisconsin went off, which is what ended up killing her. I guess the point I’m trying to make is that people should not be surprised when a ship gets crippled or sunk by a single missile, especially ones as big as the AS-4s and SS-N-12s.
@@bobtank6318 I feel like chain reaction/catastrophic explosions are a bit over done in Sea Power (especially immediately after the first hit), considering the weapon magazines would be separate and space out. Idk, the manner in how some of these ships sink rubs me off the wrong way.
the helos were trying to shoot the 20mm instead of the missiles, that is why they were not attacking the enemy helos, looks like the game needs quite a lot of babysitting when you give it generic orders.
Modding is planned to be a core feature and supported from day one so I wouldn't be disparaged from seeing hornets and later ship upgrades in the future
The USS North Dakota was hit by 2 14 inch rounds that pack more of a punch than those missles I call BS you can sink an Iowa battleship with just one 1800 pound warhead
First of all, that was USS South Dakota (she honestly didn't take too much damage). Second of all, there was a second missile in a "blink-and-you'll miss it moment" that hit either on the turret or barbette.
11:12 Wait what? That doesn't even make any sense. That was so high up in the ship, there's no wat that missile would've been able to force it's way past the armored deck let alone. Even if it set off the Tomahawks w/ it's +800 kg warhead the ship, the ship would take a long time to burn/sink (if that happened I would at least understand it). I wasn't planning on commeting so early, but that so jarring. Anyway, I'm sure you still have an exciting scenario. 😅 Edit: Now that I've watch the video in full, I think the biggest issue that the US fleet face was how tight their formation was. Having a picket line would've allowed for an earlier detection/engagement of the incoming missiles (and if push came to shove, the pickets would act as bait for the missiles).
@@mrwolverinio Really? And suddenly things start to make sense. They should really play with the idea of having an armor model later down the line, many modern ships have something that resembles armor.
Not surprising the SS-N-12 was able to sink the Iowa. It’s designed to cripple carriers and has a 1,000 kg warhead. Anyway, the devs went with a simplified armor scheme because most modern ships are not actually that armored. Modern ships favor not being fired at and hit in the first place due to how destructive missiles can be.
@adamtruong1759 outside of gun boat vs gun boat armor vs these missles doesn't matter imo I believe the devs made a good decision to simplify everything to streamline the game
@@bobtank6318 Is it? The missile still hit quite high up in the ship (it didn't even hit the bridge, it hit the forward mast), and I wouldn't think the watertight integrity of the ship would be immediately or even seriously compromised at this point. The super superstructure wouldn't be recognizable and fires that would result from the explosion might cause the ship to be a write off, but the ship itself is too big to be sunk outright from a single missile hit in this era. Now if it was +-3 of those missiles, I would completely buy it.
range circle at the moment, we will add unit name hover mouse over widget that will show remaining fuel like it does with batteries for diesel subs; also one can now open DM tools and see the actual fuel quantity and remaining flight time in there
Consider using transport helos that aren't needed to complete the mission as missile bait. Reducing the Slava's long range missile count by a dozen is well worth it.
Ships are not called "the", in the same way people aren't called "the Peter" or "the Alex". It's the ship's name. It's called USS Wisconsin. Also, never run a task force without at least one air radar on.
I am yet to see anyone playing this game using aircraft carriers properly, just like in this video they watch swarms of missiles coming their way like a deer on a highway.
@@ytsks Maybe check out my Vladivostok scenario video where I have almost an entire carriers worth in the sky. In this scenario I only have 6 harriers and 4 cobras, none of which have long range ordnance.
Jeez, aircraft deck handling is so janky. Its criminal how they numb it down, as if devs reused frigate helicopter script with minimum changes and called it a day.
Get the popcorn! I've put many many hours (probably 20+) into creating the perfect scenario to show off all the mechanics in this game hense the delay in Sea Power videos. Whilst it isn't quite perfect, and somewhat unrealistic, it certainly was epic! Apologies for the poor game performance in the second half, the developers are working extremely hard to optimise the game and large missions like this help in that endeavour. Look forward to early access November 12th!
In the mean time, I hope you enjoy the video and scenario. Let me know what you think!
Thanks bud
Please put this mission on the Workshop
@@MBkufel Will do!
@@VulcanHDGamingwhat our your computer specs?
I can't wait for this game. I really hope they add additional nations, like the UK, France, Poland (if they had anything) and Italy, not to mention all of the interesting ships from the period. Weird one-offs like the USS Long Beach, the weird Albany class, HMS Hermes, and even the VLS variant of the Ticonderoga.
Honestly, this game has so much potential, it's crazy.
I would even be ok with nations being DLC packs to keep development going for them.
idk why, but the moment I saw this game with the Iowas in it, I wanted a USS Kentucky BBG-1. AA monster battleship sounds so goofy and fun for this. Probably not going to happen but it's stuck in my head
Modding, let ppl do custom stuffs
Early modern age DLC would be awesome too. Get some scenarios following cold war or possibly expanding on the cold war becoming "warmer" for 10-20 years to get that additional tech.
@@illiaflannery7312
USS Kentucky? Wouldn't we get a Missouri Class before anything else?
Bringing only ONE ticonderoga with a whole fleet of non-anti air specialised warships versus the black sea fleet is just asking to get sunked.
Should have one CG per BB/LHD or more DDG to form a AA bubble.
Agreed, not enough AA and he is facing the Black Sea fleet meaning 2 slava and an Oscar. The P500 and p700 have auto sensors to target the largest contacts.
So his formation was just a bubble around two large targets with a third large targets. The Black Sea could just fire everything in a general direction and would have hit. Since the Black Sea fleet also would have known the American fleet is coming from only one direction.
It could just volly shot and hit a target. Which is what happened. Not enough AA and he should have went in with the surface search and air search on.
Longest 2 and half weeks of my life waiting for this game
Honestly, there was no point in going EMCON in the Black Sea. The Black Sea is akin to a fishing boat in a pond; there's nowhere to hide and the Soviet Black Sea Fleet already knew of your location since there's only one entry/exit point.
Man - 1 or 2 large missiles destroying a battleship really shows why so much effort was put into aegis and missile defenses in the later stages of the cold war - useless having hundreds of crew, massive armor, big guns, etc.. when you can just lob missiles from 300+km away that are able to crack battleships in half
Doubt they could
Battleships has so many rendunancies and bulkheads, you might critcally damage one part but it will still stay combat effective
Largest issue would be penetrating the ammo storage inside the citadel
Yeah I reckon the Iowa's could take way more of a pounding IRL
@@AttiliusRex Sink her? Probably not; cripple/blind her, depending. Wisconsin there took one to the bridge, and it was a meaty enough ASM it probably knocked the radar antenna off up top too. I dont really know what constitutes a mission kill for a warship, but proverbially being blinded and concussed, (Captain and bridge crew KIA, radar down), will make the rest of the fight an uphill one. Then again, you can just sort of fling all those BGM's off and they can guide themselves, yeah? So you just rely on the other ships to point you in the right direction.
@@AttiliusRex Shipwreck has 1600 lbs warhead. You better believe it can sink it
@@AttiliusRex mathematics puts the even the p500 as having more kinetic force than a 16 inch AP shell. A larger explosive warhead. There is already a whole debate in the comments above where I have laid out the entire math of where the p 500 does have more killing power and that the Iowa's internal 16 inch belt armor is not enough to save it. A deck armor of 7 inches is still penetrable by even smaller missiles like the American harpoons which rise up and top down attack for their final trajectory. So even American harpoons could take out the Iowa's.
Love the scenario. Fairly convincing reason to have a big, slightly insane battle with the battleships
Imagine you’re a conscript in the Soviet Navy
You fight a massive battle with the USN in which both sides take horrendous losses.
You survive.
Then the USS Iowa comes over the horizon to engage you in a surface action.
2h Video? :O vulcan be cooking! :D
I love that they're adding the LHDs and LHAs for the US.
Just the Tarawa class LHAs so far, LHDs come after the 1985 cut-off date.
The Iwo Jima was a converted Essex it may appear? I'm looking forward to the smaller conventional carriers. Every new class from the Midway forward wasn't deconned. until the 90's. Also the Navy knew when they settled on the final design of the upgrade on the Iowas that they couldn't defend themselves from air attack. Reagan wanted a 500 ship Navy and they had to compromise.
@@thegreyhound1073 Iwo Jima class LPHs were entirely new build design, with nothing in common with the Essex class. They shared some design ancestry with a 1950s ASW Carrier design which was never built, and a derivative design was later developed for the Amphibious Flagships (later converted into Fleet Flagships) of the Blue Ridge class.
1:04:42 The oil slick from the sunk submarine in the background. This game is amazing.
Missouri's skipper earning himself a 'hat on, no coffee' interview with the Admiral at 36:04...
“There seems to be something bloody wrong with our SAMs today”.
Loved it. Hope to see more ticos and another iowa and ohps battle again. Love your videos and scenarios
*Wisconsin gets hit*
Japan: starts sweating profusely
😅
Thanks for spending so long on this mission. It's much appreciated
Great gameplay and mission! Watching this gameplay felt like watching a movie, it's so fascinating to look and to discover tactics. I really hope the dev team will fix the lag issue but other than that it will be surely a great game to play
During my navy days it was understood that the frigates were to get in between the high value ships and catch any missiles that got through the SAMs.
I want to know if/how the game models the damage based on a where a vessel is hit, because those on Wisconsin seemed to hit pretty high on its superstructure. I’d imagine the bridge crew would later be buried under the Boyardee name and the ship to be rendered combat ineffective, but assuming they were standard HE warheads, none of those hits looked low enough to cause significant flooding or a catastrophic explosion. Even if the warhead was a shape-charge like some Soviet ASMs, they did not appear to be at the right angle to hit anything deeper in the hull.
I think so, or it could be that catastrophic hits have some element of randomness to them and Wisconsin got really unlucky. Wolfpack in his Oscar video was able to sink USS America with just one P-700, but he also stated in a comment he's run the mission multiple times and there were times where America was able to take 3 P-700s and still survive.
If the damage isn't randomized and where it appears to hit is where its modelled as hitting then it's possible the tomahawk and/or harpoon launchers have accidentally been assigned the same "sink ship if detonated" flag as the 16" magazines.
I've wondered too. Maybe I'm mistaken but the Iowas in the game seem to be as unarmored as any capitol ship which is a huge mistake if true. There's a big difference between a aircraft carrier or cruiser, and a ship designed to take hits from 2000 lb armor piercing shells traveling at supersonic speeds.
The fast battleships did make compromises in armor in places. Deck plating, and the overhead of the bridge. A Shipwreck has what a 3 or 4 thousand simi-AP warhead traveling at Mach 3 straight down amidships. I don't think she would stay in one piece. That missile is a beast.
@@thegreyhound1073
The missile is a beast but it hit high up in the ship above the armored deck which is 7 inches of armor steel.
All the vital stuff (Engines, fire control computers, machinery, powder and shell stores necessary buoyancy to remain afloat) is all under that armor plate. Sure you'd lose the command staff on the bridge, and the radars and the primary range finder, possibly the ability to fire the missiles but the aft range finder local control range finders, the ships engines, and what the ship needs to float should all still be in tact.
I would like to see somebody actually do a simulation with modeled plate thicknesses and steel types and test the effects though.
This was best Sea Power vid by far, let's hope US would not attempt this mission for real! . Any idea if/when a save/load game will be added?, it is much needed.
even the little touches like the elevator lower and load with a heli and come back up, love it
Can't wait to see Falklands or Korean Border naval scenario
brooo, this game is so gooood, i cant wait!
Can you "on deck" your SHar so that you have a 2 flight ready for launch when your CAP go Winchester?
E. G. Recall CAP, launch ready pair, recover CAP, prep a ready pair... To maintain effective air ops with no gaps in coverage
lol Moskva, lol Wisconsin as well for landing on the bottom perfectly up right
This looks so cool! Like Battlestations Pacific, but with DCS style and modern graphics.
Sea Power looks awesome...and very entertaining vid
Not much point having a LA Class attack submarine if you leave it at the back of the fleet though...
Would love to see the vertical take-off or landing of the Harriers.
Yeah, it looks like the game currently treats them as if they take an arrested landing instead of vertically as they do. Hopefully the devs will get that fixed when they get the chance.
If your active sonar is pinging, anything listening on passive will hear everything it pings off of. Your own sub and the rest of the fleet. But those Iowas and that LHA are so loud that the whole Black Fleet heard you coming before you passed through the straits!
What a beauty this game is, amazing^^ Will wait for the dynamic campaign tho, scenarios are nice but not enough for a game like this.
Great video, so much chaos :)
Later in this game's development will we see more modern ships added? Like Burke flight 1/II/III, Tico with VLS, Type 52, Type 55, project 11356 , project 22350.......
Great back and forth on this one. Though the Soviet AI should have just cut and run once they had shot their missiles.
Realistically yeah, they had no reason to stay after their volley of missiles.
Great game, looking forward to more!
This game looks really good. Just wondering if they will be able to have crew members on deck, manning guns, and bringing out helicopters, or is there too much going on in the engine of the game to include that?
Babe wake up new Vulcan sea power vid dropped
you should fire your TLAMs to act as decoys for the AShM swarm
Hearing the that helo called "the American equivalent to the Chinook" is very funny.
Yeah my bad, I was tripping
Lol Moskva
LoL Wisconsin
Tbh, it feels like neither of them should sink due to a single hit. Perhaps the Moskva hit triggered secondary explosions, still doesn't feel right though. Definitely doesn't feel right in the case of Wisconsin as WW2 design BB are made to survive a big hit to the superstructure? Idk, what do y'all think about it? 🤔
Damn we even have a LORE REFERENCE
From all of the videos I’ve seen of Sea Power so far, is stealth advantages under EMCON even modeled in the game at this point? The strategy makes sense, but it doesn’t seem to reflect in the mechanics. Every scenario seems to show the enemy still knowing where you are and shooting first whether you have radar on or not.
In this case sonar knows exactly where we are due to their submarines. EMCON does stop them firing so soon though.
Awesome!
great vid :)
Hi. It reminds me old "fleet commander" back in early 2000😅
That opening salvo from the Russians. Utterly devastating. Crazy follow up too!
i think its a bug when a random ship in formation just stops, it happens to me so frequently, cease fire doesnt do anything
I noticed the radio chatting sounds different, was it updated or is it an option in game settings?
updated
Lol Wisconsin
I'm not Russian but watching your fleet get ambushed had me on my toes
Hands. Off. The boats.
it seems to me that the game considers BB's to be nothing more than huge unarmoured DD's.
I'm pretty certain that such a massively armoured vessel would be ravaged topside by incoming ASM's but sunk so quickly?
I think it got hit by 2 missiles and they chain reacted the magazines. Just unlucky in this case, I've had them survive 3 before.
@@VulcanHDGaming OK, but these things are proof against umpteen ton HE bombs which is why it was so incredibly difficult to sink them with air dropped bombs during WW2, the RAF had to resort to dropping purpose built semi AP 6 ton bombs from a great height to sink the Tirpitz yet a missile weighing more than that but relatively lightly built as a missile needs to be and carrying 'only' 1800lb HE could sink such a thing seems a stretch to me.
There's no doubt that such a powerful missile would mangle a BB's upperworks and destroy many sub systems and cause many casualties but I just can't see any HE warhead penetrating the foot thick armour on these things into the machinery spaces or magazines.
I think the game doesn't take into account the armour on BB's and considers them to be just huge DD's as far as damage goes.
@antonrudenham3259 Guarantee if the devs don't fix that up, modders will. It's not a stretch at all to consider these missiles getting a "mission kill" on a battleship.. But getting a magazine hit on one with a missile or twenty? No way ever. The ship would be useless but would not sink. Semansky did a great video on this for New Jersey vs Kirov
Arguably, this was not a good task force for this job and no US commander would ever send a fleet into the Black sea. A more realistic scenario would be the Black Sea Fleet attempting a breakout into the Mediterranean. A task force waiting in the Aegean to nail them as they go through the Sea of Marmara, and the Dardanelles would be about right, assuming hostilities were already known or suspected.
All that being said, this was a great example of how this game can recreate the "What if" scenarios. I love it and great job to Vulcan
What are your computer specs??
IOWA Class cannot be down by 2 missiles only, it raise the question of accuracy, how it is overall ?
8:00
Ah, the Chinook is american as well?
i was about to say the same lol the 46 is just an older variant
@@Billy-I-Am-Not Of course, my bad
What spec is your PC Vulcan?
Look…. I’m not an expert, but the BB’s feel too fragile in this game. They were designed to withstand 16” shell fire, and the reality is that most Anti ships missles don’t have 16” shell fire hitting power. It seems like the much thinner skinned cruisers and dd’s can take a hit. But the BB dying to one missile?
That said awesome video. I’m sure everyone will have quibbles with the exact capabilities of the ships.
So the missile hit at the beginning is an SS-N-12, which is supersonic and has a 1,000 kg warhead. It’s designed to kill carriers, not very surprising it took out a BB.
@@bobtank6318 I mean, the LHA this same fleet took a Kh-22 center-mass, which also has a 1,000 kg warhead and a higher top speed, but it was able to stay afloat albeit crippled.
@@adamtruong1759 haven’t reached that part yet, but did the magazines explode? The magazines on the Wisconsin went off, which is what ended up killing her.
I guess the point I’m trying to make is that people should not be surprised when a ship gets crippled or sunk by a single missile, especially ones as big as the AS-4s and SS-N-12s.
@@bobtank6318 I feel like chain reaction/catastrophic explosions are a bit over done in Sea Power (especially immediately after the first hit), considering the weapon magazines would be separate and space out. Idk, the manner in how some of these ships sink rubs me off the wrong way.
@@bobtank6318 Also the answer your question the missile hit directly underneath the island of the ship, presumably in the machinery spaces.
hey! can you maybe make a video with the LHA class carrier and than that the harrier is striking ground targets and the attack helicopter too
the helos were trying to shoot the 20mm instead of the missiles, that is why they were not attacking the enemy helos, looks like the game needs quite a lot of babysitting when you give it generic orders.
Soviets are ridiculously over buffed.
Since the game covers into 1990, I think the devs should add the VLS equipped Ticos as well in the future
85 is the cutoff for equipment rightnow the devs said an early tico vls is a maybe
@@mrwolverinio If that's the case hornets can appear on carriers one day
@@michakrupowicz8901 Hornets currently aren't planned either because, IIRC, there was basically only one squadron available in '85.
Modding is planned to be a core feature and supported from day one so I wouldn't be disparaged from seeing hornets and later ship upgrades in the future
Surprised the harriers don't land vertically.
It would have been fun to see this take place pre 1979. That would have allowed Iran to come out as an American ally.
The USS North Dakota was hit by 2 14 inch rounds that pack more of a punch than those missles I call BS you can sink an Iowa battleship with just one 1800 pound warhead
Magazine detonation would do it. You just get lucky and watch the fireworks.
First of all, that was USS South Dakota (she honestly didn't take too much damage). Second of all, there was a second missile in a "blink-and-you'll miss it moment" that hit either on the turret or barbette.
LET'S GOOOO
11:12 Wait what? That doesn't even make any sense. That was so high up in the ship, there's no wat that missile would've been able to force it's way past the armored deck let alone. Even if it set off the Tomahawks w/ it's +800 kg warhead the ship, the ship would take a long time to burn/sink (if that happened I would at least understand it).
I wasn't planning on commeting so early, but that so jarring. Anyway, I'm sure you still have an exciting scenario. 😅
Edit: Now that I've watch the video in full, I think the biggest issue that the US fleet face was how tight their formation was. Having a picket line would've allowed for an earlier detection/engagement of the incoming missiles (and if push came to shove, the pickets would act as bait for the missiles).
Sea power doesnt have an in depth armor model its just light medium heavy and a spread of HP values for components
@@mrwolverinio Really? And suddenly things start to make sense. They should really play with the idea of having an armor model later down the line, many modern ships have something that resembles armor.
Not surprising the SS-N-12 was able to sink the Iowa. It’s designed to cripple carriers and has a 1,000 kg warhead.
Anyway, the devs went with a simplified armor scheme because most modern ships are not actually that armored. Modern ships favor not being fired at and hit in the first place due to how destructive missiles can be.
@adamtruong1759 outside of gun boat vs gun boat armor vs these missles doesn't matter imo I believe the devs made a good decision to simplify everything to streamline the game
@@bobtank6318 Is it? The missile still hit quite high up in the ship (it didn't even hit the bridge, it hit the forward mast), and I wouldn't think the watertight integrity of the ship would be immediately or even seriously compromised at this point. The super superstructure wouldn't be recognizable and fires that would result from the explosion might cause the ship to be a write off, but the ship itself is too big to be sunk outright from a single missile hit in this era. Now if it was +-3 of those missiles, I would completely buy it.
1 Missile unless its a nuke isn't taking out an Iowa Class. no way, no how!
Pausing or a briefing , same thing.
Nice to see someone playing as the US Navy instead of all these Russian vids.
Looking good. Moskva and 3 subs down
1 hit up to the superstructure shouldn't take out an Iowa. or really any ship. Cripple it sure, but not sink it.
Assume direct control option is funny
Are there actual campaigns in this game, or is it just a high tech simulator?
This is a scenario the creator made
Dynamic campaign comes 2Q 2025
Lets gooooo
Moskva on the bottom of Black sea. All is correct.
how can you tell fuel level on aircraft? ta
range circle at the moment, we will add unit name hover mouse over widget that will show remaining fuel like it does with batteries for diesel subs; also one can now open DM tools and see the actual fuel quantity and remaining flight time in there
The CH-47 chinook is American
Any similarities with actual events...
There are still a lot of balancing to do and bugs to iron. Russian missiles seem way too op, and the defense systems are cruely bad
Forget the Mosky and the Wisconsin, what about the Rizz on that CH-46.
Sweeeet
Just to be pedantic. How did you get that tonnage into the Sea of Colour? There are treaties that would prevent this.
Have the Soviets start a war with you and ask nicely.
So yeah, us Americans kinda only follow Treaties when they suit us. :P Talk to the Iranians and the members of the TPP, lol.
Consider using transport helos that aren't needed to complete the mission as missile bait. Reducing the Slava's long range missile count by a dozen is well worth it.
This game is gonna burn up my 1050ti isn't it?
LOL Mosvka
lol mosckova
Ships are not called "the", in the same way people aren't called "the Peter" or "the Alex". It's the ship's name. It's called USS Wisconsin.
Also, never run a task force without at least one air radar on.
lol moskva
lol Moskva
lol Wisconsin
LOL Moskva
lol zunis
Just a reminder kids: the ticonderoga flight 2 and arleigh burke both touched water in 1989, where are they in the game 👉👈
the game cuts off at 1985-86
Lol Moskva❤
Lol Moskva 😂
Moskva lol
Lol moskva hehe
Lol Wisconsin 🤣
I am yet to see anyone playing this game using aircraft carriers properly, just like in this video they watch swarms of missiles coming their way like a deer on a highway.
how are they supposed to use them? Just curious
@@ytsks Maybe check out my Vladivostok scenario video where I have almost an entire carriers worth in the sky.
In this scenario I only have 6 harriers and 4 cobras, none of which have long range ordnance.
Ideally you would have a cap up before the mission starts, I'm not sure if it's possible to do that or not. Can't wait to get the game and try
Yeah, having aircraft means you can stay out of range of those missiles.
@@tbe0116 Not if the aircraft only have bombs.
lol moskva
Jeez, aircraft deck handling is so janky. Its criminal how they numb it down, as if devs reused frigate helicopter script with minimum changes and called it a day.
lol moskova!
LOL Moskva