Calling this "16-bit" is a bit misleading; I think when most people see "16-bit" they assume SNES or Genesis samples, but this sounds like something straight out of Banjo Kazooie or DK64! Of course, I love Grant Kirkhope's music so that just makes this arrangement that much better. Awesome job!
I would agree with that to a degree: it is in a style that could be used with a 16-style game. I believe the interpretation is much more loose when it come to the 16-Bit versus 8-Bit: many try to pass music off as being 8-Bit when in fact it is created with 16-Bit synths and do not come close to following the limitations of traditional 8-Bit programming..
True, true, true.... You would be creating an unnecessarily large file if you were to use a 24- or 32-Bit depth for something that is initially limited to 16-Bit audio samples (that is, basic MIDI-style or comparable samples).
***** 8-Bit: arrange the music on FamiTracker with minor audio editing when finished 16-Bit: re-arrange a MIDI (or score) to suit the instruments I want, export to another program for the proper synths, then some minor audio editing. I may do a live stream of me creating an 8-Bit in the future; I am not sure how I will present it though: it is very time consuming (and talking to myself is fun?)
This sounds like something you'd hear in the level of a game where everything is all dark and scary-like. Like a Transylvania themed level.
Welcome to the minor modes...
No idea what that means entirely, but I do like the song in 16-bit. And I still think it would fit a Transylvania themed level.
This is awesome. I really see someone use this for a Sega Genesis or something.
Calling this "16-bit" is a bit misleading; I think when most people see "16-bit" they assume SNES or Genesis samples, but this sounds like something straight out of Banjo Kazooie or DK64!
Of course, I love Grant Kirkhope's music so that just makes this arrangement that much better. Awesome job!
I would agree with that to a degree: it is in a style that could be used with a 16-style game. I believe the interpretation is much more loose when it come to the 16-Bit versus 8-Bit: many try to pass music off as being 8-Bit when in fact it is created with 16-Bit synths and do not come close to following the limitations of traditional 8-Bit programming..
so sorry about your aunt passing away. :'(
This sounds like something straight out of Castlevania - The greatest games on NES/SNES!
Ruby the Bunny and Max the Bunny: Dead Hill Zone Act 3!
Can be a very good music for everything i think
Super Ponyvania IV
Diego 64 HAHA! Good one.
Diego 64 Exactly what I was thinking!
Pegasus Device from Slyphstorm.
Welcome to Ponyvill II
First, my condolences.
Second, how about Find A Pet?
That's a good idea: I forgot about that one!
how about rainbow factory 16 bit and at the gala 16 bit same with discord 16 bit
Sure...those would be good possibilities....Is there anything from the recent season or two that you may think is worth while?
PerspectiveZero I would agree with u on thaf
PerspectiveZero oh and I forget what season that has at the gala on I cannot remember if I watched it or not I can't remember the name of it
u know 16 bit is still technically used today and it sounds exactly the same as 24 and 32
True, true, true....
You would be creating an unnecessarily large file if you were to use a 24- or 32-Bit depth for something that is initially limited to 16-Bit audio samples (that is, basic MIDI-style or comparable samples).
sounds like ff7
cool
Thank you!
*****
8-Bit: arrange the music on FamiTracker with minor audio editing when finished
16-Bit: re-arrange a MIDI (or score) to suit the instruments I want, export to another program for the proper synths, then some minor audio editing.
I may do a live stream of me creating an 8-Bit in the future; I am not sure how I will present it though: it is very time consuming (and talking to myself is fun?)
This doesn't sound 16-bity to me, just saying.