So, i just wanted to add a little disclaimer real fast: I am in no way an expert in working with steam or steam cloud. I haven't even used steam cloud yet in my game. So I could be completely wrong in this idea. Steam cloud might just save all the game files meaning you'd be limited in storage space (since each steam game only has a steam cloud storage capacity of a certain amount). However, i do know that within steam's documentation for steam cloud and steam shared cloud is this: Steam specifically uses the example of having a game demo and full game sharing the same steam cloud. This is useful for transferring progress from a demo to the full game. But, since a demo is normally just a snippet of the full game, the full game and demo normally share the exact same files and therefore you wouldn't hit the steam cloud storage limit. If you can choose what files get stored on steam cloud, then my idea would 100% work. If not, my idea would only work for much smaller games that also share assets between the two games. I will experiment with this idea at some point most likely to give an official answer of how steam cloud works and the viability of my idea.
I like how Dark Souls was single-player but allowed you to leave messages on the ground for other players to read; it also showed you "ghosts" of other people which was really interesting. What you're describing in the video is similar to something that was done way back in the 2000s with NCAA and Madden football games. You could create a player in NCAA (college football), play through his entire college career and then import him and all his stats into Madden (NFL football). I thought it was a pretty cool feature as a kid.
I'm going to make a comment about this (and probably pin it) but, I'm in no way an expert on steamworks and steam cloud stuff. So take what I said in the video as "this is maybe possible but I have no idea if it'll actually work".
this is interesting. So can developers see how many cloud save files there are for their game? would be pretty cool to see just how many users have saves on the cloud.
As good an idea it might be... Corpos do not like good features unless they can exploit it for money, and they are also lazy too since Steamworks allows them to do lots of things including what you are saying. Framework is there, but greed and laziness wins the day
So, i just wanted to add a little disclaimer real fast:
I am in no way an expert in working with steam or steam cloud. I haven't even used steam cloud yet in my game. So I could be completely wrong in this idea. Steam cloud might just save all the game files meaning you'd be limited in storage space (since each steam game only has a steam cloud storage capacity of a certain amount).
However, i do know that within steam's documentation for steam cloud and steam shared cloud is this:
Steam specifically uses the example of having a game demo and full game sharing the same steam cloud. This is useful for transferring progress from a demo to the full game.
But, since a demo is normally just a snippet of the full game, the full game and demo normally share the exact same files and therefore you wouldn't hit the steam cloud storage limit.
If you can choose what files get stored on steam cloud, then my idea would 100% work.
If not, my idea would only work for much smaller games that also share assets between the two games.
I will experiment with this idea at some point most likely to give an official answer of how steam cloud works and the viability of my idea.
This is a very Kojima idea.
I like how Dark Souls was single-player but allowed you to leave messages on the ground for other players to read; it also showed you "ghosts" of other people which was really interesting.
What you're describing in the video is similar to something that was done way back in the 2000s with NCAA and Madden football games. You could create a player in NCAA (college football), play through his entire college career and then import him and all his stats into Madden (NFL football). I thought it was a pretty cool feature as a kid.
Very cool! I hope someone takes advantage of the steam cloud when designing their game
I'm going to make a comment about this (and probably pin it) but, I'm in no way an expert on steamworks and steam cloud stuff.
So take what I said in the video as "this is maybe possible but I have no idea if it'll actually work".
this is interesting. So can developers see how many cloud save files there are for their game? would be pretty cool to see just how many users have saves on the cloud.
Didn't even watch it and I already agree with you
As good an idea it might be... Corpos do not like good features unless they can exploit it for money, and they are also lazy too since Steamworks allows them to do lots of things including what you are saying.
Framework is there, but greed and laziness wins the day
that's why indie games exist.
this is some shit stoners come up with
Funny thing is I'm allergic to weed (found that one out the hard way).
@@rattmanthestupiddid u break out into hives?
@@rattmanthestupid Funny thing is last person I heard say that, I saw doing it a few years later daily.
@@freedustin yeah, I don't want to ever try weed again. I tried it like 4 times to see if it was just a fluke and threw up every time.
@@rattmanthestupid well luckily throwing up is not a side effect of being allergic to weed D: more than likely you had too much. cool video tho
Try yapping less
No
@@rattmanthestupid yap even harder and even faster actually