Oh yeah, Shao Kahn's AI in this game is completely random, it will do whatever it feels like. He can just decide to tackle you the whole match and there's not much you can do about it.
He sometimes literally does nothing at all as he secretly laughs at you on the inside while you’re deep in fear and he just stands there it’s his intimidation tactic to get to your skin 🤣🤣🤣 I hated when he just stands there cux idk what to do lol if I run to him he will just tackle me it I jump I get tackled in air if I do projectile he does it back so to me it was always a trap 🤣 shao Kahn wasn’t even hard in mk2 he was a joke compared to mk3 lol
@@cjohnson9211 yes and arcade machines are sold by the amount of quarters they collect. An owner of an arcade machine will buy the one that has the most quarters being put into them
@@ianferron4170 "ur probably playing on Playstation hardware then, not arcade." --- lol no... but i can beat all the versions regardless of hardware. i just got gud. the latest versions are all arcade roms. the Mortal Kombat Arcade Kollection versions on 360 & PS3 are the arcade ROMs, the XBLA 360 version of UMK3 is the arcade ROM, the PS3 PSN version of MK2 is the arcade ROM, the PC ROM of course is the arcade ROM... they are all the arcade versions... i know my stuff. these are not ports like the PlayStation version of MK Trilogy (which is harder than the arcade) or the N64 version of MK Trilogy. its also not a port like the Genesis & SNES versions of these games... I play the arcade ROMs & I beat them. its easy because i've been beating it for the last 25 years. "Arcade hardware was specifically designed to read your inputs, and counter with the perfect moves." --- yeah & the computer does the same moves every time. so when you learn its patterns, you can counter them with the same moves over & over. its so predictable that you can practically know what the computer is going to do next on every move. "It was done this way so kids would keep spending money thinking they could beat it, when really it's up to the ai and luck if u can" --- i know. i was there in the arcades when these games came out. its not up to luck, its just hard. if you don't learn the computer's patterns it will beat you. in UMK3 the computer literally throws a projectile every single time you jump backwards. duck the projectile, when the computer runs in, roundhouse them. the computer does the same move EVERY TIME. no matter what character they use.
Worst of all, I tried to do this on the original Arcade Machine, I burned my coins so fast but when I finally beat him it was sooooo worthy... I cheesed him with Cyrax btw, I figured a pattern after so many coins...
@@ianferron4170you just played yourself so hard. The man is a mortal kombat wizaed. You should probably apologize for your ignorance and delete your account so you can repeat from playing yourself so your future kids won’t think there daddy is a chump
Don't give up! you will learn a lot of things from the SNK A.I and it will help you in other fighting games. I challenged and beat Mukai many times on KOF2003, the game is awesome.
Seeing a pro like Justin struggle is hilarious, I've completed the expert wall with one credit multiple times. After Shao Kahn there's a secret code to enter to fight Ermac, when you've defeated him ask for mercy and the game extends to fight Noob Saibot and Co.
@@seekerancestry6736 Shao Kahn cant be swept, like Motaro. Against all other characters, the AI will throw you when you sweep. Heck, the AI will throw you while theyre lying on the ground after you knock them down.
It really puts it into perspective seeing Lord Wong get wrecked so many times. It was crazy how hard this game was at times and seeing Justin struggle bus it therapeutic.
I remember my friend was playing UMK3 on a *totally legit cartridge*, and was playing as (I think) Reptile. After multiple tries to beat Noob in fight 1, he cheesed him to death. Then he faced Smoke fight 2 and Smoke obliterated him. It was hysterical. And a lesson from the AI not to cheat.
When fighting Shao Khan in MK3 just duck and wait. He will hit you with charging forward and most other hits will whiff. His forward charge is minus*** on hit, not block. If he charges going upward, uppercut. If he charges forward and hits you, run forward and full combo. Works with every character in the game. And yes, it works on Maximum difficulty.
@@tochimclaren Whiff means Miss. Plus means there is a frame advantage, Minus means there is a disadvantage. This case is rare because Shao Khan is Plus on Block but Minus on hit which is a sort of rule in fighting games to practically never happen. Usually the frames on hit a dozens of frames of advantage compared to blocking in fighting games, as I child I discoverd that this was not the case here.
This game was the PINNACLE of my 1990s experience...walking through an arcade as a kid and seeing people huddled around this cabinet was legendary. The music, the characters, the attitude, just amazing for it's day. It's difficulty and opponent AI however? It's like getting kicked in the balls over and over again. Still a game that will be imprinted in my memory forever.
The thing with old MK games is that once you learn the AI patterns you can breeze the game, but if you are a newcomer the AI takes turns raping you with all the characters.
Yep, the AI cheats and breaks the code all the time. But at the same time, the AI will always be tricked into shooting projectiles when you do a backflip and pressing kick or punch in mid air. It leaves them wide open for all teleport attacks, and they will do it almost every time.
2:20 - Ah yes, early MK's infamous single hitboxes at work. Same thing happens to Baraka and Kung Lao in MK2, and there you can at least do it right back to the AI, since it LOVES to toss projectiles at 'starting' range. Also, my suggestion for next game to arcade mode is a mod of SF2CE called SF2 MIX. I want to see how he does against the 13th CPU opponent...
I can't remember the last time I laughed this hard!! I got several take aways from this. 1. Time 7:23 I felt that! 🙆🏾♂️🙆🏾♂️🙆🏾♂️ 2. Time 8:19 Shao Kahn literally punished you for blocking (block punish) 😅😅😅 3. All Ermac came to say was..."idgaf if you beat Shao Kahn. You still ain't 🤬" 😅
Ah human smoke, my fave. He has a short three hit punch combo that launches the opponent, and if you time it right while purposefully whiffing a few punches while opponent is in air, they can be caught with a spear and then just repeat for an easy infinite.
MK2 is the easiest of all. Jump back, hit AI when its in the air. Works 100% of the time even against Smoke/Jade/Noob. Hardest is probably MK1 because it has no exploits and the endurances are a pita.
@@Pazuzu- Lmao, that jump back trick to force the AI to stand there, and then do a late forward jump was the most hilarious cheese in MKII. Sadly, that cheese doesn't work with every character though.
@@shinsmoke It doesnt work only with the bosses, every other character can be flawless victory'd with it. Just make sure you're playing one of the ninjas.
@@Pazuzu- I'm aware, however, if you're using either Liu Kang, Kitana, Mileena, or Raiden, it won't work. It works with Kung Lao but only temporary which is weird.
I always used to switch to Shiva to beat Motaro - he can't get around her stomp move if you jump back quickly after it connects so he can't grab you. Shao Khan you need to hit with a wake up stun move like freeze ball or spear, then cheap him out as J.Wong discovered!
He was hard but meh he’s not as bad as shao Kahn and motaro in mk3. Kintaros throws are the hardest part you have to time it properly but with motaro he’s more about tricking you. However I did find kintaro of mk2 harder than shao Kahn of mk2. Mk3 motaro was equal but shao Kahn was ridiculous in mk3. Mk2 kahn is easy even Shang tsung is harder than mk2 kahn bcuz it’s hard to predict Shang tsung and who he will morph into its impossible lol
@@fernandoenamorado2480 I actually found Motaro to be fair, not too easy not too difficult. Kintaro is fairly difficult depending on the character (I feel like he’s easy with Kitana and Scorpion) and MK2 Shao Kahn wasnt bad. But yeah MK3/UMK3/MKT Shao Kahn is a NIGHTMARE.
As someone who played the game for years on the DS cheesing through the ladder abusing Sektor and Smoke, the fact you fully committed to Human Smoke even through a sound ass whooping is highly commendable.
You know Shao Kahn cheap like hell when Justin Wong has a hard time beating him an this is someone who is known to be one of the greatest Fighting game players of all time that goes to show you.
Ah yes. I remember playing this game on my Sega Genesis when i was 11 years old. I also remember tossing my controller to the wall after being defeated by Shao Khan for the 10th time. It is funny how Mortal Kombat Trilogy on the PS1, which is basically the same game but with past characters and stages returning, is much easier to play.
In the arcades, after you win the first match. The difficulty goes up 1 and so on. Also after you lose a match it decreases difficulty by 1. It was designed to make as much profit from quarters as much as it could. That's why you were able to beat Sonya easily after the few matches you lost against her.
I remember at the arcade I used to dump quarters for this, street fighter 3, motorcycle race game, gundam fight game, and house of horror gun game. Literally my dad would drop like five 20$'s in quarters when we went. He only played Pinball at the back. No one beat his scores lol.
Some things for Human Smoke, FWIW: 1. {HK, D+LP, D+HP} is a 3-hit dial-a-combo where if you time the inputs just right between HK and D+LP (about a fraction of a second), you can sometimes cause the A.I. to "reset" the combo via partitioning. Thus, off of a Spear, you'd do the following: Spear, {HK, D+LP, D+HP}, jump kick ~ teleport (mid air), Spear, {HK, D+LP, D+HP}, ... If timed right, the auto-combo will come out while still registering the "combo value" of the previous combo (in the upper left side of the screen). This is an infinite, if you time it right. If the combo value doesn't reset, the best you can hope for is a jump kick into a midair throw (press Block, while in midair, next to the opponent). 2. For Motaro: If you jump back and teleport, you should get Motaro to block high, all while he tries to punch you (he'll whiff usually). As soon as you're about to land from "resetting" due to your blocked teleport punch, tap in {HP, HP, HK, B+HK} and the combo should come out. Rinse and repeat this pattern until he's toast. Be careful to block and avoid fireballs afterwards. And be prepared to do a mid air teleport with Smoke as soon as you start jumping back to avoid him. 3. For Shao Khan: Oddly enough, holding down to duck (without blocking) is surprisingly effective as the round starts. Either he'll toss a fireball, do a shadow shoulder charge on the ground, or do a rising shadow charge. If he does a rising shadow charge, you're in luck: uppercut him, then immediately buffer the spear and continue from there. (It should hit him and work.) Otherwise... If it's a fireball, just duck it. Do not block it, as blocking it will restand you. He should, from here, either throw another fireball, another shadow shoulder charge, or a rising shadow charge. If he does a shadow shoulder charge on the ground, you'll have to block it while ducking. (This will restand you.) But as soon as you block it, teleport out and, if he gets hit by the teleport punch, immediately throw the Spear (as it'll catch him). Sometimes, RNG is a pain. If you get too close to the corner, you'll have to teleport out or else you'll get ran over by him in the corner. All of his moves, when blocked, cause block-stun and pushback. 4. Female hurtboxes are a bit painful in this game, compared to male hurtboxes. The worst matchup against the A.I., as Human Smoke, is Jade due to her Invincibility move (which causes projectiles to fly through her). For her, you'll have to bait out a projectile from her via a jump kick while jumping backwards. When she throws her projectile, that's your cue to teleport and spear as soon as you land from the teleport. It doesn't work all the time due to the A.I., so be warned.
I don't think he played on the (Grand) Master (Champion) ladder on very hard difficulty, because the AI is even more relentless that way right from the 1st match, you have to cheese out the game if you want to beat it (like always).
MKs today AIs can all be beat if you know what you doing and do 30%-40% dmg by one touch. Back then the AIs were ridiculously unbeatable and input reading jerks
@@lightup6751 An obvious example of this is on MK2. When you're in the corner against the AI and you try to jump out, they'll jump up with a kick every time to stop you. Also when you try to uppercut them, they'll automatically come under your uppercut with one of their own. It's so hilariously cheap.
Sonya was being savage lol Then she shows up with Kano later 😅💀 I also love how the game was like, "you thought you FINALLY won?...Nope! Now you're gonna get randomly attacked and ass handed to you by Ermac" 😂😭
It's actually possible to lock the AI in an uppercut loop. This works for both SNES and arcade/PS3/Xbox 360. There's a window during the AI's recovery state after knockdown where you can get a free uppercut. Watch the AI's legs carefully, and you should be able to get it fairly consistently. BTW, thank you for providing this content. I appreciate what you produce and look forward to any new projects you may release in the future. I wish you much happiness and success, Jwong.
Honestly, when I learned how to exploit the AI in this game it felt great. Especially after all those years of being demolished by it. If you want an easy AI exploit, play robot smoke, jump kick back and cancel it into his teleport. They will respond to your jump kick with a projectile and you'll get a free full combo punish.
I wish I'd have seen this live. It's actually really easy to manipulate the CPU in this game, especially if you have any version of Sub-Zero, any version of Smoke, Scorpion or Cyrax.
It would be a mistake to start right with MK2. That's like starting SNK arcade modes with KoF 94 or 95... Nothing else by SNK will look incredibly hard in comparison. So it's better that he started by Umk3 and not MK2.
I’m glad you played UMK3! Well, the AI in general have some manipulations. Doesn’t work all the time (ex. Try to sweep, AI jumps back, and then runs at you; you can then start a combo with a standing jump kick into a combo. Attempt a sweep and sometimes they fall back again to a pattern) Motaro: he’s fing RNG. But small combos (or incomplete combos) can allow extra hits in when Motaro cooperates. Shao Khan: he’s also pretty RNG although you can try to punish his Victory Knee or his Shadow Charge. The start of a round is generally one of the two, but not always. Jumping to do a crossup combo on Khan sometimes works too, it can avoid his hammer. Best to do it as he gets up from being knocked down. Lastly, it depends in what abilities your character has that you can possibly cheese (ex. Scorpion or Smoke/Human Smoke can harpoon him just before Khan gets up from being knocked down. He has a big enough hit box to get caught) Anyway, maybe people already told you this in the stream. But I am glad you played UMK3! It’s a fantastic game, and honestly, a better MK than most MK games, old and new.
I remember reading that the devs made this game so over the top because they were pissed off at the ESRB for rating it for the violence. That's why you had so many extra limbs,guts and skulls when people exploded. I also recalled arcades made the characters cheat at times so you'd lose and have to spend more quarters.
Justin, I don’t know if you know this, but in MK3, the difficulty lowers after losing a few times in a row. It also spikes ridiculously fast based on wins in a row
bout time i get to see you play MK. lol love the classic MK games, they will always be my favs. i would like to see more stuff that you can do with the characters. more MK videos please Wong
In arcade days, I would get to Shao Kahn then switch to Shiva and spam teleport stomp to win the game. Pop in another 50 cents and play through again while waiting for now players. Once I learned how to abuse run + throw realizing not many people knew how to counter that was key, as well as the high dmg combos with Kabal and Human Smoke. Also Kung Lao has a really cool infinite.
I recall Scorpion and Human Smoke could combo their teleport punch into the harpoon, at least on Genesis; that tended to be my anti-Shao Khan strategy - teleport punch → harpoon → auto-combo.
I remember playing this way back. Shao Kahn and the AI for the standard fighters can be cheap as heck sometimes. 1st time beating it was cheesing through Kintaro's Down/Up crush ability, but did finally manage to beat it with other fighters as well.
I was playing this in the arcade when I was 12. Got to Motaro and looked behind, there was a couple people watching me play. Got to Shao Kahn and won the first round and heard this huge cheer. Had no idea there was something like 100 people watching me. I was so nervous. Won the game and it was a cool moment with everyone there.
UMK3 AI may look cheap to casual MK players; however, believe me when I say that this becomes so easy once you master the game. So easy in fact that you can literally control how the computer moves/reacts every time. It becomes totally boring as the AI has no randomness. The best MK players can beat the game over and over again (100+ wins) spending their whole day on the arcade cabinet with just ONE token using the Ermac (third Destiny option upon defeating Shao Kahn) exploit.
I remember how proud I got when I beat UMK 3 on the Sega Genesis growing up, using Cyrax. It was one of my regular Genesis/Mega Drive games that I would play almost everyday back in the 90s. AI was quite tough, but I managed to master it. Fun game.
Motaro was always scary af. I remember playing UMK3 as a kid and he always scared the f out of me. And I remember that the first round was "easy" but in the second once he starts jumping from here to there and shooting energy balls and grabbing you, that was Game Over for sure.
It also freaked me out that he auto-reflects projectiles back at you unless if you're super close to him (at that point he just whacks you anyways). Definitely a very tough fight, though.
I tried some mk1 arcade mode like a year ago after the movie. when you get knocked down, if you don't hold crouch block, they meaty sweep you. if you do, they meaty throw you. gave up on my curiosity trip after taking an hour to beat that game...looks like I'm not missing out on much!
Yo Justin!! When you had Motaro as he was jumping with your standing HK you can jump in with a combo using jumping HP then HP, HP, HK, Back HK. Basically you can start combos with neutral jump HP or HK and jump in HP. Hopes this helps.
Not sure how I just came across this video, but I laughed more in this 14 minutes than I have in a while. MK3 was made cheap haha. That sweep distance!!! lolol
I had this on Genesis. The best way to beat it if you are getting stomped is to set your controller down for a fight, don’t do anything, and let the computer smoke you. Next fight the AI resets and it is slightly easier.
I have this arcade machine in my garage. To use classic smoke vs AI it's jump back, press kick right before you land. The AI responds with a projectile. You teleport punch into spear immediately follow with your combo.
The key here is to pick Scorpion, Human Smoke or regular Smoke, then jump back kick. The AI will respond by throwing a projectile. So then teleport punch, spear, combo, then repeat until you win. Works on everyone but the boss characters
It feels good to see my childhood validated. It's not that I sucked, it really was just the game being ridiculous.
Right? Like I definitely sucked, but it's good to know that even if I didn't it wouldn't have made much difference.
My dad made me return this to the video store early as a kid becase I claimed it was cheating, I definitely feel validated
@@darkmememagician1986 damn lol, thats harsh.
Oh this game input reads like a motherfucker too. One of the best strats was to back jump and fireball to cheese most of the floors
@@vitorodino9851 yeah... thats what life was like in the 90s though.
8:34 I like how Shao Khan knows he is that broke, he doesn't even feel the need to capitalize on the stun.
Oh yeah, Shao Kahn's AI in this game is completely random, it will do whatever it feels like. He can just decide to tackle you the whole match and there's not much you can do about it.
There's two things you can do
1. Nothing
2. Like it
:p
Oh yeah, the chain tackles I forgot about that, I remember double hammers too
Man I will never forget all the time I got instant hammer'd at the start followed by taunt into double tackle.
He sometimes literally does nothing at all as he secretly laughs at you on the inside while you’re deep in fear and he just stands there it’s his intimidation tactic to get to your skin 🤣🤣🤣 I hated when he just stands there cux idk what to do lol if I run to him he will just tackle me it I jump I get tackled in air if I do projectile he does it back so to me it was always a trap 🤣 shao Kahn wasn’t even hard in mk2 he was a joke compared to mk3 lol
its not random at all. his patterns are easily learnable. i easily beat him on the hardest difficulty with ermac.
This game was designed to take your coins in the arcade. Thats why Boon gave the AI full foresight. Boon knew he had to them coins outcha pockets.
And he still makes terrible bosses for his console games. What an asshole.
They made money selling arcade machines, not collecting the quarters. The arcade owners collecting the quarters
@@cjohnson9211 If you see a guy spending 10 coins on machine A and 3 coins on machine B, which one would you buy for your store?
Same criterion SNK applied to their bosses
@@cjohnson9211 yes and arcade machines are sold by the amount of quarters they collect. An owner of an arcade machine will buy the one that has the most quarters being put into them
Just when you think J. Wong's invincible, MK3 shows us anybody can get this work.
AHAHHAAHHAAA
Lmao MK been giving out free smoke since the beginning
JWong is daring for this. The MK AI is ridiculous. I remember trying to beat Shao Khan as a kid, and he just kept beating me to death.
its super easy. a pro like justin wong should have no issue with this.
@@ianferron4170 "ur probably playing on Playstation hardware then, not arcade." --- lol no... but i can beat all the versions regardless of hardware. i just got gud. the latest versions are all arcade roms. the Mortal Kombat Arcade Kollection versions on 360 & PS3 are the arcade ROMs, the XBLA 360 version of UMK3 is the arcade ROM, the PS3 PSN version of MK2 is the arcade ROM, the PC ROM of course is the arcade ROM... they are all the arcade versions... i know my stuff.
these are not ports like the PlayStation version of MK Trilogy (which is harder than the arcade) or the N64 version of MK Trilogy. its also not a port like the Genesis & SNES versions of these games... I play the arcade ROMs & I beat them. its easy because i've been beating it for the last 25 years.
"Arcade hardware was specifically designed to read your inputs, and counter with the perfect moves." --- yeah & the computer does the same moves every time. so when you learn its patterns, you can counter them with the same moves over & over. its so predictable that you can practically know what the computer is going to do next on every move.
"It was done this way so kids would keep spending money thinking they could beat it, when really it's up to the ai and luck if u can" --- i know. i was there in the arcades when these games came out. its not up to luck, its just hard. if you don't learn the computer's patterns it will beat you.
in UMK3 the computer literally throws a projectile every single time you jump backwards. duck the projectile, when the computer runs in, roundhouse them. the computer does the same move EVERY TIME. no matter what character they use.
Worst of all, I tried to do this on the original Arcade Machine, I burned my coins so fast but when I finally beat him it was sooooo worthy... I cheesed him with Cyrax btw, I figured a pattern after so many coins...
@@ianferron4170you just played yourself so hard. The man is a mortal kombat wizaed. You should probably apologize for your ignorance and delete your account so you can repeat from playing yourself so your future kids won’t think there daddy is a chump
@@acct4600learning CPU behavior isn't getting good... You'd get farmed against anyone who knows UMK3 mechanics with that approach
as someone who is scared of the AI in classic mk games similar to how I am scared of classic snk AI, I definitely feel Jwong's pain lmao
"you will never win"
It's called MK Walker for a reason xD
Don't give up! you will learn a lot of things from the SNK A.I and it will help you in other fighting games. I challenged and beat Mukai many times on KOF2003, the game is awesome.
The classic Fatal Fury game's (FF1, FF2, FF Special) AI also read your inputs, just like the classic 2D Mortal Kombats.
Seeing a pro like Justin struggle is hilarious, I've completed the expert wall with one credit multiple times. After Shao Kahn there's a secret code to enter to fight Ermac, when you've defeated him ask for mercy and the game extends to fight Noob Saibot and Co.
MK's sweep hitboxes are legendary.
If he decided to simplify his strategy he could have tricked the ai . Sweeps grabs uppercuts and roundhouses are money.
@@seekerancestry6736 Shao Kahn cant be swept, like Motaro. Against all other characters, the AI will throw you when you sweep. Heck, the AI will throw you while theyre lying on the ground after you knock them down.
@@RawChristianSuperman yes that is correct but the jump kick or uppercut was your best two options 😉
Omg yes more mortal kombat please ive been waiting for this for so long.
It really puts it into perspective seeing Lord Wong get wrecked so many times. It was crazy how hard this game was at times and seeing Justin struggle bus it therapeutic.
Soooo happy to see u playing this game. And this video was hilarious. So much pain in the AI of one of my GOAT fighting games from back in the day
oh this is gonna’ be so tight, mk’s difficulty, input reads like a psychic and unorthodox inputs is gonna’ be a nightmare, gl wong
I remember my friend was playing UMK3 on a *totally legit cartridge*, and was playing as (I think) Reptile. After multiple tries to beat Noob in fight 1, he cheesed him to death.
Then he faced Smoke fight 2 and Smoke obliterated him.
It was hysterical.
And a lesson from the AI not to cheat.
When fighting Shao Khan in MK3 just duck and wait. He will hit you with charging forward and most other hits will whiff. His forward charge is minus*** on hit, not block. If he charges going upward, uppercut. If he charges forward and hits you, run forward and full combo. Works with every character in the game. And yes, it works on Maximum difficulty.
I don't understand the language this is written in. Am I a casual? Damn!
@@tochimclaren Whiff means Miss. Plus means there is a frame advantage, Minus means there is a disadvantage. This case is rare because Shao Khan is Plus on Block but Minus on hit which is a sort of rule in fighting games to practically never happen. Usually the frames on hit a dozens of frames of advantage compared to blocking in fighting games, as I child I discoverd that this was not the case here.
@@greatnessexiled1655 Ah! Thanks!
I remember the first time I beat Shao Kahn on an Arcade Cabinet on this game, I about kicked the machine over in excitement.
This game was the PINNACLE of my 1990s experience...walking through an arcade as a kid and seeing people huddled around this cabinet was legendary. The music, the characters, the attitude, just amazing for it's day.
It's difficulty and opponent AI however? It's like getting kicked in the balls over and over again.
Still a game that will be imprinted in my memory forever.
The thing with old MK games is that once you learn the AI patterns you can breeze the game, but if you are a newcomer the AI takes turns raping you with all the characters.
Agree
Yep, the AI cheats and breaks the code all the time. But at the same time, the AI will always be tricked into shooting projectiles when you do a backflip and pressing kick or punch in mid air. It leaves them wide open for all teleport attacks, and they will do it almost every time.
This
that Sonya beatdowns were hilarious! the instant reactions of the AI
he's lucky he did not face Jade in cheat AI mode. he would have rage-quit.
@@daisuke5971 I just turn off the emulator as soon as I get Jade
@@kurogotbeats LooooLs
The only game I ever DID ragequit at the arcade was this game AND it was Sonya that caused it to happen
He should be happy it wasn't jade.
2:20 - Ah yes, early MK's infamous single hitboxes at work. Same thing happens to Baraka and Kung Lao in MK2, and there you can at least do it right back to the AI, since it LOVES to toss projectiles at 'starting' range.
Also, my suggestion for next game to arcade mode is a mod of SF2CE called SF2 MIX. I want to see how he does against the 13th CPU opponent...
Playing UMK3 while having SVC Chaos BGM, nice!
SvC Chaos was a criminally underrated game, I loved it
I can't remember the last time I laughed this hard!!
I got several take aways from this.
1. Time 7:23 I felt that! 🙆🏾♂️🙆🏾♂️🙆🏾♂️
2. Time 8:19 Shao Kahn literally punished you for blocking (block punish) 😅😅😅
3. All Ermac came to say was..."idgaf if you beat Shao Kahn. You still ain't 🤬" 😅
Woah this is the only time RUclips shows something that's good and new and what I searched for. Flawless victory!
Gotta say this channel is amazing, Justin’s commentary is hilarious and he’s always having fun with these games. Thanks for the these!
6:30 I think the AI underestimates Justin by just waiting like that lol
watching this live was hilarious, UMK3's AI is so difficult it's not even funny.
thanks for the video justin
How long did it take for him to beat it?🤣
38 mins but 20 were only for Shao alone lol
@@qusaimuaref9632 🤣
Ah human smoke, my fave. He has a short three hit punch combo that launches the opponent, and if you time it right while purposefully whiffing a few punches while opponent is in air, they can be caught with a spear and then just repeat for an easy infinite.
Not with Jade, Scorpion, Smoke, Sektor, Night wolf and Montaro...
I would love to see more MK on the channel. Plus from my personal experience (and many others), MKII has got to be the hardest MK, of them all. 👌🏼💯
MK2 is the easiest of all. Jump back, hit AI when its in the air. Works 100% of the time even against Smoke/Jade/Noob. Hardest is probably MK1 because it has no exploits and the endurances are a pita.
@@Pazuzu- Lmao, that jump back trick to force the AI to stand there, and then do a late forward jump was the most hilarious cheese in MKII. Sadly, that cheese doesn't work with every character though.
@@shinsmoke It doesnt work only with the bosses, every other character can be flawless victory'd with it. Just make sure you're playing one of the ninjas.
He already played MK2, I saw the stream it was hilarious can't wait for the RUclips vid 💯
@@Pazuzu- I'm aware, however, if you're using either Liu Kang, Kitana, Mileena, or Raiden, it won't work. It works with Kung Lao but only temporary which is weird.
I always used to switch to Shiva to beat Motaro - he can't get around her stomp move if you jump back quickly after it connects so he can't grab you. Shao Khan you need to hit with a wake up stun move like freeze ball or spear, then cheap him out as J.Wong discovered!
I love how confused JWong became when he witnessed Motaro's projectile immunity first-hand.
5:55 the three cheesey yoinks into the dbz punch sound effect sent me. Love the videos man
I love how creepy the original mks felt!
I thought Deadly Alliance was more grim especially with Liu Kang going away as soon as you power on the game, to me of course 🥶
Hardest MK boss is Kintaro from MK 2.
Especially on the SNES
That guy was on crack for sure
He was hard but meh he’s not as bad as shao Kahn and motaro in mk3. Kintaros throws are the hardest part you have to time it properly but with motaro he’s more about tricking you. However I did find kintaro of mk2 harder than shao Kahn of mk2. Mk3 motaro was equal but shao Kahn was ridiculous in mk3. Mk2 kahn is easy even Shang tsung is harder than mk2 kahn bcuz it’s hard to predict Shang tsung and who he will morph into its impossible lol
@@fernandoenamorado2480 I actually found Motaro to be fair, not too easy not too difficult. Kintaro is fairly difficult depending on the character (I feel like he’s easy with Kitana and Scorpion) and MK2 Shao Kahn wasnt bad. But yeah MK3/UMK3/MKT Shao Kahn is a NIGHTMARE.
1 of the hardest bosses in my opinion Mr Wong. Also as always you smashing it up 👊 cant believe youve never played this before lol.
Try the arcade version of MK2. That game is more brutal.
Ive played real un the arcade mk2 a few times its tougher than tough.
As someone who played the game for years on the DS cheesing through the ladder abusing Sektor and Smoke, the fact you fully committed to Human Smoke even through a sound ass whooping is highly commendable.
You know Shao Kahn cheap like hell when Justin Wong has a hard time beating him an this is someone who is known to be one of the greatest Fighting game players of all time that goes to show you.
It’s just a matter of learning the dumb patterns. It’s not hard
2:52
Justin: **Takes 1 round against Sonya**
Sonya: AND I TOOK THAT PERSONALLY
10:47
Dude, he knocked him off of the SCREEN! He wasn't playing that round lol
10:41 bruh that was every round for me back in the day 💀 💀 💀
Ah yes. I remember playing this game on my Sega Genesis when i was 11 years old. I also remember tossing my controller to the wall after being defeated by Shao Khan for the 10th time. It is funny how Mortal Kombat Trilogy on the PS1, which is basically the same game but with past characters and stages returning, is much easier to play.
I've straight up never seen that hammer launch somebody off screen before and I've been playing U/MK3 since that shit came out, goddamn lmao
I love watching seasoned fighting game players take on UMK3. Its literally a damn meme yet so, so good.
In the arcades, after you win the first match. The difficulty goes up 1 and so on. Also after you lose a match it decreases difficulty by 1. It was designed to make as much profit from quarters as much as it could. That's why you were able to beat Sonya easily after the few matches you lost against her.
"YOU WILL NEVER WIN" -a quote by Shao Khan in this game
OUTSTANDING.. SUPERB! EXCELLENT!
Don't make me laugh,muhahahahahahah,is that your best?
@@ResidentEvil30001 yesss! ❣️🙌🏾
I remember at the arcade I used to dump quarters for this, street fighter 3, motorcycle race game, gundam fight game, and house of horror gun game. Literally my dad would drop like five 20$'s in quarters when we went. He only played Pinball at the back. No one beat his scores lol.
Laughed my ass off on this one. If only because I know exactly how this feels
Lmfao I've never seen Shao do that flying knee thing backwards. Hahahahahaha. Damn. 😂
The game knows your fears
Some things for Human Smoke, FWIW:
1. {HK, D+LP, D+HP} is a 3-hit dial-a-combo where if you time the inputs just right between HK and D+LP (about a fraction of a second), you can sometimes cause the A.I. to "reset" the combo via partitioning.
Thus, off of a Spear, you'd do the following:
Spear, {HK, D+LP, D+HP}, jump kick ~ teleport (mid air), Spear, {HK, D+LP, D+HP}, ...
If timed right, the auto-combo will come out while still registering the "combo value" of the previous combo (in the upper left side of the screen).
This is an infinite, if you time it right. If the combo value doesn't reset, the best you can hope for is a jump kick into a midair throw (press Block, while in midair, next to the opponent).
2. For Motaro: If you jump back and teleport, you should get Motaro to block high, all while he tries to punch you (he'll whiff usually). As soon as you're about to land from "resetting" due to your blocked teleport punch, tap in {HP, HP, HK, B+HK} and the combo should come out. Rinse and repeat this pattern until he's toast.
Be careful to block and avoid fireballs afterwards. And be prepared to do a mid air teleport with Smoke as soon as you start jumping back to avoid him.
3. For Shao Khan: Oddly enough, holding down to duck (without blocking) is surprisingly effective as the round starts. Either he'll toss a fireball, do a shadow shoulder charge on the ground, or do a rising shadow charge.
If he does a rising shadow charge, you're in luck: uppercut him, then immediately buffer the spear and continue from there. (It should hit him and work.) Otherwise...
If it's a fireball, just duck it. Do not block it, as blocking it will restand you. He should, from here, either throw another fireball, another shadow shoulder charge, or a rising shadow charge.
If he does a shadow shoulder charge on the ground, you'll have to block it while ducking. (This will restand you.) But as soon as you block it, teleport out and, if he gets hit by the teleport punch, immediately throw the Spear (as it'll catch him).
Sometimes, RNG is a pain. If you get too close to the corner, you'll have to teleport out or else you'll get ran over by him in the corner. All of his moves, when blocked, cause block-stun and pushback.
4. Female hurtboxes are a bit painful in this game, compared to male hurtboxes.
The worst matchup against the A.I., as Human Smoke, is Jade due to her Invincibility move (which causes projectiles to fly through her). For her, you'll have to bait out a projectile from her via a jump kick while jumping backwards. When she throws her projectile, that's your cue to teleport and spear as soon as you land from the teleport. It doesn't work all the time due to the A.I., so be warned.
I don't think he played on the (Grand) Master (Champion) ladder on very hard difficulty, because the AI is even more relentless that way right from the 1st match, you have to cheese out the game if you want to beat it (like always).
MKs today AIs can all be beat if you know what you doing and do 30%-40% dmg by one touch.
Back then the AIs were ridiculously unbeatable and input reading jerks
@@lightup6751 An obvious example of this is on MK2. When you're in the corner against the AI and you try to jump out, they'll jump up with a kick every time to stop you. Also when you try to uppercut them, they'll automatically come under your uppercut with one of their own. It's so hilariously cheap.
Forget Mortal Kombat 11 , this is the real Challenge!!!
Sonya was being savage lol Then she shows up with Kano later 😅💀
I also love how the game was like, "you thought you FINALLY won?...Nope! Now you're gonna get randomly attacked
and ass handed to you by Ermac" 😂😭
It's actually possible to lock the AI in an uppercut loop. This works for both SNES and arcade/PS3/Xbox 360. There's a window during the AI's recovery state after knockdown where you can get a free uppercut. Watch the AI's legs carefully, and you should be able to get it fairly consistently.
BTW, thank you for providing this content. I appreciate what you produce and look forward to any new projects you may release in the future. I wish you much happiness and success, Jwong.
2:20 That sweep must've produced gale force winds to have knocked you down! That was disgusting, lol.
This made me laugh so hard and it brought back all the tough memories of trying to beat this game on super Nintendo as a kid. I love the video.
You do better with Cyber Smoke. Cyber Smoke is one of the best characters to beat cheap A.I. CPU UMK3.
The mix up at 10:02 🤣 I knew something would go wrong with 3 minutes and 41 seconds left in the video
Honestly, when I learned how to exploit the AI in this game it felt great. Especially after all those years of being demolished by it.
If you want an easy AI exploit, play robot smoke, jump kick back and cancel it into his teleport. They will respond to your jump kick with a projectile and you'll get a free full combo punish.
That character allowed me to beat this game after 12 years of pain and hatred. Felt good.
I wish I'd have seen this live. It's actually really easy to manipulate the CPU in this game, especially if you have any version of Sub-Zero, any version of Smoke, Scorpion or Cyrax.
Cheating computer. ALWAYS!. Everyone that has played this game feels your pain.
With Snk vs Capcom chaos ost on, makes 2x hype. LETSGOO!
hopefully this means he'll do mk2 again. that games AI is way too cheap
It would be a mistake to start right with MK2. That's like starting SNK arcade modes with KoF 94 or 95... Nothing else by SNK will look incredibly hard in comparison. So it's better that he started by Umk3 and not MK2.
You absolutely owned right there, could never get into the Klassic MK games. Well done bro 😊
The SVC Chaos music you got playing instead lol
I’m glad you played UMK3!
Well, the AI in general have some manipulations. Doesn’t work all the time (ex. Try to sweep, AI jumps back, and then runs at you; you can then start a combo with a standing jump kick into a combo. Attempt a sweep and sometimes they fall back again to a pattern)
Motaro: he’s fing RNG. But small combos (or incomplete combos) can allow extra hits in when Motaro cooperates.
Shao Khan: he’s also pretty RNG although you can try to punish his Victory Knee or his Shadow Charge. The start of a round is generally one of the two, but not always. Jumping to do a crossup combo on Khan sometimes works too, it can avoid his hammer. Best to do it as he gets up from being knocked down. Lastly, it depends in what abilities your character has that you can possibly cheese (ex. Scorpion or Smoke/Human Smoke can harpoon him just before Khan gets up from being knocked down. He has a big enough hit box to get caught)
Anyway, maybe people already told you this in the stream. But I am glad you played UMK3! It’s a fantastic game, and honestly, a better MK than most MK games, old and new.
I remember reading that the devs made this game so over the top because they were pissed off at the ESRB for rating it for the violence. That's why you had so many extra limbs,guts and skulls when people exploded.
I also recalled arcades made the characters cheat at times so you'd lose and have to spend more quarters.
11:23 Love how Shao Khan just said "Git gud, scrab"
also 10:45 when Khan just deleted smoke
Justin, I don’t know if you know this, but in MK3, the difficulty lowers after losing a few times in a row. It also spikes ridiculously fast based on wins in a row
With the mindset you have. You could be a Champ in Mortal Kombat if you wanna play that game. Im hype to watch you do that. 🤟🙂
bout time i get to see you play MK. lol love the classic MK games, they will always be my favs. i would like to see more stuff that you can do with the characters. more MK videos please Wong
Shao Khan thought he was playing Smash. Bashed ya so hard you went flying 😂😂😂 @10:47
This is one of the best videos Justin has done
In arcade days, I would get to Shao Kahn then switch to Shiva and spam teleport stomp to win the game. Pop in another 50 cents and play through again while waiting for now players. Once I learned how to abuse run + throw realizing not many people knew how to counter that was key, as well as the high dmg combos with Kabal and Human Smoke. Also Kung Lao has a really cool infinite.
Shao Kahn’s AI is goofy as hell. On purpose.
Dude is the reason midway was making bank thru the 90’s
Lmao @ 11:24 this made me do a spit take 😂🤣
I recall Scorpion and Human Smoke could combo their teleport punch into the harpoon, at least on Genesis; that tended to be my anti-Shao Khan strategy - teleport punch → harpoon → auto-combo.
Really really enjoyed this series! Got some laughs haha
MK bosses are peak cheese. You either trivialize the fight with some of the most basic of move spam or you are completely shut out by OP boss AI.
6:30 Dammnnnn that music and you punching went with the beat😂😂😂😂😂
5:13 "it just goes through him!"
*Two seconds later throws another spear* 😂
I remember playing this way back. Shao Kahn and the AI for the standard fighters can be cheap as heck sometimes. 1st time beating it was cheesing through Kintaro's Down/Up crush ability, but did finally manage to beat it with other fighters as well.
I was playing this in the arcade when I was 12. Got to Motaro and looked behind, there was a couple people watching me play. Got to Shao Kahn and won the first round and heard this huge cheer. Had no idea there was something like 100 people watching me. I was so nervous. Won the game and it was a cool moment with everyone there.
Beating MK games is sadly not about skill for most part. It's just about figuring out a way to cheese the blatantly cheating AND input-reading AI.
Midway arcade games always had atrocious A.I.
He picked the right music for this too.
SVC Chaos level cheese + Alpha
can anyone tell me what music was played in this video. love the themes.
UMK3 AI may look cheap to casual MK players; however, believe me when I say that this becomes so easy once you master the game. So easy in fact that you can literally control how the computer moves/reacts every time. It becomes totally boring as the AI has no randomness. The best MK players can beat the game over and over again (100+ wins) spending their whole day on the arcade cabinet with just ONE token using the Ermac (third Destiny option upon defeating Shao Kahn) exploit.
I remember how proud I got when I beat UMK 3 on the Sega Genesis growing up, using Cyrax. It was one of my regular Genesis/Mega Drive games that I would play almost everyday back in the 90s. AI was quite tough, but I managed to master it. Fun game.
One of my fave MK game of all time. Use to play the arcade version before at a locol arcade center were i use to live.
Motaro was always scary af. I remember playing UMK3 as a kid and he always scared the f out of me. And I remember that the first round was "easy" but in the second once he starts jumping from here to there and shooting energy balls and grabbing you, that was Game Over for sure.
It also freaked me out that he auto-reflects projectiles back at you unless if you're super close to him (at that point he just whacks you anyways). Definitely a very tough fight, though.
One time when i fight him he launch at me not one ,not two but eight red fireballs and i was really shocked because he took all my life.
I tried some mk1 arcade mode like a year ago after the movie. when you get knocked down, if you don't hold crouch block, they meaty sweep you. if you do, they meaty throw you. gave up on my curiosity trip after taking an hour to beat that game...looks like I'm not missing out on much!
You can teleport punch on reaction to his shoulder charge and fireball, just spear after. Then I'd use the HP HP HK B+HK, rinse and repeat till died.
Yo Justin!! When you had Motaro as he was jumping with your standing HK you can jump in with a combo using jumping HP then HP, HP, HK, Back HK. Basically you can start combos with neutral jump HP or HK and jump in HP. Hopes this helps.
Not sure how I just came across this video, but I laughed more in this 14 minutes than I have in a while. MK3 was made cheap haha.
That sweep distance!!! lolol
I had this on Genesis. The best way to beat it if you are getting stomped is to set your controller down for a fight, don’t do anything, and let the computer smoke you. Next fight the AI resets and it is slightly easier.
I have this arcade machine in my garage. To use classic smoke vs AI it's jump back, press kick right before you land. The AI responds with a projectile. You teleport punch into spear immediately follow with your combo.
6:33 almost puked my tea!! Hilarious!!🤣🤣😂😂
Man this game had the best stages. SO much nostalgia for me. They did a great job designing this one.
For anyone that wants to learn notation for this series, its the same as Tekken notation where the directions are letters and the buttons are numbers
The key here is to pick Scorpion, Human Smoke or regular Smoke, then jump back kick. The AI will respond by throwing a projectile. So then teleport punch, spear, combo, then repeat until you win. Works on everyone but the boss characters
In this game Jade is crazy to fight against.