05- Baking using Substance Painter - Part 02

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  • Опубликовано: 28 окт 2024
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Комментарии • 15

  • @deaglemeagle
    @deaglemeagle 3 года назад +14

    dude these are some of the best explanations of solving common baking problems.

  • @NNgon
    @NNgon 4 месяца назад

    I am a blender user, I think weighted normals solves the problem with soften edge (shade smooth in blender),
    The amount of information that you gave is tremendous, thanks

  • @Lisper-kb9um
    @Lisper-kb9um 2 года назад +2

    The best explanation i've ever heard. Thanks :)

  • @rickykhaire3736
    @rickykhaire3736 5 месяцев назад

    Very nice explanation and video. But I have small query. In the Solutions picture, you have mentioned to use Averaged Geometry for angles around 45 degrees, but in the later half of the video where you show the final comparison, you have used splitted uv shells geometry when you bake the normal with average normals turned on.
    So, I want to ask you, when we need to bake with average normals turned on, should we be using averaged(one uv shell) geometry like in the first 2 examples or splitted uv shells geometry like in the last 2 examples?

  • @jubairhossain3824
    @jubairhossain3824 Год назад

    excellent explain

  • @artbybruno1734
    @artbybruno1734 3 года назад

    Great Video. Thanks for the detailed explanation!

  • @welcome1420
    @welcome1420 5 месяцев назад

    thankyou

  • @pygmalion8952
    @pygmalion8952 7 месяцев назад

    just putting one more edge loop around the corners and baking with average normals with sharp edges solves all of this. those edges you can delete afterwards. and they won't effect shading after deleting because we have sharp edges.

  • @lailakassem6022
    @lailakassem6022 2 года назад

    excellent! thank you

  • @armanchahal1
    @armanchahal1 3 года назад

    Thanks again

  • @AlexTsekot
    @AlexTsekot 2 года назад +3

    If you don't want to dick around with photoshop/combining maps buy Marmoset toolbag instead, it allows you to paint out the skewing without baking twice. It boggles my mind how behind substance painter is with this.

    • @philmehrart
      @philmehrart 2 года назад

      Tbh I just tried some baking in Marmoset and didn't even need to paint skew, baked flawlessly. Very nice!

  • @박승훈-e3i
    @박승훈-e3i 3 года назад

    thank you

  • @aliakdogan9426
    @aliakdogan9426 2 года назад

    thank you