Game Art Pipeline 28 - Fixing baking errors 02

Поделиться
HTML-код
  • Опубликовано: 28 окт 2024

Комментарии • 9

  • @amadayob300
    @amadayob300 3 года назад +6

    I've watched most of the baking tutorials here in youtube but this is best and this is what I'm looking for. My problem has been solved. Looking forward to another tutorials of yours. Thank you so much Sir!

    • @IsaacOster
      @IsaacOster  3 года назад

      That's great to hear Amad, thanks for taking time to watch the video and leave a comment : )

  • @ModelWhatYouSee
    @ModelWhatYouSee Год назад

    Isaac - dude...Myself, my lead and another dept lead all were trying to fix bruising on a specific asset, doing ALL kinds of shit, UV's, Marmoset, various projection distances etc...and nothing worked. Then I watched this, all it was...was the avg. normals/obj thing. I unchecked it and BLAMO! Fixed. Thank you so much! Great video!

    • @IsaacOster
      @IsaacOster  Год назад +1

      That's awesome thanks for letting me know : ) Glad the video was helpful!

    • @ModelWhatYouSee
      @ModelWhatYouSee Год назад

      Really helpful! @@IsaacOster

  • @AlperTheRonin
    @AlperTheRonin Год назад +1

    Great video man. Although I'm a Blender user, I found this video very informative and helpful. It helped me resolve my baking problems. Thanks 👍

  • @MintFritter
    @MintFritter 3 года назад +2

    Thanks for your tuts. Very useful

  • @SuperPanavision888
    @SuperPanavision888 2 года назад

    so even if i merge 30 vertex,i wont have bad face a cause of that,the reason is only the bake distance?

  • @unrealenvironments2943
    @unrealenvironments2943 Год назад

    i tried months ago and back today and bake with obj but it will not baked just give me black color by the way im using blender