Give atmosphere to your 3d renders | FOG SMOKE MIST and GODRAYS

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  • Опубликовано: 26 апр 2023
  • 📢 Welcome to our latest tutorial on creating realistic fog, mist, and smoke using CoronaRenderer! In this tutorial, we'll be diving into the world of atmospheric effects and exploring how to add that elusive touch of mystique to your interior scenes.
    And the best part? We'll be using an interior scene made by one of our talented student (Paulina Kuśmierz, Instagram: / tu.beda.wizki ) as the canvas for our creative endeavors!
    No need to be formal here - we'll keep things fun, practical, and easy to follow! 🤩
    Join us as we explore the art of adding fog, mist, and smoke to your renders, bringing depth, drama, and that extra "wow" factor to your interior scenes. Get ready to level up your 3D rendering skills and create breathtaking visuals that will captivate your audience.
    So grab your popcorn, fire up your workstation, and let's dive into the world of atmospheric effects with this exciting tutorial! Don't forget to hit that subscribe button, and leave a comment to let us know what you think. Thanks for tuning in, and let's get started! 📅👀
    Get in touch with us at info@vizacademy.co.uk.
    You can also visit our website at vizacademy.co.uk
    Follow us on Instagram at / vizacademy_uk

Комментарии • 39

  • @air_defender
    @air_defender 10 месяцев назад +3

    always awesome adwices I hear in this tutorials! may the force be with you!

  • @akaFLASHone1
    @akaFLASHone1 7 дней назад

    thank you!

  • @loklo3102
    @loklo3102 4 месяца назад

    Hi, i m from Hong Kong, it my first time know you channel. learned a lot on volumetric lighting by Corona's. This video is clear and easy to understanding, once again, thank you do much, you are great 👍

  • @fxjin-seon_angelic6570
    @fxjin-seon_angelic6570 10 месяцев назад +1

    As soon as he said "This is the video" at 38min roughly, a 4 minute ad came up and I watched the entire thing only to realize it as an ad. smh lol. Good work though. These videos are really helpful. I got my degree in 3ds max doing modeling and basic animation. We never got taught the very very technical things like this so I really enjoy watching these kinds of videos on your channel.

  • @youtubeislands
    @youtubeislands Год назад +3

    thank you thank u ❤❤❤❤ from south korea~~~ ❤❤❤❤

  • @rona.004
    @rona.004 11 месяцев назад +3

    I love this channel❤ your tutorials are awesome

    • @VizAcademyUK
      @VizAcademyUK  11 месяцев назад

      You are awesome! Thank you

    • @aphachi92
      @aphachi92 9 месяцев назад

      I think the same way~♥

  • @PandaJerk007
    @PandaJerk007 Год назад +1

    I am curious on this topic, excited to see this!

  • @tonphilip007
    @tonphilip007 5 месяцев назад

    Awsome!

  • @BAXTER-us4mr
    @BAXTER-us4mr Год назад +3

    Sir, at the end of the video I heard someone asking for the basics and recommendations of designing fog
    I ll like to add something to his question by asking if you can give us an explanation of all the Corona effects and if possible all 3dsmax modifying tools

  • @erikpeter8201
    @erikpeter8201 4 месяца назад

    Hey there! Amazing tutorial. Would there however be something similar, especially the part about volumetric smoke, for Vray users? Cheers!

  • @shubhamsaini5103
    @shubhamsaini5103 Год назад +1

    Wow

  • @BRDSTUDIO-xr8cr
    @BRDSTUDIO-xr8cr Год назад +1

    Great👌👌

  • @sertanteker1019
    @sertanteker1019 Год назад

    you are a legend

  • @Argon369
    @Argon369 11 месяцев назад

    Thanks a lot

  • @maximilianozepeda2919
    @maximilianozepeda2919 5 месяцев назад

    I felt my volume with coulds is too sharp at the edges, is there a way to create a feather effect as in photoshop to blender this edges?

    • @VizAcademyUK
      @VizAcademyUK  5 месяцев назад

      You can use a "softer" map like noise instead, or you can lower the contrast by changing the absorption distance.

  • @hasifbasheer2025
    @hasifbasheer2025 Месяц назад

  • @pierrefa4953
    @pierrefa4953 2 месяца назад

    hello...what up...👀 What type of GPU are you using and what processor do you have?

    • @VizAcademyUK
      @VizAcademyUK  2 месяца назад

      Hi Currently 2970wx, but there are currently much better options available, as for the GPU i use 3080 Ti, but its irrelevant and I don't use it for work.

    • @pierrefa4953
      @pierrefa4953 2 месяца назад

      @@VizAcademyUK by the gods

  • @NoName-bl2ot
    @NoName-bl2ot 10 месяцев назад

    it does not allow me to connect corona distance map to the corona volume mtl

  • @KJ-wg5jo
    @KJ-wg5jo Год назад

    It's not working that thing with a box in interior - it's shows "dependency loop", problem with corona distance :< what can i do with that? Corona 10 the same stuff...

    • @VizAcademyUK
      @VizAcademyUK  Год назад

      Hey, that's because you added the same material to the object you are distancing from. Ensure that the object listed in CoronaDistance has unique material that is not part of the node chain.

  • @pranabgemini
    @pranabgemini 7 месяцев назад

    Not able to link the far colour with the Absorption ? Any clue why ?

    • @GeeVoo
      @GeeVoo 6 месяцев назад

      same here

  • @abhi00902
    @abhi00902 Год назад

    Hi. I want to know whether this will be possible with vray too?

    • @VizAcademyUK
      @VizAcademyUK  Год назад +1

      Better to switch to corona :)

    • @abhi00902
      @abhi00902 Год назад

      @@VizAcademyUK 😁😁I will try to

  • @cengizhannereli9209
    @cengizhannereli9209 Год назад

    Is it possible to use this tecnique to create with corona 8?

    • @VizAcademyUK
      @VizAcademyUK  Год назад

      Most of the tools shown are part of Corona 8 :)

  • @pranabgemini
    @pranabgemini 6 месяцев назад

    somehow the tutorial doesn't work out as shown.

  • @oliveiraluis3540
    @oliveiraluis3540 3 месяца назад

    I tried that with just the fog atmospheric material. It does work it can be fractionated with noise maps and rising from the ground but that material isn iluminated by any light. What a shame. Corona has the same kind a material but it is iluminated, go figure. Yeah, volumes work, but I wanted to chieve it without those.
    Edit; with Arnold renderer I mean

  • @karmelowidat317
    @karmelowidat317 11 месяцев назад +1

    Good work but try to get to the point faster, i lost the steps because you’re talking different topics, made it hard to focus, just say the steps at once, thanks

  • @gonanavasdosaches
    @gonanavasdosaches Год назад

    yo prefiero usar las VDB en un corona grid