READ 👇👇👇 All Venom Symbiote Abilities Gameplay - ruclips.net/video/PNPnmmN5HYI/видео.html Swing Assist 10 vs Swing Assist 0 - ruclips.net/video/6nFHLvkkftg/видео.html Marvel's Spider-Man 2 Open World High Level Gameplay - ruclips.net/video/Dvb3DvXMtj8/видео.html My Review Impressions here - ruclips.net/video/8_q0EoZUWoo/видео.htmlsi=BRvphKSkiJF3VFir Marvel's Spider-Man 2 Fall Damage Animation, Sling Shot, Insane Traversal and More - ruclips.net/video/W_G30UnCuio/видео.html Marvel's Spider-Man 2 All Suits - ruclips.net/video/T0LQP0fFjl4/видео.html About this video - Marvel's Spider-Man 2 is a stunning PS5 visual showcase. Here how it compares with the original. The most anticipated game of the year is finally here, Marvel's Spider-Man 2. With its array of top class visuals coupled with one of the most fun gameplay loops in open world games, Spider-Man 2 is already a triumph. From the outset it is evident that, almost all the departments in the visual make up of the game has been touched up and improved. From the lighting to ray traced reflections to traffic density, almost every aspect has gotten a facelift. However, the area where we are seeing the most amount of improvement, almost a generational jump is in terms of the Traffic and pedestrian density, movement speed and the way fast travel takes place. Compared to Spider-Man 2, the roads in Spider-Man 1 looks almost empty and deserted at times. The New York city in the sequel looks and feels like an actual hustling and bustling mega metropolis. In terms of gameplay too, there has been a bevy of improvements, such as the Web Wings, sling shots and the general combat of the game. The one area where I was hoping for a bigger improvement was character faces. This feature has remained fairly similar to the original's remaster, and where I hope to see a much larger change in Insomniac's next game. In terms of Loading time, Spider-Man 2 takes a bit more time to load than Spider-Man 1 Remastered, which is expected given its much larger world and traffic to load in. Overall this is a huge improvement from its predecessor in most of the areas, some more so than others. Spider-Man 2 looks and plays incredible, which honestly, was pretty expected, and I am glad to say, it has hit those expectations right on the spot.
I could barely discern a difference in texture quality, but I can say that the lighting behavior looks more realistic in the second game. Especially when the light reflects off the red suit, it brightens a specific area. In the first game, it brightens the entire suit, and in dark areas, it becomes much darker.
It's a small detail But I got to say I love that little detail with the characters inside the car. When Spidey is in the middle of the road you can see the cab driver tapping his hands against the steering wheel. Same goes for the people in the car, They adjust the visor then look at each other as they talk
looks like the biggest improvements are how accurate things like contrast and shadows are. when you’re standing in broad daylight generally your clothes/muscles don’t have dark shadows even if they fold, so SM2 looks way better in that way. also the occlusion with bright and dark areas is WAYYY better in SM2, and the reflections go without saying
I will say, I do prefer the colors on the new suit for Peter but I prefer seeing the lines and ripples in the fabric on the suit from the first game I also think I prefer the darker blue on the suit. with that being said the graphics while not hugely overhauled definitely have a better level of fidelity behind them as well as the amount of small detail they already had being improved upon is awesome to see
@@GangStalker17 it doesn’t unfortunately, I’ve watched a good bit of spoiler free gameplay, there are colors for the suit and one of them makes all the blue black which I think looks fantastic but no more fabric physics on the suit sadly
see, I think the lighting i've seen in spiderman 2 and assassins creed mirage has been very flat. im seeing alot more cinematic qualities in the first spiderman, with rich contrast and dark blacks and just more dramatic lighting.
@@ryansulakthats where turning down the brightness a bit comes in, but I do agree the shadows don't look dark at all so it sucks that I gotta turn the brightness down to make it look better
The improvement in car and NPC density is a very nice touch, makes the city feel like, well, a city. Unfortunately the NPCs and character models continue to look cartoony. The lighting, while better, isn't photorealistic enough to change that
Crazy how small changes make all the difference. SM1 looks so much more saturated and everything is wet. For some reason the shadows look a little better in some lighting in SM1 also.
@@AngryMiddleAgedMan I mean it's obviously better than the first. Textures, muscles, animations, lighting, ray tracing and reflections have all massively improved lol
@@Uber_GoobTube if you ask me, this "graphic upscaling" trend wont stop. Every new iteration of Spiderman will try to top the previous one, graphic wise. In some way, the gamer community is obsessed with graphics. More and more and more realism. But sooner or later they will realize that better graphics/realism is not equivalent to a good gaming experiencie. Games are supposed to be fun, period. But sometimes I feel the gaming industry is forgetting about that. All the money goes to graphic power and performance. So, what im trying to say is that, given that the "value" is balanced mainly to performance and graphics, gamers wont want to play previous itterations due to te fact the old games "look washed out, saturated, bad textures, bad sunlight".... that tells you that the SM games or whatever were not "good games" to begin with. They were just a performance show off from the time they released. Thats were their value resides, and thats what you are buying. You are more worried how the game looks rather than the "game" itself. Its sickening. And you will do the same for SM3 and SM4 and SM5.... you get it. Given that, every game value will become obsolete eventually 🤷♂️ 🫤 if you dont believe me or feel resistant to my opinion just look what you wrote about SM1. I mean, its just about time you consider SM2 "washed out". On the other hand, we have games that dont focus merely on graphics, but on experience and personality. Games with soul. Those games become classics for decades. Gamers replay them over and over again. To conclude, this Spiderman games wont ever be "classics" due to the fact they dont offer ART. Because tecnology always is improving on itslef, previous titles will rapidly be forgotten for the "next and newer" Spiderman game soon to be released with better perfomance, textures, blah blah blah.
I'd like to see a comparison between the 2018 version and Spider-Man 2 as it would show a real difference between PS4 and PS5. This comparison was a PS5 game vs PS5 game.
@@EternalNightingale The second game is about 10 months after the ending of Miles Morales, which was in December. So SM2 takes place during October/November (again). So I get wanting to see more autumn vibes
Peter looks so much better now. He actually looks strong and pretty built outside of the suit finally. Actually looks like he’s in his 20s now too. Good job insomniac.
This is a great video! I like the texture quality of the roads and city in the remaster better but I feel it looks better while swinging in the second one which is kind of neat. Is there a high frame rate mode and are you going to do a graphics comparison for the different graphic modes in Spiderman 2?
I like more SM1 artstyle: Warm tones with some Green tint, a huge contrast with deep shadows and bright lights, and more vivid colors. SM2 has a flat artstyle, more balanced, with a low contrast, more balanced color temperature, a bit of violent tint, some washed colors and textures, and a clean vision of elements, really clean and balanced. But, for me, it’s too flat. SM1 more contrasty artstyle I think it’s nicer.
don’t get me wrong the old game looks amazing but for the theme of realness that they are going for the new game looks better is artistically driven no, but it is extremely realistic which was their goal either way so excited to play thus
Having finished sm1 and mm multiple times and almoat finished sm2 i am often blown away by how beautiful sm2 really is. Traffic density is much higher which makes it feel more real, lighting is brighter and more realistic and the city feels alive, much more so than the originals. The queens and brooklyn sections are my new favourites, so beautiful. Loving this game.
@@Dachin55555SM1 spiderman looks way better. The fabric and muscles have more personality. SM2 colors are too washed out, idk, but I prefer 1 better. Enviorment textures look nicer in 2 though. But too much realism sometimes kills the inagination
Funny thing is I still like first Spider-man's artstyle and graphics. But I am pretty sure once I experience Spider-man 2's realistic art style I will love it. But glad to see 1 holds up really well!
I get exactly what you mean. It’s like sharper and brighter but I think once having the game in hand I’ll like 2. But for instance I like the leaves in 1 more, the movements look smoother, the actual road looks a little more beat up. But the actual texturing, reflections, contrast and reflections definitely are a step up in 2, I think it’ll just take a second to get used to 👍
I'll be honest i feel the exact other way around. While better lit, SM2 looks more vibrant and at times even a lil more cartoony? While SM1 generally looks a bit more washed out / overexposed / harsher. Personally I think that vibrant look of SM2 works better for a superhero game like Spidey
Remembering how it was before, the graphics seemed to be on a completely different, previously unprecedented level. Using the example of Half life 1998 and Half live 2 2004. Where there was not only mind-blowing graphics but also a new version of the engine with cool physics and destruction. Now there are 5 whole years between these games, and we are looking for differences with a magnifying glass, analyzing the picture pixel by pixel. Still, progress has slowed down greatly and this is very sad
Exactly what I thought. People forget that most of the quality isn’t dependent on computing power not on effort and hard work behind animations (motion capture and stuff) and character models and especially facial animations. Regarding this nothing has changed from SMPS4 to SM2 ... everything feels inhumanly and artificial compared to titles like TLOU.
I think we have reached a point where it is hard to improve graphics, even Unreal Engine 5, which is supposed to be a next gen engine, still ain’t that different from UE4. Maybe we can, but it would take DECADES to do since games aren’t as simple as before, now games are 20 times more complex than how they were 10 to 20 years ago. That’s why GTA 6 is taking too long to make, we have to tools to make it, it’s just that the game will have so many complex mechanics that it takes a decade and a half to develop, even for a top tier AAA studio like Rockstar Games. Think of it as in going from wood to stone to iron to diamond and to netherite tools in Minecraft, it gets harder and lengthier as you go forward in complexity, it’s simple to understand.
Phones, TVs, cars, graphics cards, and many other things aren’t that far apart from each other anymore for the same reason, we have reached a peak of how good they can be, and for we to improve them we will take a longer time than ever before.
I really love more defined three pixels in the upper left corner of Spiderman 2, Wow, such a huge upgrade, literally day and night difference ! These two games look so different when you look at them side by side ! I've never seen such a huge graphical upgrade from generation to generation like ..ever ! Those three ray traced pixels are so advanced and so different, OMG ! Those three ray traced pixels make all the difference ! Such a huge difference and so much innovations ! Not a single asset or animation re-used from a previous game, this game is indeed the definition of NEXT GEN !
@@tahaarslan4345 Why ? Can't you notice how much better those pixels look in spiderman 2 ? I know youtube compression doesn't do them justice and you have to see them in 16k up close to really appriciate the difference ! Now you can see generational differences only up close at 16k, 1080p isn't enough any more. At 1080p they look almost the same, but you should not be fooled. spiderman 2 has 100 times the spiderman 1 detail, it's just not visible at 1080p.
I would love to see a Seasonal mechanic system implemented in the game depending on when you play the game. Like AC Valhalla had. That would really give the game depth.
Ac Valhalla never had a season change, it had snow in Norway and a bit of spring/autumn in England, yes it had updates for Xmas and Easter, but they were just for the camp
This maybe a unpopular opinion, but I feel like the first game's graphics feels more "realistic",kinda like it more ngl, i think they were going with a more artistic"tone with the second one with is still great if you're into that visual aspect.
If anything it looks more artistic in the first game because every detail is to make it look great, in the second game proper realism was taken into account and now it all looks somewhat flat.
I wish there was like a cinematic mode where spider would free swing and parkour everywhere without a real goal, and you just watch him in all povs and you could just leave it running on your ps5
@@Joyoboyogomu in watchdogs legion, I’ll let the car drive itself while I eat food in real time. I get a tour of London every time. Would be cool to see it in a Spider-Man game.
Nice work from the insomniac. Even with beautiful graphics, it is clear that the PS5 did not elevate the game to its supreme level. The game is extremely blurry and lacks sharpness in performance mode. This is the mode that people prefer because it is 60fps+.
Spider man 2 is definitely improved in terms of quality, textures, lighting and even the water .... I hope to see Peter doing his stuff and he hears sirens so he goes in to the alley to change the costume and chases the bad guys
They clearly stole water graphical fidelity from watch dogs 1 and copied it. It's so sad to behold, how game that came out and released 9 years ago had better graphical water quality than clueless shill snoy fanboys next gen game. One more reason why Quality matters over Quantity kids.
I feel like people aren’t realizing how these subtle texture differences like scuff marks on the side of buildings, the visible aging of bricks, etc can make an in-game city feel so much more alive.
@@gn2727 I have no idea what you’re talking about. The city actually looks alive and lived in now. My complaint about the city in the first game was that it always felt flat and dead to me. All of that was improved upon in Miles Morales and now even more so in this game. NYC is one of my personal favorite places on Earth so I’m very pleased with how fleshed out it feels now.
@@AustinNGrayson Same assets, same props, same gameplay mechanics, same everything. No way in hell you would guess which one is first game and which one is second if it was not written. On time square and in parks there are actually less people in SP 2, there are videos already that prove that on youtube.
@@georgefromjungle5211 bro you’re just factually wrong. They’re built on the same mechanics and the same Manhattan but that’s it. That goes for any game series. Same at the core but different on the outside.
wow I mean SM1 looks really good, but SM2 is just stunning. Definitely an upgrade in every-way. It's crazy how close to reality the sequel looks. And the depth of field alone is fire. 7:30
As a whole, I honestly prefer the first game. More innovation, more gadgets, and not as cluttered. It’s also arguable the first game offers a better plot, better personal conflicts, and benefits from the fact that you focus mostly on only one character rather than two (which helps making the game less messy. There’s a reason why long story-based games that feature more than one playable character are rare) :/
@@AnyoutlawI’m sure you can, both the first game and miles morales allowed for this, I’m sure they will do the same for this game. Mostly after story completion
@@reborngreatnesss5712 in previous games you couldn’t through the main story. But after it was all good. I’ll find it weird they won’t give you the option to select it. But I guess we will see :)
A thing that has always bothered me in Spider-Man games was the lack of environment. Essentially not enough people and cars but the new Spider-Man game makes it more realistic but still can use a bit more people but understandable since it’s probably the most the ps5 can handle and wish buildings were taller but that’s just me either way game looks amazing
en el tamaño de los edificios te doy la razón , siempre se me viene a la cabeza la caída de Andrew en TASM1 en la última torre donde vence al Lagarto y la altura era increíble... sé que no tiene que ver pero me gustaría esa sensación
I think the first Spider-Man looks better.. but I guess we have to wait for a few months for them to update the game, it seems to be how it works with todays games.
There seems to be two different tvs and settings for each game. Spider man 2 footage looks like it was shot while it was playing on a Samsung TV and the remastered Spider man 1 footage is on a Sony tv. Also the contrast and brightness settings on tv showing SM2 are too high. I used to sell tvs and knew the difference in manufacturers TVs by the color they displayed when showing grass scenes. No matter what you did to color adjustment, Samsung TVs always showed grass and trees a certain way which is leads me to believe that is what’s going on here.
They just have different pictures. Samsungs tend to overly emphasize the greens in grass and trees. Sony's tend to be really sharp and colors are vivid when the contrast is high and the backlight is lower. @@Jesko962
I think it's an improvement on every front, yet I cannot say I like the shadow intensity in the sequel. While originally part out of necessity (I think), I feel the darkness of the shadows in the original helped create a more graphic look to the world, which really worked in the game's favour
Amount of pedestrians seem to be about the same but seeing Spider-Man stand on the street in the first game no one is moving they're standing there watching him even people half way down the street are focused on Spider-Man and then in 2 pedestrians seem to be going about their business. Traffic definitely feels more lively in 2.
There are a lot more visual improvements than I original thought. Obviously the lighting is massively improved, but also everything seems to have more detail. I notice many buildings look much better, the grass also stuck out to me as looking much improved. Many of the textures look better, such as the ones used for roads and sidewalks.
Looks unreal when still, but in motion still has a long way to go feel different to even ps2 or ps3 level of games, when swinging through the trees it has no effect on Spider-Man velocity, no change in swing speed, no getting slightly caught by a branch, no leaves dropping or sticking to his suit for a second, no leaves flying all over the place or birds being disturbed, nests falling, it's like the trees aren't there. He is swinging through those trees at incredible speeds, it would disturb everything. We got a few games in the 2000s trying to fix those issues and then that kind of stuff vanished and things got more basic again. Maybe on PS6 etc we might get true-physics games
Hold on back up. First of all thank you for showing us this. Second, is that Peter Parker‘s house? Cool, finally we can have a proper home in a Spider-Man game. It bummed me out that we couldn’t see Peter Parker’s apartment in the first game. Hopefully we can go in there anytime we want and interact with some items in the house.
Honestly, I think that with some clever post processing, you can make the original look about the same as 2. The new game looks really cool, but it kinda falls into the "graphics uncanny valley" for me - it looks so close to photorealism, yet something about the colors feels wrong. I think the original is better in that regard.
I thought the same about the first game on release, its just because we’re not used to seeing this level of fidelity. In 10 years once new stuff is out, this game won’t feel like that I promise
Peter looks so weird. What's up with his neck?? His body is too muscular now. Spider man should look light, fast and agile, like a real spider. And now he looks more like Hulk type of hero. SM1 strikes ideal balance between being thin and muscular at the same time. I also like the suit colors of the first game. Darker blue is just nice. Other than that, I think the sequel is better in every way.
I have a question, can you please answer. Does the bug where you clip into pedestrians when running along the sidewalk still occur like in the first game? Things like that kinda breaks my immersion. There should be a system where pedestrian ai can detect the player about to run near them and they automatically move out the way so issues like that wont happen.
@@FingerlessChoom I'm no game developer but theres games that has had systems like this, like in street racing games that doesnt allow you to hit pedestrians. I think driver on ps1 had this if I'm remembering correctly.
2:28 the pedestrians clip through each other but maybe its different when the player hits them, i know in miles morales you can at least bump into them instead of just going through
@@edwin99901 those are also game very focused on those interactions and being on the ground. Since most of the time you’ll be swinging I’m sure they allocated most of their time to that stuff. My guess at least
its crazy that Insomniac found a way to optimize the PS5 to the point where RT isnt even needed to be turned off even in 4K 60 FPS mode where as Bethesda locked Starfield at 30 FPS on the Series X which on paper is more powerful than the PS5. Passion matters.
No it's not as if Insomniac optimize the Ps5 for Raytracing to not be turned off. It's that if there was a non-ray trace option, it would be too expensive. It's actually much cheaper to do that then have a totally seperate lightning system. In essence, unlike most games the game is one of the few games that was created with Ray Tracing in mind from inception. So creating a bake lightning model would literally be a waste of a time.
@@Dachin55555 It's the same graphics if you are a sane human being. If you are an insane fan, yeah you start to see some shit regular people don't see there.
Just realized the advanced suit you're using doesn't have the white outlines but instead the black one which was shown in early trailers. You telling me we can pick between the black or white outlines?
@@GamerInVoid Done Bro! 😁 & If you like "Dino Crisis 2" please support Rex-HD project by Solidfiregaming to make it reality. I really want to play it. Thanks
idk why everyone saying 1 is better then 2 but in my opinion 2 is better bc it has new moves like slingshot, web wings, webline, new gadgets, new finishers, new combat, water surfing, swimming, blocking attacks, all new playable characters, switching characters between peter and miles and all new suits idc if 2 is lighter but its better
If you ask me, this "graphic upscaling" trend wont stop. Every new itteration of Spiderman will try to top the previous one, graphic wise. In some way, the gamer community is obsessed with graphics. More and more and more realism is what sells. But sooner or later they will realize that better graphics/realism is not equivalent to a good gaming experiencie. Games are supposed to be fun, period. But sometimes I feel the gaming industry is forgetting about that. All the money goes to graphic power and performance. So, what im trying to say is that, given that the "value" is balanced mainly to performance and graphics, gamers wont want to play previous itterations due to te fact the old games "look washed out, saturated, bad textures, bad sunlight" (paraphrasing what Im reading on the comments). This comments are revealing to acknowledge that the SM games [or whatever] were not "good games" to begin with. They were just a performance show off from the tecnology at the time. Thats were their value resides, and thats what gamers are buying. Reading the comments, gamers are more worried about how the game looks rather than the "game" itself. Its sickening. And its just screams "bad taste". What supposedly and originally was a masterpiece, now its "outdated" [talking about SM1]. And they will believe (eventually) the same for SM2, SM3, SM4 and SM5 while waiting for the "newest release". On the other hand, we have games that dont focus merely on graphics, but on experience and personality. Games with a soul. Those games become classics for decades. Gamers replay them over and over again. To conclude, this Spiderman games wont ever be "classics" due to the fact they dont offer ART. As soon SM3 releases, SM2 will be in your trash can. Proove me wrong. Because tecnology always is improving on itslef, previous titles will rapidly be forgotten for the "next and newer" Spiderman. You are not buying a game, nor art, you are buying performance.
The first suit looks much better, apart from it being orange. Darker blue looks nicer and there's more details. I'm guessing you get access to the first games suit anyway? A shame the swinging system is the same, OG Spider-Man 2 still the best. But overall both games look quite similar, the 2nd just looks different somehow. First looks a bit too dark and second looks too bright, looks a bit cartoonish.
READ 👇👇👇
All Venom Symbiote Abilities Gameplay - ruclips.net/video/PNPnmmN5HYI/видео.html
Swing Assist 10 vs Swing Assist 0 - ruclips.net/video/6nFHLvkkftg/видео.html
Marvel's Spider-Man 2 Open World High Level Gameplay - ruclips.net/video/Dvb3DvXMtj8/видео.html
My Review Impressions here - ruclips.net/video/8_q0EoZUWoo/видео.htmlsi=BRvphKSkiJF3VFir
Marvel's Spider-Man 2 Fall Damage Animation, Sling Shot, Insane Traversal and More - ruclips.net/video/W_G30UnCuio/видео.html
Marvel's Spider-Man 2 All Suits - ruclips.net/video/T0LQP0fFjl4/видео.html
About this video -
Marvel's Spider-Man 2 is a stunning PS5 visual showcase. Here how it compares with the original.
The most anticipated game of the year is finally here, Marvel's Spider-Man 2. With its array of top class visuals coupled with one of the most fun gameplay loops in open world games, Spider-Man 2 is already a triumph.
From the outset it is evident that, almost all the departments in the visual make up of the game has been touched up and improved. From the lighting to ray traced reflections to traffic density, almost every aspect has gotten a facelift.
However, the area where we are seeing the most amount of improvement, almost a generational jump is in terms of the Traffic and pedestrian density, movement speed and the way fast travel takes place. Compared to Spider-Man 2, the roads in Spider-Man 1 looks almost empty and deserted at times. The New York city in the sequel looks and feels like an actual hustling and bustling mega metropolis.
In terms of gameplay too, there has been a bevy of improvements, such as the Web Wings, sling shots and the general combat of the game.
The one area where I was hoping for a bigger improvement was character faces. This feature has remained fairly similar to the original's remaster, and where I hope to see a much larger change in Insomniac's next game.
In terms of Loading time, Spider-Man 2 takes a bit more time to load than Spider-Man 1 Remastered, which is expected given its much larger world and traffic to load in.
Overall this is a huge improvement from its predecessor in most of the areas, some more so than others. Spider-Man 2 looks and plays incredible, which honestly, was pretty expected, and I am glad to say, it has hit those expectations right on the spot.
i aint reading all that
@@InstinctAEand?
Are the trim lines on the advanced suit 2.0 black or metallic?
bruh, nobody is gonna use fidelity mode
I could barely discern a difference in texture quality, but I can say that the lighting behavior looks more realistic in the second game. Especially when the light reflects off the red suit, it brightens a specific area. In the first game, it brightens the entire suit, and in dark areas, it becomes much darker.
They are comparing the remaster to 2, in the remaster the textures were already boosted heavily compared to what they were on original ps4.
@@markedone494 Yes i was talking about the remastered version of it when mentioning the first game, of course
Best take of this tbh
I mean we can’t really judge since this is a RUclips video and not the actual game but I understand
@@bigboss_ns Actually i changed my mind about an hour ago when watching other people’s gameplay, 2nd game looks visually better all the way
It's a small detail
But I got to say I love that little detail with the characters inside the car. When Spidey is in the middle of the road you can see the cab driver tapping his hands against the steering wheel. Same goes for the people in the car, They adjust the visor then look at each other as they talk
i noticed that too!
Was already in Amazing Spider Man(2012).
looks like the biggest improvements are how accurate things like contrast and shadows are. when you’re standing in broad daylight generally your clothes/muscles don’t have dark shadows even if they fold, so SM2 looks way better in that way. also the occlusion with bright and dark areas is WAYYY better in SM2, and the reflections go without saying
That's my favorite part -- the lighting systems have improved so much, It looks so much more natural than the first game.
You could literally up the brightness on monitor )) They spent 5 years and biggest improvement is higher brightness LOL !
User above doesn't understand lighting
@@georgefromjungle5211 thaaats… gotta be satire… right?
I hated the contrast in the first game so I frequently used the comic suit, since it was always bright. I’m glad they fixed this issue
I will say, I do prefer the colors on the new suit for Peter but I prefer seeing the lines and ripples in the fabric on the suit from the first game I also think I prefer the darker blue on the suit. with that being said the graphics while not hugely overhauled definitely have a better level of fidelity behind them as well as the amount of small detail they already had being improved upon is awesome to see
I'm 80% sure both suits are in the game
Dw they both are in
Both suits are in the game
I wonder if it will still have that ripple affect it had in the first one for when he falls from high places
@@GangStalker17 it doesn’t unfortunately, I’ve watched a good bit of spoiler free gameplay, there are colors for the suit and one of them makes all the blue black which I think looks fantastic but no more fabric physics on the suit sadly
I really love the soft texture and lighting in spiderman 2. It gives a nice touch on vibrancy and it’s just well suited for a superhero game
I disagree. I prefer the opposite.
see, I think the lighting i've seen in spiderman 2 and assassins creed mirage has been very flat. im seeing alot more cinematic qualities in the first spiderman, with rich contrast and dark blacks and just more dramatic lighting.
@@ryansulakthats where turning down the brightness a bit comes in, but I do agree the shadows don't look dark at all so it sucks that I gotta turn the brightness down to make it look better
A única diferença que vi e que tem maos carro e gente andando. O resto e gosto pessoal.
For spiderman the tone is great, but for batman it would suck, still diferent situations.
Now that we see the advanced suit side by side it‘s actually incredible how much has changed 🔥
LANGUAGE
I KNOW HOE
AND FOR GOD SAKE WATCH YOUR LANGUAGE
I am so sorry, was not my intention 🙏🏻 i meant to say how*
@@DanielVisuals1997You know that you can edit your comment, right?
The improvement in car and NPC density is a very nice touch, makes the city feel like, well, a city. Unfortunately the NPCs and character models continue to look cartoony. The lighting, while better, isn't photorealistic enough to change that
Crazy how small changes make all the difference. SM1 looks so much more saturated and everything is wet. For some reason the shadows look a little better in some lighting in SM1 also.
It's ps5 vs ps5 tho🤷
But when SM1 was out everyone coudnt believe the good graphics. I think SM2 its different, but not necesesarily better.
@@AngryMiddleAgedMan I mean it's obviously better than the first. Textures, muscles, animations, lighting, ray tracing and reflections have all massively improved lol
@@Uber_GoobTube if you ask me, this "graphic upscaling" trend wont stop. Every new iteration of Spiderman will try to top the previous one, graphic wise. In some way, the gamer community is obsessed with graphics. More and more and more realism. But sooner or later they will realize that better graphics/realism is not equivalent to a good gaming experiencie.
Games are supposed to be fun, period. But sometimes I feel the gaming industry is forgetting about that. All the money goes to graphic power and performance.
So, what im trying to say is that, given that the "value" is balanced mainly to performance and graphics, gamers wont want to play previous itterations due to te fact the old games "look washed out, saturated, bad textures, bad sunlight".... that tells you that the SM games or whatever were not "good games" to begin with. They were just a performance show off from the time they released. Thats were their value resides, and thats what you are buying. You are more worried how the game looks rather than the "game" itself. Its sickening. And you will do the same for SM3 and SM4 and SM5.... you get it. Given that, every game value will become obsolete eventually 🤷♂️ 🫤 if you dont believe me or feel resistant to my opinion just look what you wrote about SM1. I mean, its just about time you consider SM2 "washed out".
On the other hand, we have games that dont focus merely on graphics, but on experience and personality. Games with soul. Those games become classics for decades. Gamers replay them over and over again.
To conclude, this Spiderman games wont ever be "classics" due to the fact they dont offer ART. Because tecnology always is improving on itslef, previous titles will rapidly be forgotten for the "next and newer" Spiderman game soon to be released with better perfomance, textures, blah blah blah.
@@Uber_GoobTube no they didn't relax kid
I'd like to see a comparison between the 2018 version and Spider-Man 2 as it would show a real difference between PS4 and PS5. This comparison was a PS5 game vs PS5 game.
The new game looks immaculate, but I was seriously hoping for a fall/autumn aesthetic.
I think it's spring
Bruh the first game is set during Halloween lol why would they set it during the same time again? They already did fall and winter
True the first game was literally fall
@@EternalNightingale The second game is about 10 months after the ending of Miles Morales, which was in December. So SM2 takes place during October/November (again). So I get wanting to see more autumn vibes
9 months actually. That means the game takes place around September. That means it’s possible that the game will take place near the end of summer
Peter looks so much better now. He actually looks strong and pretty built outside of the suit finally. Actually looks like he’s in his 20s now too. Good job insomniac.
I was thinking he looked more filled out as well. Glad to know I wasn’t the only one who noticed
He already looked like he was in his 20s. That whole discourse (almost three years ago might I add) was stupid.
@@dignusdingus3709 Nah, face still looks like a 16 year old
@@George-um2vcif you want the facial animations to be significantly worse go for it!
@@dignusdingus3709 nah
This is a great video! I like the texture quality of the roads and city in the remaster better but I feel it looks better while swinging in the second one which is kind of neat. Is there a high frame rate mode and are you going to do a graphics comparison for the different graphic modes in Spiderman 2?
Yes that will published at launch
30FPS vs 60 FPS Mode Graphics Comparison Video is now Published on the channel
@@GamerInVoid you're awesome! Watching it now!
Yeah it's kind of weird how SM2 looks superior in almost every possible way, but some of the textures in Remastered look a lot better.
@@GamerInVoidcan you use the venom suit and powers post main story?
4:48 The suit in the second game looks so much better.
The 1st one looks like RTX OFF while the second one is RTX ON 😂
seriously. night and day difference. SM2 suit looks unbelievably realistic in comparison to the first game.
@@gn2727 …. are you actually blind?
@@gn2727not really
Yeah
I like more SM1 artstyle: Warm tones with some Green tint, a huge contrast with deep shadows and bright lights, and more vivid colors.
SM2 has a flat artstyle, more balanced, with a low contrast, more balanced color temperature, a bit of violent tint, some washed colors and textures, and a clean vision of elements, really clean and balanced. But, for me, it’s too flat.
SM1 more contrasty artstyle I think it’s nicer.
don’t get me wrong the old game looks amazing but for the theme of realness that they are going for the new game looks better is artistically driven no, but it is extremely realistic which was their goal either way so excited to play thus
can you change your pfp... i know who you associated with... no p3dos allowed here
Peter in SM2 looks like he’s on a bulk, my guy big
Fr yet when he wears the suit, his body seems a lot smaller when perching
I also like the difference with the shadow angle. SM2018 happens in Autumn, SM:MM happens in Winter, SM2 happens in Spring/Summer.
Graphics in the city at sunset are the best in any game not Just an open world . I was amazed after a long Time . This game looks fucking good
Having finished sm1 and mm multiple times and almoat finished sm2 i am often blown away by how beautiful sm2 really is. Traffic density is much higher which makes it feel more real, lighting is brighter and more realistic and the city feels alive, much more so than the originals. The queens and brooklyn sections are my new favourites, so beautiful. Loving this game.
Pretty cool to see the light reflecting under Peter’s legs at 2:05
SM1 looks visually better in some ways & SM2 looks visually better in other ways. Plain and simple.
Spider-Man 2 is obviously better what are you talking about
@@Dachin55555 Easy, just look at the road details.
@@Dachin55555SM1 spiderman looks way better. The fabric and muscles have more personality. SM2 colors are too washed out, idk, but I prefer 1 better.
Enviorment textures look nicer in 2 though. But too much realism sometimes kills the inagination
10:04 Sorry but at times Spiderman 1 doesn't even look like a PS4 game i mean like, that shot in the original is so UGLY.
Spider-Man 2 is technically better but the colors are a little boring compared to Spider-Man 1
Need a comparison video of the webswinging with the swing steering assist at 10 and at zero to see how much physics based the webswinging is!
Funny thing is I still like first Spider-man's artstyle and graphics. But I am pretty sure once I experience Spider-man 2's realistic art style I will love it. But glad to see 1 holds up really well!
wdym artstyle? sm1 is also realistic
I get exactly what you mean. It’s like sharper and brighter but I think once having the game in hand I’ll like 2. But for instance I like the leaves in 1 more, the movements look smoother, the actual road looks a little more beat up. But the actual texturing, reflections, contrast and reflections definitely are a step up in 2, I think it’ll just take a second to get used to 👍
I'll be honest i feel the exact other way around. While better lit, SM2 looks more vibrant and at times even a lil more cartoony?
While SM1 generally looks a bit more washed out / overexposed / harsher.
Personally I think that vibrant look of SM2 works better for a superhero game like Spidey
Remembering how it was before, the graphics seemed to be on a completely different, previously unprecedented level. Using the example of Half life 1998 and Half live 2 2004. Where there was not only mind-blowing graphics but also a new version of the engine with cool physics and destruction. Now there are 5 whole years between these games, and we are looking for differences with a magnifying glass, analyzing the picture pixel by pixel. Still, progress has slowed down greatly and this is very sad
Exactly what I thought. People forget that most of the quality isn’t dependent on computing power not on effort and hard work behind animations (motion capture and stuff) and character models and especially facial animations. Regarding this nothing has changed from SMPS4 to SM2 ... everything feels inhumanly and artificial compared to titles like TLOU.
Exactly bro times have changed half life 2 still looks good, yet nobody is pointing this out
First real observation unlike the rest who just like the game cuz its new, fan bois dont see the difference.
I think we have reached a point where it is hard to improve graphics, even Unreal Engine 5, which is supposed to be a next gen engine, still ain’t that different from UE4. Maybe we can, but it would take DECADES to do since games aren’t as simple as before, now games are 20 times more complex than how they were 10 to 20 years ago. That’s why GTA 6 is taking too long to make, we have to tools to make it, it’s just that the game will have so many complex mechanics that it takes a decade and a half to develop, even for a top tier AAA studio like Rockstar Games. Think of it as in going from wood to stone to iron to diamond and to netherite tools in Minecraft, it gets harder and lengthier as you go forward in complexity, it’s simple to understand.
Phones, TVs, cars, graphics cards, and many other things aren’t that far apart from each other anymore for the same reason, we have reached a peak of how good they can be, and for we to improve them we will take a longer time than ever before.
Advanced suit 2.0 has black outlines 3:27
I really love more defined three pixels in the upper left corner of Spiderman 2, Wow, such a huge upgrade, literally day and night difference ! These two games look so different when you look at them side by side ! I've never seen such a huge graphical upgrade from generation to generation like ..ever ! Those three ray traced pixels are so advanced and so different, OMG ! Those three ray traced pixels make all the difference ! Such a huge difference and so much innovations ! Not a single asset or animation re-used from a previous game, this game is indeed the definition of NEXT GEN !
Is that a joke?
@@tahaarslan4345 Why ? Can't you notice how much better those pixels look in spiderman 2 ? I know youtube compression doesn't do them justice and you have to see them in 16k up close to really appriciate the difference ! Now you can see generational differences only up close at 16k, 1080p isn't enough any more. At 1080p they look almost the same, but you should not be fooled. spiderman 2 has 100 times the spiderman 1 detail, it's just not visible at 1080p.
I don’t know if it’s just me but the textures on the new suit look to plasticy to me it might be the angle because up close it looks amazing
Plus the muscles seem to be to flat at times
That could be to do with the material of the suit has changed for new game
It’s the lighting you dum dum plus it’s a RUclips video use your brain my lord
@@LonelysumThat’s because the new muscle technology, makes the body look more natural and not always flexing
@@carrlitos_9554 I kinda like it that way
For some reason, the first one looks more realistic to me and the second looks like everything is made of plastic...
I would love to see a Seasonal mechanic system implemented in the game depending on when you play the game. Like AC Valhalla had. That would really give the game depth.
what? in valhala two maps - Norway (snow) and England (autumn), was there anything with the change of season?
Ac Valhalla never had a season change, it had snow in Norway and a bit of spring/autumn in England, yes it had updates for Xmas and Easter, but they were just for the camp
Man the early reviews always suck at portraying the web swinging, which is the most prominent mechanic of the game.
This maybe a unpopular opinion, but I feel like the first game's graphics feels more "realistic",kinda like it more ngl, i think they were going with a more artistic"tone with the second one with is still great if you're into that visual aspect.
I agree
This is 100% true it looks darker and more realistic
then u might have no clue how shadows look in broad daylight
Shadows don't look that dark in reality. The lighting is more realistic in the second game.
If anything it looks more artistic in the first game because every detail is to make it look great, in the second game proper realism was taken into account and now it all looks somewhat flat.
I’m just gonna say it. It still looks like cartoon and no significant graphical changes at all between the two games.
I like the remastered better. Spiderman 2 colors are slightly pale. Adjusting the contrast will make it a little better.
I wish there was like a cinematic mode where spider would free swing and parkour everywhere without a real goal, and you just watch him in all povs and you could just leave it running on your ps5
bro wants the game to play itself
You’re stupid BRAH@@Joyoboyogomu
@@Joyoboyogomu in watchdogs legion, I’ll let the car drive itself while I eat food in real time. I get a tour of London every time. Would be cool to see it in a Spider-Man game.
Nice work from the insomniac. Even with beautiful graphics, it is clear that the PS5 did not elevate the game to its supreme level. The game is extremely blurry and lacks sharpness in performance mode. This is the mode that people prefer because it is 60fps+.
Spider man 2 is definitely improved in terms of quality, textures, lighting and even the water .... I hope to see Peter doing his stuff and he hears sirens so he goes in to the alley to change the costume and chases the bad guys
They clearly stole water graphical fidelity from watch dogs 1 and copied it. It's so sad to behold, how game that came out and released 9 years ago had better graphical water quality than clueless shill snoy fanboys next gen game. One more reason why Quality matters over Quantity kids.
In some moments graphics in MS2 looks like real life because of great work with lightning
You have to go out and see the real real life lol !
Basically the game looks like what the original demo looked like for SP1 back when it was revealed during the early ps4 days.
Not really it’s better
Bro I was thinking the EXACT same thing, it looks like how the first game was originally gonna look before they had to tone it down for ps4
2:03 Am I the only one blown away by the reflections in the puddles alone???
This looks to good I don’t know how to feel about this
I’m feeling really impatient on this game to come out. JUST 3 MORE DAYS
@@spiderofsparta7854?
@@Apexx2000 3 cuz it comes out at 11:00 digitally
Strange, but in many cases I prefer how Remastered looks.
ALso, Pete's neck looks so thick in #2.
Peter went from looking like Tom Holland to Austin Reaves 😂
Ong😂😂😂😂
I feel like people aren’t realizing how these subtle texture differences like scuff marks on the side of buildings, the visible aging of bricks, etc can make an in-game city feel so much more alive.
@@gn2727 I have no idea what you’re talking about. The city actually looks alive and lived in now. My complaint about the city in the first game was that it always felt flat and dead to me. All of that was improved upon in Miles Morales and now even more so in this game. NYC is one of my personal favorite places on Earth so I’m very pleased with how fleshed out it feels now.
@@AustinNGrayson Same assets, same props, same gameplay mechanics, same everything. No way in hell you would guess which one is first game and which one is second if it was not written. On time square and in parks there are actually less people in SP 2, there are videos already that prove that on youtube.
@@georgefromjungle5211 bro you’re just factually wrong. They’re built on the same mechanics and the same Manhattan but that’s it. That goes for any game series. Same at the core but different on the outside.
OH MY GOD $70 FOR SUBTLE TEXTURE DIFFERENCES, I have to buy the game now!!!!
@@cartoonvideos5 that’s the only reason why you were buying the game? Okay dude, you do you.
This looks great! i always felt the contrast was to high in the first game when in the sun.
I’m gonna be that guy who isn’t lying, the remastered looks better.
wow I mean SM1 looks really good, but SM2 is just stunning. Definitely an upgrade in every-way. It's crazy how close to reality the sequel looks. And the depth of field alone is fire. 7:30
What depth of field you mean i didnt see none?
I see few differences between the 2 games, they are identical graphically and in gameplay
im impressed by the sequel but damn the 2018 spiderman looks great
that's 2020 spiderman remastered on ps5
Its a remasters didn’t count
@@ankss916But still 2018 does still look good. The only things that are added in the remaster are textures and rt with a few new suits.
Cuz it’s the remaster dummy
10:03 It doesn't lol, the original looks ugly in 2023.
As a whole, I honestly prefer the first game. More innovation, more gadgets, and not as cluttered. It’s also arguable the first game offers a better plot, better personal conflicts, and benefits from the fact that you focus mostly on only one character rather than two (which helps making the game less messy. There’s a reason why long story-based games that feature more than one playable character are rare) :/
Probably the best change in Spider-Man 2 is that you can finally beat the living shit out of women
B A S E D
Is it me or does petter look like he gain a bit of weight since the 1st game.
the new is very bright ... but we may be able to tweak this in the settings...
But in my view.. I like both Spiderman games to play at night times...
The thing that sucks is that you can’t change the time of day 😢
@@AnyoutlawI’m sure you can, both the first game and miles morales allowed for this, I’m sure they will do the same for this game. Mostly after story completion
@@FingerlessChoomthey confirm that you can’t in marvel Spider-Man 2 that’s what I heard from Brian senior director
@@reborngreatnesss5712 in previous games you couldn’t through the main story. But after it was all good. I’ll find it weird they won’t give you the option to select it. But I guess we will see :)
@@reborngreatnesss5712they are adding it in the day one patch
Stop mopping, it's clear that number 1 is prettier than number 2
A thing that has always bothered me in Spider-Man games was the lack of environment. Essentially not enough people and cars but the new Spider-Man game makes it more realistic but still can use a bit more people but understandable since it’s probably the most the ps5 can handle and wish buildings were taller but that’s just me either way game looks amazing
The fuck? There's a shit ton of people everywhere
Are you blind there’s way more civilians and cars in Spider-Man 2
tons of people but no interaction or character
@@GuardianLambNot in the new game. Tons of people with interaction and character
en el tamaño de los edificios te doy la razón , siempre se me viene a la cabeza la caída de Andrew en TASM1 en la última torre donde vence al Lagarto y la altura era increíble... sé que no tiene que ver pero me gustaría esa sensación
I think the first Spider-Man looks better.. but I guess we have to wait for a few months for them to update the game, it seems to be how it works with todays games.
There seems to be two different tvs and settings for each game. Spider man 2 footage looks like it was shot while it was playing on a Samsung TV and the remastered Spider man 1 footage is on a Sony tv. Also the contrast and brightness settings on tv showing SM2 are too high. I used to sell tvs and knew the difference in manufacturers TVs by the color they displayed when showing grass scenes. No matter what you did to color adjustment, Samsung TVs always showed grass and trees a certain way which is leads me to believe that is what’s going on here.
Do you mean samsung or sony have better picture?
I have samsung 4k uhd tv and want to upgrade
They just have different pictures. Samsungs tend to overly emphasize the greens in grass and trees. Sony's tend to be really sharp and colors are vivid when the contrast is high and the backlight is lower. @@Jesko962
S-MR: "Who are you?
S-M2: "Im you but brighter😂"
I preferred the more contrasty look of Remastered in a lot of those shots. Still super excited for the new game!
Man be quiet
@@Dachin55555 nah
@@pipp33 ya
Yeah I don't know what kind of eyes you have but I think they're stuck in 2018
4:04 That 420 hitting hard ain't it Parker ? 😂
Spider-man 2 looks slightly different from remastered but not necessarily better. For eg, the terrain quality is clearly superior on remastered.
Eh
10:03 Yeah sure buddy
I have no idea what you’re talking about
Notice how the pedestrian are wearing different clothes and behave! That is certainly one huge upgrade.
I think it's an improvement on every front, yet I cannot say I like the shadow intensity in the sequel. While originally part out of necessity (I think), I feel the darkness of the shadows in the original helped create a more graphic look to the world, which really worked in the game's favour
They went with a more realistic shadow system I guess.
Exact same idle animation? Wow I was not expecting that
Even tho I will play the shit out of this game and it will be spectacular, graphically it is not a great leap. This gen is more like PS4.5 than PS5.
You are Blind
You are really blind
@@DESTY-N7 and you really cope hard.
@@felipeoropeza7288bro the graphics are different. Very different.
@@felipeoropeza7288 nah you are just blinded
Glad to see the advanced suit is actually redder
Amount of pedestrians seem to be about the same but seeing Spider-Man stand on the street in the first game no one is moving they're standing there watching him even people half way down the street are focused on Spider-Man and then in 2 pedestrians seem to be going about their business. Traffic definitely feels more lively in 2.
There are a lot more visual improvements than I original thought. Obviously the lighting is massively improved, but also everything seems to have more detail. I notice many buildings look much better, the grass also stuck out to me as looking much improved. Many of the textures look better, such as the ones used for roads and sidewalks.
@@gn2727 well I didn't expect anything really. The visual improvements are just not as obvious until you compare them side by side.
The first game seems to be much prettier than this second one, I think they changed the order of the names up there.
Looks unreal when still, but in motion still has a long way to go feel different to even ps2 or ps3 level of games, when swinging through the trees it has no effect on Spider-Man velocity, no change in swing speed, no getting slightly caught by a branch, no leaves dropping or sticking to his suit for a second, no leaves flying all over the place or birds being disturbed, nests falling, it's like the trees aren't there. He is swinging through those trees at incredible speeds, it would disturb everything. We got a few games in the 2000s trying to fix those issues and then that kind of stuff vanished and things got more basic again. Maybe on PS6 etc we might get true-physics games
Spider-Man 1’s textures are so much better and have such a better variety, the roads, trees and lakes look way better
Hold on back up. First of all thank you for showing us this. Second, is that Peter Parker‘s house? Cool, finally we can have a proper home in a Spider-Man game. It bummed me out that we couldn’t see Peter Parker’s apartment in the first game. Hopefully we can go in there anytime we want and interact with some items in the house.
Honestly, I think that with some clever post processing, you can make the original look about the same as 2. The new game looks really cool, but it kinda falls into the "graphics uncanny valley" for me - it looks so close to photorealism, yet something about the colors feels wrong. I think the original is better in that regard.
I thought the same about the first game on release, its just because we’re not used to seeing this level of fidelity. In 10 years once new stuff is out, this game won’t feel like that I promise
God quit crying so much
@@gn2727 I think you were dropped on your head as a child
Peter looks so weird. What's up with his neck?? His body is too muscular now. Spider man should look light, fast and agile, like a real spider. And now he looks more like Hulk type of hero. SM1 strikes ideal balance between being thin and muscular at the same time. I also like the suit colors of the first game. Darker blue is just nice. Other than that, I think the sequel is better in every way.
I have a question, can you please answer. Does the bug where you clip into pedestrians when running along the sidewalk still occur like in the first game?
Things like that kinda breaks my immersion. There should be a system where pedestrian ai can detect the player about to run near them and they automatically move out the way so issues like that wont happen.
Easier said than done my friend.
@@FingerlessChoom I'm no game developer but theres games that has had systems like this, like in street racing games that doesnt allow you to hit pedestrians. I think driver on ps1 had this if I'm remembering correctly.
2:28 the pedestrians clip through each other but maybe its different when the player hits them, i know in miles morales you can at least bump into them instead of just going through
@@edwin99901 those are also game very focused on those interactions and being on the ground. Since most of the time you’ll be swinging I’m sure they allocated most of their time to that stuff. My guess at least
Not really. They happen sometimes but not too often
God damn that music selection is so nice i came
its crazy that Insomniac found a way to optimize the PS5 to the point where RT isnt even needed to be turned off even in 4K 60 FPS mode where as Bethesda locked Starfield at 30 FPS on the Series X which on paper is more powerful than the PS5. Passion matters.
The graphics look the same so it ain't a surprise
No it's not as if Insomniac optimize the Ps5 for Raytracing to not be turned off. It's that if there was a non-ray trace option, it would be too expensive. It's actually much cheaper to do that then have a totally seperate lightning system. In essence, unlike most games the game is one of the few games that was created with Ray Tracing in mind from inception. So creating a bake lightning model would literally be a waste of a time.
@@thameezgamer6332it’s not the same ya goof
@@Dachin55555 It's the same graphics if you are a sane human being. If you are an insane fan, yeah you start to see some shit regular people don't see there.
The lighting and water are definitely my favorite improvements shown. Holy.
I preordered and it looks almost the same, personally the shadows look better in 1
nah shadows in 2 are better
I know people are blinded by hype. Shadows are worse and the suits look more cartoonish in Spider-Man 2
@@alphax101-gaming2Trashbox fan. have fun with garbagefield.
@@DaEpicoSoul💀
Yo what? Get a pair of glasses
Just realized the advanced suit you're using doesn't have the white outlines but instead the black one which was shown in early trailers. You telling me we can pick between the black or white outlines?
At what part of the video?
@@Davidscomix where he shows the suit close up. You can see it’s black outlines.
The new peter model looks so good compared to the old one, holy.
Is it just me or can y'all not unsee the original spider man face from when it first released?
His face looks weird in spiderman 2....😅
It doesn’t the hell you talking about
It’s his neck let’s be real
@@thegreatrobin2329Neckmaxxxing
Right it’s the neck area idk why they touched that area
Peter has crazy long arms in the sequel
Fantastic comparison.
Thanks ! Please like, share & subscribe if you liked it
@@GamerInVoid Done Bro! 😁 & If you like "Dino Crisis 2" please support Rex-HD project by Solidfiregaming to make it reality. I really want to play it. Thanks
Looks like a downgrade, the hell are the shadows in part 2?
Developers for Spiderman 2: Turn up the gamma, some cool reshade, call it a day.
That’s how you show you have no idea about video game work
@@carrlitos_9554 Ok and I forgot something: also remove some fog of the city. Boom done.
@@ArthurM1863 Stop bursting their bubble ))
Yet another armchair game developer
Hello and thank you !! but it seams that HDR is on for SM1 but not for SM2. Am I right?
idk why everyone saying 1 is better then 2 but in my opinion 2 is better bc it has new moves like slingshot, web wings, webline, new gadgets, new finishers, new combat, water surfing, swimming, blocking attacks, all new playable characters, switching characters between peter and miles and all new suits idc if 2 is lighter but its better
I think they mean visually.
If you ask me, this "graphic upscaling" trend wont stop. Every new itteration of Spiderman will try to top the previous one, graphic wise. In some way, the gamer community is obsessed with graphics. More and more and more realism is what sells. But sooner or later they will realize that better graphics/realism is not equivalent to a good gaming experiencie.
Games are supposed to be fun, period. But sometimes I feel the gaming industry is forgetting about that. All the money goes to graphic power and performance.
So, what im trying to say is that, given that the "value" is balanced mainly to performance and graphics, gamers wont want to play previous itterations due to te fact the old games "look washed out, saturated, bad textures, bad sunlight" (paraphrasing what Im reading on the comments). This comments are revealing to acknowledge that the SM games [or whatever] were not "good games" to begin with. They were just a performance show off from the tecnology at the time. Thats were their value resides, and thats what gamers are buying. Reading the comments, gamers are more worried about how the game looks rather than the "game" itself. Its sickening. And its just screams "bad taste". What supposedly and originally was a masterpiece, now its "outdated" [talking about SM1]. And they will believe (eventually) the same for SM2, SM3, SM4 and SM5 while waiting for the "newest release".
On the other hand, we have games that dont focus merely on graphics, but on experience and personality. Games with a soul. Those games become classics for decades. Gamers replay them over and over again.
To conclude, this Spiderman games wont ever be "classics" due to the fact they dont offer ART. As soon SM3 releases, SM2 will be in your trash can. Proove me wrong. Because tecnology always is improving on itslef, previous titles will rapidly be forgotten for the "next and newer" Spiderman. You are not buying a game, nor art, you are buying performance.
If only Nintendo could develop their own Spider-Man game
@@PrinceVegetaBrief i imagened or wanted a spiderman but with the spiderverse movie theme. Thats value
Not gonna read that whole text of moaning. Spider leaves great gaming experience
SM2 definitely looks better also anyone notice the muscle peterers packin now def a lil meatier now
¿El juego tiene sistema de clima, ciclo de tiempo? ¿O las horas son estáticas como en el primero?
Sm2 looks more realistic but idk if i like that
it'll grow on us trust
Mfs never satisfied
Nah the lighting in Spider-Man 2 look so much better wym?😭
@@dclem40 Never said I disliked it or wanted them to change it
@@darkk_darkk yeah I know
Hey, yo question real quick bro how do you get Spider-Man 2 early?
2 is way better world looks more alive than 1, 1 looks to flat and the colors look off 2 is more natural.
Music is too sad
Honestly the textures look better on the first game. The lighting too. Maybe the picture settings or HDR needs adjustment.
You’re high
@@Dachin55555 You're dumb
@@Dachin55555just relax bud
@@Davidscomix you relax bud
The first suit looks much better, apart from it being orange. Darker blue looks nicer and there's more details. I'm guessing you get access to the first games suit anyway? A shame the swinging system is the same, OG Spider-Man 2 still the best. But overall both games look quite similar, the 2nd just looks different somehow. First looks a bit too dark and second looks too bright, looks a bit cartoonish.
Nice DLC.
Stop complaining
@@tropazcentral233 sorry if it hurts.
@@tropazcentral233let the lowlifes cry we’ll be enjoying this masterpiece day one
@@manuelsaiz5827no but what hurts is those starfield loading screens
It’s a sequel, Miles Morales was more like a dlc
Peters ass looks so good in spider man 2