@@jinx8624 random dirrection could still really mess up technical attacks, you could have bases set up where you basicaly have a 1/4-1/2 chance to launch high value troops like pekka's into a kill zone where theyre targeted by single target inferno's with no real way to plan or counter it, and rng already sucks enough as seen with the wallbreaker queen pathfinding. Towards the closest outside border is the only consistant way that can slow down or minimaly mess with an attack without straight up killing it sometimes. Or simply launching it straight up and it gets a few second stun could also work
@@wat3rm3l0nx7 which is a much needed buff nowadays as people are spamming RRs with their attacks. Though with the number of spring traps we have especially on higher THs, it may end up becoming annoying instead.
@@togetaro7734but then how would you strategise against it.Seems like youll have to pray to god that the trap isn't in your root Rider's path.This is problematic since they arent cheap and disposable like miners and hogs.That would make attacks very luck dependent dependent
@@GrumpyDynamo Traps are always meant for the attacks to be luck-dependant. Bunch of giant bombs near Blimp landing site? Luck-dependant. Electro Dragon spams got blitz by Seeking Air Mines? Luck-dependant. I don't see how Root Riders should get exclusive free-pass against traps when they have: - HP of Pekka - DPS of Electro Titan - Permanent walking Super Bomber - Defense Targetting Unit (could act like Super Giant) If anything Springtrap buff to 20 housing space is very needed against these brainless and spammy Root Rider users.
Spring traps are so useful for me because I do anti wallbreaker bases. I use the spring trap on the places of the wall that are vulnerable to this and work great and are a key trap for my defense against ground attacks!!! 👍👍👍👍
They're fine and don't need retouching just because they haven't been worked on for a while, much like air sweepers or the tornado trap. Some things don't need upgrades; they are forever strong.
My idea for a spring trap buff is some upgrades could allow them to take out even ground troops that couldn't be taken out by the spring trap in the previous levels but only a handful can be taken out
Also, since you didn't mention it in the video, it's interesting that the builder base also has spring traps but they can only kill barbarians, archers, and skeletons (from drop ships). It is completely and utterly useless in the builder base against most armies, with the incredibly rare effect of killing an enemy barbarian when scouting for tesla.
Spring Traps are the one thing that can kill an invincible unit. Buffing them more is a bit unnecessary. They can already fling a pretty large assortment of troops.
They could add the concept of weight (light, medium, heavy) and have the spring traps only work on light and medium weight troops. That way, new levels can increase the spring capacity while still not affecting golems, PEKKAs, root riders and so on. With this they could even revamp traps and have them divided into traps that can only launch light troops and traps that are triggered by medium troops and launch both light and medium, similar to the bomb and giant bomb dynamic.
I like the stun idea, having it so they jump in the air for a moment preventing them from moving or attacking. I would say 0.7s would be a good duration
They should get rid of spring traps and turn them into a new trap that can hit ground and Air. Call it the tangle trap. Either it launches the ground units up or it drags the flying units down
Some things have a low lvl cap because otherwise that would be way too op. Spring traps are balanced and they're a pain in the ass for pro players, because they can kill ice golems
i feel like to balance them out they shouldnt even activate if a troop that cannot be launched walks over their radius or maybe they could stun heavier troops making them not be able to move or do damage for a few seconds increasing w/ level
A way they could add trap levels without it suddenly flinging pekka around would be to give it a bigger AoE. Since walls are easier and easier to break/ignore, giving spring traps an easier time catching enemies seems a good idea for upgrades to it
I think the spring trap should make troops like golems do a jump and then land in the same spot but they take a little bit of fall damage. This way it still works on all troops some what. And it would slow the troops down
COC should make it so that it pushes back troops like 2 tiles even golems and pekkas even if it does not launch them or maybe add 1sec stun to the troops
I think the main problem is the spring trap working based on housing space and not damage like other traps. Spring traps are exacty as powerful against level 1 giants than they are to level 10 giants. Level of troops doesn't matter with this trap at all. If the trap worked based on hitpoints instead, i think it'd be easier to balance and update
Should’ve brought up Builder Base spring traps. Easily the absolute worst version. At max they can only launch 2 Barbarians or 3 archers and NOTHING ELSE
Problem with springtrap is that they are the go to for ground spam, but Ground has been very weak. if Spring traps were strong to boot out Yeti/Root riders, it would be OP
And they also nerfed spring traps in the builder base 2.0 update. No longer deletes boxer giants, cannon cart, night witch out of existence. Only effects barbs and archers. Wish they made that change sooner because springs traps deleting boxer giants shouldve been illegal from the start 😂
Or how about just increase the trap's flinging radius? Right now it's 0.8 Tiles. Level 6 could increase this to 0.9 Tiles, and Level 7 could increase this to 1 Tile, etc.
Making spring traps launch 20 housing space is way too much and should not be possible. That will be a huge nerf to many ground armies like yetis and hogs and root riders
Good I never want to waste time or gold on spring traps most of they traps are just an obstacle that’s not worth it besides seeking air mine the black one or the tornado Trap
i dislike how they bypass the warden ability. whereas air has no such thing like that. whoever suggested to give spring traps levels must've thought ground was op when at the time lalo was every top army
when/if spring traps are good it feels really bad to attack into them. seeing hogs / witches just go away one by one without your control feels really bad commenting this without watching video first btw
imagine how different TH16 would be if they add just 1 upgrade to the spring trap so it can fling root riders
It'd be over for rrs 💀
That's broken😂
it would be joever for the meta 😞
Probably root rider is just gonna walk over it since she is rooted
I think that would be a pretty smart way to nerf them a bit
Don’t worry about springtraps.
*THEY ALWAYS COME BACK.*
(You are legally obligated to laugh.)
Springtraps fucked up so many mass hog rider/giant attacks for me
why do u use mass giant attacks ☠️
@@omegaman6104th 6 ?
@@omegaman6104 it was fun at the time. I don't use them anymore because I found some better strategies
they also fuck up minor for me...I mean miner
Old days. Giants cost a decent amount elixir for a tanky unit and were pretty good
tbh spring traps could atleast be made to knock away or stun heavy troops hit by it since they cannot be killed
fr that would be a perfect upgrade
it fligs them into the air which damages them when they land and sends them somewhere random
@@jinx8624 like the push trap
@@Pineapple-Paul yes but it sends them in a random direction and does damage
@@jinx8624 random dirrection could still really mess up technical attacks, you could have bases set up where you basicaly have a 1/4-1/2 chance to launch high value troops like pekka's into a kill zone where theyre targeted by single target inferno's with no real way to plan or counter it, and rng already sucks enough as seen with the wallbreaker queen pathfinding. Towards the closest outside border is the only consistant way that can slow down or minimaly mess with an attack without straight up killing it sometimes. Or simply launching it straight up and it gets a few second stun could also work
As a yeti super archer attacker, I hate it when my yetis get launched.
Bomb - i am useless 😢
Spring - wannna hop on
Pekka - yes sir
Springs - 💀
ayo you wanna what
Now this is humorous
Springs:i am 2012 version baby!
Pekka: WTH WT- *dies*
you could almost say, spring traps are dysfunctional…
💀💀💀
☠️☠️☠️
MICHEAL
🗣️🗣️🗣️🔥🔥
I hope your pillow is warm when you sleep
Holy! I forgot the spring traps existed. Other traps like the black seeking air mine and giant bombs are significant, spring traps need a buff
Giant bombs is a nightmare for hybrid attacks😂
The problem is if you buff them they would fling root riders and other more powerfull troops
@@wat3rm3l0nx7 which is a much needed buff nowadays as people are spamming RRs with their attacks. Though with the number of spring traps we have especially on higher THs, it may end up becoming annoying instead.
@@togetaro7734but then how would you strategise against it.Seems like youll have to pray to god that the trap isn't in your root Rider's path.This is problematic since they arent cheap and disposable like miners and hogs.That would make attacks very luck dependent dependent
@@GrumpyDynamo Traps are always meant for the attacks to be luck-dependant.
Bunch of giant bombs near Blimp landing site? Luck-dependant.
Electro Dragon spams got blitz by Seeking Air Mines? Luck-dependant.
I don't see how Root Riders should get exclusive free-pass against traps when they have:
- HP of Pekka
- DPS of Electro Titan
- Permanent walking Super Bomber
- Defense Targetting Unit (could act like Super Giant)
If anything Springtrap buff to 20 housing space is very needed against these brainless and spammy Root Rider users.
As a Witch user at TH14, i really hate it when witches start flying at the backend of the attack
Spring traps are already strong
Giving them a new level would make them broken
Spring traps are so useful for me because I do anti wallbreaker bases. I use the spring trap on the places of the wall that are vulnerable to this and work great and are a key trap for my defense against ground attacks!!! 👍👍👍👍
yes, so effective with the golem right?
@@SinabawangPrito I said wall breakers (meaning the super wall breakers)
They're fine and don't need retouching just because they haven't been worked on for a while, much like air sweepers or the tornado trap. Some things don't need upgrades; they are forever strong.
Spring traps are very strong, they don't need new levels. They are good at launching troops when you set up enemy pathing in your base properly.
This channel has great synergy with bdl legend
I too remember when Giants used to sway side-to-side when walking instead of back-and-forward
My idea for a spring trap buff is some upgrades could allow them to take out even ground troops that couldn't be taken out by the spring trap in the previous levels but only a handful can be taken out
Good point!
Also, since you didn't mention it in the video, it's interesting that the builder base also has spring traps but they can only kill barbarians, archers, and skeletons (from drop ships). It is completely and utterly useless in the builder base against most armies, with the incredibly rare effect of killing an enemy barbarian when scouting for tesla.
Spring Traps are the one thing that can kill an invincible unit. Buffing them more is a bit unnecessary. They can already fling a pretty large assortment of troops.
They could add the concept of weight (light, medium, heavy) and have the spring traps only work on light and medium weight troops. That way, new levels can increase the spring capacity while still not affecting golems, PEKKAs, root riders and so on.
With this they could even revamp traps and have them divided into traps that can only launch light troops and traps that are triggered by medium troops and launch both light and medium, similar to the bomb and giant bomb dynamic.
He'll always come back.
I remember when they added levels to the spring traps I thought they were so op before 😂 miss those days
they should make merge spring traps that can fling anything cus it'd be funny
Just make it like the bouncepads in the builderbase so if its above a certain housing space it instead pushes troops backwards
I like the stun idea, having it so they jump in the air for a moment preventing them from moving or attacking. I would say 0.7s would be a good duration
They should get rid of spring traps and turn them into a new trap that can hit ground and Air. Call it the tangle trap. Either it launches the ground units up or it drags the flying units down
I still haven't upgraded my spring traps since I started. I guess I'll wait their next update to finally max them
I think merge trap would be great for capacity 20 above
I like the idea of a merge trap
Some things have a low lvl cap because otherwise that would be way too op. Spring traps are balanced and they're a pain in the ass for pro players, because they can kill ice golems
You know what I say add a hook attack to the trap. If a flying troop fly over it. The trap grabs it out of the sky.
i feel like to balance them out they shouldnt even activate if a troop that cannot be launched walks over their radius
or maybe they could stun heavier troops making them not be able to move or do damage for a few seconds increasing w/ level
A way they could add trap levels without it suddenly flinging pekka around would be to give it a bigger AoE. Since walls are easier and easier to break/ignore, giving spring traps an easier time catching enemies seems a good idea for upgrades to it
I think the spring trap should make troops like golems do a jump and then land in the same spot but they take a little bit of fall damage. This way it still works on all troops some what. And it would slow the troops down
I want what builder base has which is a spring weight limit indicator on troops in the armoury
I really like the idea of a merged spring trap
It's forgotten until all your hogs are flung in air
I love your videos
This video activated my spring trap
I remember how much i hated fighting them
COC should make it so that it pushes back troops like 2 tiles even golems and pekkas even if it does not launch them or maybe add 1sec stun to the troops
One way to buff tge spring trap will be it not being to be pop by heros, or troops that it clearly cannot fling
Not gonna lie I watched one and I am hooked
My Spring Traps are all level 1 lmao
This time, Springtraps never come back
They are actually insane for dealing with hybrid
I think the main problem is the spring trap working based on housing space and not damage like other traps.
Spring traps are exacty as powerful against level 1 giants than they are to level 10 giants. Level of troops doesn't matter with this trap at all. If the trap worked based on hitpoints instead, i think it'd be easier to balance and update
Back then it was a sad moment when your giants started flying😂😂
Should’ve brought up Builder Base spring traps. Easily the absolute worst version. At max they can only launch 2 Barbarians or 3 archers and NOTHING ELSE
Spring trap will gonna always come back.
TH16: spring trap? What are those!!
... what about both fixes, both could work the stun and the air push
Next title s video of this guy: why bushes and trees are not the same as before...
looks like these springtraps didn't come back...
Problem with springtrap is that they are the go to for ground spam, but Ground has been very weak. if Spring traps were strong to boot out Yeti/Root riders, it would be OP
how about air sweeper?
My idea for spring trap is when it activated by higher capacity units it will immobilize it
Nah, moving trap like in builder base
How about a video on : fall of the giants
And they also nerfed spring traps in the builder base 2.0 update. No longer deletes boxer giants, cannon cart, night witch out of existence. Only effects barbs and archers. Wish they made that change sooner because springs traps deleting boxer giants shouldve been illegal from the start 😂
They are still great
I have all spring traps maxed out🥶
I guess some troops should be immune to spring traps. I.e. ice golems, yetis but some some be vulnerable (You know right 😂)
yeps
Or how about just increase the trap's flinging radius? Right now it's 0.8 Tiles. Level 6 could increase this to 0.9 Tiles, and Level 7 could increase this to 1 Tile, etc.
they should put push traps like in the builder base😁😁😁
TH16 should introduce spring trap merging all of them to make 1 hero spring trap. If a hero hits it so long hero. Obviously a 3×3 trap
Why was I abandoned 😭
springtraps are underrated af
I thought this was a fnaf vid?... Because of the title
Like in builder base ?
Making spring traps launch 20 housing space is way too much and should not be possible. That will be a huge nerf to many ground armies like yetis and hogs and root riders
Good I never want to waste time or gold on spring traps most of they traps are just an obstacle that’s not worth it besides seeking air mine the black one or the tornado Trap
What about tornado trap
Talk about why the they're still keeping the Giga-Inferno
Cuz its great and they have no idea of smth better
i dislike how they bypass the warden ability. whereas air has no such thing like that. whoever suggested to give spring traps levels must've thought ground was op when at the time lalo was every top army
I'm sorry but last added Spring trap was at th14 and pets came out with th14 update too not the th13… how hard is it to double check the facts? 5:56
I always come back
when/if spring traps are good it feels really bad to attack into them. seeing hogs / witches just go away one by one without your control feels really bad
commenting this without watching video first btw
Bros milking clash dry
His content is based around clash of clans it's like saying judo sloth is milking clash of clans
they removed things from builder base 😢 as well as showing that i have it but i dont
Cry about it
@@onthegaming0999 ok, give me a minute, ill start
*skeleton trap* has left the chat
What if spring traps stuns the pets
This springtrap didn't come back 💀
never make a joke again lil bro before i touch you
@@InfinityGGG1 Imagine getting salty over a joke which ain't even offensive fr
Im finna do bad things to u lil bro @@Cheatm2137 👿👿
This game has spring traps???
I say nerf the root riders by letting springtrap burn them alive..... what.... did you think I was talking about Clash?
What is he yapping about?
But at the end they are just TRAPS😅
Pets come at TH14, not 13. (6:00 mark).
guys you need to realize that he can not play every song that you guys recommend if you guys keep spamming.
W
then they gutted the ones in builder base😂 literally wasted resources
Spring trapa shouldn't trigger on troops they cant launch 100%
Five night freddy
talk about the edrag
He already did
He already did
ruclips.net/video/l-tWkVzJHL4/видео.htmlsi=1MIgTQmj15AVqWng
It’s the second most viewed video he has lmao
early and nice!
Pin cuz i am first 😎
L you’re not
@@Sans_The_Skeletonwho cares
Under 30 minute gang
👇
Bro is the @GratzClash of CoC
I always come back
God dammit