How The Mortar Became The WORST Defense In Clash of Clans...

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  • Опубликовано: 12 янв 2024
  • How The Mortar Became The WORST Defense In Clash of Clans...
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Комментарии • 594

  • @user-jo7oo9or9c
    @user-jo7oo9or9c 4 месяца назад +2617

    the mortar seemed to loose relevancy over time as you progressed in the game due to most troops used at highwe th levels are either air troops or have high health

    • @brinsa8280
      @brinsa8280 4 месяца назад +59

      Thanks Bro, in Video ist Just too much explaining

    • @hardik602
      @hardik602 4 месяца назад +15

      What do you expect it has 30 damage 😭

    • @StartlyWit55
      @StartlyWit55 4 месяца назад +59

      ​@@hardik602 and then multiply it by 5, that will be damage per hit

    • @butterfreeman
      @butterfreeman 4 месяца назад

      @@StartlyWit55that’s only for one

    • @thunder_sohan
      @thunder_sohan 4 месяца назад +3

      It only is great against low hp troops 😂

  • @alejozbohorquez9404
    @alejozbohorquez9404 4 месяца назад +1114

    Who else remember that time when the mortar was feared by every single player once? It's surprising how it is nearly useless now.

    • @Azzoz1
      @Azzoz1 4 месяца назад +71

      Still have ptsd from it ngl

    • @altamasparsanov9181
      @altamasparsanov9181 4 месяца назад +3

      ​@@Azzoz1😂😂

    • @gosubbougaming
      @gosubbougaming 4 месяца назад +5

      @@Azzoz1bro same

    • @trollermcgeetv
      @trollermcgeetv 4 месяца назад +95

      100 dead barbs from mortar was a traumatizing memory indeed.

    • @phileascurtil5605
      @phileascurtil5605 4 месяца назад +7

      It was years and years ago.
      When I restarted an account last year I was suprised to see how useless it became.

  • @peterfischer1400
    @peterfischer1400 4 месяца назад +1831

    The Mortar is actually useful at high th levels because it can outrange the flame flinger and take time of its lifespan

    • @bow_gaming3235
      @bow_gaming3235 4 месяца назад +403

      yeah if someone is having stupid sense enough to put flame flinger into mortar range

    • @ArmyBlinkStayOnceMidzyMoaMY
      @ArmyBlinkStayOnceMidzyMoaMY 4 месяца назад +149

      Tell me you're not th16 without telling me you're not th16

    • @Ap0r3Dist3inHS
      @Ap0r3Dist3inHS 4 месяца назад +184

      @@bow_gaming3235 Flame Flinger will inevitably move into mortar range. You'll need to distract the mortar

    • @Niravvv
      @Niravvv 4 месяца назад +50

      ​@@bow_gaming3235it's hard distracting it all the time whilst looking at other things when attacking

    • @lillyie
      @lillyie 4 месяца назад +22

      then you realize xbow and traps exists and those can take care of flame flinger just as well.
      plus it's not like an attacker can just... deal with the mortar before deploying flame flingers? they can deploy distraction troops or freeze it

  • @user-mh6rp1bu3m
    @user-mh6rp1bu3m 4 месяца назад +505

    scattershot is just a direct upgrade.
    even cannon is better

    • @NoGoatsNoGlory.
      @NoGoatsNoGlory. 4 месяца назад +27

      Flame flinger has entered the chat

    • @user-jm2wh4yw1o
      @user-jm2wh4yw1o 4 месяца назад

      😂

    • @kendivedmakarig215
      @kendivedmakarig215 Месяц назад +8

      @@NoGoatsNoGlory. Not really X bows are the real counters of Flame Flinger.

    • @milkxv
      @milkxv 15 дней назад

      @@kendivedmakarig215having 4 other buildings to counter flame flingers are huge. You don’t just ignore a mortar when placing a flame flinger that’s dumb it counters it just as much as xbow

  • @arktourous1329
    @arktourous1329 4 месяца назад +983

    I think if we slightly buff the damage of the mortar and change its favourite target from any to whatever is the lowest housing space troop in its range, it would be better as then it will focus on the wizards, witches and annoying swarm units instead of Golems and Yetis

    • @FernandoJCruz-kt1zo
      @FernandoJCruz-kt1zo 4 месяца назад +98

      that's a really great idea actually, a lot of people don't use spam cards often so it would definetly be balanced

    • @lejioh641
      @lejioh641 4 месяца назад +142

      The problem with the "target lower housing space" is for lower town halls, they typically send a group of giants as a mortar distraction so that would make giants utterly useless

    • @pugness
      @pugness 4 месяца назад +28

      Could add a slight slow effect where it hits the ground

    • @kleinfeicht
      @kleinfeicht 4 месяца назад +49

      Thats actually a bad Idea since low housing units are more irrelevant than ever they are far to weak and nearly no old meta are played with them anymore most use low housing just as a filler to get rid of like 5 buildings
      Making the mortar especially target them make them even more worse than ever

    • @juniormartinez5871
      @juniormartinez5871 4 месяца назад +3

      ⁠​⁠@@pugnessthat actually sounds like a good idea.

  • @Riyozsu
    @Riyozsu 4 месяца назад +403

    Mortar at th5,6,7: Nah I'd win
    Mortar at th10+: Space filler

    • @cjm2371
      @cjm2371 2 месяца назад +3

      Mortars lose relevancy even at the start of TH8😂

    • @kendivedmakarig215
      @kendivedmakarig215 Месяц назад +17

      @@cjm2371 Actually Mortars loose relevancy at Th7 since most of the attack are Drag attack.

    • @hansokuguys
      @hansokuguys Месяц назад +1

      ​@@kendivedmakarig215 Hog too outrunning mortar shell and even if get hit , we just heal em XD

    • @alex2005z
      @alex2005z 9 дней назад

      At th10+ they are there to mess up your funneling (since they are still classified as a defence). Plus they also kill wizards that are used for funneling (and you cant really use a giant to tank since it both doubles the unit count to funnel and it will go into melle range, thus letting the mortar hit the wizard)

  • @idkidk4334
    @idkidk4334 4 месяца назад +36

    Still better than the stupid expensive walls

  • @geneticallygamer
    @geneticallygamer 4 месяца назад +71

    One special thing that mortar has in low th level is its pushback ability. It a pity they completey abandoned it cuz i feel like it would be a really nice thing at higher th

  • @AbstractVen0m
    @AbstractVen0m 4 месяца назад +216

    We definitely need a combined feature for mortars in the upcoming th16 updates like the ricochet cannon. The supercell developers always seems to make balanced and unique ideas and I think they can implement it very well.

    • @arthurperalta104
      @arthurperalta104 4 месяца назад +21

      I think it would be tough to implement an idea like that, without making it too similar to the scattershot

    • @supermannygamer2003
      @supermannygamer2003 4 месяца назад +11

      Meanwhile, the clash royale and clash mini devs:
      Cr devs: let's make it balanced
      Cm devs: but then people will think its weak and not spend!
      CR devs: you're right

    • @vinceheins
      @vinceheins 4 месяца назад +4

      I think a cool idea would be making it a combination of combining a mortar and a multi mortar, Aditionally then add another multi mortar. Then the master builder can build them tigertet to something like a defensive flame Flinger, that can move through the base and take cover behind walls

    • @Riddles_and_Rhymes
      @Riddles_and_Rhymes 4 месяца назад +2

      they should give it nearly infinite range and shoot 3 shells like a multimortar upgrade and to have the area around it be its blindspot
      call it the Falcon Gunship or something

    • @DinoDavid87
      @DinoDavid87 4 месяца назад +1

      I can see the combined mortar maybe getting some sort of homing shot or leading its target which is similar to scattershot sure but it still can’t shoot air and honestly I don’t see the need for a combined mortar to be on the same level as something like a scattershot

  • @Hidde_
    @Hidde_ 4 месяца назад +56

    There is one key difference between the home village mortars and the builder base mortars, and that is splash damage.
    The whole reason why the multi mortar in the builder base was so good is because it splashes a huge area, but the mortars in the home village (even the geared up one) has almost no splash damage. I believe making the splash radius bigger in the home village would improve the mortars a lot.
    Another idea that i had, is when you level up mortars, their attack range should increase.
    Their default range is 3-11 tiles if i'm not mistaken. But for instance, if your mortar reaches level 8 at townhall 10 (a.k.a. Where the flame flingers can be used for the first time), their range should go from 3-11 tiles to 3-12 tiles (or 11.5 tiles if that's too broken). And then at townhall 16 the mortar should get another range increase of 1 tile.
    The only thing mortars are good for nowadays is outranging the flame flingers (which x-bows and the monolith can do as well), so by implementing these things I listed, maybe they get other uses besides for sniping the flame flingers.
    tl,dr: increase splash damage like multi mortar in builder base has, increase range as levels go up.

  • @user-om9je7uh6z
    @user-om9je7uh6z 4 месяца назад +19

    I think that the reason that makes the idea of buffing it impossible is that ground strategies are not used that much compared to air strategies, so buffing the mortar will be an additional reason to leave the ground strategies.

  • @aquatix5273
    @aquatix5273 4 месяца назад +140

    I think a cool buff to the mortar would be to make it deal more damage the more housing space a troop takes. That and maybe like- making it miss less

    • @B.L.A.D.E
      @B.L.A.D.E 4 месяца назад +15

      Well i think increase the projectile speed

    • @KiraIRL
      @KiraIRL 4 месяца назад +6

      that's just lazy developing tbh

    • @isaacgarcia9234
      @isaacgarcia9234 4 месяца назад +48

      So just like the monolith?

    • @Astari777
      @Astari777 4 месяца назад +5

      Just increase projectile speed by 10%

    • @roach590
      @roach590 4 месяца назад +4

      That just goes against what the mortar is supposed to be

  • @herranton
    @herranton 4 месяца назад +11

    They need to do what they did with cannons and archer towers. Just combine 2 into 1, and make it an entirely different defense. Something useful.

  • @piggyjeff1514
    @piggyjeff1514 4 месяца назад +54

    A buff that I think could help the mortar is to allow it to hit air troops if they are within its blind area, as they would be close enough for it to hit them

    • @NoGoatsNoGlory.
      @NoGoatsNoGlory. 4 месяца назад +14

      This is a perfect counter for balloon spam at early levels

    • @lancelot9837
      @lancelot9837 4 месяца назад +2

      Simple fix allow all 4 mortars to have multi option and quicker it up

    • @user-jm2wh4yw1o
      @user-jm2wh4yw1o 4 месяца назад +4

      Combile all mortar become artery eagle 2

    • @Anto-xh5vn
      @Anto-xh5vn 2 месяца назад

      ​@@user-jm2wh4yw1o 💀

    • @Anto-xh5vn
      @Anto-xh5vn 2 месяца назад +4

      Yeah but with 40% of the original or it'd kinda too op

  • @shotgunuser9560
    @shotgunuser9560 4 месяца назад +135

    I really don't think the mortar is that bad. It's found its place being one of the few defenses that counters the flame flinger

    • @palestineball2481
      @palestineball2481 4 месяца назад +6

      X-bow, monolith, ?

    • @Nat.Cla.
      @Nat.Cla. 4 месяца назад +51

      @@palestineball2481he said one of the few

    • @takutolovex
      @takutolovex 4 месяца назад +20

      ​@@palestineball2481you wouldn't put those defenses on the edge of the base ...

    • @palestineball2481
      @palestineball2481 4 месяца назад +4

      @@takutolovex some people are dumb enough to put their flame flinger in the radios of these defenses

    • @VladimirOfRus
      @VladimirOfRus 4 месяца назад +2

      ​@@palestineball2481 minus literacy

  • @nickstone3195
    @nickstone3195 4 месяца назад +4

    Since merging defenses is a thing now, perhaps TH17 can have another mortar added to the base (so player can keep their multi-mortar). The merged mortar would have increased range, very heavy damage, and its aoe would be perhaps twice that of the large bomb. This would make it so that hiding troops directly behind your tanks difficult as it could shred through the support troops. And I think it would be good for its aoe to hit both ground and air. It would be a ground targeting defense that hits everything in its range.
    one more idea is that the merged mortar would deal damage to troops near it every time it fired (mini crusher) due to the force of launching its shells

  • @qxlf
    @qxlf 4 месяца назад +17

    the mortar could use the same mechanic as the canon cart from the builder base, as soon as a shot lands the ground, shoot another canon ball. this makes the mortar faster. and also lower the arc of the mortar, making shots land faster. this would be a decent counter against faster troops

    • @bosgamer111
      @bosgamer111 17 дней назад

      Lower th would fail all their atacks 😂

    • @qxlf
      @qxlf 17 дней назад

      @@bosgamer111 probably

  • @kingpusheencatboss3192
    @kingpusheencatboss3192 4 месяца назад +4

    They’ll prob do a evolution of it like the merged canon and archer tower where it either has more aoe or it could shoot potions (like poison or maybe even goblins like the evo mortar in clash royale) like how we use mortars to release smoke screens or tear gas. I think needs a place again and it won’t ever be a major defence like the air defence or eagle artillery /monoliths etc. so I think making it have a support function like potion throwers for your base is the best way to make it useful again.

  • @smilay7815
    @smilay7815 4 месяца назад +3

    super underrated chanel, thx for your videos :)

  • @eiilos98
    @eiilos98 4 месяца назад +7

    I think the Mortars from Galaxy Life were better, because there were no troops faster than the Riders, but you actually had to actually get some skill to use Riders. And it helps that most of the Troops were centered at slow/bulky troops.

  • @mitchsorenstein630
    @mitchsorenstein630 4 месяца назад +31

    When I was a kid when I reached town hall 8's Mortar I imagined it would have fire damage(Damage over time once hit) because at that level, the mortar changed from boulders to flaming boulders. Boy was I disappointed. I think the DOT damage should be implemented for the mortar and a bigger splash radius.

    • @self-proclaimedanimator
      @self-proclaimedanimator 4 месяца назад +3

      Man there is something like that in Builder Base
      Lava launcher or something
      They should just Gear up Mortars again to make it that

    • @joebro7280
      @joebro7280 4 месяца назад

      @@self-proclaimedanimatorI love that idea!

    • @NoGoatsNoGlory.
      @NoGoatsNoGlory. 4 месяца назад +4

      Bro I thought gold storages would deal retaliation damage at level ten! 😂 And walls would spill lava onto the ground (th 11) or zap troops (th 12), I even thought the wizards in the wizard towers could be studying black magic as they leveled up and would slowly develop a small aura of DPS. Take one look at higher level wizards and tell me they don't have anything cooking in their devious eyes 👀

    • @user-jm2wh4yw1o
      @user-jm2wh4yw1o 4 месяца назад

      Like builder base lava launcher

  • @beanutai
    @beanutai Месяц назад +2

    I think it would be a good change if they made the mortar shoot a fragmented shot at Th11+. Like a shot that blows up midair and does damage in a large circular area

  • @mark2oreo
    @mark2oreo 3 месяца назад

    I definitely agree with some earlier comments that a stun effect or a burning effect from the mortar would immediately make it relevant again as that could not be ignored by anything in its impact area. Also, it could work how actual real mortars work with specific fuzes, detonating above/into whatever is directly below them, which for the purpose of the game could be air or ground troops (Essentially how the eagle artillery works). And they could frag out as well to bolster the splash damage
    If they really wanted to get fancy with it you could have unlockable and selectable effects like with the heroes equipment, such as freeze/stun, burn, frag, poison, etc
    Or maybe even the ability to switch it to flak cannon mode, making it possible to toggle between an air or a ground defense

  • @knox3870
    @knox3870 4 месяца назад +4

    it is important that there are heavy defenses and weaker defenses like the mortar, because it would be hard to concentrate on every defense and not on the most important ones. and the morzat is good at higher th levels, because of the flameflinger and to use it like a distranction for defense targeting troups and make the funneling harder

  • @TheGremlin85
    @TheGremlin85 4 месяца назад +7

    Mortars at higher town halls got a slight buff because they out range the flame flingers and do a bit of damage to them so they will be able to destroy like 1 or 2 fewer defenses

    • @QuantumSilica
      @QuantumSilica 4 месяца назад +5

      Yeah, only if there are players who dumb enough to put flame flinger into mortars range. A single balloon or two can easily solve the problem.

    • @joebro7280
      @joebro7280 4 месяца назад +4

      ⁠​⁠@@QuantumSilicaBases that are built to defend from flame flingers make it more difficult than simply allowing you to knock it out with a balloon or two. They often make you have to constantly distract it with troops until the flinger eventually takes it out. Also its health was buffed so defenses around it can shoot down those balloons before you can take it down so easily.

  • @christocream
    @christocream 4 месяца назад +3

    The builder base mortar ay bh10 is brutal. If they do something like that at the homebase we would get so,e spice in it

  • @sonnybocalajr.725
    @sonnybocalajr.725 4 месяца назад +28

    For it to be relevent again, on the next update they need to make all 4 mortars as geared-up mortars.

    • @bastianian2939
      @bastianian2939 4 месяца назад +1

      It is already useful on high th levels, it outranges flame flinger

  • @st4ck_614
    @st4ck_614 4 месяца назад +3

    Mortars appeal is that they can damage weak troops behind ur tanks , so that delay on hit makes sense. But now no one really uses witches or wizards or archers which mortar is decent against

  • @mkctao3815
    @mkctao3815 2 месяца назад +1

    Now that defense merging is in the game, they should make it so you can merge 1-3 mortars with the eagle artillery (basically the better mortar as you said) and give the eagle artillery some new effect that comes with it, maybe simply get 3 more charges per burst, or making craters, or even a cluster charge

  • @pedims
    @pedims 4 месяца назад +1

    Another video topic: Why the builder base spring trap is the worst trap.
    Reason: Because it can only spring barbarians and archers. At max level its spring capacity is 8, which is enough for either two barbs or two archers.

  • @Patat21
    @Patat21 4 месяца назад

    Great vid, you earned a sub

  • @rohitdas8590
    @rohitdas8590 4 месяца назад +5

    All mortar should be multi at higher Th’s also a bit increased range with quick reload …that would fix it fairly as it’s still one of the best defence for Flame Flinger (just keep them at close to corners, not too close otherwise it will be easy to chip-out).

  • @assbeatergamingxd281
    @assbeatergamingxd281 4 месяца назад +4

    Mortal shell should get faster and faster as you level it up, similar to wizard tower, at first levels it has the same problem as mortar but as you level up, fire balls become faster and faster. Also make damage upgrade more drastic, instead of 4-6 damage increase or whatever make it like 10-14 like so at the max town hall it has like 240 damage instead of 60. ( 60 hp is not enough to one shot archers btw )

    • @bigfella23729
      @bigfella23729 4 месяца назад +2

      it shoots every five seconds so it doesn’t do 60 damage per shot at th16, it does 5x the dps every shot, so 12 dps which is around level 6 does 60 damage per shot

  • @Walkey33
    @Walkey33 4 месяца назад

    i think a way to save the mortar would be add the goblin mortar like in clash royal. Keep accuracy and damage the same except there’s goblins that will attack. That would be a good buff because goblins always landing near the attacking troops would add a distracting factor that would mess up an enemy’s attack

  • @aaronpoopoo9906
    @aaronpoopoo9906 Месяц назад +1

    Seeing as how they added the multi archer tower and ricochet cannon I think they could add a seeking morter that shoots like 4 consecutive shots that seek out and hit the target faster and with more damage

  • @rokohladilo6315
    @rokohladilo6315 4 месяца назад

    A solution which they will probably implement in the near future is that they will probably make a merge version of a regular mortar. As of what it might be, I'm going with an artillery mortar. It would fire artillery shots which would have 100% accuracy. It might fire just one shot at a time but it would obviously deal more damage than the regular mortar, also still dealing splash damage.

  • @DR...951
    @DR...951 4 месяца назад +1

    I think rather than making them do more dmg I hope next update they can make mortar fuse together by 2 and the special ability is
    Mortar special ability 1:
    When enemy is in its range the longer there's an enemy the faster mortar attacks (more like the little prince of clash royale)
    Or
    Mortal ability 2:
    When mortar hit an enemy it will do 1.5x the dmg more per hit.
    This is strong against tanks that were slow or those who Queen charge since the longer the mortar Keeps hitting the troops the more dmg it will deal (the ability is called outburst)
    Or
    Mortar ability number 3:
    The troops that get hit by mortar will receive new effect called "Dizziness" where when troops get inflicted by it the troops will be weakened dmg and health (10% more dmg taken or more) which makes troops vulnerable.
    Or
    Mortar ability number 4:
    (SUPER CHARGE - every 2 hit the next hit will do a massive dmg plus knock back probably 3X dmg)

  • @alex2005z
    @alex2005z 9 дней назад

    The reason that the mortar (and multi mortar) were (or are) usefull is for taking out support units behind a tank (the lag in the shots means it will hit wizards or cannon carts behind giants). And this works for the reduced attacking options of builder base.
    But for the main base? When was the last time GoWi (golems and witches) was a thing? No one used the "standard" tanks in front and damage/support in the back style (I guess sometimes you do it with the queen and warden, but those arent squishy enough for a mortar). No attack nowadays follows this attack style, due to the avalability of better options, the fact that a lot more defenses means more damage on the sides (which your tanks wont soak) and honestly just how strong the heroes get higher up

  • @goldenalbatross9462
    @goldenalbatross9462 12 дней назад

    Perhaps a rework they could consider is that at a higher level, mortars get essentially multiple damage radii. The standard explosion is increased in size but maybe does just a bit less damage relatively speaking to not immediately erase weak spam troops. A second damage radius would be very small but deal much more damage and can also damage air troops. Maybe even do knock back.
    PS i reached TH lvl 9 and stopped playing years ago so idk if these changes really would help.

  • @danieltan7344
    @danieltan7344 4 месяца назад

    I think the best way to do it is making optional upgrade, kind of how we could choose which potion on the potion trap. Set it as optional in which:
    a. have increased damage, a homing feature and remove the minimum range penalty but reducing 1 range
    b. ability to target air troops
    c. increased range and splash range with homing feature
    This is just idea tho, some might tweak it to make it more balance imho

  • @EvanReichert
    @EvanReichert 4 месяца назад

    I think the mortar should have some sort of air mortar ability whenever an air troop reaches the inner radius of the range. Imagine u have a baby dragon going up to a mortar and when it reaches the small radius where the actual mortars range stops, the air mortars kick in and do some extra damage to air troops (but only in the radius inside the real radius). I think this would bring back the mortar, and also be pretty cool having its own little air defence system attached to it. The actual “air mortar” shouldn’t do too much damage. Maybe the same amount of damage per hit as an air defence, but has the same hit speed as the mortar.

  • @rajahasanmaroko5169
    @rajahasanmaroko5169 4 месяца назад +2

    the mortar need aimbot fr

  • @slyveonnumeros
    @slyveonnumeros 4 месяца назад

    I think a good buff for mortar would either be adding knock-back to any troop, working more or less like a support defence, or making it preview the troop aimed by speed and target and then shoot at were it is supposed to be, but I think the first option is more viable.

  • @gunny444
    @gunny444 3 месяца назад

    Amazing video!!👏🏽

  • @complexcubes
    @complexcubes 2 месяца назад

    Man I remember the good old times where the mortar was the make it or break it of your defense..... I remember just trying to take down the mortar first as soon as possible and the goblin map M comme mortar was giving me so much trouble....
    Good ol' times

  • @aljazturk8483
    @aljazturk8483 17 дней назад

    I thing what they could change is to make it better acuracy like shorter projectile travel time, still only shoot on ground troops but if air troops are where ground troopd are getting hit than it should also dmg the air ones

  • @nan01ynk
    @nan01ynk Месяц назад

    How would a mortar with a Damage Over Time effect on the units it hits fare? With the triple barrel mortar being able to stack that DOT, but only unlocking this DOT around th8 or so
    Pairing this with a generally faster projectile speed bc of how often it misses

  • @chaseb.4811
    @chaseb.4811 15 дней назад

    I feel like the easiest way to buff it would be to just have the damage increase more with the levels, and to make the aoe of the mortar shell a lot wider (also as the level goes up)

  • @chillstoneblakeblast3172
    @chillstoneblakeblast3172 4 месяца назад

    I think the next Merged Defense is going to be a small Rocket Artillery. Only way to "buff" the mortar without giving it stats and may solve the current issue with Air defenses being sniped by Giant Arrow (You can still snipe the 2 non-merged Air defenses)

  • @Stella_Ayunda
    @Stella_Ayunda 4 месяца назад

    before supertroops was introduced, mortars was nightmare for my wallbreakers. and now is my flameflinger's turn

  • @damienjoubert5190
    @damienjoubert5190 15 дней назад

    Two of the ways you could make it more useful i think is more damage and able to target air ( but no splash damage for air )

  • @juanborra6055
    @juanborra6055 4 месяца назад +22

    Maybe SUPERCELL can make a merge version of the mortar in a later update for Clash of Clans. Where it can fire multiple rounds that target multiple troops at a time.

  • @GemmyDeery
    @GemmyDeery 4 месяца назад

    Maybe a direct hit mechanic would be a good buff? Like if hitting inly a single unit deal bigger damage ir something

  • @insertname4337
    @insertname4337 4 месяца назад +9

    Mortars used to feel like the eagle artillery, it fell off so hard

  • @kyruzen1082
    @kyruzen1082 16 дней назад

    I just thoughbof something...maybe we could
    1)change the mortar into something like a midieval like artillery that damage is air troops or
    2) change the ammunition to make it so after the hit it will have a second hit like a fireworks dealing more area splash but lass damage
    3)i know this will be a more different defense but at the certain level we could change the mortar
    4) Subterranean Thumper! This innovative defense launches explosive charges that erupt from beneath the ground, dealing splash damage to enemy troops and slowing their movement. Watch as their advance falters and formations crumble under the Thumper's disruptive power.
    One thing is after it locks down to an enemy its full straight hit or miss and has a bigger splash radius but slower in term of reloading

  • @aventicks718
    @aventicks718 2 месяца назад +1

    I actually think bomb towers are an extension of mortars. I think they were added in late as a reaction to seeing the weaknesses of the mortar.

  • @sashoboss2121
    @sashoboss2121 Месяц назад

    I remember the mortars being devastating for barch back in the day and I think they added the 4th mortar just to combat overuse of barch. This mightve been combined with being able to use 2 lightning spells to take out 1 mortar making barch that much more powerful. Its been 10 years since then so I may have forgotten another key reason

  • @melvin2654
    @melvin2654 3 месяца назад

    Just make it so you can gear up all 4 mortars and then add a second gear up which is like a weaker version of the magma/lava launcher from builder base. The lava launcher could be a merged mortar
    Or give the mortars knockback (and maybe still allow to gear up all 4 mortars so it's 4 multi mortars with knockback)

  • @trackex9783
    @trackex9783 2 месяца назад

    mort should just get some kind of burn damage at the later levels and it would probably be fixed, because it was always a ground defense it wouldnt even change anything really for air strats

  • @asta9586
    @asta9586 14 часов назад

    For some reason, when I first started playing COC, the thing I hated most when attacking using archers and barbarians was mortar

  • @l2deca702
    @l2deca702 4 месяца назад

    I feel like the mortar is irrelevant now at higher town hall levels but I do feel like it still is a key component of a base because it can help with clean up on weaker troops to finish them off so the stronger defenses can focus on the main troops

  • @lejioh641
    @lejioh641 4 месяца назад

    An added effect would be making it retarget if theres more enemies in its range, to make it balanced, if there's 10 giants in its range while theres also 9 wizards, it would target the giants since its more, its the opposite if there was less giants

  • @namishjain9238
    @namishjain9238 4 месяца назад

    it is the eagle artillery till th5
    then it slowly loses relevancy till th11
    and then it has just 1 purpose: try to damage the flame flinger

  • @sagechanged7923
    @sagechanged7923 4 месяца назад +15

    Turning the mortar into the builder base lava launcher with its ramp up damage could be a pretty cool upgrade. Otherwise, it's fine how it is. I don't want to deal with yet another splash defense that can melt healthy troops like the eagle artillery, scattershot, townhall, etc.

    • @Silent_Shishya
      @Silent_Shishya 4 месяца назад +1

      That would be too OP for witch users. It will shut down an entire attack strategy

    • @michaeljosephtumamac468
      @michaeljosephtumamac468 4 месяца назад

      I think it will be great for a fusion defense
      Like a ricochet cannon

  • @-Random-Games-
    @-Random-Games- Месяц назад

    Im a th 9, and i use weird attacks to have fun. I use ground attacks with wizards and other things, and the mortars usually hammer my wizards in. I usually dont bring too many heal spells.

  • @masterhack353
    @masterhack353 4 месяца назад

    Mortar should have a stun effect kinda like in clash royale also when higher lvl it should shoot goblins like the morter evulotion in clash royale and maybe can splash to air

  • @yeshhhhhhh
    @yeshhhhhhh 2 месяца назад

    A buff to the motars are adding spells to them
    Like giving mortals a freeze spell whenever it lands a hit but it cycles through every 3 hits.

  • @ghost_ship_supreme
    @ghost_ship_supreme Месяц назад

    The only thing more useless now is traps and air traps. Except maybe the seeking air mine and skeletons/tornado for delaying

  • @Kiryukai
    @Kiryukai 4 месяца назад

    They should just make the mortar's favorite target be siege machines and give it a damage bonus towards them since mortars in higher townhalls are usually just flameflinger counters

  • @mehshutup3041
    @mehshutup3041 2 месяца назад

    The free training hurt it more. Back then at th9 i use a lot of barcher and hunt full collector base only. Now that everything is free might as well go full dragon

  • @minecraftone4770
    @minecraftone4770 2 месяца назад

    I think a good fix would be a rework where it becomes more like actual unguided artillery give it a much faster fire rate and a slide buff to its rant and damage but make it much less acurate.

  • @Zanvulf
    @Zanvulf 3 месяца назад

    I believe in the next town hall you will be able to merge mirrors similar to merging the archer towers and cannons

  • @memeley_troll
    @memeley_troll 4 месяца назад

    I think it'd be awesome if they add the "combine mechanic" we've seen with Cannons and Archer Tower. This Mega Mortar would shoot the rocket from Clash Royale. Dealing massive damage

  • @mrgamerfloppa5898
    @mrgamerfloppa5898 11 дней назад

    When I was a lower TH, I remembered how much I feared the mortar but when I got my first air troop, the Balloons, I only feared the fireworks

  • @craig6236
    @craig6236 4 месяца назад

    just make the mortar hits give troops some kind of debuffs such as healing speed -30%, attack speed -20%, then lower bit of dps

  • @olgabatsak9869
    @olgabatsak9869 4 месяца назад +8

    I am sure the best change for Mortar it to add a stun effect whose duration increases from upgrading.

  • @sopmodtew8399
    @sopmodtew8399 4 месяца назад

    Make them shoot flaming shells that linger fire on the ground that deal damage over time, like the flame flinger and lava launcher

  • @zemtex_gaming
    @zemtex_gaming 3 месяца назад

    Speaking before Th16 expansion update. I see a bright future for the mortar if supercell adds a combined building mortar like they did with cannons and AT. Maybe this new building will make the mortar a reliable defense again

  • @mr.blackie7405
    @mr.blackie7405 Месяц назад

    After TH7 mortar just started the downfall and on TH9 and TH10 it just died and when it go geared up,it just really didn't do much because by the town hall u can do it, it's range was same but just did a bit more damage...

  • @shrimpguy6900
    @shrimpguy6900 6 дней назад

    I always saw the mortar as a planned obsolescence thing. It is there as a preventative measure against people spamming barbarians across all town hall levels

  • @bean7250
    @bean7250 4 месяца назад +1

    Funny how a cannon, archer tower and x bow does no damage to a queen walk until a mortar is firing too.

  • @hazeltana
    @hazeltana 4 месяца назад

    mortar is one of the 2 defenses that can attack flame flinger or even outrange it
    beside of course eagle artilery
    thats why people put them outside to counter that but again
    a tank is enough to hold that damage

  • @ragedarkprince3363
    @ragedarkprince3363 4 месяца назад +1

    rn mortars biggest use is to counter flame flingers but ppl just use 1 barb to tank and take it out

  • @akkir6707
    @akkir6707 4 месяца назад +1

    this is the reason mortars are my last priority in terms of defensive building upgrades on my village

  • @danielhomolya897
    @danielhomolya897 4 месяца назад

    The mortar is a very important defense after th14 because the flame flinger was added which outranged almost every defense except x-bows and mortars. Mortars are the most important defense at keeping the flame flinger balanced.

  • @josemarkbolivar1072
    @josemarkbolivar1072 10 дней назад

    So we have the ricochet canon and the multi-archer tower
    so I present the
    Mega mortar(aka the multi mortar from the builder base)

  • @palestineball2481
    @palestineball2481 4 месяца назад

    The Mortar is literally the last defense that I upgrade before moving on to the next townhall level, I only upgrade it for the looks of it, nothing else

  • @WiCritZ
    @WiCritZ 4 месяца назад

    I suggest they buff the mortar by first increasing the damage it deals, but at town hall 12, they should turn the projectiles into a trio of fire spirits rather than a rock, because that is when weaponized town halls and siege machines are unlocked. Then they can add lore to the mortar ‘inspiring’ the design of the flame flinger. Hope this works out to really buff the mortar. (PS: they could make the projectiles of the mortar to something other than rocks at lower th levels. 😊

  • @MeyZiK
    @MeyZiK 4 месяца назад

    Make it that you combine your 4 mortars at th11 into the EA und buff if very very slightly

  • @mommywhythatmansohorny9120
    @mommywhythatmansohorny9120 4 месяца назад

    Maybe they should add in 2 extra hidden teslas and give the option to combine 1 max mortar and 1 max tesla, have it so the mortar acts the same but w each shot it creates an electrical shock wave/area of effect that can impact ground and air, also make it do a 0.25 second stun w each hit (so it can be a counter to e drags/inferno drags/super miners). So you could have 2 electro mortars

  • @ayss0000
    @ayss0000 4 месяца назад

    1. In builder base, there are still plenty of small unit troops used in game. Cannon carts, Dropships, Night witches, etc. are quite afraid of multi mortar. And there are no splash AOE defense that has that much range, making the multi mortar unique.
    However, In home village, so much more defenses can perform the same as mortar. Multi inferno, TH defense, Scattershot, EA... Can do multimortar's job. And there are too many high hp troops in home village. Even super bowlers, root riders or valkyries have decent hp to tank the shot.
    2. You can see many bases that put mortar on the outermost side. This also proves how useless mortar is.

  • @Joy_Deep291
    @Joy_Deep291 3 месяца назад

    I mean it's still a counter for flame flinger. So that's something. It doesn't do much but it does shoeten it's lifespan quite a bit to the point where it might not reach a key defence in it's vicinity

  • @vdd1001
    @vdd1001 4 месяца назад

    Now the mortar's only use is against a flame flinger. I think if they just made the speed projectile a bit faster so it wouldn't miss against any target that isn't slow moving (even barbarian king walking can outpace the shot lol) that'd be better. Or maybe it's like that so it intentionally hits targets behind the tanks? I have no idea but it sucks

  • @Rajshreekende-rt9wt
    @Rajshreekende-rt9wt 4 месяца назад

    I remember that I used to fear a mortar at th4 and change opponents till any of them hadn't built it but now I only care about x bows and inferno as s th9

  • @spectrecreeper9108
    @spectrecreeper9108 4 месяца назад +1

    I wanna see the mortar get a combination where is basically becomes the lava launcher from the builder base

  • @joshuazafe1247
    @joshuazafe1247 4 месяца назад

    An increase in velocity of the projectile would make it a bit good

  • @dawnmurphy1641
    @dawnmurphy1641 4 месяца назад

    I wonder if the merged mortar tower that may come out will fix the issue 🤔

  • @x1alpha883
    @x1alpha883 3 месяца назад

    i think they should add knock-back effect of morter shall to even medium troop under 15 housing space

  • @lavauk2425
    @lavauk2425 4 месяца назад

    Can you please make next video about xbow. It got a lots of nerf recently

  • @pugness
    @pugness 4 месяца назад

    Increase its splash dmg and add a slowing effect to the ground it hits for short period