Exploring Doom's Hangar Level on Many Consoles

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  • Опубликовано: 17 сен 2024

Комментарии • 140

  • @NightSprinter
    @NightSprinter 5 дней назад +68

    Another strange quirk of the SNES port, is that ALL enemies will constantly face you. From what I've read, they're incapable of infighting in this port because of this.

    • @KingSigy
      @KingSigy 5 дней назад +9

      Because of that change, you can't actually circle strafe either. Some of that is because the SNES port doesn't allow for simultaneous movement and strafing, but the enemies constantly looking forward completely ruins the ability.

    • @quadrodcc667
      @quadrodcc667 5 дней назад +11

      Because of the cartridge’s space limitation. Developers had to fit every assets into the cartridge that was only 2MB, so many elements were cut, even some levels.

    • @lancebaylis3169
      @lancebaylis3169 4 дня назад +14

      And yet ironically, as a general aggregate, the SNES port has level geography that is more accurate to the PC version than many of the others. It really is swings and roundabouts with these ports.

    • @indask8
      @indask8 4 дня назад +4

      @@lancebaylis3169 This is what I like about the Snes version, the first room on the left with the stairs feels so empty without the pillars, kinda "uncanny valley", the Snes port might not be the best, far from that, but it sure feels "like home".

    • @Kyle07
      @Kyle07 4 дня назад +2

      The SEGA 32X version had the same problem

  • @Tore299
    @Tore299 4 дня назад +18

    A note about the DOS version is that the music can sound wildly different depending on what hardware was used back in the day. Most people had a Soundblaster compatible card with a OPL chip which used FM synthesis to generate music. This is what DOSBox emulates by default. If you had extra money to spend on sound or worked a musician you could use a more expensive sound card and set the game to play music using General MIDI or Sound Canvas on the internal card or a external device like a module or keyboard.
    The music in all the later ports (and to a degree Hulshult's remakes) are based upon the output of the Sound Canvas SC-55 which Bobby Prince used to compose the tracks.

    • @Rountree1985
      @Rountree1985 День назад

      This is well known information to those of us who grew up in the era, and it’s the case for basically every DOS PC game from the era. You haven’t dug up some unknown information, you’re just a zoomer.

    • @Tore299
      @Tore299 День назад

      @@Rountree1985 The information is quite known in certain circles focused on retro PC's or retro PC games, but for a more general audience it isn't. Even among PC gamers who grew up in the era. A sound card was a borderline luxury even when Doom released.

  • @winstonsmith84
    @winstonsmith84 4 дня назад +16

    The Switch in the second room was added in v1.9. The version I played was 1.666 and there was no switch. I think Romero added it for deathmatch.

    • @GlamStacheessnostalgialounge
      @GlamStacheessnostalgialounge 2 дня назад +1

      I thought it was only added once Ultimate DooM came out in 1996?

    • @winstonsmith84
      @winstonsmith84 2 дня назад +1

      @@GlamStacheessnostalgialounge v1.9 is the wad version for the Ultimate Doom wad

  • @ShadesMan
    @ShadesMan 4 дня назад +12

    That 'metal-brown' texture is known as... STARTAN!!!!
    Part of the series of STAR panel textures, which were applied upside-down in the Doom 2016 classic secret maps and the Eternal had that secret in Exultia where you flipped a STAR panel rightside-up.

    • @DryPaperHammerBro
      @DryPaperHammerBro 3 дня назад

      This... ...is... ...STARTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!

  • @EdmondDantes224
    @EdmondDantes224 5 дней назад +44

    I notice in a lot of these versions, it seems like picking up a Health Vial gives you 2% health, not just 1% like in the DOS original.

    • @ThatNukemGuy
      @ThatNukemGuy  5 дней назад +22

      That's a thing the console versions did for a while

    • @fnawfan
      @fnawfan 4 дня назад +12

      Some of the console versions removed a ton of health and armor bonuses to help the performance so they made up for it by making the remaining ones worth 2% rather than 1%

  • @Astfgl
    @Astfgl 4 дня назад +12

    PS1 Doom works so well because it made very smart use of the PlayStation's hardware rendering features. The PS1's GPU can do UV mapping, allowing the environments to be drawn using vertical strips made from hardware-rendered quads, which allowed the game to run fast without the PS1's typical texture warping. The Saturn had to render in software to achieve the same effect, but that's really slow. The PS1 can also do color blending of textured surfaces in hardware, which made the colored lighting possible. And transparent surfaces? Also a hardware feature on the PS1. It's like the developers looked at the PS1's feature set and went "let's take the Jaguar levels and make them look **really** cool!"

    • @frjoethesecond
      @frjoethesecond День назад

      Very interesting. I think PS1 Doom has a lot to offer. It's a shame that it'll probably never get another official port.
      There is the unofficial sequel to try though. Supposedly, you can even run it on original hardware.

    • @jeroenboth167
      @jeroenboth167 18 часов назад

      @@frjoethesecondunofficial sequel?

    • @frjoethesecond
      @frjoethesecond 3 часа назад

      @@jeroenboth167 Yeah. Look up Doom Master Edition.

  • @tomrow32
    @tomrow32 4 дня назад +27

    The 3DO could probably have ran DOOM at a much smoother rate if the production of its port was as mismanaged as it was. The port was done in a little under two months, by one person.
    The 3DO specifications were comparable to the Game Boy Advance, but with much more memory and a more capable graphics system with an accelerator more suited to 3D graphics.

    • @dmer-zy3rb
      @dmer-zy3rb 4 дня назад +2

      the 3do was the most powerful of all those "obscure consoles" wasnt it? some games on it look equal to ps1.

    • @ProtoMan0451
      @ProtoMan0451 4 дня назад +5

      rebecca heineman is wild as hell for getting that port to even be playable start to finish in the short amount of time she had. i can only imagine how great of a port it wouldve been if she had been given ideal circumstances. that soundtrack is hardcore.

    • @Astfgl
      @Astfgl 4 дня назад +3

      @@dmer-zy3rb The 3DO was quite capable, not a bad piece of hardware at all. It arrived maybe a bit too early, at a time when 3D hardware was rapidly evolving, meaning it was overshadowed by the PS1 and Saturn just a year later. But the 3DO's biggest issues were not with its hardware but rather a lack of developer support and its licensing model which made the console insanely expensive. It never really got going in the market as a result.

    • @bigangenbygang
      @bigangenbygang 3 дня назад +1

      Rebecca Heineman! Rebecca Heineman was the one who did the port. Absolute legend in the industry. Won the first video game championship, then went on to found Interplay.

    • @kdm7820
      @kdm7820 3 дня назад +3

      I think what seems to be lost about the 3DO version is that it appears to be running in the full detail/resolution mode that the Jaguar, SNES, and 32X version do not. So it is rendering in the full horizontal resolution versus the half resolution of those other ports. I get that it’s still a smaller window by default, but it is doing a bit more that is certainly affecting the frame rate. I wonder why a half res mode wasn’t at least offered, rather than just relying on window size.

  • @generalesdeath5836
    @generalesdeath5836 5 дней назад +19

    After playing GBA Doom I, I didn’t understand why they didn’t make a more faithful port given that GBA Doom II was a LOT more faithful. So in no world was the excuse “not enough room for all the data.”

    • @erebusman26
      @erebusman26 4 дня назад +13

      Doom 1 GBA used the real id tech 1 engine while Doom II GBA used a whole nother engine.

    • @Kippykip
      @Kippykip 4 дня назад +4

      That's how I felt too, I'm so glad though we have the unofficial one to build on though

    • @Maxwel_Rodrigues
      @Maxwel_Rodrigues 3 дня назад +5

      Doom I and Doom 2 for the GBA was made by different developers: Doom was made by David A. Palmer Productions (that worked with Id Software and Activision in the Commander Keen game for GBC) and Doom II was made by Torus Games (the Team behind some others FPS for the GBA like Duke Nukem Advance and Ice Nine).
      For what I know the vanilla/DOS code of Doom was very hard to use as a base for console ports at the time and the Jaguar code was made by Carmack himself and the maps alterations was made by the Id designers, being much more friendly and optimize to use in the other console ports.
      Doom II in other hand was never ported to consoles in his entirety in the 90s, the GBA version has very little of the Doom Engine code and was sort of a "emulation/recreation" of the game in the Torus Games in-house engine, the same that they used in Duke Nukem Advance and Ice Nine.
      Although the levels are faithful the game feels very different, I played the two games back to back in 2017 and as I played Doom II I started to feel a strangeness in the gameplay and I quit the game halfway through (I think I got as far as Downtown). It's like trying to play Doom maps on the Build Engine: the maps may be the same, but the way the game behaves will be totally different.

    • @endymallorn
      @endymallorn 2 дня назад +2

      @@Maxwel_Rodriguessaying that it feels like Doom on the Build Engine isn’t so far off, it runs on the same engine as Duke3D GBA. So technically, it is on an engine made to emulate Build, rather than idTech.

  • @chemsoldier83
    @chemsoldier83 4 дня назад +8

    The snes was the version I had growing up. You forgot to mention the fact that you can't save, and there is no level select. So if you die, you have to pistol start whatever level you are on.
    It took forever for me to beat. I loved it despite the flaws. We couldn't afford a computer so this was my only option.

  • @thatradiogeek
    @thatradiogeek 4 дня назад +21

    Funny how Carmack didn't like what was going to be done with the Sega Saturn port but let the SNES port slide

    • @misterpinkandyellow74
      @misterpinkandyellow74 4 дня назад +3

      Wot? You think the snes could do any better

    • @dmer-zy3rb
      @dmer-zy3rb 4 дня назад +3

      the snes version should have never happened - it was horrid. i guess they only did it for the money.

    • @Astfgl
      @Astfgl 4 дня назад +13

      SNES Doom happened because it was a single person's passion project. And it came out around the time when John Carmack was all-in on the development of Quake and not as hands-on anymore with ports of Doom. You can tell it was developed independently by the fact that it doesn't use the Jaguar maps, which were id Software's "official" console map versions.

    • @misterpinkandyellow74
      @misterpinkandyellow74 4 дня назад +5

      @@dmer-zy3rb No the snes version was great. I grew up playing it. Speak for yourself.

    • @XDevonBueno
      @XDevonBueno 4 дня назад +6

      ​@@dmer-zy3rbI dont think you appreciate the fact that that machine was built to play super mario world and yet some coding genius fit a cutting edge (at the time)shooter into a tiny file size. It shouldn't have been able to happen, and yet it did. Thats a miracle not a cash grab.

  • @ThommyofThenn
    @ThommyofThenn 5 дней назад +17

    Ya know I just realised for being a "hangar" there is an awful lot of nukage pools.
    Now it could be guessed that the nukage is a result of the demon invasion causing damage but why is the physical architecture of a "hangar" having depressions and pools for the nukage to collect in? The second and 3rd rooms are cavernous but the 3rd has that zig zagging path in it so I think the 2nd room is supposed to be the hangar proper...
    Except for the heavy columns studding the entire area. If you tried to fly in there, the risk of collision would be immense!
    Maybe I just assume it's a spacecraft shuttle hangar cause it's the first level and we assume doom guy 🎉 has just arrived.
    But maybe there is a real spaceport that he already landed at, then he took a smaller, personal vehicle to his post at a more remote area of the base.
    Doom guy got sent here as punishment even though we know he was doing the morally right thing in defence of civilians. Sadly the military didn't realise this and decides to toss him to the worst detail possible. They wouldn't want him having any fun or social life so they send him to the most sparsely populated, most isolated part of the base.
    As such, he is forced to take one of these hypothetical small hoverbike/or speeder vehicles.
    That could be a reason this "hangar" seems to have no room for any larger vehicles as it's not a hangar in the conventional sense, being more of a hoverbike charging station!

    • @thebrettyouneed178
      @thebrettyouneed178 5 дней назад +7

      Yeah I was wondering about the poisonous pools too. Never realy thought about the area being a hangar until this video lol

    • @redfalcon2383
      @redfalcon2383 5 дней назад +5

      Jhon Romero thought it looked cool

    • @ThommyofThenn
      @ThommyofThenn 4 дня назад +4

      @@redfalcon2383 I know it's spelled "jhon" in some languages but in the case of Romero it uses the traditional "john" spelling. And it does look cool haha just not particularly like a hangar. Of course Doom maps have infamously struggled with rendering 'real world' locations, for example the Downtown map of Doom 2!

    • @ThommyofThenn
      @ThommyofThenn 4 дня назад +2

      @@thebrettyouneed178 Yeah lol it just seems so normal that I never questioned it. But then this video comes along and suddenly I'm asking stuff like "where the hell are all aircraft?"

    • @thebrettyouneed178
      @thebrettyouneed178 4 дня назад

      @@ThommyofThenn since I have zero life, I thought about the toxic pools some more today. It makes no sense. I mean the stuff COULD have leaked due to demonic damage, maybe those pools were water reservoirs once and got contaminated.. but then why are there "poison!" warning signs on the walls and why are there barrels of poison EVERYWHERE in the station? They surely had no time to react to the leakage in this way with demons hanging all around them. If those toxic pools are an original feature of the station, they don't give a crap about work space savety and they had the most unwelcoming arrival area ever invented, even before they added portals to hell.
      "Dear guests, welcome to phobos. Please don't leave the unsecured zig-zag-path over the lake of toxic waste and be sure not to use any elevators that directly lead into it. Thank you. Have a nice stay"

  • @kingbaby8761
    @kingbaby8761 4 дня назад +4

    I still love the snes version so much. That was how I first experienced Doom, I thought it was great when I was 10, and still think "Nightmare!" Is terrifying (nothing like turbo enemies, and super turbo pinkies). Plus it did make the pc version blow my mind that much more when I finally played it.

  • @JonathosDX
    @JonathosDX 5 дней назад +8

    You should check out Doom Ressurection for the 32X while you're doing these. It's an awesome achievement.

  • @aliengenie8896
    @aliengenie8896 4 дня назад +1

    One thing to note about the Jaguar version of E1M1: It was likely based on an earlier version of E1M1 that did not have the secret switch on the pillars in the armor room. That wasn't added until Doom version 1.2, which was likely being developed at the same time that Jaguar Doom was. In early versions of the level, you only had one way to get outside and you couldn't do it from the beginning of the level. That's why the pillars they removed were seen as "unnecessary"

  • @lancebaylis3169
    @lancebaylis3169 4 дня назад +3

    The ever present use of the star tan texture in some of these versions gives the thing the unfortunate feeling of being a "my first Doom user level" these days, given star tan is the default texture right out of the gate in the ultimate Doom builder level editor.

  • @Rithela39
    @Rithela39 5 дней назад +4

    PS Doom is really fun. The ambiance gives it such a unique feeling. I definitely recommend giving it a shot if you're kinda bored of vanilla doom. There's a port for PC called PsyDoom and it runs fantastically. It has regular saving and loading too which is a huge upgrade from the original's password system.

  • @roberto1519
    @roberto1519 3 дня назад +2

    For a rushed release, the 32X version was good for its day, but impressive is the Resurrection version released by fans a few years ago, which received many updates since then. Now, imagine if what we have now was released at that time. It still wouldn't save the addon, but it would blow all other console versions, including the PS release, which is quite good, but its levels were based off of the Jaguar version and not really faithful to the original, being a bit flat in comparison.
    I can't help but feel that of all console ports, the only one who actually tried its best is the SNES release. Being an 'impossible port', it's amazing what it achieved for a console that no one expected to have such a game, while the Jaguar, 32X, Saturn, 3DO and even the PS1 could have done so much more, if the developers knew how to harness their true potential. The SNES beat all of those in this regard. The 3DO and Saturn versions are a joke, the latter even received a much more demanding game, Quake, that runs and plays so much better than this port of DOOM.
    Also, the 32X adds quite a lot of power to the Mega Drive, it doesn't have much to offer as far as video capabilities go, apart from improved colors and it actually makes 2D side scrolling games run slower than the base hardware, due to SEGA's Frankensteining the base hardware. Still, both SH2 CPUs of the addon are quite powerful and they're the same (albeit with slower clocks) the Saturn would use. The truth is that these consoles, meaning, the 3DO, Jaguar and 32X never reached their true potential, as all their games were rushed and developers didn't have time to mature their skills and get to know then new hardware.

  • @defaltpearce3187
    @defaltpearce3187 4 дня назад +3

    Crazy that the 32x version runs good enough.

  • @ALWTunes
    @ALWTunes День назад

    It feels like a minor miracle that Doom even ran on the SNES. That was the first version I played and I loved it because I didn't know any better. Haha.

  • @legocreator768
    @legocreator768 4 дня назад +7

    PlayStation doom is the best, I really hope for a modern throwback fps with a similar vibe. DUSK is the closest one I know of, but I really like the atmosphere Aubrey Hodges and the expertly crafted colored lights created. I miss how saturated and different colored lighting was in the mid to end of the 90s, back when it was a cool new feature that developers wanted to flex heh. Love your videos as always! btw, you can play PSX doom on PC with PsyDoom, its my favorite way of playing non-pc classic doom!

  • @JoLiKMC
    @JoLiKMC 4 дня назад +1

    I did this, one time, but on a very limited scope. I compared the DOS version to the Super NES version. Playing them back-to-back made me realize just what a really amazing port that version is.
    Also. _Ultimate Doom_ wasn't released on the '90s consoles. That was just plain ol' _Doom._ (;

  • @VictoryNotVengeance
    @VictoryNotVengeance 4 дня назад +1

    My introduction to Doom was the PS1 version and it, by far, is my favorite. The custom music soundtrack and unique ambient lighting is absolutely phenomenal.
    Both of these aspects are awe-inspiring. Take level 21 (Mt. Erebus) as an example. The blazing flames on the horizon, coupled with the EERIEST OST track I’ve ever heard (sounds like babies crying amidst a deep dark and moody underscore) had me shitting my pants as a 14 yr old in 1995.
    Only downside to the PS1 version was no Archviles!
    As for the SNES and 32X versions, I bought those just as a novelty, just to experience them and give em a try.
    Kudos to the SNES for trying. Seriously. SNES version’s best aspects: red cartridge, and offers imo the best soundtrack of the original OST.
    32X version is probably my favorite 32X game, albeit impossible to circle strafe, but still a valiant effort, given it’s basically a Genesis game with a few bells and whistles.

    • @Buttington_Headerson
      @Buttington_Headerson 23 часа назад

      Highly recommend the 64 remaster for anyone who loves PS1 Doom, it’s like a spiritual successor.

  • @GTXDash
    @GTXDash 4 дня назад +1

    2:05 Yeah, I made a video about the story of many of the interesting ports as well as the original DOS version during its 30th. I specifically got a hold of the original 1993 release to show people what Doom actually looked and played like at release, because there were some differences than the DOSBox version that you can get from Steam.

  • @Phredreeke
    @Phredreeke 5 дней назад +11

    Calling it the "Dosbox version" kinda triggers my OCD. You don't call the others the "BigPEmu version" or "DuckStation version"
    2:08 Hell no (pardon the pun). there's a huge difference between the original levels and the levels in the Jaguar version and those versions derived from it.
    11:11 I believe the Saturn version has fewer music tracks, as they are stored as CD audio tracks, unlike the PS1 where they are AFAIK mixed on the fly by the sound chip.
    17:38 rendering textured floors and ceilings is a lot more complicated than textured walls. Funny enough there's an "optimized" version of 3DO Doom and one of the optimizations it does is disabled texturing for floors/ceilings

    • @MrFairhill
      @MrFairhill 5 дней назад

      Yeah, the PSX version has two types of music tracks. The level tracks are stored as separate files on the DATA part of the PSX disc, while the intermission, intro music, credits music and the Club Doom tracks are separate audio tracks on the PSX disc. Which means that those tracks can be played using a regular old CD player,

  • @elaynet382
    @elaynet382 2 дня назад +1

    The bottom line is the best way to experience the original Doom is on PC. Every console port (pre-xbox) had to cut aspects of the game to get an acceptable frame rate and/or fit within limited cartridge constraints, and playing any FPS with a console controller is just never going to be as nice as mouse and keyboard. The colored lighting in the PSX port was a nice touch, but didn't make up for the rest of the substandard experience.

  • @stevew8513
    @stevew8513 4 дня назад +1

    The first version of Doom I played was the Atari Jaguar version. So to me, the music doesn't matter because it was incidental to the gameplay. Nowadays I know that the Jaguar's memory was so limited that Carmack couldn't spare any for music. I'd played Alien Vs. Predator on the Jag first, and since it only had ambient noise instead of music I was okay with no soundtrack in Doom.

  • @hatsuneelissu5924
    @hatsuneelissu5924 2 дня назад +1

    31:33 So could it be possible to beat the 8 second WR? or does that version not count?

  • @TRex-fu7bt
    @TRex-fu7bt 2 дня назад +1

    I think the green blood on the GBA would be to give the game a Teen ESRB rating.

  • @noyes.
    @noyes. 5 дней назад +11

    PS1 looks/feels like Doom 64

    • @bakruptfern329
      @bakruptfern329 5 дней назад +7

      Yeah, a lot of the similarities are intentional.

    • @MrFairhill
      @MrFairhill 5 дней назад +8

      Except for the textures and monsters which are faithful to the PC version. The sound FX and mood of the game otherwise was a proof of concept for Doom 64. While most of the devs at Midway/Williams where working on Doom 64, a handful was working on the Final Doom package for PSX,

    • @KudoRedfox
      @KudoRedfox 5 дней назад +7

      The same composer did made the music (Aubrey Hodges)

    • @Phredreeke
      @Phredreeke 5 дней назад +9

      As mentioned PS1 Doom and Doom 64 were done by the same devs. Aaron Seeler, the lead programmer, and Aubrey Hodges, the composer, would also go on to work on Quake 64 and Quake 2 for N64

  • @pistool1
    @pistool1 4 дня назад +1

    8:00 PSX soundtrack and sound fx is so much better than the pseudo hard rock tracks of pc version :-) This is only my opinion! Atmosphere in Saturn and PSX is top-notch.

  • @VGamingJunkieVT
    @VGamingJunkieVT 3 дня назад +1

    It's kind of sad that the 32x version actually seems to perform a lot better than the Saturn version. Maybe it's because they didn't have time to optimize the Saturn version as well, and the 32x version IS lower res with only front facing sprites, but that's probably preferable.

  • @bazboo1284
    @bazboo1284 4 дня назад

    Thought I was going crazy a few years back, as I remembered there was a chaingunner behind the stage in the second room, but there's no chainguners in this level, realised I was playing the PSX version

  • @mandead
    @mandead 2 дня назад +1

    My favourite DOOM version is probably XBLA.

  • @MrFairhill
    @MrFairhill 5 дней назад +4

    Like you've mentioned in a previous video, it's so sad that the PSX version of the levels and the mood of the game is lost in the latest KEX release of Doom. Especially the exclusive levels, and even the music and sound fx. Whenever I play Doom wad I usually activate the PSX sound fx at least, because I'm so tired of hearing the same sounds from Sound Ideas, camel groans and hump ya mams when I kill the monsters. Of course it's good that the console players today get to experience the same type of Doom that the PC players did, even though it took over 20 years for them to get the same experience. PSX Doom did at least the most to spice up the experience and use the limitations and quirks of the hardware to do its own thing.

    • @LazyJesse
      @LazyJesse 4 дня назад +1

      PSX Doom (and the likes) and Doom 64 are the closest Doom got to the original horror/thriller shooter ID had meant it to be at the time. There is some fun to be had in both what we got on PC and PSX/N64, don't get me wrong. But I will forever praise what PSX Doom and Doom 64 did to build the foundation of Doom 3, a taste of what Doom could've been, maybe in an alternative timeline.

  • @amnril
    @amnril 3 дня назад

    For me, PS doom was the best version from the 90’s and its music was far better than the PC version because it fitted the mood of the game.

  • @ExileHeretic
    @ExileHeretic 2 дня назад +1

    Strange how PSX Doom uses all Doom 64 sound effects.

    • @frjoethesecond
      @frjoethesecond День назад

      Not that strange, since PSX Doom came out first.

    • @Buttington_Headerson
      @Buttington_Headerson 23 часа назад

      Those two are my favorite. I love the original Doom and its soundtrack, but I prefer the lighting, ambience, sprite work, sound design in general… just love PS/64. Wish they had put a remastered PSX campaign on the recent rerelease of 1/2. Oh well.

  • @rotbuxe2301
    @rotbuxe2301 3 дня назад +1

    The PSX version is awesome and there is a PC port on Doomworld

  • @user-qd8yy9lc4g
    @user-qd8yy9lc4g 3 дня назад +1

    All hangars explored
    No planes found

  • @VoyVivika
    @VoyVivika 4 дня назад +1

    Funny thing I've heard about the Jaguar Version: Apparently the reason for the lack of music is that, the processor you'd normally use for things like music is being used for Collision Detection... I guess DOOM for Jaguar stretches the hardware really thin.

    • @endymallorn
      @endymallorn 2 дня назад +1

      It’s more that Carmack wanted everything to work “his way”, rather than actually working with Tom & Jerry as they were meant to be, as well as the backup 16-bit processor.

    • @VoyVivika
      @VoyVivika 2 дня назад +1

      @endymallorn This sounds about right from other things I heard. I do remember hearing that the Saturn Port runs so bad due to Carmack's insistence on avoiding Affine Texture Mapping which led to the Saturn port basically being rendered in Software, not leveraging much if any of the console's 3D Hardware.

  • @gold4668
    @gold4668 5 дней назад +1

    Dillon’s rolling western on the Nintendo 3ds

  • @Mtlbro6
    @Mtlbro6 4 дня назад

    Doom 3 mod: CDoom: Classic Doom for Doom 3
    Doom 2016 snapmap recreations of Hangar
    Minecraft versions of Doom E1M1: Hangar

  • @roflBeck
    @roflBeck 4 дня назад

    Seeing a pain elemental in e1m1 is so weird. I wanna try the PSX version someday.

  • @GeekMasterGames
    @GeekMasterGames День назад +1

    Look how they massacred my boy

  • @wadmodderschalton5763
    @wadmodderschalton5763 День назад

    The Saturn version of Doom feels like you're playing a poor PAL to NTSC conversion. Mainly because of the performance issues.

  • @MyNewSoundtrack
    @MyNewSoundtrack 3 дня назад +1

    Did you overclock the PS1 emulator? I remember that version running at like 15fps lol

    • @ThatNukemGuy
      @ThatNukemGuy  3 дня назад

      Ultimate Doom on PS1 runs pretty great. It's the Doom 2 part which struggles

    • @MyNewSoundtrack
      @MyNewSoundtrack 3 дня назад

      @@ThatNukemGuy ohhh I see! I'm gonna try to replay it sometime soon, I'm super curious now

    • @frjoethesecond
      @frjoethesecond День назад

      Unpopular opinion, but I actually like that about PS1 Doom. When the game chugs, it adds to the ambience as if it were saying "shit is getting real now". The way the sounds of the monsters change with the speed of the game makes them sound extra creepy too.
      I never found it got unplayably slow either. It's for this reason that I think there's still value to hooking up an actual PlayStation to a CRT TV and playing it naturally.

  • @21stcenturyrambo16
    @21stcenturyrambo16 3 дня назад +1

    Is it me or is the shotgun shooting faster in some of these versions?

    • @ThatNukemGuy
      @ThatNukemGuy  3 дня назад

      The Saturn one very much so. I had to triple check with real hardware videos if that was a thing and it was.

  • @adampagano5361
    @adampagano5361 4 дня назад

    It bothers me how much the 32X is such a smooth and detailed performer compared to other ports. That said, the bad 32x music is notorious and is rumored to be a port of the Jag version.
    The SNES version clearly its sprites playing too fast causing the spastic running, and I'm surprised Nintendo itself didn't make a stink given how much they meddled in their games back then.
    The 3DO version has some good music tho.

  • @NemeZisUK
    @NemeZisUK 5 дней назад +9

    We didn't experience the DOSBOX version, We experienced the original DOS version on original hardware. Emulation is still a bit meh.

    • @ThatNukemGuy
      @ThatNukemGuy  5 дней назад +5

      As said, this was more.so those who haven't experienced what Doom is like on the consoles can get an idea for it. Unfortunately I lack the budget to get real hardware... yet 😂

    • @NemeZisUK
      @NemeZisUK 5 дней назад +1

      @@ThatNukemGuy I got my retro PC from Facebook for a fiver lol

    • @mowogfpv7582
      @mowogfpv7582 5 дней назад +3

      And the pillar switch wasn't there 😊

    • @Sinn0100
      @Sinn0100 5 дней назад +6

      Yep. I played Doom on my 486DX2@66MHz in 1994 on actual DOS.

    • @MrFairhill
      @MrFairhill 5 дней назад +4

      Agreed. My first experience of Hangar was actually on the shareware version of Doom, using MS-DOS on Windows 3.11.

  • @mrman2557
    @mrman2557 5 дней назад +2

    wish the dreamcast got a port

    • @Phredreeke
      @Phredreeke 5 дней назад

      @@mrman2557 well there was one. Just not an official one. (recently there's also been a Dreamcast port of Doom 64)

  • @nifftbatuff676
    @nifftbatuff676 2 дня назад +1

    Dosbox version wins! 😂😂😂

  • @MechanicalRabbits
    @MechanicalRabbits День назад

    I don't know why they used such bland sounding samples for the SNES soundtrack. Games like Megaman X 1-3 on the SNES show what it's soundchip was capable of when making rock/metal music, it could've sounded much cooler with samples like that.

  • @DProductions0
    @DProductions0 4 дня назад

    Are those doom64 sounds and exit sign in the ps version?

  • @brucetungsten5714
    @brucetungsten5714 2 дня назад

    Unfortuntely the HUD and font in Saturn Doom do look atrocious.
    I remember playing it many years ago on a friends system and while bad, Doom is still cool in its worse incarnations.

  • @underthetreeproductionsOffical
    @underthetreeproductionsOffical 4 дня назад

    What about the doom eternal version? (The one on the pc)

  • @-.bc254t
    @-.bc254t 4 дня назад

    uploaf meat log 4k

  • @CaptainFellowship
    @CaptainFellowship 5 дней назад +1

    You forgot Hangar in Doom 2016 :^)

    • @ThatNukemGuy
      @ThatNukemGuy  5 дней назад +2

      True! Haha. I won't lie, I legit forgot about that appearance.

  • @thebrettyouneed178
    @thebrettyouneed178 5 дней назад +2

    Why would they have reduced textures on ps1?

    • @ThatNukemGuy
      @ThatNukemGuy  5 дней назад +2

      No technical reason because they left most of the Doom 2 levels they used intact.

    • @amnril
      @amnril 3 дня назад

      Because it was based on the Jag version with double the resolution, ambient sound and fantastic colored lighting…. Oh, and more levels and some PS exclusive levels like ‘Club Doom’

  • @ThommyofThenn
    @ThommyofThenn 4 дня назад

    14:00 yea this looks like crap but what bothers me the most is the bricks in the backdrop. Why would they use bricks? What kind of tekbase has red mortared bricks?!?!!?!

  • @Damnerz
    @Damnerz 4 дня назад

    Try optidoom3do

  • @primarydataloop
    @primarydataloop 4 дня назад +1

    Playstation Doom sux.

    • @amnril
      @amnril 3 дня назад

      Perhaps you’d like to expand on your claim of ‘sux’, three letters don’t make a compelling and intelligent argument.

    • @primarydataloop
      @primarydataloop 3 дня назад

      @@amnril It's the same base of content from the jaguar and other ports sloppily arranged with other levels. It got high marks for not running at 8 frames per second, psshaww.