The Winners And Losers of Guilty Gear Strive's Huge Patch

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  • Опубликовано: 30 июл 2024
  • #fightinggames #guiltygearstrive #guiltygear
    It's been about a week since the patch dropped, so let's look at characters that got a lot from the patch, and characters that might be sad about it.
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    Edited by ChadDrawsThings - / chaddrawsthings
    Thumbnails by Tsuntenshi - / tsuntenshi
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Комментарии • 205

  • @LordKnightfgc
    @LordKnightfgc  11 месяцев назад +81

    I am politely asking you to subscribe (or else)

    • @meister4597
      @meister4597 11 месяцев назад +2

      N O (subbed a while ago)

    • @rebound1340
      @rebound1340 11 месяцев назад +1

      Bruh I've been subbed for years pls don't hurt me

  • @natethebad
    @natethebad 11 месяцев назад +234

    Biggest buff is that the sniper is no longer sighted on LK.

  • @Ikenhauer
    @Ikenhauer 11 месяцев назад +240

    Dustloop has pretty detailed breakdown of the season patch for those who don't want to deal with "ArcSys Patchnotes".

    • @why2k87
      @why2k87 11 месяцев назад +7

      Where is it on the site?

  • @megatenshi
    @megatenshi 11 месяцев назад +99

    Chipp 6K startup nerf is actually a stealth buff, because your opponent will be too busy giggling at the goofy slow mo animation to block it. Very real tech I promise

    • @RX7jkr
      @RX7jkr 11 месяцев назад +26

      People still get caught by fully charged Dusts. Your 6K is fine even when nerfed. The opponent is going through mental gymnastics whenever Chipp gets in, even a 28F OH is going to fuck with them when their brain is frying trying to guess what mix-up is coming up next.

    • @megatenshi
      @megatenshi 11 месяцев назад +15

      @@RX7jkr I wasn't saying it's a dead move lol, I already agree that it's fine. It was simply a joke about the silly animation because it makes me laugh.

  • @aganaom1712
    @aganaom1712 11 месяцев назад +50

    There should have been mention of fafnir here with sol's section. Being able to effectively threaten the entire screen now has notably changed how hes able to approach a lot of important matchups for him

  • @axidental
    @axidental 11 месяцев назад +15

    one thing not really stated is about the zato btl change where burst now hits it, and burst being full screen killing eddie from anywhere
    they kind of made burst to be a reset to neutral tool with its new usage. But zato is uniquely punished even on burst read because Eddie will die either way if he is out.
    While most characters on hit or on block, after burst they can make their way back in and go back to their gameplan, zato is the only one that if eddie was out (anytime he is doing pressure or summoning in neutral, comboing or anything to be honest) will be locked out of his defining mechanic for multiple seconds.
    On top of his burst punishes themselves getting gutted so even on hard read he still has to stall with short blockstrings

  • @Ymx224
    @Ymx224 11 месяцев назад +34

    the new faust move was making me think "oh they'll start doing these crazy set ups with specific item combinations" and engaging with that will make me like fighting the character more but I get in game and nothing has changed except they do guard crush thrust. it wasn't the character. it was the players all along.

    • @qspec2002
      @qspec2002 11 месяцев назад +7

      Haha for sure! And honest to God, unless you're a reliable top 64 player, it is _always_ the player. Bedman wasn't the reason I don't perform. I'm the reason I don't perform.

    • @hakumenx1
      @hakumenx1 11 месяцев назад +1

      Ive been saying all along that its the player. Nago has new mix and next to none of the good nagos are using it.

    • @NickJJU
      @NickJJU 11 месяцев назад +3

      The patch hasn't been out very long, people still need time to learn new stuff and get past the old muscle memory. It'll happen eventually.

  • @starmantheta2028
    @starmantheta2028 11 месяцев назад +15

    Jack-O' got a lot out of this patch. Only thing that really sucks is that her 5K got hit, messing up her routes. Other than that it's all great. Shield command launching means she can get combos off it, and countdown command is actually a real move now that it guard crushes, making it usable in some setups (though it's still up in the air how useful this is). Cheer S got buffed for some reason, and Forever Elysium Driver got changed to a strike making it actually useful as a reversal. Cheer H being shortened does kinda suck, but since it instantly refills servant gauge now she can pull off some real shenanigans she couldn't before.

  • @BoomerangKuwanger12
    @BoomerangKuwanger12 11 месяцев назад +58

    I'm excited to use Bedman a bit more. Feels like both him and Sin got their wrongs righted this patch so I'm hoping that like how Sin feels better, Bedman has a similar feeling

    • @BlackHero20
      @BlackHero20 11 месяцев назад +5

      My training partner played alot of bedman back in season 2 and from what I got from him playibg the character now in season 3 bedman feels so much better to use now. Which is great

    • @sagelord77
      @sagelord77 11 месяцев назад +2

      Don't think Bedman will change much tbh. The buffs he got are much needed but it's to things that were just comically bad before. He plays exactly the same as he did, there are just less holes now. And Bedman with less holes is still a bad character. IMO he will continue to have very few winning matchups (if any) and will still be the worst character in the game.

    • @BlackHero20
      @BlackHero20 11 месяцев назад +4

      @@sagelord77 well ya I can't really speak in terms of his viability, but what I can say is that now his weaknesses dont completely overshadow his strengths anymore, which at least from what i got, makes him so much more fun to play.

    • @kelmo7812
      @kelmo7812 11 месяцев назад +1

      @@sagelord77
      Idk why they’re scared of making him decent he’s not even the same character as he was in Xrd
      White Wild Assault (system mechanic omegalul but it’s significant af for him) and the airdash buff are the only things that don’t feel like QoL buffs

  • @brocksteele7475
    @brocksteele7475 11 месяцев назад +9

    Feel like flight would have been fine unchanged after the Eddie regen nerf. Most of the time I struggled with it was because they just used it to kill time until shadow boy was back, which would basically be after one little trip to the air. Now that it actually takes time for him to recover, Zato would have to spend more time in the air stalling, which allows his opponents the opportunity to learn how the Zato player likes to move and can chase him down better.
    Flight used to be a Warioware microgame where losing meant a return to neutral with a full-power Zato. Now that Eddie's lazy, you actually have the time to corner him. Flight wasn't the problem, rapid meter regen was.

  • @akashicays
    @akashicays 11 месяцев назад +62

    I was definitely a big fan of Season 2, the general balance, neutral, etc. but Season 3 has been a blast. Sort of like the December Season 2 Update, I wonder how they will "refine" this season going forward

  • @ollolool
    @ollolool 11 месяцев назад +9

    I feel like they didn’t do enough to address Chaos, he may do less damage but he is still only “balanced” by making a mistake in his pressure because he can still exert it so effectively almost anywhere on screen. Idk I might be off but he still seems just like too much

    • @normalrachael
      @normalrachael 11 месяцев назад +1

      i’m hoping they’re just going slow and more changes are still to come. i have no problems at all with slow and steady small changes, and it would make sense for them to give people more time to play against HC with the new system changes before changing him too much.

    • @LordKnightfgc
      @LordKnightfgc  11 месяцев назад +5

      agree, I think HC is doom kind of atm but I'll keep working on new tactics

    • @lilac_witch
      @lilac_witch 11 месяцев назад

      i feel like its cause some of the system changes affect him more than others like wall splat giving a ton of burst making him need to be a lot more considerate with wall slump looping. also full screen bursts of course

  • @hlarjay7503
    @hlarjay7503 11 месяцев назад +5

    damn waking up and eating breakfast and seeing this was uploaded, this my sunday morning cartoons dawg

  • @RX7jkr
    @RX7jkr 11 месяцев назад +2

    Wild Assault made sure everyone was eating good this patch. Hit-confirimg pokes into full combos with WA reminds me of Jin Kisaragi from BB and his combo extensions.

  • @Nooctae
    @Nooctae 11 месяцев назад +7

    I think Asuka is going to be more and more a problem during season 3. People are starting to talk about it, but we're seeing some people switch over now too. ( Leffen learning him, JonathanTene talking about a switch, etc )

  • @tylercouture9506
    @tylercouture9506 11 месяцев назад +16

    Miliia can end grounded combos into actual disk setups and that’s just fantastic

    • @Coolpopcorn19
      @Coolpopcorn19 11 месяцев назад

      What do you mean by this? Is it because of Wild Assault? Could you give an example?

    • @tylercouture9506
      @tylercouture9506 11 месяцев назад +2

      @@Coolpopcorn19 if you end a combo in wild assault then cancel into mirazh Hdisk you get disk oki. The combo I’ve been using off c.s is c.s, 2h, 214k, 214p, c.s, 6H, 214k, 236d, 214k, 236h

    • @aspenshadow7920
      @aspenshadow7920 11 месяцев назад +2

      ​​@@tylercouture9506 Haven't tried this with 6H hair car at the end, but I know that if you do cS > 2H > mirazh hair car > cS > 2H > wild assault, the disc hits meaty. Less damage for better oki if you prefer that. I'd assume they can jump out of hair car > wild assault.

    • @aspenshadow7920
      @aspenshadow7920 10 месяцев назад

      ​@@konakonizumi1869 sure bud I think I'll just play the game and continue improving instead of making all my decisions on what pro players may or may not think

    • @tylercouture9506
      @tylercouture9506 10 месяцев назад

      @@konakonizumi1869 “go and win some major” has to be one of the funniest responses I’ve ever gotten on a comment thank you

  • @mennomaman3399
    @mennomaman3399 11 месяцев назад +22

    I'm super happy with the new spin followup Anji has. Getting nothing or even getting punished for correctly spinning through something feels horrible, and now we get something basically no matter what, even against jump attacks. The fact that you can deal with PRC now is just fantastic. Needles being harder to catch because they're steerable now is very nice also. Hes not top tier by any means since his problems are still there and his damage got nerfed, but he is infinitely less aggrivating to play and that makes me very happy.

  • @whatgoat_
    @whatgoat_ 11 месяцев назад +3

    faust's item eat is not cancellable recovery, it's just an additional animation flourish. the move is already done recovery by the time you can act

  • @zappelins8942
    @zappelins8942 11 месяцев назад +14

    I feel like Anji really deserves a mention here as a winner as Arcsys decided to bless him imo. His new move, Midare, is dumb.
    It is a cancel from spin which means you can punish lights and cancel the startup of Midare to supers to punish at long range.
    On hit it gives a HKD which means he can set up butterfly after.
    It is invincible on startup meaning that even if the opponent recovers in time or uses PRC to negate the extra spin recovery Anji can still contest them instead of being forced to guess 50/50 strike/throw.
    Along with the invincibility it is also +11 on block and has guard crush meaning he gets a strike/throw 50/50 even if the opponent blocks the move.
    The Fujin changes suck obviously but with Midare making spin way more threatening in neutral and Anji being a pretty good user of Wild Assault (at least from what I've seen) I think Anji is one of the winners of this patch.

    • @h4rdtr
      @h4rdtr 11 месяцев назад

      What's the weakness to midare? Genuinely curious. Other than making spin whiff or grabbing spin, I'm not really sure how to deal with it. Do I really just gotta hold guard points now?

    • @thomasalbrieux
      @thomasalbrieux 11 месяцев назад +2

      @@h4rdtrnone lol

    • @h4rdtr
      @h4rdtr 11 месяцев назад +1

      @@thomasalbrieux guess I just gotta deal with spin then. Good to know

    • @Kao108
      @Kao108 11 месяцев назад +2

      @@h4rdtr Anji player here!
      For midare, there are a few. One is for instance PRC back dash if you are not hugging Anji. If you play a character with an invincible DP, you can also use it with a slight delay to get past Midare's s with your own. It's pretty tricky but it's doable.
      But other than that, yeah remember that spin is pretty committal so harassing Anjis with grabs when they try to spin mid screen will put back the fear into them (talking from experience). And while Midare in itself is a great tool, Fuujin is still a move that can be called out pretty consistently and easily. Be patient and wait for an opening on Fuujin ~

    • @h4rdtr
      @h4rdtr 11 месяцев назад

      @@Kao108 yeah, not wasting 50 on a gamble dp that could just be grabbed if I'm wrong. I'll probably just prc back and look for a whiff midare. Good to know though

  • @TheZiadGuides
    @TheZiadGuides 11 месяцев назад +2

    tbh the biggest buffs and nerf testament got were from system stuff. the tp change is nice for baiting anti airs and the arbiter change is nice for combos and better oki with stain, but man wild assault is crazy. i can now get reward at roundstart by hit confirming fS 2S or 6P on CH into fully charged wild assault and break the wall at round start. we nago now baby. its also nice getting oki or good pressure from a random fS and testament in positive feels psycho. happy with everything ty daiskuke

  • @qspec2002
    @qspec2002 11 месяцев назад +5

    I honestly don't mind the Zato nerf to the Eddie timer. I think the problem is that Zato just has such weird MUs In some MUs, losing Eddie was terrible. In others, it was borderline negligible since he could trivially stall until he got Eddie back... to say nothing about how easy it is for Zato to get 50 meter and get Eddie back anyway. At least now, hitting Eddie feels rewarding.
    Now all that said, it does seem pretty crazy that they would nerf Zato the way they did and not move some of that power elsewhere. I think this was a good opportunity to iron out his MU spread, but they are apparently waiting to do that next year?

  • @simplyeyeronic1443
    @simplyeyeronic1443 10 месяцев назад +1

    Surprised that Leo wasn't mentioned for becoming even better.
    H flashkick going away was a thing that happened, but now he can pretty reliably go from 5h into 214[s] bt.s. bt.h. Which builds a good amount of meter for a combo from what is essentially Leo's best button.
    I think that parts of his toolkit that were underwhelming got better because of system mechanics. For example, Blitzschlag is a callout for the new defensive shield, which would normally be pretty good versus Leo's backturn pressure.
    Not to mention, bt.h is an easy setup for a charged wild assult on most scenarios, adding to the corner carry and damage of a backturn combo.

  • @GumshoeClassic
    @GumshoeClassic 11 месяцев назад +1

    Hell if I know whether it'll push him up the tierlist, but Midare (Anji's Fish) is a blast to use. A reliable, invincible, +11 followup to spinning that gives Shitsu oki or can be kara-canceled into a super feels like something he should've had from day one, and now he finally has it.
    Also, it's such a simple change, but not loosing the Error State after a wallbreak makes the good ol' Hunk-a-Junk so much more comfortable and fun to play.

  • @ownagemunky
    @ownagemunky 11 месяцев назад +4

    This season’s changes were really intelligently done. It feels like they cut down so much cheese while making the game more dynamic and interesting

  • @h4rdtr
    @h4rdtr 11 месяцев назад +3

    S3 is really good. The biggest thing definitely being wild assault. It does two things that help bring the cast together in terms of strength. It allows characters who sometimes struggled to keep their offense going without taking huge risks to get in and stay in. And it helps characters who had conversion issues off certain hits or spots on the screen. Now everyone is kinda ridiculous.
    Positive giving burst gauge and meter is also great. This version of the game really rewards getting wall breaks. Before, it almost felt like a punishment on a lot of characters. AGAIN closing the gap and making the characters feel more on the same level. Wall slumps are basically dead too considering how much burst you get back from sticking.
    The damage nerfs and nerfs to reversals were also a great changes. I no longer feel fiery rage when getting hit by a Ram reversal super or Leo dp and kinda just shrug it off now which is how it should feel getting hit by a dp. Not like the world was ending. DP's were WAY to rewarding before and so deserved to get nerfed.
    Loving S3

  • @Ingvar_the_Red
    @Ingvar_the_Red 11 месяцев назад +1

    Will you do a video on new baiken tech and strategies?

  • @billyerasmo8194
    @billyerasmo8194 11 месяцев назад

    LK I rarely come in your channel but you’re looking fresh my friend!

  • @kolthar6986
    @kolthar6986 11 месяцев назад +5

    sol actually got an even bigger buff, his CH 6H is a real move now, you can combo off counterhit again if you do CH 6H > 6S xx WA xx Vortex > 2K kara HVV

    • @normalrachael
      @normalrachael 11 месяцев назад

      oh hell yeah
      also, what does xx in your notation mean?

    • @LordKnightfgc
      @LordKnightfgc  11 месяцев назад +2

      old school notation for cancel

    • @normalrachael
      @normalrachael 11 месяцев назад

      @@LordKnightfgc ty!

    • @normalrachael
      @normalrachael 11 месяцев назад +1

      because of this comment my first game of the day was a perfect starting from round start CH 6H > 6S > WA
      thank u rofllll

  • @frapple_apple
    @frapple_apple 11 месяцев назад

    Anji feels so good this patch. Last season his worst matchups were at 6.5/3.5 with Sol and probably close to a 7/3 with Zato IMO, now those MUs are like 5.5/4.5 due to fish and the fact that Zato got nerfed. He has pretty good MUs against the top tiers, going pretty close to even vs Leo, HC, and Nago. He's one of the only characters who can consistently gap close vs HC because 236H~S goes like 3/4 screen. He lowkey might have a winning MU on Nago since Anji gets a full c.S punish after spinning any special or any normal other than c.S, 5P, 2P, 5K, or 2K, and on those buttons you get throw into butterfly oki. Asuka is probably his worst MU now, but we're still working on labbing against all the spells.

  • @Mythicalmage
    @Mythicalmage 11 месяцев назад +7

    I think this might be the best version of Millia we've ever seenm (relative to the rest of the cast) with Wild assault and the gradual improvements to consistency over the last few patches.

    • @tabkg5802
      @tabkg5802 11 месяцев назад

      You meant in Strive I presume?

    • @lunanacomet
      @lunanacomet 11 месяцев назад +3

      ​@@tabkg5802of course its in Strive, we dont talk about the dark days of Millia buzzing around like Chipp on 60 types of cocaine around these parts

    • @drabcrab9702
      @drabcrab9702 10 месяцев назад

      ​@konakonizumi1869 I've been playing guilty gear and going to guilty gear tournaments since the 80s.... Millia is top 3, at least. Silly Foolish Konakon..... sigh..... Well, I don't have any more time to waste on such foolish people such as you. Goodbye floor 7 Konakon🤭🤭🤭👋👋👋

  • @megabatman487
    @megabatman487 11 месяцев назад +5

    Testament is weird as they really didn't do much with them. Their teleport can be moved but not too far meaning no mix

    • @hatchell18
      @hatchell18 11 месяцев назад

      No you can get left right cross ups with it now

  • @jimiyu.
    @jimiyu. 11 месяцев назад

    anji is eating pretty damn good this patch
    first of all midare is a goated move, it works on every attack including jabs, and even if the opponent prc their only options are either dp backdash or block, but on reaction you can kara cancel midare into super if needed
    it gives hkd and lets you set up shitsu oki on hit, and on block it guard crushes
    wild assault is also very good for anji, since one of the problems before was that in neutral you couldn't really get any reward if you landed f.S which was his main poke
    losing counterhit on fuujin is sad yes but even if it makes me sad that i don't get to do dumb shit as much, objectively it's not the most important nerf he could have gotten (and it's also consistent with the other rekkas in the game so it's not a targeted nerf)

  • @Cassapphic
    @Cassapphic 11 месяцев назад +1

    The baiken changes, while I feel like overall her power level isnt super hurt or helped, she feels a lot worse to play for me whenever any of the negative changes come up I just feel frustrated and sad, its lead to me trying johnny and gio a lot more.

  • @Rubykiku
    @Rubykiku 11 месяцев назад +1

    That Banana pile was *insanely* lucky and hype

  • @null-wq5cp
    @null-wq5cp 11 месяцев назад

    I feel like a lot of changes are preemptive to new moves since they made it more apparent that updates will happen more frequently.
    Like May got a new move and was entirely reworked.
    Zato was just butchered maybe for future changes?

    • @h4rdtr
      @h4rdtr 11 месяцев назад

      Zato is fine actually. Wild assault compensates for the nerfs. Between Sword and Wild Assault, as soon as he gets positive he can kinda just keep looping his offense like before or in some ways stronger. I feel like he has stronger offense now and his defense is worse. He can't just run away and has to be better at winning neutral and protecting Eddie, but in return his positive bonus wall break situation is way stronger. Give and take, but overall a healthy change.

  • @ModernAegis
    @ModernAegis 11 месяцев назад +1

    What I wanna know is why they reclassed Sin as Balance instead of Rushdown.

  • @lincolnthemop4319
    @lincolnthemop4319 11 месяцев назад +3

    im surprised the Sol fafnir buff wasnt mentioned, the range of fafnir makes pressuring zoners much easier now from personal experience fighting him. Id say that buff is a pretty big win

  • @Penngweni
    @Penngweni 11 месяцев назад +1

    Just wanted to add my 2 cents about sin as I've basically been solo maining him for ~5 ish months now in celestial.
    These new changes are massive and despite the jokes it's true that he's a proper character now, and it seems that they're slowly tuning him to find the sweet spot in which he isn't op.
    Many of the issues he had before the patch are still present, with the main ones being punishable/minus on hit specials (especially beak and hoof stomp), still growing being too slow and not worth the effect, and lackluster ch conversions on specials, like ch beak only lets you 2p --> dp as a combo, which costs all 3 stamina bars just to get a full combo, and hoof stomp ch gets you nothing which is kinda sad.
    His pressure no longer being completely fake is a great first step in the right direction though, and you're right in saying that it's harder to disrespect his options now. I'm excited to see how his gameplan and balance change in the future!

    • @normalrachael
      @normalrachael 11 месяцев назад +1

      love sin, glad he is a more functional character for u guys now

    • @raekwonchambers2297
      @raekwonchambers2297 11 месяцев назад +2

      As a sin main as well I’m not celestial I’m floor 10 but can never beat the celestial players to get into celestial cuz I don’t play enough but I 100% agree with everything you said n I been saying this to all my friends too. Only buff I really want for sin is make gazelle step have less recovery so we can be true gorillas 🦍

    • @Penngweni
      @Penngweni 11 месяцев назад

      @@raekwonchambers2297 LOL for real, run up dp forever my brother 💪

  • @savagecarwash5262
    @savagecarwash5262 11 месяцев назад +1

    Surprised you didn't touch on the forward megafist for pot. Not only is it positive now on hit(Thank God) but it sets up into garuda oki. Which even as a pot main I feel is kinda cheese lul. I haven't played the new patch so I'll need more hands on to better gauge it.
    I'm very happy with the changes pot got. My only complaint would have to be HPB getting a damage nerf. Its scaling was already terrible anyway. I wouldn't mind the damage hit had they made its grab range bigger, it whiffs a lot if the spacing aint just right even when people jump in towards it.

    • @doomkid360
      @doomkid360 11 месяцев назад

      This is pretty big for me. I wasn't that great in figuring out what I can do after X moves generally, but with the new mega fist changes, it feels a lot better for me. I was playing lots of casuals last night with friends and I really think they should change up HPB just because of how often it whiffs for me. I guess it's not the worse because at least you can kinda do something falling down? It would be really neat if you could cancel it mid way without using rc or something to stay on screen and react after whiffing, I'd like that tbh.

    • @savagecarwash5262
      @savagecarwash5262 11 месяцев назад +2

      @@doomkid360 What I hated about the old megafist was just that it was minus on hit. I didn't mind being minus on block. It was annoying making a dash read or whiff punishing someone only to then get smashed back for a combo or worse with meter.
      The other thing with HPB I forgot to mention is how often it loses to air to airs. I don't know the frame data on it too well but it feels like all of it's invulnerability frames are on the ground.

    • @LordKnightfgc
      @LordKnightfgc  11 месяцев назад

      It's just that it's off the ground faster than jump, it's off the ground frame 3

  • @NovaSlimedragon
    @NovaSlimedragon 11 месяцев назад

    ive been playing a buncha chipp in season 3 and ive been having sooo much fun! i get to be even more of an annoying fly and do all kinds of obnoxious stuff that people have to cope with. A++ season so far

  • @HER0333
    @HER0333 11 месяцев назад

    Would LK ever go bck to millia?

  • @Yungstunna221
    @Yungstunna221 11 месяцев назад +2

    Break the Law losing to burst/yrc was a way worse nerf to Zato than the flight change.

    • @grum384
      @grum384 11 месяцев назад

      Im praying that its a bug

  • @dredddizzah9705
    @dredddizzah9705 11 месяцев назад

    I haven't played since the patch came out. Gotta see how my boy Axl feels now

  • @televatorsk
    @televatorsk 11 месяцев назад +5

    Hey LK hopefully this comment helps with understanding as a zato why this patch feels so demoralizing at times
    They kept the endless block strings for zato and WA let’s him extend his pressure and sets up an unblockable but the changes to BTL, 5p/2p, and Eddie meter really just crushed him in the situations he already struggled with.
    The fact they toned him down in that regard while bringing everyone up makes it feel like he’s just working even harder around system mechanics that he had unique counter play to are just gone. Character identity flipped on its head.
    Can’t mash 5p RRC to gamble situations that would lock him into death for not challenging due to range nerf, can’t BTL bait Yrc or blue burst in eddie trades or to keep pressure going as solo zato until meter is back
    Lot of the cast has much easier ways to check Eddie in pressure strings and if you’re not perfect you just reset to neutral to get yrc’d. If you have burst and no Eddie and they land a WA while blocking you have 0 options since WA drains burst and saving zato WA for his win condition is almost always better in this catch 22.
    ArcSys didn’t make it easier for him to wallbreak and kept his looping wall slumps, but slumping people gives a ton of burst back (you can’t bait lol) and forces him to burn WA during those strings to keep slumps worth it
    TLDR: everyone got better, zato nerfs hit him hard in already tough situations, and the new system changes to bursts and yrc made his previous routing to bait things non exisitent with pretty minimal reward even if you block burst normally
    Zato flight isn’t nearly as bad as people say, it’s the BTL nerf that honestly makes the game feel painful when accompanied by spending 10 seconds flying around for your life every interaction that doesn’t go your way

    • @Kazner0h
      @Kazner0h 11 месяцев назад +1

      Agreed. They didn't really solve his endless pressure problem, they just made him lose harder when he isn't winning. He was already sort of an extreme character, but this just makes him more extreme, and not in the engaging "risk/reward" sort of way.
      I would've preferred if they just reduced his pressure potential and forced him to reset to neutral and have to open up the enemy more often.

  • @thephantazm5139
    @thephantazm5139 11 месяцев назад

    Sins backdash distance was shorter prepatch

  • @Acryte
    @Acryte 11 месяцев назад

    They gotta nerf my boy HC's focus gauge more but I'm happy for rn with Baiken, HC, Pot, and Nago.

  • @heracrossz7701
    @heracrossz7701 11 месяцев назад +3

    Gio is looking really strong the only problem i have with her now is that chave 214k doesn't really do anything besides pushing you away, and normal 214k works better as a frame trap

    • @connorsutton8745
      @connorsutton8745 11 месяцев назад

      Free way to corner an opponent. When you knock em down and they're 1/4 screen away from the corner, if you meaty them with buffed 214k, on hit or block they're in the corner. Does seem to be the most limited, and least flashy of her buffed specials though.

    • @AchedSphinx
      @AchedSphinx 11 месяцев назад

      yeah, gio's pretty fun. her new routes are tougher to hit confirm, but pay off big when you land them.

    • @heracrossz7701
      @heracrossz7701 11 месяцев назад +1

      @@connorsutton8745 the problem I have with it is that it puts Gio away from her prefer range while also being objectively worst than your other options like normal 214k or chave 214s, will like to have buffed 214s nerf in some way and then buffed 214k buff so that I can use it more. Just my opinion.

    • @connorsutton8745
      @connorsutton8745 11 месяцев назад

      @@heracrossz7701 I agree, meaty at 1/4 screen to pushback into the corner is really the only use I've gotten out of buffed 214k, cause holding the corner is just a good position. Hoping someone finds more tech for it than that. It's definitely the worst of the new moves, and I'd trade it in a heartbeat for the old launch height of 623S, so tragic missing pick ups cause they're out of reach

    • @connorsutton8745
      @connorsutton8745 11 месяцев назад

      @@heracrossz7701 I would like to make an additional caveat to the utility of buffed 214k as a meaty to corner your opponent based on what happened during a match today. If your opponent does wake up deflect shield you go flying back like a speedrunner glitch to literally the full screen away. Pretty big wtf moment and a big ol'bummer

  • @nathanwagner7237
    @nathanwagner7237 11 месяцев назад

    The changes to nago's beyblade and shizuriyuki were so needed

    • @arxxxi
      @arxxxi 11 месяцев назад

      i sense sarcasm

    • @nathanwagner7237
      @nathanwagner7237 11 месяцев назад

      @@arxxxi nah, I'm a nago player. He needs it :)

  • @harbingercri9667
    @harbingercri9667 11 месяцев назад +5

    HC didn't get nerfed as much as some people would like but he definitely caught nerfs. All of the system mechanic changes are nerfs to him, he had a lot of unburstable combos which aren't there anymore because of full screen burst, was one of the main abusers of wall slump loops, huge abuser of GoldBurst>Win Game combo, deflect shield gets him off of you, etc. As well as now you can't space roll out of grab range, he has less damage, and his bullets give insane combo decay now (sorta same thing as damage nerf), and super focus duration got halved. Don't get me wrong he for sure is still strong, but he def got some nerfs this patch.
    Edit: Seeing WA tech and 6K being better against deflect shield plus reload recovering concentration faster is a bit funny though. Hopefully reload recovering concentration faster is a bug that gets patched, WA stuff everyone has so it's not a shocker.

    • @h4rdtr
      @h4rdtr 11 месяцев назад +1

      Definitely got hit hard because I actually don't mind fighting him rn. Feels far more fair. Like I don't die screwing up a dash block any more. I just take some damage. Before it would be a 60% combo wall break into unblockable mix into death all off a projectile that guard crushes and auto aims...

    • @D4C_267
      @D4C_267 11 месяцев назад

      @@h4rdtrYou’re a happy chaos apologist and a Ky Kiske hater. Get off this planet you’re not Human.

  • @JayOhx7
    @JayOhx7 11 месяцев назад +1

    The only fighting game RUclips channel

  • @SaltiestSalem
    @SaltiestSalem 11 месяцев назад

    patch was definitely weird
    they buffed characters that really really needed it but then just... didn't balance the clear best characters in the game
    while mid characters just kind of got mediocre buffs with awkward nerfs
    hard to understand what their vision is for the game except for "Play HC"

  • @hakumenx1
    @hakumenx1 11 месяцев назад

    Ill wait on Zato, Gobou was playing Zato and Zato looked savage.
    Also i think nago is really being slept on.

  • @normalrachael
    @normalrachael 11 месяцев назад +1

    shout out to IASA frames

  • @Conclusion_E2
    @Conclusion_E2 11 месяцев назад

    off topic: you look awesome with that beard. fits you well.

  • @MrSupedoSpade
    @MrSupedoSpade 11 месяцев назад +5

    Ino is a DEMON in this new patch

    • @connorsutton8745
      @connorsutton8745 11 месяцев назад +2

      Having an Ino bait deflect shield out of you is pain

  • @cutefenns
    @cutefenns 11 месяцев назад

    I'm just glad Baiken is still doing fine

  • @SolidFake
    @SolidFake 11 месяцев назад

    Anji got added into the game! Finally!

  • @ViolentMuffin
    @ViolentMuffin 11 месяцев назад

    When Millia vid?

  • @chaselewis5372
    @chaselewis5372 11 месяцев назад

    Overall think Jack-O was nerfed she got some good stuff but the 5K nerf and her low damage in an even higher damage game is really rough

  • @sabaruu
    @sabaruu 11 месяцев назад

    I'm loving wild assault it's so much fun

  • @CrowFGC
    @CrowFGC 11 месяцев назад +1

    I agree Zato got nerfed, but I disagree that it’s for worse. He needs it and now he has it, and he’s still gonna do Zato stuff, just less free now

  • @jrfskreemer1
    @jrfskreemer1 10 месяцев назад

    Can we see a return of Millia in Season 3?

  • @jackhogan7640
    @jackhogan7640 10 месяцев назад

    zato still cracked we got mix for days boys dont doom out we still cookin

  • @Fucklifedeadshit
    @Fucklifedeadshit 11 месяцев назад +1

    Sad about zato getting removed but at least Johnny came out same day to replace him

    • @h4rdtr
      @h4rdtr 11 месяцев назад

      Zato is fine. System changes compensate for the nerfs. He's just more glass canon. His offense is better now and his defense is worse.

    • @Fucklifedeadshit
      @Fucklifedeadshit 11 месяцев назад

      @@h4rdtr Go play him if you think he's fun, but that isn't me.

  • @Zevox87
    @Zevox87 11 месяцев назад +6

    I get that Zato players might be really annoyed by his nerfs, but I have to say, I'm thrilled with the Eddie change. I've thought for a long time that Eddie came back really quickly in this game, and it didn't feel very rewarding to get that hit on him unless you were able to also immediately start pressure on Zato, because it wasn't too hard to him to use things like the drill or his movement to just stall a bit until Eddie came back. I dunno if maybe the flight thing is too much, or if they nerfed him enough now that he'll need buffs later to compensate, but I'm at least very happy with that Eddie change personally.

    • @hobg5786
      @hobg5786 11 месяцев назад

      i agree with this a lot. did zato need to be weakened in overall character strength? maybe, maybe not. did *this specific* nerf need to happen? absolutely. as a ky player, i've long felt that zato was just unfair to fight against because even though his normals aren't that good, he just got so much higher reward in neutral by having eddie and going after eddie just didn't reward the other player in the same way. i think you're right and they're setting up for buffs, but as long as they don't like, effectively reverse this change, i'll be more than happy seeing zato improve after this.

    • @chriso7972
      @chriso7972 11 месяцев назад +1

      Honestly as someone who plays zato he only needs his 2p back and fix his command grab because the increase of his Eddie timer resulted I him losing the ability to gain Eddie with his grab which hopefully its a bug. 2p to allows him to push back in order to resummon Eddie.

    • @grum384
      @grum384 11 месяцев назад

      Zato player here. Honestly I'm fine with the Eddie and the flight changes, but there were a couple odd nerfs. The big ones I can think of are Eddie dying to blue burst regardless of if Zato blocks, his command grab doesn't get Eddie back, and "Break the Law" doesn't avoid burst. He can guard crush using 50% burst and has a semi-teleport move now which is a worthwhile trade for flight and the Eddie timer in my opinion, but the other stuff doesn't make much sense to me.

    • @prophetedubaroque5136
      @prophetedubaroque5136 11 месяцев назад

      @@grum384i don't know, the semi teleport doesn't seem that good and i re lly think wéve go shafted on this one(still thnk that the recovery bar nerf was deserved but hopee for a bigger bar or another eddie buff in exchange.)

  • @thikdikriky1559
    @thikdikriky1559 10 месяцев назад

    Rip my boy zato

  • @heyitsmort7744
    @heyitsmort7744 11 месяцев назад +2

    So hype to see the game continue to get refined, definitely feels like the burst changes are SF6-influenced

  • @mergo5956
    @mergo5956 11 месяцев назад

    Next video on johnnyyy

  • @chiefwalks-with-legs9843
    @chiefwalks-with-legs9843 11 месяцев назад

    shout out to bedman, glad he's finally been added to the game

  • @salreishopemobile
    @salreishopemobile 11 месяцев назад

    rip FMF HKD on air hit

  • @goldsocks9999
    @goldsocks9999 9 месяцев назад

    The worst zato nerf was making the frog a mid

  • @Craft2299
    @Craft2299 11 месяцев назад +1

    everyone is sleeping on jacko. smh

  • @Blargel
    @Blargel 11 месяцев назад

    Asuka got buffs only, technically speaking, lol.

  • @avery6758
    @avery6758 11 месяцев назад +1

    Where my Bed at!? 😰

  • @dawnwarrior3087
    @dawnwarrior3087 11 месяцев назад +1

    I think happy chaos will still be a problem and ruin the game, just like what happened in injustice 2

  • @notmyfullname598
    @notmyfullname598 11 месяцев назад +1

    Bedman?

  • @bright43
    @bright43 11 месяцев назад +1

    I actually started playing sin

  • @Franko_L_L
    @Franko_L_L 11 месяцев назад

    Something worth mentioning about Sin is that he practically didn't get hit by the unviersal nerfs so rekkas and supers.
    His RTL did get a damage reduction, but the tyrant barrel (wich is used a lot more) didn't. And then his followups still have counterhit effects.

    • @h4rdtr
      @h4rdtr 11 месяцев назад

      I feel like since his "rekka's" take a resource it would be super dumb to nerf them. Technically more a character specific gimmick than a rekka.

  • @jonathantene944
    @jonathantene944 11 месяцев назад

    Zato bros…

  • @ultrabendol8411
    @ultrabendol8411 11 месяцев назад

    Asuka is the secret top tier that character is broken

  • @degen7278
    @degen7278 11 месяцев назад +2

    I hope the system changes make happy chaos easier to counter. Not so much at my level of play but I find his gameplan boring to spectate at tournaments. I might be weird for this thought though.

  • @tekkamangrave
    @tekkamangrave 11 месяцев назад

    Seems like they are pretty satisfied with how weak Zato was in Rev2 that they made him like that again.

  • @Living_Target
    @Living_Target 11 месяцев назад +1

    I'll tell you that im tired of relearning Gio from scratch every single patch. God I feel like an Overwatch Mercy player.

    • @heracrossz7701
      @heracrossz7701 11 месяцев назад

      She feels way stronger now

    • @Living_Target
      @Living_Target 11 месяцев назад

      @@heracrossz7701 I'm not talking at all about what her specific changes are, only that it's frustrating to have your work undone, and the character rebuilt into gameplay that wasn't part of their original design.

  • @neomyles5384
    @neomyles5384 11 месяцев назад

    Lord looks like unc

  • @choriflanero
    @choriflanero 11 месяцев назад

    Look how they massacred my boy :(

  • @SamWiGe
    @SamWiGe 11 месяцев назад

    They killed my baiken combos ;-;

    • @LordKnightfgc
      @LordKnightfgc  11 месяцев назад +1

      there are new ones friend

    • @SamWiGe
      @SamWiGe 11 месяцев назад

      @@LordKnightfgc that is true, honestly I shouldn't be complaining like I am in celestial lol

  • @Mr.Faust3
    @Mr.Faust3 11 месяцев назад +1

    Zato players deserved it hold that

  • @jordaoichigo
    @jordaoichigo 11 месяцев назад

    Even if you think Zato is still good, the Eddie nerf makes for bad gameplay.
    There is nothing fun about 7 second intervals of playing the waiting game.

  • @MoscleBrog
    @MoscleBrog 11 месяцев назад

    HC was supposed to get nerfed than zato tbh

  • @ZzigZaG00NIN
    @ZzigZaG00NIN 11 месяцев назад

    Sin the big eater

  • @TheMandanga
    @TheMandanga 11 месяцев назад

    it’s zatover

  • @hal687
    @hal687 10 месяцев назад

    READING RAINBOW !!!!!!!!!!

  • @D.B_Xavi
    @D.B_Xavi 11 месяцев назад +2

    You didn’t mention banana peel crash. Unwatchable.

  • @Silverado-pq6xe
    @Silverado-pq6xe 11 месяцев назад

    whats the point anymore

  • @Hox5241
    @Hox5241 11 месяцев назад

    The Goldlewis nerfs really really disappointed me more than the Zato nerfs even though I main Zato bc not only was the Eddie Gauge nerf unnecessary with the flight nerf but it feels like they killed Goldlewis's combos

  • @BadDragon420
    @BadDragon420 11 месяцев назад +1

    Sol feels nerfed because of the buffs the entire cast got, but i don't think sol was good in season 2 either. It really feels like he needs more pressure and attack speed buffs. I was stuck floor 10 in season 2 and i finally reached celestial placements in season 3 twice but dropped down to floor 8.

    • @h4rdtr
      @h4rdtr 11 месяцев назад +1

      Skill issue?

    • @BadDragon420
      @BadDragon420 11 месяцев назад

      @@h4rdtr : skull :

  • @seanthesnooper
    @seanthesnooper 5 месяцев назад

    Hey why does this guy lowkey look 15 and 50 at the same time. Kinda confusing me. Also Johnny is a secret top tier trust

  • @poderosodragon1295
    @poderosodragon1295 11 месяцев назад

    Holy cow what happened to Lordknight, he went from young to oldman real quick

  • @wagnerribeiroaranhadossant2768
    @wagnerribeiroaranhadossant2768 11 месяцев назад +1

    May lost her overhead (too slow now) and 6H combos. Is she bottom-tier?

  • @khi92
    @khi92 11 месяцев назад +14

    Don't feel bad for zato mains never forget what he has done

    • @mikeas0216
      @mikeas0216 11 месяцев назад +1

      i think zato was buffed, nerfed the character overall but the new move+ wild assault work so well for him (watch gobou do a full blockstring into wild assault into safe unsummon and repressure and itll change your mind)

    • @Aldrenean
      @Aldrenean 11 месяцев назад +1

      ​​@@mikeas0216I think "nerfed overall" still means nerfed :p
      And when you need one of the best players in the world to show you that a character is still okay, I don't think that's as strong of evidence as you're presenting it.