Unreal Engine 4 Top Down Shooter Tutorial 3 "Mouse Aim"

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  • Опубликовано: 9 ноя 2024

Комментарии • 22

  • @Baelroak
    @Baelroak 2 года назад

    Proud of you too bud, 7 years later the aim part was useful thanks

  • @drunkengaming4782
    @drunkengaming4782 4 года назад +1

    Loving these tutorials, hope it doesn't end short because you're explaining is awesome!

  • @MikeGarnDesign
    @MikeGarnDesign 4 года назад +1

    Thanks for the mouse aiming info! I've been looking for this setup for a while :)

  • @zoronic6248
    @zoronic6248 8 лет назад

    if you're having trouble with turning the player after doing the the initial aiming script in the beginning of the video, add getPlayerPawn to the target node of set actor rotation

  • @freehandscribe9491
    @freehandscribe9491 4 года назад

    7:28...I was super close tho, you finished it off!

  • @panpesek8036
    @panpesek8036 3 года назад

    Helpful video

  • @AnaseSkyrider
    @AnaseSkyrider 8 лет назад +3

    I'm at 8:14 into the video, and you just mentioned a few seconds ago that there's a way to get the cursor to show in the game, but you don't know how. So just in case you didn't show how to get that later in the video, or in another video, here it is here:
    puu.sh/n0vKi/a3051873a6.png
    That's literally it XD
    Those are default variables and shit that come with the game. Put it in your player blueprint, or the level blueprint. For a single player game, I don't think it matters, but it might matter if you get into multiplayer (I don't really know).

    • @zoronic6248
      @zoronic6248 8 лет назад +1

      thanks man, I appreciate this. I was looking for a solution to it. I owe ya

    • @AnaseSkyrider
      @AnaseSkyrider 8 лет назад

      Zoronic
      Don't worry about it :)

    • @AnaseSkyrider
      @AnaseSkyrider 4 года назад

      @Facepalm Full O' Napalm 4 years ago I didn't factor Puush's temporary uploads into anything. I use ShareX for this reason now. Another problem was not describing what was in the image.
      I haven't done Blueprints in a long while, so I'm guessing what I did was use some default nodes. Try searching for nodes with the words "mouse" or "cursor" in them. It's either gonna be some kind of function, or some kind of variable that you can set and get that Blueprints uses by default.

  • @dimitardimitrov7950
    @dimitardimitrov7950 4 года назад

    Thank you for the Aim i will repurpose it for my game :D i just needed the boost

  • @rafaelcorradinidacunha3252
    @rafaelcorradinidacunha3252 5 лет назад

    thanks, it help me a lot!

  • @dread7tv992
    @dread7tv992 5 лет назад +1

    How do u change the aiming controls from mouse to right thumbstick on gamepad?

    • @MegaBizMan
      @MegaBizMan 5 лет назад

      Did you ever figure this out?

  • @liljustin08
    @liljustin08 7 лет назад

    My gun is not showing up when i press the right mouse button, and i cant see the hands when the character is moving around.

  •  4 года назад

    And how can i build a blueprint that aloud me to point my mouse and my gun will always follow like in Enter The Gungeon, in 2D? My tilemap twist insted of my gun hahahahahaha

  • @DaCazTeck
    @DaCazTeck 9 лет назад

    My Aim Toggle isnt toggling,, it will set to aim and be stuck. InputActionAim is working when i threw a print string in there to test it and it is recognizing the press and release

    • @ppVon
      @ppVon  9 лет назад

      ***** Make sure when InputActionAim is released, you are setting IsAiming to false. Also make sure that you are checking IsAiming on your animation handler select node.

    • @DaCazTeck
      @DaCazTeck 9 лет назад

      ChuckyVon Thanks for the help, found the issue

    • @ppVon
      @ppVon  9 лет назад

      no problem! If you want any other tutorials, let me kno1

  • @OpenMawProductions
    @OpenMawProductions 5 лет назад

    Don't use event tick. It's terrible.

    • @willkamechehe1496
      @willkamechehe1496 2 года назад

      It has to be used in this case. How the fuck do you want the player to rotate as the gamr goes? Triple A game use event tick for a ton of things, simply because it's there for a reason. Funny how you're just a newbie that heard it and you wanted to look cool.