Making A WASD Top Down Game Base: Foundations Unreal Engine Tutorial

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  • Опубликовано: 30 сен 2024

Комментарии • 86

  • @phychomatic21
    @phychomatic21 3 года назад +8

    Omg dude. I have been trying to figure this out for about a month now and I keep hitting dead ends. Literally all other tutorials either do move to point on click or does not allow strafing or constant rotation update to mouse cursor. You have honestly saved my project from being dumped and deleted. Thank you so much for this.

  • @Hardrockkiller777
    @Hardrockkiller777 2 года назад +1

    I followed the tutorial to a T, but when he first showed his char rotating to where the mouse pointed to, mine stayed locked in rotation, being able to move but always facing the same direction no matter what.

  • @d_xiii
    @d_xiii 7 лет назад +9

    nice tutorial ! i'll sub and hope that you'll do more of these

  • @lindenswan4830
    @lindenswan4830 4 года назад +3

    OMG this fixed an issue i have been smashing my head into for a month now to do with Replication of the rotation. Thank you so much

  • @Junqers
    @Junqers 2 года назад +1

    THANK YOU!!!

  • @Ivan.striker
    @Ivan.striker 5 лет назад +3

    this helped me so much!!! thanks a lot man!! really saved my ass :)

  • @xtragreasy
    @xtragreasy 4 месяца назад

    I know this comment has a one in a million chance of being answered, but I had a quick question: I followed both the weapon system tutorial, and the this tutorial (both were absolute godsends and incredibly relevant even today), however after implementing the weapons into my top down, the gun seems to be shooting straight down from its spawn, not the direction of my cursor. I've triple checked my code, but I gotta be missing something obvious, any hints on where to check?
    Also, you are incredible, I can't even begin to describe how amazing these two tutorials back to back are.

  • @gimblehousin4198
    @gimblehousin4198 5 лет назад +2

    I got it working in the top down blue prints but when I started a new empty map and redid it. My character just spins out of control as if the mouse sensitivity is way too high. Do you have a fox for this?

    • @QuidInfernum
      @QuidInfernum  5 лет назад

      What version of the engine are you using? I haven't tested the series in a number of recent versions so something may have changed that I'll need to address.

    • @gimblehousin4198
      @gimblehousin4198 5 лет назад

      4.23.0

  • @herodev7772
    @herodev7772 5 лет назад +2

    it is possible to achieve this result with a thir person template?
    becasue when a i follow this tutorial the character rotates crazy a millon times per second, (when i use a top down works perfect)
    but i need it working with a third person character, because the asset i am using is a third person.
    thanks for the tutorial.

    • @herodev7772
      @herodev7772 5 лет назад +1

      i find a solution. You just have to go to your spring arm, transform, and set the rotation to a absolut rotation. : )

    • @CGLance
      @CGLance 4 года назад

      @@herodev7772 Just in case anyone is as big a noob at unreal engine as I am:
      He means setting the rotation to world

  • @CHYMMUTH
    @CHYMMUTH 5 лет назад +2

    It doesn't work for me. I checked everything twice but when I press W, A, S or D, the player doesn't move.

  • @MerliniusAmbrosius
    @MerliniusAmbrosius Год назад

    Character camera just spins and WASD moves him in the cardinal directions of the world rather than the based on the direction its facing

  • @jorgenuri8604
    @jorgenuri8604 2 года назад

    im stuck at 12:00 step, my character moves looking at a set point where the cursor "used" to be, it doesnt register the cursor movement, any help ?

  • @DKRapArtist
    @DKRapArtist 7 лет назад +1

    at 6:50 when you add movement input it doesn't show up for me? have i got a newer version of the program and things have changed? if so what do i chose instead? your help would be greatly appreciated

    • @DKRapArtist
      @DKRapArtist 7 лет назад +1

      i figured it out... i turned off the button that said context sensitive :)

    • @Talamander
      @Talamander 4 года назад +1

      @@DKRapArtist Thanks for posting the solution!

  • @kodohumper
    @kodohumper 4 года назад +1

    Hi - these are great tutorials and I hope you're recovering. I'm having an issue with implementing the weapons from the firing tutorial into this one. When I set the guns up I either get no line trace, or if I try and copy the linetrace in crosshairworldspace from the other tutorial no matter what I do the weapons fire into space or at a foxed point rather than at the crosshair location. Any advice would be great thanks.

    • @jordanson9583
      @jordanson9583 3 года назад

      I have the same problem.

    • @jordanson9583
      @jordanson9583 3 года назад

      Quick fix, may not be permament, but I increased the range of the DetermineHitObjects function drastically and it seems to be working just fine now.

  • @geekpotion
    @geekpotion Год назад +1

    I need to save this video somewhere, this together with the gun system is still one of the best tutorials out there after 5 year

    • @QuidInfernum
      @QuidInfernum  Год назад

      I feel bad that I haven't posted a new tutorial in years but I'm finally on the cusp of it. It only took nearly dying, losing my cat, and drifting aimlessly for a bit. LOL
      That said, I'm taking my time doing the setup because I not only want to address what I feel are the deficits of my old tutorials, but I don't want to mire myself back into the slogging approaches I was trying the last few years that failed to produce anything. So within the next two weeks, you should see a new channel intro vid go up, then a poll for what the new series should be about, and within a week or two after that, tutorials should start. I'm also working on putting a new website in place to provide additional knowledge for the videos but that will be longer in coming as it's too easy to get bogged down in the weeds.

  • @sumitdebbarma1209
    @sumitdebbarma1209 4 года назад

    I did same like u said but my character don't move as if I have did any blue print connection.
    Edited ( sorry sir my bad plz forgive me to say that it didn't work like how u did really sorry for my dumb mistake I actually dint set the value on world direction)
    Nice tutorial sir. THANK YOU SIR....

  • @fbtmddn716
    @fbtmddn716 6 лет назад

    Thanks you helped for me !
    one player is alright but Network didn't
    i'm try this to Network Top down Use "Set Actor rotation" , but fail
    The server overrides the rotation value obtained by the mouse and points it to the character 0.
    Any advice on this?
    Network
    ruclips.net/video/8ToVKyiVDAg/видео.html
    Client PC -> ( Server for Custome event )

  • @_PathOfExile
    @_PathOfExile 3 года назад

    great tutorial, but when i place get player controller, the debug tool tell me that player controller object reference return value (not in scope).... idk what is that

  • @philzan3627
    @philzan3627 4 года назад

    Is this tutorial simply wrong? the WASD input is not perceived by the pawn character and in no step did you change the controller or the game mode...

  • @sumitdebbarma1209
    @sumitdebbarma1209 4 года назад

    Sir i did like u said and works fine but if I add weapon on the back of my character my character move very fast like sprinting why does it happen like that am I missing something. Or meshing up withy BP.

  • @Baltasar88
    @Baltasar88 4 года назад

    There's a way to move the camera between the player and the mouse position? Great video! thanks for all the help!

  • @FGK_Capone
    @FGK_Capone Год назад

    Thanks for re-enabling your videos Keith !

  • @JeekyWeeky
    @JeekyWeeky 4 года назад

    now how do i make the bullets go only in 2 dimensions? how do i get rid of the ability to shoot up and down, only on the x axis

  • @manuelibanezgasca7810
    @manuelibanezgasca7810 4 года назад

    It worked but my camera moves super fast, anyone knows why?

  • @mikecass9405
    @mikecass9405 5 лет назад

    can you make it so the wasd is the direction the player is looking?? instead of having to turn him with the mouse???

    • @mikecass9405
      @mikecass9405 5 лет назад

      I just want wasd movement, i dont want mouse input at all for my game

  • @Chickentwn
    @Chickentwn 7 лет назад

    When i click Right Mouse Button my character stop rotating in mouse direction and i can move him only with WASD. Like if the mouse button disable the rotating

  • @dimitardimitrov7950
    @dimitardimitrov7950 4 года назад

    Nice Tutorial . i am not programmer and i was wondering how you go about making the character look up and dawn to the position that the mouse cursor is pointing at.

  • @AA-du6hb
    @AA-du6hb 4 года назад

    i want to open door by pressing e. how can i do that. 🤔

  • @wolflyset
    @wolflyset 4 года назад

    Same Issue as @GimbleHousing had. I try it on the Top down, works fine, but replicate it from scratch and it spins like crazy. How can i fix it?

  • @faustopaulino8112
    @faustopaulino8112 4 года назад

    omg best tutorial i foung on all month, 1 month watching tutorials you whas the best !

  • @Damien420Cross
    @Damien420Cross 4 года назад

    It wont let me uncheck 'Orient rotation to movement' Followed everything exactly....?

  • @adrunkwizard
    @adrunkwizard 6 лет назад

    I'm Starting from a blank Template. I made a new blueprint with parent class "Character" and searched "Inputaxis" and none of the axis events for moveforward, -right, etc. are there. I unchecked 'context sensitive' yet they are still not there. Help!

    • @QuidInfernum
      @QuidInfernum  6 лет назад

      If you've started with a totally blank template, you'll need to go into 'Project Settings' then find 'Input' in the options on the left side, and then add the input mappings you want. They don't come standard in a blank template. Here's the section of the docs that should help! docs.unrealengine.com/en-US/Gameplay/Input

  • @juanxpeke
    @juanxpeke 4 года назад

    anyone knows how can I do if I want that the character see the mouse like the video but only when I press the LMB?

  • @robstan3378
    @robstan3378 4 года назад

    I dont know what to say but this is really cool tutorial, thank you so much man

  • @antonvibhuti8722
    @antonvibhuti8722 5 лет назад

    how do i lock my character rotation when is running (sprinting) and avoid that moves backwards?

  • @charliemonnery9736
    @charliemonnery9736 6 лет назад

    out of curiosity am i able to just use "W,A,S,D" for my movement and not do the aim cursor as i want to have a character who uses "1,2,3,4" for abilities and something like "F" key for interaction with objects or will that affect it in some how?

  • @pierreracine128
    @pierreracine128 3 года назад

    great, thank you, never stop ur the best

  • @SteelStrYkerLP
    @SteelStrYkerLP 2 года назад

    Great Tutorial

  • @arkdzo
    @arkdzo 5 лет назад

    Very great video, thanks! I have a question! I wanted to add jumping, created Jump, Stop Jumping action for space bar button, but the character jumping without the animation of jumping, how can I fix it?

    • @QuidInfernum
      @QuidInfernum  5 лет назад

      I haven't ever added that in Top-Down, I don't think but if I get a chance, I'll look at it and try to give an answer. Good luck!

    • @arkdzo
      @arkdzo 5 лет назад +1

      @@QuidInfernum thanks

  • @itshuskai
    @itshuskai 5 лет назад +1

    bruh my brain is not for programming and it makes me wanna cry :( every word seems so complex for no reason at all making it very difficult to understand programming

  • @sday6079
    @sday6079 7 лет назад

    Do you have any videos where you work on UI?

  • @ddd21465
    @ddd21465 5 лет назад

    works very well but you go quick and dont explain a thing ! this isnt a tutorial this is just copy and paste now I have something that works and im tying to understand how but since you didnt say a thing about how it worked its hard

    • @QuidInfernum
      @QuidInfernum  5 лет назад +2

      It is a tutorial, just not the type you were expecting but I agree with you that it goes too quickly and not into enough detail if you are looking for more depth on individual functions. The original (now removed) tutorials spent a lot of time in the weeds and that wasn't well received. Most just wanted to know how to put things together to achieve a goal and could look up the specifics of given functions in the API. So I took that part out to make them more streamlined BUT I agree that for some, that detail was useful. We've had some changes going on this year at Mindless Pursuits and now that I'm back firmly at the helm I'm going to be reassessing the approach to tutorials to allow for both those that don't want to get into the weeds and those who do. I'm hoping to get information out in the next month or so but a lot is happening so it may be a little longer. I want to ensure that when Mindless Pursuits does start posting tutorials again, they're of the best quality we can make them!

    • @pierreracine128
      @pierreracine128 3 года назад

      @@QuidInfernum You were not too quick...you explained everything

  • @gulleygullet
    @gulleygullet 6 лет назад

    great tutorial! really helpful and simple

  • @jameswilliams2373
    @jameswilliams2373 3 года назад

    do you still do a patron and upload new videos

    • @QuidInfernum
      @QuidInfernum  3 года назад

      Technically, I still have a Patreon with zero subscribers. Zero because I haven't uploaded a new tutorial in years due to health. That may change this year, but I am not committing to anything while my health is still heavily in flux.

    • @jameswilliams2373
      @jameswilliams2373 3 года назад

      @@QuidInfernum fair enough mate hope you get feeling better i know the feeling have a quite a few issues my self. do you know any where i can find information on doing a top down aim offset?

    • @QuidInfernum
      @QuidInfernum  3 года назад

      @@jameswilliams2373 I'm sorry to say I haven't really kept up with my peers in the tutorial space while I've been ill but I'll keep an eye out. maybe I can pull together a tutorial of my own if I keep it short. No promises though.

    • @jameswilliams2373
      @jameswilliams2373 3 года назад

      @@QuidInfernum that would be amazing man theres just nothing out for it

    • @QuidInfernum
      @QuidInfernum  3 года назад

      @@jameswilliams2373 It's funny you replied just then as I was thinking about it and looking at my aim offsets in my tutorials. I'm not certain that you would build the aim offset itself any differently than you would for a third person view - the parts are just animation chunks. In a top-down view, you would still have the torso turning before the legs turned -- it's just a matter of how you set up the rotation limits. The challenge is if you want to aim in a manner that is vertical to the character (so that it's the characters relative up and down) because you can't really get that information in a top down view. In a perfect world, you'd get the Z through the function ConvertMouseLocationToWorldSpace but I find that unreliable. Instead, I'd poll to see what object is under the cursor at coordinate X/Y and get the Z location of whatever it turns up as the uppermost object.
      I need to think on it a bit more but I may be able to try and put together a solution to test this week. I'll let you know!

  • @deleteduser7338
    @deleteduser7338 6 лет назад

    Can you make a really good game with only the unreal engine

    • @oedipesgames4950
      @oedipesgames4950 6 лет назад +3

      Of course you can!! but that depends on your skills mostly!

  • @wolfsch
    @wolfsch 4 года назад

    08:08

  • @lasarus71
    @lasarus71 5 лет назад

    Thanks

  • @allynnichols2183
    @allynnichols2183 6 лет назад

    Really great job. I hope all is well :)

    • @QuidInfernum
      @QuidInfernum  6 лет назад

      Thank you! 'Many things have happened' as they say. More info will be coming but I had to drop all of my plans for an extended period. I appreciate your support!

  • @egork.5019
    @egork.5019 6 лет назад

    Where did you get the weapons?

  • @level_01lv.13
    @level_01lv.13 5 лет назад

    what unreal version is it?

    • @QuidInfernum
      @QuidInfernum  5 лет назад

      That one was 4.16. I have not tested it with any of the last few releases. I may do so soon and make corrections if needed but no promises.

    • @LeagueFatigue
      @LeagueFatigue 4 года назад

      @@QuidInfernum I've done exactly what you did in this video and my character will not move at all when I press any of the W A S or D keys.

  • @STStillwell
    @STStillwell 6 лет назад

    hey, thanks man!

  • @gangstaplaygamer6315
    @gangstaplaygamer6315 5 лет назад

    The best way to start a soccer game?

    • @QuidInfernum
      @QuidInfernum  5 лет назад

      Get a ball, two nets, a large field and a bunch of boys from the 'hood? ;)
      I don't know a lot about soccer, to be frank, but I'll give it some thought and see if I can give you a better answer.

    • @gangstaplaygamer6315
      @gangstaplaygamer6315 5 лет назад

      @@QuidInfernum
      ok, thanks for the answer, i really wanted to know which blueprint template would be ideal to start with in your opinion.

    • @QuidInfernum
      @QuidInfernum  5 лет назад

      @@gangstaplaygamer6315 Even that is kind of a tricky question because it depends upon what type of game you want. If you were going for something where the player would feel more immersed, I'd likely start with a 3rd-person base, maybe with the camera pulled even a little more back. If it's more of a soccer mgmt game, you might prefer top-down so you can more easily show stats and such. What are you thinking for your overall game feel?

  • @hobbes2867
    @hobbes2867 7 лет назад

    Amazing!