That's my deck! The reason why I played White Weenie was cause it was the Black Summer of Magic where Necropotence decks dominated and anti-Necropotence decks like Turbo Stasis. Most Necro decks only had 8 black knights so I ran 12 protection from black white knights for an advantage and the Phyrexian War Beasts were there to help block the black knights that my white knights couldn't. The disenchants were to counter Necropotence, Stasis and Serrated Arrows. The reprisals were to counter Erhnam Djinns which the deck was weak to. More than half my opponents were playing Necro and I won all those matches. Accidently omitting the Adarkar Wastes was dumb but there weren't any situations where the Sleight of Mind would have helped anyway. Cheers
@@smellybum did you encounter any Red Necro? How did you do against Pyroclasm and Incinerate? Which white card was underwhelming? I'm asking because we are doing a OldSchool+IceAge/Alliance webcam tournament soon, and I am building a UW aggro (with Adarkar Waste)
Hey Tom, aside from white weenie, was were your favorite deck types to play? Also, regarding white weenie, which era of Magic do you feel had the best cards to play with?
This is partly why I like seeing old decks- they jammed crazy cards in that no one today would put in because it “dilutes” the main strategy! Old decks are so interesting
Small correction - Spirit Link is not giving a life link! It was more than that - you could actually attach it to opponent's creature and it would give YOU life, effectively making any attacks from that creature worthless because you would get exactly the same amount of life you lost.
Also, you had to be careful if I remember that you couldn't first drop below 1 or you would die first before gaining the life...especially important to note if you put Spirit Link on opponent's creature.
@@AffinityforMTG Oh you must! I've loved all of the deck techs you've done for these championship decks. You should also do the pro tour decks next, lol, it'll keep you busy for the next 20 years.
I know this is an old video but I see one thing that majorly wrong and that's Spirit Link. You say it gives a creature Lifelink but that is NOT the case even now post errata and all that. What it does is like lifelink but it gives the ENCHANTMENT's controller the life instead of the creature's controller life which it would do if it were lifelink. This makes it a REMOVAL SPELL in that you play it on your opponent's big beater and unless they kill you outright first you'd gain all of that damage back in life gain effectively shutting that creature's damage off (need to check timing rules for that); play it on an aggressive black creature that happens to deal damage to its own controller and you're coming out ahead. Back in the day I picked up some of the World Championship Decks and for 1998 Hacker had a WW deck using Shadow Creatures, Empyrial Armor, and Cataclysm which was devastating in our little play group. The sideboard contained three copies of Spirit Link which could be used to nullify a big opposing creature that might otherwise survive and cause you trouble. PS. And now that I go through the comments again I see this was already brought up. It is however an important distinction and why the Lifelink enchantment is a lot less useful that Spirit Link despite the two looking so similar.
That's my deck! The reason why I played White Weenie was cause it was the Black Summer of Magic where Necropotence decks dominated and anti-Necropotence decks like Turbo Stasis. Most Necro decks only had 8 black knights so I ran 12 protection from black white knights for an advantage and the Phyrexian War Beasts were there to help block the black knights that my white knights couldn't. The disenchants were to counter Necropotence, Stasis and Serrated Arrows. The reprisals were to counter Erhnam Djinns which the deck was weak to. More than half my opponents were playing Necro and I won all those matches. Accidently omitting the Adarkar Wastes was dumb but there weren't any situations where the Sleight of Mind would have helped anyway. Cheers
Wow, thanks for the comment! Pinning this so other people see it. Your insight is appreciated! :)
Did you play against any Stasis Turbo deck. How did you do against those?
@@terrainbasique2273 No I didn't. I was expecting more Turbo Stasis decks but that didn't end up happening.
@@smellybum did you encounter any Red Necro? How did you do against Pyroclasm and Incinerate? Which white card was underwhelming? I'm asking because we are doing a OldSchool+IceAge/Alliance webcam tournament soon, and I am building a UW aggro (with Adarkar Waste)
Hey Tom, aside from white weenie, was were your favorite deck types to play?
Also, regarding white weenie, which era of Magic do you feel had the best cards to play with?
This is partly why I like seeing old decks- they jammed crazy cards in that no one today would put in because it “dilutes” the main strategy! Old decks are so interesting
Yeah, it feels like they had to plan for a little bit of everything!
Limited card pool. By this time, all of the good cards except a couple were rotated out or restricted.
Small correction - Spirit Link is not giving a life link!
It was more than that - you could actually attach it to opponent's creature and it would give YOU life, effectively making any attacks from that creature worthless because you would get exactly the same amount of life you lost.
Good point! I haven't played with the original wording in so long I forgot about that trick!
Also, you had to be careful if I remember that you couldn't first drop below 1 or you would die first before gaining the life...especially important to note if you put Spirit Link on opponent's creature.
Great vid man, keep em coming
Thanks, will do!
Great cid dude
Thanks!
crazy how this deck won despite having uncastable cards!
I know, right? XD
Hey, are you going to make deck techs for the 1994 and 1995 World Championship decks?
I've thought about it, but the decks are huge with a lot of single-copy cards, so I keep putting it off. Maybe some day!
@@AffinityforMTG Oh you must! I've loved all of the deck techs you've done for these championship decks.
You should also do the pro tour decks next, lol, it'll keep you busy for the next 20 years.
@@AffinityforMTG And it looks like we have a new Championship deck for 2021 as well!
@@Spiqaro Yep! I'll do a deck tech on that in the future, after I do some Pioneer videos with the upcoming Challenger Decks. :)
@@AffinityforMTG Could you do a Deck Tech on Tommi Hovi's Tolarian Academy deck that one a Pro Tour?
Order of Lite-Beer FTW!!
I know this is an old video but I see one thing that majorly wrong and that's Spirit Link. You say it gives a creature Lifelink but that is NOT the case even now post errata and all that. What it does is like lifelink but it gives the ENCHANTMENT's controller the life instead of the creature's controller life which it would do if it were lifelink. This makes it a REMOVAL SPELL in that you play it on your opponent's big beater and unless they kill you outright first you'd gain all of that damage back in life gain effectively shutting that creature's damage off (need to check timing rules for that); play it on an aggressive black creature that happens to deal damage to its own controller and you're coming out ahead.
Back in the day I picked up some of the World Championship Decks and for 1998 Hacker had a WW deck using Shadow Creatures, Empyrial Armor, and Cataclysm which was devastating in our little play group. The sideboard contained three copies of Spirit Link which could be used to nullify a big opposing creature that might otherwise survive and cause you trouble.
PS. And now that I go through the comments again I see this was already brought up. It is however an important distinction and why the Lifelink enchantment is a lot less useful that Spirit Link despite the two looking so similar.
Correct.