How come submarines don’t get used as often in these matchups? Orange seems to have teched into zeppelins rather late in the game, and generally had very few throughout. A handful of subs across the map may have been able to at the *very least* make ogre dropping less convenient by forcing Orange to append flyers and attack ships to their landings or create a larger ocean superiority fleet, or spend ages and fortunes working up to dragons. I’m no expert of course, so let me know if I went wrong anywhere here, but I’m curious as to why the naval toolbox isn’t being fully utilized on a naval map.
Fun watch, as some1 who knows little about compeitive war2. Cool watching the differences in strats. Noticed human didnt build any knights and relied mostly on mages and griffs whereas orc player didnt build any dragons. Are paladins not worth going for to kill death knights with exorcism, or is that bad?
I thought peon hopping was a staple of these sea maps, no? Make the shipyard, surround it with buildings, cancel shipyard. Pawn is on the other island (especially moving down). Get a second base real fast.
you are referring to the old version of high seas combat... dont know which warcraft 2 bnet edition it was but some patch fixed it so you could no longer abuse the peonhop
@@charliethewayfarerredempti7835 I highly recommend re-watching the video b/c I'm not sure what you saw to come that conclusion lol. Teal's battle strategy & tactics from the beginning were far superior than Orange. Even though it appeared that he was on the defensive for the majority of the game, he controlled the map far more effectively. How? Let's take a look at positions. After Teal knew he was behind on the naval front, he quickly established positions at 11, 3, and 7 o'clock. This decision allowed him to control the entire west side of the map for the entire game. One of Orange's two critical mistakes was not scouting early and often enough, because if he knew that Teal had expanded at positions 3 and 7 o'clock, he would not have attempted to expand to the southern most portions of the map, so far away from his primary two positions on the north east side. Teal harassed these two positions for the next 20 minutes, being able to easily bring over units short distances from his two expansions at 3 and 7 o'clock, and his original base. He effectively created a chock hold on Orange's southern positions, making it very dangerous and tedious for Orange to bring over Ogres from the north. Orange's 2nd critical mistake was focusing his primary attacks on Teal's original base, where as Teal focused his energies on only stopping Orange from expanding and getting new resources. Teal rarely attacked orange's strong positions at 1 and 2 o'clock, knowing that doing so wouldn't bring much utility as Orange had likely run out of resources already at these two locations late in the game. There is absolutely no reason for Orange to focus so heavily on Teal's original base (what good is destroying a few farms going to do), instead he should of focused on eliminating Teal's quick expansions. The fact that Teal had 100K more gold than orange, 10K more wood, and somehow more oil at the end even though he was behind on the naval front from the beginning, goes to show he utilized his units on a micro and macro level far more effectively than orange, and thus had far more resources available at his disposal. Orange likely quit because he had none left, and was not in a strong enough position to regain expansions that Teal had already claimed early on.
Nice game. Just a few paladins would have spiced up your army for a cheap investment (to exorcise those annoying DK on the other continents). That way, you would make better use of your human army and forces Orc to stick with Ogre only since DK would be useless. Ultimately, that would be a better show for your twich viewers for sure!
I hope the pawn that killed two wizards was promoted to grunt, at least.
I had to laugh
GG!
nice game dude
How come submarines don’t get used as often in these matchups? Orange seems to have teched into zeppelins rather late in the game, and generally had very few throughout. A handful of subs across the map may have been able to at the *very least* make ogre dropping less convenient by forcing Orange to append flyers and attack ships to their landings or create a larger ocean superiority fleet, or spend ages and fortunes working up to dragons. I’m no expert of course, so let me know if I went wrong anywhere here, but I’m curious as to why the naval toolbox isn’t being fully utilized on a naval map.
cause jugg can easy snip them with attack ground without flyers, cost lot of oil, jugs best
Warcraft memang GAME YANG BAGUS DAN KEREN❤TAK BOSAN AKU NONTON NYA👍
17:06 don't mind me, just passing ...
gg! great map
Fun watch, as some1 who knows little about compeitive war2. Cool watching the differences in strats. Noticed human didnt build any knights and relied mostly on mages and griffs whereas orc player didnt build any dragons. Are paladins not worth going for to kill death knights with exorcism, or is that bad?
Main problem is lust not dks, depend also gold
29:38 Slick as hell
good long match!
I thought peon hopping was a staple of these sea maps, no? Make the shipyard, surround it with buildings, cancel shipyard. Pawn is on the other island (especially moving down). Get a second base real fast.
There are two version of hsc, we are playing more balanced where you cant do that
you are referring to the old version of high seas combat... dont know which warcraft 2 bnet edition it was but some patch fixed it so you could no longer abuse the peonhop
The same must be sc2 in a space landscape
Yeah it grows on you
I don't think teal had enough map control
Agreed, teal displaying very bad control all over entire map with blizzard everywhere, poor unit control, and very bad utilization of resources.
@@charliethewayfarerredempti7835 I highly recommend re-watching the video b/c I'm not sure what you saw to come that conclusion lol. Teal's battle strategy & tactics from the beginning were far superior than Orange. Even though it appeared that he was on the defensive for the majority of the game, he controlled the map far more effectively. How? Let's take a look at positions. After Teal knew he was behind on the naval front, he quickly established positions at 11, 3, and 7 o'clock. This decision allowed him to control the entire west side of the map for the entire game. One of Orange's two critical mistakes was not scouting early and often enough, because if he knew that Teal had expanded at positions 3 and 7 o'clock, he would not have attempted to expand to the southern most portions of the map, so far away from his primary two positions on the north east side. Teal harassed these two positions for the next 20 minutes, being able to easily bring over units short distances from his two expansions at 3 and 7 o'clock, and his original base. He effectively created a chock hold on Orange's southern positions, making it very dangerous and tedious for Orange to bring over Ogres from the north.
Orange's 2nd critical mistake was focusing his primary attacks on Teal's original base, where as Teal focused his energies on only stopping Orange from expanding and getting new resources. Teal rarely attacked orange's strong positions at 1 and 2 o'clock, knowing that doing so wouldn't bring much utility as Orange had likely run out of resources already at these two locations late in the game. There is absolutely no reason for Orange to focus so heavily on Teal's original base (what good is destroying a few farms going to do), instead he should of focused on eliminating Teal's quick expansions. The fact that Teal had 100K more gold than orange, 10K more wood, and somehow more oil at the end even though he was behind on the naval front from the beginning, goes to show he utilized his units on a micro and macro level far more effectively than orange, and thus had far more resources available at his disposal. Orange likely quit because he had none left, and was not in a strong enough position to regain expansions that Teal had already claimed early on.
Nice game. Just a few paladins would have spiced up your army for a cheap investment (to exorcise those annoying DK on the other continents). That way, you would make better use of your human army and forces Orc to stick with Ogre only since DK would be useless. Ultimately, that would be a better show for your twich viewers for sure!
why does each pesant have a name?
Twitch views
Same question 😅
Where can I get wc2
En.war2.ru
i can play Civilization for Windows with you online btw
peon rage at 25:38
They start with 6000 gold?
10k gold