its not bad at all. your system looks decent of course it requires fine tuning here and there but man hundred percent you're on the right direction. Good job!
Impressive, I'd love to get a peek under the hood on all this, especially how you do your animations and dashing. I'm currently dabbling in 3rd person melee combat myself, but I'm using Invector, then different layers and avatar masks to get the results I want, but it's definitely far from this! Great job!
Same, I just started learning unity3d 2 weeks ago, so maybe a few dumb questions from me will come your way… like are these guys rigid bodies ? Do you make hitboxes?
Actually looks amazing. I am curious of how you made the animation transitions. Does the melee attack combo queue while the previous animation is playing or can the animations be played repeatedly after the other one finishes?
Does your targetting work with multiple enemies? From the clip it seems like you're simply focusing on the Guardian so all attacks etc are directed right at him. Also how do you feel about the "magnetism" of character to the enemy whenever you attack - it seems a tad excessive as it covers quite a bit of ground.
Rameez Safdar follow Sebastian’s Dark Souls series. Like Sharp Accent, but much more knowledge packed. He does what SA does in 15 - 20 episodes, in 1 or 2.
How long did it take you to get to this point of being able to create something like this? I'm just starting out and it feels like it's gonna take me forever to build something like this.
It’s really simple, just play the animation, and at a certain point during that animation, use force, or lerp (preferred) and Quaternion.LookAt(). In addition, try using a bigger damage collider.
Certo, pretendo fazer um game e disponibiliza-lo. Junto a isso, também colocar na AssetStore determinados recursos utilizados no game. Já que ele contém vários sistemas únicos e originais que são universais para qualquer jogo.
Hi, i am working on something similar, i have few questions, if you can answer, i will be grateful 1- Is your Ai using Navmesh? 2- When Ai evades the player quickly like sliding is it doing that using Lerp?
@@AnderSystems CARALHO mermão Bem que tu podia fazer um vídeo dando umas dicas pra quem quer começar a fazer animações pro unity tbm, ou só mostrando o seu processo de criar uma animação foda dessas (tipo uma timelapse). Eu ia recomendar até pra minha vó assistir KKKK
Copyright? Can't happen. Game design is an actual college study. This work is only a studious example presentation of the game's mechanics. Please google copyleft.
Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins! HE Loves you! Come to HIM!🙂🙂🙂🙂🙂
Seria legal se tivesse um github, tô implementando um multiplayer com servidor externo (tcp/udp) em csharp e pra achar um bom controller com combate tá horrível para usar como base, comprei o Invector que foi o melhor até agora mas é muito "Unity" tudo é via editor, pouca coisa via código, seria interessante um sistema assim como material de estudo, comecei no unity a pouco tempo tou fazendo um mmo para aprender mas essas coisas de me fazem perder muito tempo e fica uma droga, parabéns está um ótimo combate.
Muito obrigado! Tenho planos em fazer tutoriais ensinando esse tipo de coisa (usando o Photon) em português no meu canal secundário. Visto que existem poucos tutoriais eficientes em português ensinando a usar essas coisas.
its not bad at all. your system looks decent of course it requires fine tuning here and there but man hundred percent you're on the right direction. Good job!
Looks very nice pal!
Omg! It's nice to see the master complementing other souls' makers as well!
Looking for the next chapter in the souls tutorials 😉
Wasn't expecting a finishing move at the end, glad i watched the whole video. Welldone :)
This look great! Can’t wait to see the finalised product 👍
Awesome! I just started learning Unity. It's look so good, animation of characters is amazing !!! AI is more clever than my neighbors. Good luck !
Wow! Thank you so much!
@@AnderSystems I’m trying to learn to do stuff like this I want to make an rpg I’m kinda new is there any tutorials or help me get combat like this
Impressive, I'd love to get a peek under the hood on all this, especially how you do your animations and dashing.
I'm currently dabbling in 3rd person melee combat myself, but I'm using Invector, then different layers and
avatar masks to get the results I want, but it's definitely far from this! Great job!
thank you very much!
Someday I will make a video showing the animation process.
@@AnderSystems That would be great!
Same, I just started learning unity3d 2 weeks ago, so maybe a few dumb questions from me will come your way… like are these guys rigid bodies ? Do you make hitboxes?
Actually looks amazing. I am curious of how you made the animation transitions. Does the melee attack combo queue while the previous animation is playing or can the animations be played repeatedly after the other one finishes?
Those animations look so good!!!!
That is so cool!! Well done!
Nicely done
Thank you!
SICK!!!!!!!
this is DOPE!!!
That looks cool! For the dodge roll, do you use root motion?
I use Root Motion
Yo that’s awesome!!! , did you make that unsheathe animation ? It looks pretty good
Yes! All animations are original for the project
Looks incredible! Do you have any tutorials on how you made this?
Your combat system looks fun and very satisfying. Was it difficult to make? any tips/pitfalls on creating a system such as this?
This is awesome combat! Did you animate it in Unity or other software?
idk why i didnt sub. there i did now.
Thank you so much!
You need to see how the project is today!
Cara esse combate essa incrível 👍
Muito obrigado! Venho desenvolvendo isso ao longo dos anos! Espero ter melhorado desde a última versão do projeto
Very nice!!! Maybe a mini tutorial???? Congrats for the work
Maybe Someday
Parabéns, sensasional, recomendo só usar o Ragdoll e ativando uma animação de levantar. Sz
Does your targetting work with multiple enemies? From the clip it seems like you're simply focusing on the Guardian so all attacks etc are directed right at him.
Also how do you feel about the "magnetism" of character to the enemy whenever you attack - it seems a tad excessive as it covers quite a bit of ground.
You talk about Look at enemy?
yeah, its work with multiple enemies!
Achei q tu tinha sumido pra sempre vey kk. 🌚👍
Eu também.... principalmente depois do estalo...
Wasn't expecting this good combat system. I think the best I've seen so far. Do you have any tutorials from where i can learn this combat?
So, you can learn "Souls Like" game from Sharp Accent, but my systems are created from my mind, I do not learn a specific tutorial.
@@AnderSystems Much appreciated. Thanks for the direction. More power to you.
Rameez Safdar follow Sebastian’s Dark Souls series. Like Sharp Accent, but much more knowledge packed. He does what SA does in 15 - 20 episodes, in 1 or 2.
@@GymCritical thanks. I will. Really appreciate it
Muito bom.
hey i think it should pull out a shield at low hp. i mean its named the guardian... it should definitely have a shield lol.
How long did it take you to get to this point of being able to create something like this? I'm just starting out and it feels like it's gonna take me forever to build something like this.
When I posted the video, I had been working on the project for two months.
this is really nice, why do you get 4 hits when you hit once? it's because of the multiple colisions or multiple parts on the boss?
Almost that. In fact, the sword contains Impact damage (When it comes in contact) and cutting damage (When it comes in contact)
1:48 how to do that charge attack?
And also when the player attacks he goes to the enemy
How ? :(
This is reaaaaaaally cool
Basically I created a special method similar to Quaternion.LookAt and Vector3.Lerp
Thank youu so much
It’s really simple, just play the animation, and at a certain point during that animation, use force, or lerp (preferred) and Quaternion.LookAt(). In addition, try using a bigger damage collider.
bro your game is fucking sick i wish i could help but i dont exactly know anything about coding stuff.
Something wrong with the game? I mean, ignoring the fact that it's unfinished?
@@AnderSystems what no I meant sick as in cool.
@@AnderSystems its fucking awesome
where did you do the animations?
I made the animations on Blender3D
that was i need for my game im making with soime friends, i am a beginer so idk how it works, any tutorial for the combat mechanics?
Nice job Btw :D
amazing job! i think the models and ui need work though
O que deseja fazer com isso meu caro? Um jogo, por na AssetStore, Git ou o que?
Certo, pretendo fazer um game e disponibiliza-lo.
Junto a isso, também colocar na AssetStore determinados recursos utilizados no game. Já que ele contém vários sistemas únicos e originais que são universais para qualquer jogo.
I wish I could make something like this for my project due in a week...
show de bola
It was great. I love making such games. Do you teach it?
And please put the link of the packages you used so that I can see them
Can you make a tutorial?
I've already tried
But aside from the fact that I’m not a good teacher, my English is terrible...
Hi, i am working on something similar, i have few questions, if you can answer, i will be grateful
1- Is your Ai using Navmesh?
2- When Ai evades the player quickly like sliding is it doing that using Lerp?
1 - In the most recent versions he is using navmesh, but in the demo version he is not.
2 - Yes, together with the animation...
@@AnderSystems Thank you
I need you tutorials of one of us game please make them public
Oh! I'm sorry! I will put unlisted for you! :)
Ready! the videos have been set to public to help everyone! :)
@@AnderSystems thank you so much
Yo can you send it my way I’d love to learn more about this
Ae brother onde tu encontrou essas animações pica?
São todas originais, feitas por mim!
@@AnderSystems CARALHO mermão
Bem que tu podia fazer um vídeo dando umas dicas pra quem quer começar a fazer animações pro unity tbm, ou só mostrando o seu processo de criar uma animação foda dessas (tipo uma timelapse). Eu ia recomendar até pra minha vó assistir KKKK
@@pedrodecarvalho8648 ótima ideia!
Can you make a tutorial for how to do this! Or put some code for it?
Look all I'm saying is some High Times and Helm Breakers would do wonders. But I'll be damned if i say I'm not interested.
wut?
@@AnderSystems Up slash and down slash attacks from the Devil May Cry series.
Tem como montar um tutorial ensinando esse tipo de movimentação???
can I buy that?
nice pls do a tuto thx in advance
Maybe someday
Is this playable in wegGL?
To play on browser?
Ander Systems Yes like playing in Google Chrome. Would love to play a demo :)
@@MienMerk The Unity does not support web browser. :(
Ander Systems :(
looks still really smooth! I hope someday that I could make something like this. :)
@@MienMerk Can you do any better! And Remember, Never give up!
can you share code
Maybe someday
Is an asset?
Bro please give me the project file bro I beg you
HOWWWWWWWWWWWWWWWWWW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
if you upload this game to the internet, it will either be copyrighted or you will be sued
why?
Copyright? Can't happen. Game design is an actual college study.
This work is only a studious example presentation of the game's mechanics. Please google copyleft.
me ensina
Download for Android
Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins!
HE Loves you! Come to HIM!🙂🙂🙂🙂🙂
hey man whats your discord?
Seria legal se tivesse um github, tô implementando um multiplayer com servidor externo (tcp/udp) em csharp e pra achar um bom controller com combate tá horrível para usar como base, comprei o Invector que foi o melhor até agora mas é muito "Unity" tudo é via editor, pouca coisa via código, seria interessante um sistema assim como material de estudo, comecei no unity a pouco tempo tou fazendo um mmo para aprender mas essas coisas de me fazem perder muito tempo e fica uma droga, parabéns está um ótimo combate.
Muito obrigado!
Tenho planos em fazer tutoriais ensinando esse tipo de coisa (usando o Photon) em português no meu canal secundário. Visto que existem poucos tutoriais eficientes em português ensinando a usar essas coisas.