Getting back into competitive gaming with Mechabellum!

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  • Опубликовано: 20 апр 2024
  • It's been more than a decade since my Starcraft days. Can this old dog still learn new tricks?! Let's find out!
    Enjoying the background music? It's all from my music channel at / @rekatanmusic
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Комментарии • 4

  • @Ram21s
    @Ram21s 2 месяца назад +1

    I'd say it is ok to edit out the Match making time, you don't need to put too much time into the edit either. It is fine for me if it skips ahead. Of course if you are talking through the match making then it doesn't matter.
    I didn't know you moved out of country, hope everything is treating you well out there. I'm looking forward to the next thing you put out.

    • @Rekatan
      @Rekatan  2 месяца назад +1

      After covid I realized I needed to see the world a bit. Ended up falling in love with Vietnam - it's a nice change of pace compared to living in the US.
      Thanks! I'm definitely gonna make more Mechabellum content here soon. This game still scratches a similar itch to Starcraft, although I am jonesing for a true, modern RTS.

    • @Ram21s
      @Ram21s 2 месяца назад +1

      @@Rekatan So glad you've been able to get out and see the world. I've never had that opportunity to do that. Sounds amazing.
      Definitely interested in learning more about Mechabellum. I'd never seen anything on this game before. I like that you were explaining how you were thinking of the counters to each unit placed.
      I don't know if others have seen this game before either, but if there was some explanations on why you use this unit over that one as you learn new metas it would be interesting to hear.

    • @Rekatan
      @Rekatan  2 месяца назад

      @@Ram21s That's a good idea! I'll expand on that a bit more in the next one. The game's currently very niche since the autobattler space is so heavily dominated by TFT, but I really hope it grows as it approaches 1.0 release. If it does, there might even be room to do little in-channel game nights and what not like we used to do with SC2. That was a blast.