Let's discuss Victor in patch 1.05

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  • Опубликовано: 20 июл 2024
  • Hope you all enjoyed what you guys saw today, I love doing these types of videos that get you all involved more. The more we do this then it will have us grow more as a community.
    Timestamp's
    0:00- Intro
    0:48- State Of Victor
    6:26- What Can be Improved for Victor
    10:15- Outro
    Follow me on twitter: / lotusawakening_
    Follow me on twitch: / lotus_awakening
    #tekken8 #victorchevalier #roadto200subs
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Комментарии • 88

  • @Lotus_awakening
    @Lotus_awakening  18 дней назад

    I encourage you to give your opinion so we can have a discussion. No hate towards anyone please, I would like to see what everyone thinks because it’s fun to have discussions about characters. Have a great day everyone!!

  • @chucklos391
    @chucklos391 18 дней назад +3

    I’m a Victor main and I’m thrilled this video came into my feed. Victor is just so cool in my opinion and I’ll play him no matter what. Great discussion.

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад +1

      Glad this video was in your feed, hope to have more discussions like this the future for more characters!!

  • @yellowscarlightningscream8347
    @yellowscarlightningscream8347 18 дней назад +5

    I subbed. I am a Victor main, and Tekken 8 is my first Tekken. But hard stuck at Fujin for 3 months now and after 1.05 wins are even more harder to come by.

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад +1

      I feel that, Tekken 8 is the first for me where I wanted to actually get better at Tekken as a whole and it’s not easy but with the time you put in you will get where you want to. This patch for Victor has been interesting to say the least imo.

    • @yellowscarlightningscream8347
      @yellowscarlightningscream8347 18 дней назад +1

      @@Lotus_awakening I don't think any of the new changes really make Victor a better character. In fact, Victor is now a one trick pony with mixups only.

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад +3

      @@yellowscarlightningscream8347 at first I did enjoy the changes as they changed him up a lot and focused on his stances but as we are progressing I think Victor is becoming a character that lives or dies by the mix

    • @kato093
      @kato093 16 дней назад +3

      ​@@Lotus_awakeningNo. He is more of a Tekken character rather than a Tekken 8 Character.
      Slowly but surely they are turning down the scrub bs but they are too slow.
      The game is still generally unfun.
      Too many moves are fast, safe, launch or ch launch, can't be stepped, too much damage, evasion everywhere and on everything, pure spam that can only be beat by guessing or heat/armored moves.
      I don't even wanna get good at Tekken 8 cuz it's not worth it. The Game is too casual.
      And the stupid rematch system+ prowess sbmm matchmaking bs, it's not fun to even try to learn new characters cuz all I get is azucena, Nina, xiaoyu, Alisa, bears and other dumb spammy characters with dumb gimmicks cuz they are the easiest to win 1 match with, so people win quit. if they want to limit rematches so hard, at least force 2 matches for a forced best of 3, instead of an optional best of 3 and then f off).
      Btw the nerfs to victor are more than warranted. He is a gimmicky pos. Hope he is the last character that uses weapons and does dumb shit like teleporting while having full screen range)

    • @OgSleep
      @OgSleep 15 дней назад

      That's because people camp more since patch. It was a defensive patch so now that's how they play. I be having to chase grown men around the stage

  • @SlaughterhouseJTV
    @SlaughterhouseJTV 8 дней назад

    Very interesting video, I just started learning him last week (taking a break from Kazuya) and he’s blast!! This was very good insight. I’ll be checking out the rest of our content

    • @Lotus_awakening
      @Lotus_awakening  8 дней назад

      @@SlaughterhouseJTV I appreciate it man, hopefully you find some use from the videos, more to come on Victor as always

  • @MoeSzyslak-nu3zd
    @MoeSzyslak-nu3zd 18 дней назад +3

    Finally I was waiting for this

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад

      Hopefully you enjoyed this style of video!!

    • @MoeSzyslak-nu3zd
      @MoeSzyslak-nu3zd 18 дней назад

      @@Lotus_awakening I did but I think I speak for Victor mains (currently Fujin rank) when I say you should do a long detailed video of his best moves to stagger, and be positive on block, I think after the 105 update we should learn how to poke, stagger, and what moves to use to open up our opponents, idk food for thought. But yes big fan of your channel and videos

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад +1

      @@MoeSzyslak-nu3zdI was thinking about doing a video like this for Victor. I definitely may have to then so I can help you and others advance more with Victor! Currently at Tekken King with Victor

  • @versatilelord8893
    @versatilelord8893 16 дней назад +2

    Not a victor player but when I got interested in trying out his new changes I noticed a major weakness of his nobody ever talks about is his movement is horrendous. Probably by design but he really does have trouble escaping some pressure. And his wall pressure is also very weak b/c of the way his lows work
    I still think he’s very strong tho. He still has top notch keep out, ch’s, whiff punishment, pokes and his stances are excellent but those weaknesses definitely hold him back a bit

    • @Lotus_awakening
      @Lotus_awakening  16 дней назад +2

      @@versatilelord8893 right I’ve spoken about his movement in the past and it’s not the greatest, his lack of good lows besides DB4 is bad as well. Victor in this patch has a lot of positives but they are followed with a lot of weaknesses now, these will hold him back a bit when it comes to placentas in tier lists until they see what they can do with him without breaking him.

  • @RobC2201_
    @RobC2201_ 18 дней назад +2

    I think that the last update made Vic's stances more useable, the frame changes weren't too bad. I don't think they should've messed with the damage on u1+2 being as tho they made it way easier to sidestep. I agree they should give him a couple more points of damage on his lows, they are so bad. Other than that I think the "Baguette Gang" is in a good place right now, as always love the content champ.

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад +2

      The more I play Victor I’m noticing a lot of things that are pushing him down more placements on tier list, like I said in the vid I’ve seen him place around top 15 but as of recent I’ve seen him around 20 now which is crazy because I feel we are getting some good representation of the character still. His lows are soooo bad still lmao. We not asking for much with him. As always I appreciate you coming on through and supporting the channel

  • @chucklos391
    @chucklos391 18 дней назад +2

    It was nice to see AO from Japan still use him and has done very well with Victor post patch. So it’s a matter of just playing better Tekken overall. I’m still hopeful that Victor will follow the Noctis trajectory and end up being a sneaky top character to use with future patches.

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад +3

      It’s always fun to see representation for Victor we saw it from AO then we saw it at combo breaker with the Pakistan player I can’t remember his name rn, I am hopeful for Victor to be like noctis where he becomes a sneaky top tier as well in the future, it just sucks there are a lot of characters who do it better then Victor as of now

    • @yellowscarlightningscream8347
      @yellowscarlightningscream8347 18 дней назад +2

      @@Lotus_awakening You are talking about Farzeen. He is crazy good with Victor but he has also started learning other characters like Alisa and Yoshi. previously he was a Akuma main In T7.

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад +2

      @@yellowscarlightningscream8347 ahhhh thank you for that I couldn’t remember for the life of me lmao. Alisa and Yoshi are good options as well not surprised honestly. That’s why I’m looking for other characters to play along with Victor

    • @chucklos391
      @chucklos391 18 дней назад +3

      @@Lotus_awakening unfortunately Farzeen really depended on the stuff that was nerfed on Victor. I’ll be curious to see if Farzeen continues to play him post patch. If he does, I’ll be impressed.

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад +2

      @@chucklos391 I’m hoping so as well because if not then he will probably move to a character that just does everything better

  • @PokemonSoulGold13
    @PokemonSoulGold13 11 дней назад

    I just recently started using victor. He’s pretty fun now. I really like his mixups. My favorite move is uf+1 and it’s cancel/extensions. My friends hate him tho lmao

    • @Lotus_awakening
      @Lotus_awakening  11 дней назад

      @@PokemonSoulGold13 welcome to the Victor nation. Victor isn’t liked by a lot of people but he is super fun to play!!

  • @kushifujisou
    @kushifujisou 18 дней назад +4

    in my opinion victoe is actually in a good state rn, my only gripe about the patch is that we still don't have a launch punish with wr 2. since they took away the huge push back with his forward forward 2 i really thought theyre going to give us a launch punish in wr 2

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад +2

      @@kushifujisou right! WS2 definitely could of been changed to where it will launch naturally but we are still stuck with WS1 even though it’s hella slow and only good for big punishes

    • @genzo454
      @genzo454 11 дней назад

      ​@@Lotus_awakening What do you mean? WS1 is i15, like most WS launchers.

    • @Lotus_awakening
      @Lotus_awakening  9 дней назад

      @@genzo454 barring from some of the cast because Jin has a 14 frame launcher, kaz has a 13 frame launcher and Jun has a 14 frame launcher as well. Some other characters have it as well. It’s more that Victor doesn’t have the luxury to punish things a lot harder then some do that was the point of it most of the time you’ll have to take your WS4 and it’s just meh damage compared to a lot of characters that get higher damage for WS punishes that was what I meant

    • @genzo454
      @genzo454 9 дней назад

      @@Lotus_awakening Personally, I think his WS 1 should remain i15. They could totally make his WS 3 to be i14 though, that would be nice, as it would mean he gets 39 damage from punishing -14 lows(like Jin's d+2), as currently, he can only get 30 damage with u+1,1 (or only 27 damage with WS 1+2).

  • @ayambaasong4425
    @ayambaasong4425 17 дней назад +1

    Victor may have taken a trip nerf city but i think his new combo routes compensate a little bit. He will be my main. Always.

  • @goldman2g547
    @goldman2g547 9 дней назад

    God of Destruction Victor here (got it post-patch). The character is solid but of high intermediate difficulty regarding his optimal game plan, especially at high levels where players know his moves. Some changes you suggested stem from a misunderstanding of how the character functions. He is primarily a counter-hit/spacing/control character, with stance mix-ups being secondary.
    There are many moves and properties you didn't mention. For example:
    uf1 is hit-confirmable, making it probably the best 13f safe mid check in the game.
    b3 1, though not often used by top players, is easily hit-confirmable, resulting in a 45dmg 17f long reach safe mid.
    f4 1 and 112 are also hit-confirmable.
    Db4 is meant to be used as a counter-hit tool rather than a low. Forget that it is a low in the first place. Who in their right mind would duck all these mids you throw out as counter-hit attempts? His stances serve as mental stack tools to annoy and provoke button presses rather than to kill.
    Regarding buffs, he doesn't need his lows buffed as they are not the only way to counter inactivity in this game. His stances and chip damage are strong enough. Buffing his lows would ruin the character's identity for me.
    Suggested buffs:
    Give ff2 pushback back and make it -18 so standard long reach punishes work.
    Change u2 to -9 with 0 pushback for a small counter-hit property like a sideways flip into ff2 (no explosion); currently, the move seems useless with its 19f startup and no reward.
    Revert the speed and range nerfs on b1+2 power crush, making it -12 on block; it was an excellent whiff punisher pre-patch.
    Remove the useless df1 extension and make df1 -1 on block.
    Make uf4 hopick actually go over lows

    • @Lotus_awakening
      @Lotus_awakening  9 дней назад

      @@goldman2g547 I agree with some of what you said, while Victor is a pretty good counter hit character/space control character, I don’t think stance mixups are a secondary option for him when they have made it so Victor uses it more ya know, even in the patch notes having stated they wanted to focus more on stances is where they want the character to ultimately go. Victors chip is really good I agree with that. The moves and properties you’ve mentioned i have talked about in like comments and such except for B31. Not a fan of it like most top players aren’t but it is super good. With Victor being a very linear character I feel he is suffering a lot especially with the nerfs to recent moves they did in the last patch. Regarding your suggested buffs FF2 is fine, it’s only used imo to whiff punish from longer ranges, U2 is already a safe homing mid that has ridiculous Range I feel needs no changes, b1+2 I feel should stay the same because the speed on it prior was pretty nuts and making -12 wouldn’t be a bad thing the problem would be how fast it’s coming still, DF1 extension is pretty useless I agree with that and making it -1 wouldn’t be bad at all, the last change UF4 going over lows I have never had a problem with it from my playing when someone throws out a low it always crushes lows for me idk maybe you’ve had a bad experience where it has got beat at times and if so that is super weird. Ofc no hate to what wrote here, this is a fun conversation to have and get a different perspective from two different Victor players!!! Quick edit here I forgot to mention his lows, for me personally I don’t see it ruining the identity of the character as I feel victor does not have a threatening low poking game like some others do, we have other characters going around having a way better counter hit game on top of fantastic lows when Victor just doesn’t have that, to me it makes no sense why some characters can have amazing lows, fantastic counter hit game, and etc. the damage on his lows D4, D3 are just lack luster and give us no real good low poking tool. Congrats on the god of destruction rank super hard to do especially with how Victor is compared to before. Pros like Arslan ash have even stated they think Victor is super broke still and top 5 where I will never see that, I think the character has fallen off a lot, you have so many ppl playing others now cause they do what Victor does but better. Victor definitely is hovering around top 17-20 imo where do you think he stacks up on tiers?

    • @goldman2g547
      @goldman2g547 9 дней назад

      ​@@Lotus_awakening happy to have a real conversation, gonna reply one by one
      I didn't mean to imply that stances are bad and shouldn't be used. The IAI stance is effective when the opponent interacts with it-trying to interrupt with jabs, sidesteps, power crushes, ducks, etc. There are high-reward responses to all these options, as well as movement options, high crush launching low parry, and two cancels.
      However the pure mid-low mixup itself isn't in Victor's favor, compared to Leo's KNK stance, where the mixup is perfectly aligned with a -12 mid launcher and a -12 low poke. To get positive results with IAI, you need to utilize the stance threat as a whole. Getting inside your opponent's head and mentally stacking them is what I really enjoy about it. I think that's good Tekken-where the mixup itself isn't the priority, but catching an attempt to stop it is.
      I dont find linearity a problem but an upside cuz i actually fell like im playing tekken and my stuff will whiff if im picking wrong timing or not mannually realigning myself. I find tracking on random moves to be the only measurment of characters honesty, yes hwoarang, feng, dragunov are completly honest characters imo as i can step freely against them. unlike jun jin or lee where pokes are almost homing 2 directions ff, running moves and strings clipping you 70 degrees randomly.
      Idk about lows but there is something satisfying about winning through timing and punishes rather than relying heavily on mixups, thats why I mained Heihachi in Tekken 7 and Tag 2 i like it this way.
      Regarding counter-hit game, I believe Victor has a complete kit, with no character having a significantly better counter-hit game. Here checks all the ch moves types boxes:
      i10 interrupt: ✓ 112
      Magic 4: ✓ 3, 1+2 (This string is hit-confirmable and does more non-gray damage than most characters' magic 4s into grounded hit)
      i13, 30 dmg: ✓ uf1 (luxury)
      i15 high-damage counter-hit launcher: ✓ 1+2 (luxury)
      Homing high-damage counter-hit launching high crush: ✓ db4 (luxury)
      Long-range keepout: ✓ b3 (not the strongest, but comparable to Bryan's 3+4)
      Homing counter-hit move: ✓ b4
      Good on-block mid: ✓ d2 (not a counter-hit tool, but heat engage is decent. Though I wish it was a counter-hit launcher instead of heat)
      Counter-hit launching while running move: ✓
      I could compare Victor to other counter-hit characters like Bryan, Paul, and Steve, in generall they lack some of the tools listed above but have 1-2 that stand out.
      Tier-list wise, I would place Victor just outside the top 10. This might be a biased opinion since I haven't played other characters as much in Tekken 8, and I haven't played much 8 overall (400 hours) as i didnt like it pre 1.05. However, I don't feel like I'm playing a weak character, just one that is very stiff and not all-around, like Kazuya.
      Strengths:
      High reward checks and defensive options.
      Versatile and damaging counterhits, despite not having the highest coverage.
      Among the best block/whiff punishment.
      Very high combo damage. The heat burst -> f4,2 -> IAI D2 wall combo is fucked up.
      Strong approach options.
      Powerful stance offense with no consistent counterplay.
      Strong heat system.
      Cool both gameplay-wise and visually.
      Weaknesses:
      Non-existent low pokes.
      No sticky neutral, low-risk offense.
      Bad tracking.
      Lives and dies by his stuff (high risk high reward, kinda limited options).
      I was genuinely surprised they designed him this way, as his playstyle post-nerfs feels more like Tekken 7 character.
      wanna hear if I managed to change your opinion about him

    • @Lotus_awakening
      @Lotus_awakening  9 дней назад

      @@goldman2g547 I want to preference beforehand that my opinion obviously will differ from yours due to me not being very verse in Tekken. I am predominantly a NRS player that just started playing Tekken 8 seriously like I wanted to get better at it since I never did prior, so my knowledge is not as good as I would say as yourself in this franchise so I’m just carrying over what I know from FG in general and trying to apply to Tekken as well. I do think Victor is strong in a lot of ways especially from the ones you listed, and we have a good idea on weaknesses as well as I do agree with that, I Mained Lee in Tekken 7 I never was great at it then played him in Tekken 8 and haven’t really spent enough time with him so I learned Victor, I agree that I think before the nerfs Victor felt more like a Tekken 7 character. The other counter hit characters you named are strong I would toss Lee in there as well because Lee is a super defensive character that does hurt you the most when it comes to his punishment game and counter hits as well. Since I’ve hit Tekken king with Victor I’ve been venturing to other characters in the game to see what else is out there because I feel as the game is progressing Victor imo is going to drop off some more, I’ve been playing Jin recently and to me it’s a night and day difference where you have a character in Jin who barely has any weaknesses to his game, strong lows, great punishes, damage, wall carry, you don’t need to take a risk with him when it comes to anything, you can just play Tekken with him and that to me where I think Victor is falling a bit, like you said here lives or dies by his stuff high risk high reward. You have Jin who is low risk very high reward, while playing Jin I’ve been having a easier time I will say with just establishing a game plan that just works and that’s my problem with Victor because the nerfs that he’s received while they were granted have moved him in my eyes where he has a lot of gaps in his gameplay as opposed to a lot of the top characters in the game. I think victors heat smash is pretty bad and you rarely see anyone use it. The nerfs to Victor making him more side steppable are kinda of crazy to me because you have to e top 5 who have received nerfs as well but not to the point where it changes the gameplay of a character drastically, drag for example got nerfed hard right? But at CEO he won it and his nerfs don’t seem like they have changed much, while Victor has still been seen in top level play it’s only 1-2 players that we consistently seen place well. You’re making change my opinion on Victor slightly I will say. I don’t think to me though he is just outside of the top 10, I would maybe come down to around top 15-17 imo. I just think he’s weaknesses are so bad compared to a lot of the cast, when I look at a character strengths and weaknesses obviously play a part in placing on tier lists but I always take into account tournament placings and how much we are seeing and so far AO and Farzeen are the only two to have decent success with him but they can only take Victor so far, Victor doesn’t particularly struggle against the top 5 but those MUs for him imo aren’t the easiest, this conversation though has made me think of different things for Victor to lab more and understand I will say. You have adjusted my opinion a bit more and hopefully you can see my views on it as well. Obviously we still believe what we want cause it’s opinion based but you have shed more light on it for me, and I greatly appreciate that. I do think when you explore more characters in Tekken 8 I think you’ll see a lot more of what I’m saying like when I talked about playing a character like Jin, it just feels like a breathe of fresh air especially coming from Victor who lives or dies by what he does. Edit here, Last thing I wanted to say was thank you for being so cool in the comments and having a genuine conversation about a character it’s stuff like this that makes me love talking about FG with others especially when they have a lot of knowledge on it as well!

  • @sharma4826
    @sharma4826 18 дней назад

    Better lows, and more frame traps.. I still don’t like his best moves stuck behind stances.. I’m fujin with him, and quick matching to learn the blue tank meta and I’m beating bushins regularly, so I’ll be hopping back into ranked soon.. Slow linear moves might cap Victor for me, but my goal is Bushin. What secondary character do you think is an easier transition for Vic’s that’s top 10?

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад

      @@sharma4826 I’m learning to pick up another character as well since I hit Tekken King with him. You can definitely hit bushin rank I believe in you! A character that is an easier transition that is a top 10 character would be Dragunov, Law, Shaheen, Alisa, Feng, Jin is easy to play cause you don’t have to treat him like a traditional Mishima, and King is easy, yeah I think that’s a good amount of characters you can look into. Hope this helps!!

  • @batzgameguru
    @batzgameguru 18 дней назад +2

    More vid like this :)

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад +1

      Appreciate the feedback, definitely will do this more!!!

  • @NinjaDuce
    @NinjaDuce 15 дней назад

    I think he's fine if we get 1-2 more frames on d3 for the low. I don't mind the dmg being low since the ch has good dmg. its 16f now maybe 15 or 14 frame so we can get some oki options that wont kill us.

    • @Lotus_awakening
      @Lotus_awakening  15 дней назад

      @@NinjaDuce I agree give him some small buffs on his lows to make it more of a threat cause that’s arguably the weakest part to him rn

  • @jack1e379
    @jack1e379 18 дней назад +1

    i really like the new victor, he's def more entertaining to watch!!

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад +1

      That’s amazing to hear, I think new Victor is so much fun to watch and play

  • @mohammedabdallah403
    @mohammedabdallah403 18 дней назад

    Victor main here as well, will my man here might be weak in neutral but I think he really shines with stance offense, especially IAI. My game plan most of the time is try and close the distance between me and my opponent then annoying them with my stances, but as you guessed it only takes you so far. A good buff in my opinion is increasing the recovery frames in UF11 for both player, that would make it waaay easier to cancel the second hit. A good idea as well might be giving us an option to choose where we cancel into stance , Since all of the time it can just put you at your opponents face, or just let us delay it (that would be mad fun).

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад

      I like those ideas, the buff to UF11 and choosing where you would cancel into stance sounds super interesting. It would definitely allow for more mixups to be initiated even more. You’re definitely on to something!!

    • @mohammedabdallah403
      @mohammedabdallah403 18 дней назад

      @@Lotus_awakening Thnx man and good luck in ranked.

  • @Kammithekiller
    @Kammithekiller 16 дней назад

    I like him more now- I feel like making it such that

    • @Lotus_awakening
      @Lotus_awakening  16 дней назад +1

      @@Kammithekiller yeah I feel like there’s a lot of things for Victor that more players are understanding as the game progresses. Victor is easily SS and as you progress even further into higher ranks ppl start to really abuse it to the point where Victor has to just shift to high risk mixups that give him little reward.

    • @Kammithekiller
      @Kammithekiller 16 дней назад

      @@Lotus_awakening As a former Zato-1 main- Im more tha happy to play risky lmao. the man dies if you sneeze on him xD

    • @Lotus_awakening
      @Lotus_awakening  15 дней назад +1

      @@Kammithekillerzato is so cool I wish I learned him when I played strive 😭

  • @batzgameguru
    @batzgameguru 18 дней назад

    What i dont understand is when i do iai stance down 2 sometimes ill get hit and sometimes ill trade i dont understand when im plus frames and also i dont understand the hate on victor

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад +1

      This depends on the situation, when are you doing iai stance D2? Is it during a block string? Or are you using it as a setup? Cause there are multiple ways to use it and not trade with someone. Iai stance D2 is +4 on block which if you choose to do iai stance 1 it will jail your opponent completely and they can’t press. Also the hate on Victor is insane, a lot of ppl say it’s cause he’s not playing Tekken and is a scrub friendly character but I don’t believe that cause if he was this scrubby and good you would see him in more tournament play

  • @aboshamshon6661
    @aboshamshon6661 15 дней назад +1

    i think he needs new moves in his low not just buffs

  • @yellowscarlightningscream8347
    @yellowscarlightningscream8347 18 дней назад +1

    Victor has bad mids, bad lows, even worse tracking and good moves are heavily punished. The only good thing is IAI stance but that is a pure mixup, one correct guess by the opponent and you basically lose a chunk of your hp. The risk to reward ratio of Victor is very bad, very high risk for very low reward.

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад +1

      So I agree with everything you said besides the mids I believe his mids are pretty good imo, the character like you said does suffer from having bad lows and being very weak to sidestep, I feel Victor is a character now that will live or die by the mix and that’s where the character may drop off as he is getting little to nothing for his mix. I think Victor might be around top 20 now like no downplaying at all, I just seen another recent tier list from a pro where Victor is low again, I’m starting to believe he is going to be even worse as we go

    • @yellowscarlightningscream8347
      @yellowscarlightningscream8347 18 дней назад

      @@Lotus_awakening Which mids should I use more for neutral??
      Because I feel like my mids are very slow and they do not have a good follow-up attack and I always end up in a bad situation.

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад +1

      @@yellowscarlightningscream8347 I think U2 and D2 are great mids. U2 being a homing safe mid that goes pretty far and D2 being a neutral on block heat engager that spaces your opponent out where if they take their turn back you can use B1+2 or DF2 on a whiff punish. B1 is good but it is -13 but if you do it from range most characters can’t punish it fully. U1 is good as well safe mid that has pretty good range imo

    • @claudimerro
      @claudimerro 18 дней назад +1

      @@Lotus_awakening the weird thing about D2 is that altough its a low, it doesnt hit grounded oponents...How weird is that?

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад +2

      @@claudimerro yeah it’s super weird how it doesn’t hit, there’s a lot of things that should hit when they don’t

  • @leoncruise
    @leoncruise 18 дней назад

    Personally I like the changes they made to Victor just because I think he’s more fun to play. That being said I do think he could use a couple buffs to make him more well-rounded. His full crouch low either needs to be safer or be advantage on hit, being -23 for 20 damage and neutral on hit is just too risky even though it can’t be low parried. Additionally, I think f1+2 should be plus on block due to how slow it is to come out. It has great range but is a huge commitment, and I think it would be cool to see it used more. Similarly, I think db1+2 in heat should be +7 on block rather than +6, so Iai2 can frametrap clean rather than trade. That’s another cool move that basically never gets used. I think f4 is fine as is, it already has good range and has a high/mid mixup built in to discourage punishing the first hit on block. I can agree with you about making his standing lows a little bit more rewarding as well, I think a couple more points of damage is fair. Either that or make d1 jail into its high extension on hit so that move becomes usable. The last thing I go back and forth on is whether or not Perfumer deserves a power crush option; I think it would make his neutral a lot more dynamic if he could threaten raw Perfumer similar to Lili with her dew glide. Either that or giving a relatively quick counterhit launching mid similar to Kunimitsu’s SET2. Regardless, he’s a cool and fun character, and I hope they continue to give him more interesting options to play with

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад +1

      @@leoncruise beautifully said everything you wrote here is exactly what a lot of what could make victor even better in the long run. The character itself isn’t broke but he does lack in a lot of areas still that are just not worth it. Victor will probably drop off a little bit more as the game progresses because there are so many other characters that do what he is but way better ya know

    • @genzo454
      @genzo454 11 дней назад

      F+1+2 should not be plus on block. That would be extremely stupid. D/b+1+2 being +7 on block would be fine, as the move itself is i28 and consumes Heat. The change to d+1,1 would be fine too, that move is basically useless as it is now. I personally would want d+3 to ±0 on hit instead of -2, and maybe 2 extra points of damage.

    • @leoncruise
      @leoncruise 10 дней назад

      @@genzo454 why do you think f1+2 being plus would be stupid? it’s extremely slow and linear, and doesn’t see much use right now since you completely give up your turn on block

    • @genzo454
      @genzo454 10 дней назад

      @@leoncruise An i24 mid HE that is plus on block, hits grounded, hits from like range 3, and deals 35 damage would be dumb. The fact that it is -9 on block and linear is what makes the move balanced. It's one thing if you want to make it like -6 on block or something, but making it plus on block, even just +1, is not a good idea, it makes Victor's oki situations too strong. There are moves that you can buff that would make more sense and not upset the balance of the character (d+3, d+1,1, u+3, f+2,2, Iai 3, etc.)

    • @leoncruise
      @leoncruise 10 дней назад

      @@genzo454 what about Dragunov qcf4

  • @Killerwhale317
    @Killerwhale317 16 дней назад

    Where is Bruce?

  • @claudimerro
    @claudimerro 18 дней назад

    i think he needs a less punishing launcher. All his launchers are at least -15 and yet, you have other characters that have a safe DF2. Its fine to be punishable but make it less punishable.

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад

      I agree a lot of characters have safe launchers while everything Victor has is super unsafe. I think his DF2 being -15 or -14 I can’t remember exactly is super unsafe compared to others

    • @claudimerro
      @claudimerro 18 дней назад

      @@Lotus_awakening -15 and nerfed to make it even more punishable due to recovery frames.

    • @yellowscarlightningscream8347
      @yellowscarlightningscream8347 18 дней назад +1

      @@Lotus_awakening Also, his UF4 is super punishable hopkick, I have never seen that move used by anyone. What is the point of a launcher that will never get used in a match.

    • @Lotus_awakening
      @Lotus_awakening  18 дней назад

      @@yellowscarlightningscream8347 yeah it’s only used if you’re making a hard read on a low do you can crush it immediately but I don’t even use it, it’s pretty pointless imo

    • @genzo454
      @genzo454 11 дней назад

      His d/f+2 is -14. It did get changed in 1.05, but that increased the block stun for both players (so it remains -14 ob). The idea that he needs a less punishing launcher is false, his u+3 just needs to track SSR, that's it.

  • @You_Rage_Quit
    @You_Rage_Quit 9 дней назад

    Tekken players forced to be honest...oh darn

    • @Lotus_awakening
      @Lotus_awakening  9 дней назад

      @@You_Rage_Quit Victor is far from being honest still lmao but, yeah your comment is not original everyone says this regarding any character. Add to the conversation or stop writing comments like this it doesn’t go anywhere 😂 have a great rest of your day!

  • @DarloAceOP
    @DarloAceOP 5 дней назад

    Everything whiffs with the smallest of side movement by the opponent. If you play a more reserved victor its super hard. Everyone at raijin and above people are ready for his gimmicks. Unga bunga victor not so bad. But i hate that style.

    • @Lotus_awakening
      @Lotus_awakening  5 дней назад +1

      @@DarloAceOP I agree with everything you said here