No Rest for the Wicked Might Change ARPGs Forever

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  • Опубликовано: 6 окт 2024

Комментарии • 38

  • @XiLock_Alotx
    @XiLock_Alotx 5 месяцев назад +3

    Booked 2 days vacation for this. I have eagerly been anticipating Moon Studios next project. The fact that it’s one of my favorite studios creating a game in one of my favorite genres is pure bliss. Let’s hope it plays and feels as good as it looks! GLHF all!

    • @silentstill
      @silentstill  5 месяцев назад

      Nice, thats awesome! I've been excited since the beginning of the year. Do you have more of an ARPG or souls background?

    • @XiLock_Alotx
      @XiLock_Alotx 5 месяцев назад +1

      @@silentstill I definitely lean more into the ARPG side of things. But I thoroughly enjoyed Elden ring, demon souls, bloodborne and the recent released lies of p . What really entices me the most about no rest for the wicked is the player housing. That just seems so unique. Look forward to your coverage post April 18. Have fun, my friend.

    • @TK-ot3jg
      @TK-ot3jg 5 месяцев назад

      You wanna throw one of those vacation days my way???

  • @moonrabbit2021
    @moonrabbit2021 5 месяцев назад

    Always love to see main hubs evolving and didn't know about the housing... but that's very nice to hear about! Hopefully I won't get stuck finding the perfect angle for every little item... ^^'
    Keeping a close eye on this one. Mixed feeling about the early access. On one side because I wish it was the full release (DUH!), on the other because maybe we just had a lot of those in the past few months. But definitely not a deal breaker, I just wish the best to the game, its dev and that we can all have a great time with it... regardless of when that time may be!!

    • @silentstill
      @silentstill  5 месяцев назад

      Yeah! It doesn't look like there is a grid system at all, so it'll be lots of little tiny adjustments haha.
      Yeah, EA always feels like a mixed bag. I'm willing to give these smaller shops more leeway, especially when it's a discounted early access. But, I think waiting for a full release is absolutely reasonable.

  • @Zer0_Day
    @Zer0_Day 5 месяцев назад +1

    Looks like a unique take on the genre for sure, will definitely be giving it a try.

    • @silentstill
      @silentstill  5 месяцев назад

      Hey Zer0! Yeah, maybe I'll catch you playing it!

  • @th3orist
    @th3orist 5 месяцев назад +1

    i dont really see that this changes arpgs because its not meant to be played indefinitely like a classic arpg is with the seasons and all.
    and it all starts with the fact that there is no procedurally generated content (as in dungeons), its a story driven single player game basically with a beginning and an end.
    thats not what people who are into the classic arpg genre are looking for. They appreciate it, for sure, but it wont change the genre.

    • @MyManMeli
      @MyManMeli 5 месяцев назад

      I think it will hold onto the classic arpg fans while also bringing in some fans of other types of games (souls) which could potentially wind up breeding a new sub genre all on its own, which benefits everyone imo

    • @th3orist
      @th3orist 5 месяцев назад

      @@MyManMeli i tried it yesterday for 1,5h and except the camera its absolutely nothing like a classic arpg, its a completely new genre and imho caters way way more to the souls audience than to the Diablo or poe audience. I at least bounced off of it pretty much after the first sections. It is gorgeous looking and feeling though. Its just not my type of game.

    • @silentstill
      @silentstill  5 месяцев назад

      Beyond the perspective, I feel the itemization is what really gives it an arpg feel for me. And it's odd, its kind of this ... Survival/souls hybrid. If anything it reminds me of v-rising

    • @th3orist
      @th3orist 5 месяцев назад

      @@silentstill for me its all about the combat. Classic arpgs are not as weighty feeling and you dont have to be on point with your attacks, at least not really, plus i always play them with mouse. The slower and more methodical combat here plus the fact its WASD, makes it a completely completely different experience. Been playing arpgs since 1997 and this here is for me a souls game with isometric view. And thats fine, but i struggle to see where it would be a middleground between a Diablo and a souls game. Its 90% tilted towards souls, for me.

    • @silentstill
      @silentstill  5 месяцев назад +1

      @@th3orist Yeah, I agree. Combat doesn't feel like what we'd call an "arpg" at all. Just itemization and perspective.

  • @silentstill
    @silentstill  5 месяцев назад

    I'll be giving away copies of No Rest for the Wicked on my twitch!
    twitch.tv/silentstil 👈

    • @rekual5051
      @rekual5051 5 месяцев назад

      still doing that?

  • @ghstfce
    @ghstfce 5 месяцев назад

    Devs lost me at 'nothing in this world is procedural'. Look no further than D4 for how boring the 'world' is. Not to mention, you can freely spec into other 'classes' - no need/incentive to re-roll a character. Yea, it's a pass for me, unfortunately. I had more hopes for this one.

    • @silentstill
      @silentstill  5 месяцев назад

      Are you looking for the variability/repeatability of a procedural world?

  • @TheKid_88
    @TheKid_88 5 месяцев назад

    No helmets??? Are you fucking kidding me 😂

    • @NewYears1978
      @NewYears1978 5 месяцев назад

      No one really likes helmets anyway

    • @silentstill
      @silentstill  5 месяцев назад

      Can confirm, there are helmets.

  • @zer00rdie
    @zer00rdie 5 месяцев назад

    No it wont.
    the charm of ARPGs is the power fantasy from slaying hordes of monsters.
    Also, this has been done before, many times.

    • @silentstill
      @silentstill  5 месяцев назад

      I think it depends on the gamer! What other games are similar to this?

  • @dissya1
    @dissya1 5 месяцев назад

    how is gameplay with mouse keybboard ?

    • @silentstill
      @silentstill  5 месяцев назад

      Its doable. I tried it a bit on stream earlier. You can tell they did some work to make mouse and keyboard viable, but it feels better with a controller.

  • @NewYears1978
    @NewYears1978 5 месяцев назад

    Reviews not good so far (but seems to be due to bad performance).
    I am so sick of games coming out (EA or not) with jacked up performance.

    • @raykael
      @raykael 5 месяцев назад

      no man, reviews are not good because the game is not good, period. At the stage the game currently is, it would be a waste of money even for half the price they are currently selling it.

    • @NewYears1978
      @NewYears1978 5 месяцев назад

      @@raykael bummer

    • @silentstill
      @silentstill  5 месяцев назад

      The performance definitely has some room for improvement, but I wasn't having terrible issues. Very playable, just some frame dips when transitioning zones.

  • @testtube173
    @testtube173 5 месяцев назад

    It will be forgotten inside of 6 months. Beautiful graphics but the story sucks and the gameplay has been before.

    • @silentstill
      @silentstill  5 месяцев назад

      I've found the story very well written thus far (and the VO is astounding)!
      I could see it fading from the zeitgeist a bit until launch, but I've been enjoying it a lot

  • @raykael
    @raykael 5 месяцев назад

    it's an extremely dull game with big performance issue, input lag, sold at such an early stage that it's hard to consider it even an alpha release, for a price point that would be too high even for the full product most likely. If only people would stop considering any indie crap as gold and would start judging games for what they are... I mean, if any tripleA developer would have released a game in this state, everyone would be tearing them a new one by now.

    • @stevensands33
      @stevensands33 5 месяцев назад

      Please see Last Epoch. It can happen. Stuff takes time and funding…it might turn out bad but sometimes it doesn’t…

    • @silentstill
      @silentstill  5 месяцев назад +1

      I'd not call it dull at all. I've found it very engaging thus far. Minimal input lag. A few frame dips here and there, but no major bugs.

    • @raykael
      @raykael 5 месяцев назад

      @@stevensands33 I do not consider Last Epoch a good game either, to be honest. I bought it right at the beginning and was left in early access for so long that the moment it came out it felt already old. Some games have a good early access model, some others are abusing early access in my opinion. Last Epoch and No rest for the wicked definitely fall in the latter in my opinion.

    • @raykael
      @raykael 5 месяцев назад

      @@silentstill no major bugs? Man, are you serious right now? I've experienced getting stuck clipping into objects during the tutorial phase so often that I actually had to restart twice before being finally able to get out of it, and I've see reviews mentioning this issue often enough to suspect it's not uncommon. A few frame dips here and there? 4070 super with a ryzen 7 78003dx, 32 gb ddr5 ram, SSD, the game does not go above 60 fps, with frequent deeps below the 30 and a constant gpu usage of 99%?
      It can be a good game eventually, but we are at the very least one year away from that, and to go out and sell it at 40 Euro in its current state is criminal.

    • @silentstill
      @silentstill  5 месяцев назад

      ​@@raykael I am! Its wild that we've had such different experiences. I've had a single crash in 14 hours and almost got stuck once. Thats about it. Some minor bugs with item stacking, but nothing game breaking. It seems about where I'd expect a $30 (us) EA game to be.
      3080, 12700K, 64gb, SSD. Game was running at 70fps, but dipping to around 40 transitioning in and out of sacrament. I turned it down to "balanced" from performance and its helped with those dips a bit. I've seen others complaining that they are having worse experiences as well, with some saying they are about where I am. I agree that there needs to be some work done as there should be more viable options for people that aren't on high-end hardware!
      I'm willing to cut independent studios a bit more slack when they release in an early access state. If this were the full release, I'd be a bit more critical, but I've no problem with this at a discounted early access title.