"And I've already said all this why is this in the script again" that caught me way off guard cus I dont expect that kind of humor from you. That also made it even funnier.
@@blur4504 the much problem of translate, over at kliksphilip(not 2 or 3) One of the best videos imo. American sign language really caught me off guard
@@adrianc.6714 The Klik Empire stopped accepting user translations a while back, there's a video about it on kliksphilip's channel. I think he's just experimenting with different sorts of jokes, like with the "I've already said all this" part.
Hey, thank you for still producing content, hope it hasn't taken a toll on you. Since you read all of the comments, I have some doubts about 3:02 "Meaningless points of damage". I know it's situational, but imagine this: first round of the map, 2 CTs defending B get rushed down, remaining CTs decide to save their armour on for the 2nd round and set up a crossfire in mid overlooking banana. They have not been hit, so the team will spend 1050$ total and have an advantage against at least some T half-buy smg's or pistols, but they all get armour-tagged by 1-3 points because they didn't expect the bomb to reach. Suddenly, a full helmet set on those 3 costs the team 3000$, so the CT's will probably not force in the second round, meaning that the save was practically useless. I think on the first rounds the bombs damage to the armour matters, and it can really put a team on a back foot, at least for 2-3 rounds.
@@lukasg4807 Wood is the banana alcove (on the left side if you are a T). I met a lot of people calling that 1:03 dark spot a tree. I even call it this way.
I like how there is this incredibly scientific video on where on the maps you will get a single point of damage if the bomb is planted in whatever spot, even though it really doesn't matter as long as you don't die from it and you just get your health back in the next round.
Philip, I just had an idea. Like your de_fenestration map game mode, what about a mode where the Ts always start at the only bomb 'site' and can immediately plant. The 'twist' is the only escape route for Ts is to go along very small platforms across a pit, and the site itself isn't a site that is defend-able. It is only a small area where they spawn, and each T spawns on a different pillar. Basically, Ts have a jump-map to complete to survive the bomb blast radius. CTs have a one-way drop to get to the bomb plant site, and try to rush their at the start of the round, also having their own jump-map to make it there (although much shorter, since the bomb is already planted). So, CTs can either prioritize taking out the Ts jumping away, or they can try to make it to the bomb to defuse.
I really love how frequently you’ve been uploading. IDK how you manage to make quality videos this frequently but i bet it takes a lot of work. Good video!
Meanwhile on Nuke you can plant on B behind the little silo and survive inside B. Overpass is a big topic. As saving from an A plant I never know if going the stairs down or towards heavan is worse.
this video, contrary to popular belief, is actually useful. if you don't have a helmet, getting your armor knocked from 100 to 99 truly is a fate worse than dying.
You know, this vid made me notice how deceptively large the bomb's range is. I'm usually satisfied with not dying to the bomb and don't really care about eating a couple of damage points so I never noticed how far it reaches you. That's a hell of a payload.
I think the blast radius is greatly affected by the very way of function of the Source engine, where even if it seems as if the maps were complete, they're actually a series of rooms, put together with the engine in order to function properly as a map.
Im surprised that they use a collision volume and dont use a line trace from the bomb to the player hit box with wall bang surfaces taken in the calculation.
The fact it got 2 times in the script probably wasn't He explained on his other channel he doesn't want to put as much efforts in every single video as he used to and instead focus on volume since working on every detail doesn't actually improve the popularity of his videos The following comment tho was definitely added in order to make it comical
4:58 Fun fact, the cables and antennas/satellite dishes on Dust2 are only visible on high/very high shader settings. On low/medium shaders, they don't show up
Please test Anubis on this. Something seems weird about that map, atleast on A site. On Some Spots at A Site you can stand pretty much right next to the bomb and don't die for whatever reason.
I would love to see a video covering the dumbest places that you can survive the bomb blast from. I'm not sure if this is still the case, but I recall surviving a bomb explosion from B site on de_dust2 while staying on site and hiding behind the car, as the bomb had dealt just shy of 100 damage.
I think Mirage would be a pretty interesting map to review since it has a lot of different hight levels. But im certain this won't be usefull that often. Still i see it usefull if you manage to rush the enemy team down and have a 5 vs 1 senario. Since your team have a superior number of players its pretty unlikely that you will lose the round and it might help to kill a camping enemy. Interesting video as allways phil :) I`d find it interesting to see some proplayers planting the bomb to achive maximum dmg on enemys.
It's probably obvious to a lot of players, but economy-wise 1 point of damage to your armour in round one is very significant. You will have to spend $1000 in round two to avoid getting 1-shot by an smg.
I think you should make one for all maps, just to cover your bases, but I'd especially like to see Vertigo and Nuke due to the verticality, and Overpass because of the close proximity of the sites.
Well obviously Every map should be tested, but save them for the series that this has the potential to turn into. For now you have all the currently competitive/Scrimmage maps. Then you'll have the Demolition game mode maps if you want. Or if that isn't something that interests you, there's always the removed maps, like Aztec, and Cobblestone. You could even do a special episode for your own maps. The series won't ever die either, because ou can make a new episode as long as they keep rotating community maps.
Perhaps the blast radius is not a perfect sphere? If the polygon count on the blast radius hitbox is really low, it would have a diamond shape, thus explains the small inconsistency near maximum range.
Is there a difference in radius when lacking armor? Wouldn't be useless to know in a common scenario like.. saving a weapon after a decent full eco. Especially when enemies are hunting you, and you have to get in cover more often. Instead of trying to build as much distance to the radius as possible. - Also, knowing when you're safe from the radius at 1hp (no armor) is interesting too.
This was really great! I honestly think cache (flat), mirage (popularity) and nuke (because of unique stacking sites) can be interesting! Overpass however might be less interesting because of height difference between the sites
Yeah I believe you should also test nuke and also see how close you can be to the bomb while surviving, i believe the closest you can be is in connector on nuke with the bomb planted upper on A infront of the silos towards the vents and you can survive literally looking at the bomb.
If you wanted to make an accurate map of damage just grab a pencil or drawing software and put a dot at every place you tested and took damage at. Then connect them and test some spots on those lines, and modify accordingly if you do or do not receive damage
Do Nuke since it varies so much in altitude. I mean, heck, B site is BELOW A site, and you can stand on the roof of the building. Edit: Overpass too. And kinda Vertigo.
Nuke could be fun for this with two bombsite stacked more or less ontop of each other and B being very big. Also Train with popdog and other spots seemingly always in the dagerzone
He says it’s pointless, but nothing better then ur enemy not buying head armour, keeping 100 points on Kevlar so they don’t have to pay 1k for the helmet just for 1 point of Kevlar to be knocked off by an obnoxious bomb plant
I'm torn on this. On one hand, I feel like since the round is over, taking any damage seems dumb and pointless. On the other hand, it's a bomb. It's supposed to damage. But the damage it does seems to be weird.
This on de_nuke would be fun to watch! But I think it would be a lot of work with all the different hight levels, you probable would need to create a 3 map overviews for each planting spot (bombsite a, bombsite b and for the upper areas like heaven)
“Meaningless but quite irritating points of damage” is the absolute best way to describe those long-range damage ticks
especially in Pistol rounds, where u _know_ that pretty much everyone from the winning team will buy Helmets the next round!
@@JuanMataCFC Exactly, hitting that armor to 99 prevents the helmet buy.
NOMIN I am the time lord
They could add a cutoff point to the damage
A great way to describe the Bizon.
We have to see Vertigo and Nuke. The vertical aspect makes things a lot more interesting.
and overpass... 4k hours and i still don't know how far should i run
@@sospiotrek yea, a save with 5hp should be a match highlight
Second this.
on silver matchmaking you can see someone saving in B heaven from bomb A
@@sospiotrek I died on Overpass at A Long while the bomb was planted on B site... with 1 HP
"And I've already said all this why is this in the script again" that caught me way off guard cus I dont expect that kind of humor from you. That also made it even funnier.
This must be another of those experimental videos!
That's the sort of joke I'd expect from Technology Connections.
And I was thinking "he usually avoids repeating himself" when he mentioned the 1 damage part again.
I think Nuke and Vertigo would be interesting for this, with their verticality
Both of their Bomb blast radius is lowered on those maps
@@AlgaeEater09 well aware of that, but it kind of makes it more interesting
And overpass
Vertigolity
Overpass i think ... because both Vertigo & Nuke have lower blast-radius due to the verticality u mentioned
Can’t believe Philip brought back The case opening profit guess, klickpoints, and now how will he d- I mean where will he die. Nice job Philip
Ah yes phillip, Engilsh subtitle at 1:12 :"at the gay box"
He has a video about subtitles
0:28 " this kind of shit "
@@Henrix1998 how is it called?
@@blur4504 the much problem of translate, over at kliksphilip(not 2 or 3)
One of the best videos imo. American sign language really caught me off guard
And it is british subtitles
"This doesn't look like a sphere, that's why I'm here". That's poetry at its finest.
antimeme
1:11 Subtitles:"if you plant in the corner close to the gay box, it can reach all the way to the door"
damn I planted there many times
Also 0:28 "Where else can this kind of shit happen?". Definitely seems like it's on purpose lol
Andreas Martin Mørch yes it is, people submit captions for the video
@@adrianc.6714 The Klik Empire stopped accepting user translations a while back, there's a video about it on kliksphilip's channel. I think he's just experimenting with different sorts of jokes, like with the "I've already said all this" part.
@@adrianc.6714 pretty sure philip wrote them. He mentioned it in another video.
You’ve stayed really active recently so here’s some encouragement to keep it going Philip
I was desperately searching for something to watch so thank you!
EDIT: I'd be interested in a similar video about Nuke, Overpass and Train
Nuke would be the worst I'd imagine
I want Agency
@@tf2engineer260 Last time I checked, the hostages do not carry explosives :(
please bring back italy i just want to play it :((
@@carrotizgud9222 I feel you, one of the very first Counter-Strike maps I remember playing :(
0:10 gives me vibes of the old vine where a dude pushed down on a box of a shit ton of squeaky ducks lmao
I'm always amazed by the amount of testing you're willing to do for your videos. Great work yet again! Would love to see this done to Cache.
5:48 LOLLLLLL This is great
Hey, thank you for still producing content, hope it hasn't taken a toll on you.
Since you read all of the comments, I have some doubts about 3:02 "Meaningless points of damage". I know it's situational, but imagine this: first round of the map, 2 CTs defending B get rushed down, remaining CTs decide to save their armour on for the 2nd round and set up a crossfire in mid overlooking banana. They have not been hit, so the team will spend 1050$ total and have an advantage against at least some T half-buy smg's or pistols, but they all get armour-tagged by 1-3 points because they didn't expect the bomb to reach. Suddenly, a full helmet set on those 3 costs the team 3000$, so the CT's will probably not force in the second round, meaning that the save was practically useless. I think on the first rounds the bombs damage to the armour matters, and it can really put a team on a back foot, at least for 2-3 rounds.
0:23 Bringing football talk into this. Amazing!
I just realized the amount of work Philip put into this video. Hats off, sir.
Audio: „kind of stuff“
Subtitles: „kind of shit“
Ok buddy
1:03 That dark spot is called "tree" because there is a tree there.
No, tree is the alcove in banana. Pots is the closest callout.
@@lukasg4807 Wood is the banana alcove (on the left side if you are a T). I met a lot of people calling that 1:03 dark spot a tree. I even call it this way.
There is a bird in dust 2 then
I like how there is this incredibly scientific video on where on the maps you will get a single point of damage if the bomb is planted in whatever spot, even though it really doesn't matter as long as you don't die from it and you just get your health back in the next round.
Me seeing 15 hostages and a bomb: Ah, a Karma Jockey video.
😂😂
Philip, I just had an idea. Like your de_fenestration map game mode, what about a mode where the Ts always start at the only bomb 'site' and can immediately plant. The 'twist' is the only escape route for Ts is to go along very small platforms across a pit, and the site itself isn't a site that is defend-able. It is only a small area where they spawn, and each T spawns on a different pillar. Basically, Ts have a jump-map to complete to survive the bomb blast radius. CTs have a one-way drop to get to the bomb plant site, and try to rush their at the start of the round, also having their own jump-map to make it there (although much shorter, since the bomb is already planted). So, CTs can either prioritize taking out the Ts jumping away, or they can try to make it to the bomb to defuse.
Explosion was so strong, it even blew "i" from his name! Philp
2:25 Calls the APC a tank, Phil, please fix.
“Where else can this kind of stuff happen?”
Meanwhile the subtitles: “ Where else can this kind of s h i t happen?”
- Wait, he already said that, why is he repeating himself?
- And I've already said all this why is this in the script again?
- Ah, that makes sense.
I love that you casually kept that script mistake in XD
It only took a few seconds and didn’t interrupt the video but it gave me a good laugh. Lol
I think I got PTSD from continuous bomb blast sounds
Philip: stuff
Subtitles: shit
Me: **thonk**
Philips videos (and 1/2)are the most random videos,but they are still my favourite videos. Keep it up.
4:20 he said 99 but his armour dropped to 98, this video is literally unwatchable!!!!11!!1!!!
I really love how frequently you’ve been uploading. IDK how you manage to make quality videos this frequently but i bet it takes a lot of work. Good video!
See recent analysis/vlog/klilkphiliping on his kliksphilip channel - he feels he's being productive to a slightly unsustainable degree at the moment.
id do mirage because, well, its mirage, and overpass to see how the varying levels of height affect the bombs damage dropoff
Meanwhile on Nuke you can plant on B behind the little silo and survive inside B.
Overpass is a big topic. As saving from an A plant I never know if going the stairs down or towards heavan is worse.
I'm having a hard time spotting the lens flare.
That much have taken a long time... Appreciate your hard work
I always found CS bomb radius to be quote moronic. Things that should obviously be more than sufficient cover to negate it completely do nothing
How to cause maximum defenestration: plant on office
this video, contrary to popular belief, is actually useful. if you don't have a helmet, getting your armor knocked from 100 to 99 truly is a fate worse than dying.
You know, this vid made me notice how deceptively large the bomb's range is. I'm usually satisfied with not dying to the bomb and don't really care about eating a couple of damage points so I never noticed how far it reaches you. That's a hell of a payload.
i know its random but i just made a amazing lasagne damn!
Proud of you
good for you mate hope it was good
Either use lasagna (sing.) or lasagne (plural) . A lasagne is like saying a apples.
I think the blast radius is greatly affected by the very way of function of the Source engine, where even if it seems as if the maps were complete, they're actually a series of rooms, put together with the engine in order to function properly as a map.
Im surprised that they use a collision volume and dont use a line trace from the bomb to the player hit box with wall bang surfaces taken in the calculation.
OH MY GOD: Where will he FLY? Found out next Flight!
can't believe in some bombsites you can be that close and take little damage
Explosion: *Makes damage *
Concrete wall 20 feet thick: Am i a joke to u?
3kliksphilip: quarentine will be easy!
3kliksphilip: HOW FAR DOES THE BOMB DAMAGE REACH!!!!!
Remember that while you are doing something mundane, Philip is planting virtual bombs somewhere in a CS map and testing each safe spot all by himself.
Test Vertilul and Nuke next, i think those are quite interesting in a sense because you DONT get damaged in a lot of places where you think you should
Overpass could be a fun map to see this done on cos of the big difference in elevation
"Why that in the script again?" - I bet that was scripted.
The fact it got 2 times in the script probably wasn't
He explained on his other channel he doesn't want to put as much efforts in every single video as he used to and instead focus on volume since working on every detail doesn't actually improve the popularity of his videos
The following comment tho was definitely added in order to make it comical
I thought that Philip will spawn 1hp bots all over the map to test this...
4:58
Fun fact, the cables and antennas/satellite dishes on Dust2 are only visible on high/very high shader settings. On low/medium shaders, they don't show up
Please test Anubis on this. Something seems weird about that map, atleast on A site. On Some Spots at A Site you can stand pretty much right next to the bomb and don't die for whatever reason.
Honestly, I've actually been waiting for you to make this video. Thanks!
"Did you see that ludicrous display last night?"
"What is it about Gen losing on Inferno?"
"The thing with Gen is they always try to walk it in."
YES PHILIP this is what i want to debunk how much damage or radius does the bomb makes or how much it damages you
Philip just called an APC a tank.
Nuke would be interesting to see because of it's vertical layout. Also, Overpass and Train would be neat because of how close together the sites are.
I would love to see a video covering the dumbest places that you can survive the bomb blast from. I'm not sure if this is still the case, but I recall surviving a bomb explosion from B site on de_dust2 while staying on site and hiding behind the car, as the bomb had dealt just shy of 100 damage.
I don't even play CSGO anymore but I still watch this kind of videos from the Philips
inferno and dust:- *does damages at banana and alternate bombsites*
also them: *cant kill a player basically hiding inside the bombsite*
Love your commentary, it’s always been my favorite thing about your channel’s since 2012
Now that I watched this video I'm gonna get tilted every time I get damaged by a bomb. Thanks philip
I think Mirage would be a pretty interesting map to review since it has a lot of different hight levels. But im certain this won't be usefull that often. Still i see it usefull if you manage to rush the enemy team down and have a 5 vs 1 senario. Since your team have a superior number of players its pretty unlikely that you will lose the round and it might help to kill a camping enemy.
Interesting video as allways phil :) I`d find it interesting to see some proplayers planting the bomb to achive maximum dmg on enemys.
this guy outs waaaaaaaaaaaaaay to much effort in to his videos, love this guy.
It's probably obvious to a lot of players, but economy-wise 1 point of damage to your armour in round one is very significant. You will have to spend $1000 in round two to avoid getting 1-shot by an smg.
nuke's probably the worst for taking damage from the bomb since the sites are so centralized on the map and the map is fairly small in terms of width.
Yes. More of this. This is what I like to see.
I think you should make one for all maps, just to cover your bases, but I'd especially like to see Vertigo and Nuke due to the verticality, and Overpass because of the close proximity of the sites.
inferno has now gotten worse since bomb damage was increased
Only on inferno, the map where this effect was already the biggest
Well obviously Every map should be tested, but save them for the series that this has the potential to turn into. For now you have all the currently competitive/Scrimmage maps. Then you'll have the Demolition game mode maps if you want. Or if that isn't something that interests you, there's always the removed maps, like Aztec, and Cobblestone. You could even do a special episode for your own maps. The series won't ever die either, because ou can make a new episode as long as they keep rotating community maps.
Why are there time stamps in the description? Nobody wants to skip your soothing voice.
That script misstep was quite comedic, love it!
overpass should be interesting because of the height differences and the close bombsites. (nuke and vertigo as well)
Perhaps the blast radius is not a perfect sphere? If the polygon count on the blast radius hitbox is really low, it would have a diamond shape, thus explains the small inconsistency near maximum range.
I think that a video on Overpass or Vertigo would be interesting because of how vertical both maps are.
Is there a difference in radius when lacking armor? Wouldn't be useless to know in a common scenario like.. saving a weapon after a decent full eco. Especially when enemies are hunting you, and you have to get in cover more often. Instead of trying to build as much distance to the radius as possible. - Also, knowing when you're safe from the radius at 1hp (no armor) is interesting too.
I'd love to see these tests done on Nuke and Cobblestone, and perhaps Cache
i would bo cool to see you testing this on nuke but it seems very difficult
Valve : grenade update hit area....
Bomb : am i a joke to you ?
*Valve not responding
This was really great! I honestly think cache (flat), mirage (popularity) and nuke (because of unique stacking sites) can be interesting! Overpass however might be less interesting because of height difference between the sites
Maybe try this but with that command that allows you to plant anywhere - you could try to find the bomb plant spot that covers the most area
Had to think for a good 2 minutes before i remembered where i last heard "ludicrous display" lol
Would love to see vertigo and mirage🙈. And if you are on this subject, maybe finding out closest spots where you can survive when having full hp?
wait a second, videos have SECTIONS now? why does something so simple just blow my mind?
Yeah I believe you should also test nuke and also see how close you can be to the bomb while surviving, i believe the closest you can be is in connector on nuke with the bomb planted upper on A infront of the silos towards the vents and you can survive literally looking at the bomb.
If you wanted to make an accurate map of damage just grab a pencil or drawing software and put a dot at every place you tested and took damage at. Then connect them and test some spots on those lines, and modify accordingly if you do or do not receive damage
I'm so thankful for your recent increased activity! Keep it going!
i love your videos so much and they are so rewatchable
Do Nuke since it varies so much in altitude. I mean, heck, B site is BELOW A site, and you can stand on the roof of the building.
Edit: Overpass too. And kinda Vertigo.
I've never been so stressed about losing one point of health until now...
I would definitely like more of this series
The opposite would also be interesting: Ridiculous places where you can survive the bomb blast when you have full hp
Nuke could be fun for this with two bombsite stacked more or less ontop of each other and B being very big. Also Train with popdog and other spots seemingly always in the dagerzone
He says it’s pointless, but nothing better then ur enemy not buying head armour, keeping 100 points on Kevlar so they don’t have to pay 1k for the helmet just for 1 point of Kevlar to be knocked off by an obnoxious bomb plant
1:14 Subtitles say "If you plant in the corner close to the Gay box"
Lol
I'm torn on this. On one hand, I feel like since the round is over, taking any damage seems dumb and pointless.
On the other hand, it's a bomb. It's supposed to damage. But the damage it does seems to be weird.
Test Vertigo! Love the vids, great quality!
This on de_nuke would be fun to watch! But I think it would be a lot of work with all the different hight levels, you probable would need to create a 3 map overviews for each planting spot (bombsite a, bombsite b and for the upper areas like heaven)
nuke and vertigo (best and worst maps) might be different because of the verticality