Mega Man Maker: Mega Metroidvania - Night Mission -

Поделиться
HTML-код
  • Опубликовано: 1 янв 2025

Комментарии • 37

  • @bubbus8821
    @bubbus8821 2 года назад +2

    That might have taken a long time to make, and it was worth it. Good for you lad.

    • @FuriousMaximum
      @FuriousMaximum  2 года назад

      It took change under 2 months to test out all the different route combinations to check for stuck points and hard locks.

    • @ayseylmaz3004
      @ayseylmaz3004 Год назад

      @@FuriousMaximum okay boi

  • @maggot42069
    @maggot42069 2 года назад +3

    4:20 Angler Fish
    6:05 Pump Man
    9:07 Hot dogs
    11:58 Stone Man
    13:48 Hot Dog #1
    15:10 Fire Man
    20:32 Wood Man
    22:45 Skull Man
    25:53 Tiger Twins I guess
    33:21 Some Random Ice Guy
    35:45 Ufo's & 2 Eye Spring Guys
    38:24 Big Smoke & Purple Guy
    49:43 Tornado Man
    52:38 Batman
    55:58 Charge Man
    56:34 Bomb Man
    56:59 Napalm Man
    57:15 Grenade Man.. I think?
    1:02:19 Hot Dog #2
    1:03:05 3 Octopuses and a Popcorn Machine
    1:05:10 Cutman and BubbleMan Ft. The Joe Triplets & Shock Dude & Mr. Choo Choo Charles & Ice Man

    • @supreme-ss777
      @supreme-ss777 10 месяцев назад +2

      So…like the Kirby games, there are some ambush rooms.

    • @FuriousMaximum
      @FuriousMaximum  10 месяцев назад

      Most of them are either right before and / or after a save point.

    • @supreme-ss777
      @supreme-ss777 10 месяцев назад +2

      @@FuriousMaximum That’s what I meant. Like, the Kirby games I played have some abstract level design one minute, and then sometimes you’re thrown in a spot with a horde of enemies (and sometimes a mid-boss) but then afterwards more often than not, there’s treats around (healing items) to reward you for your hard work. They’ve been around since…Kirby Super Star, I’d say. Especially in The Great Cave Offensive mode.

    • @FuriousMaximum
      @FuriousMaximum  10 месяцев назад +1

      Man, I'm pumped that this work is still being looked at now, and compared to Kirby. In some ways I wanted plenty of mid-bosses, with different music, but still have be overall like a Metroidvania 😊@@supreme-ss777

    • @supreme-ss777
      @supreme-ss777 10 месяцев назад +2

      @@FuriousMaximum I’m proud to bring attention to Mega Man Maker levels that are actually really good. Why should all the low effort ones stay in the spotlight? Everyone loves a good Mega Man remake (be it of the NES/SNES/PlayStation games, or even the Game Boy ones) but it’s also good to see something actually original!
      *PlayStation, meaning Mega Man 8.

  • @bielles52
    @bielles52 3 года назад +4

    This a really cool level nice

    • @FuriousMaximum
      @FuriousMaximum  3 года назад

      Ou, thank you thank you :D

    • @bielles52
      @bielles52 3 года назад +1

      @@FuriousMaximum how long did it take to make the level?

    • @FuriousMaximum
      @FuriousMaximum  3 года назад

      It took about 2 months. A lot of it was testing to make sure I could go in different route order and it would still be passable.

    • @bielles52
      @bielles52 3 года назад +1

      @@FuriousMaximum im also making a metroidvania and testing is the longest part bcs you need to see if the enemies are balanced, if there any bugs/glitches and if it is overall fun

  • @kirbaran2039
    @kirbaran2039 2 года назад +3

    I started to create the metroidvania

    • @FuriousMaximum
      @FuriousMaximum  2 года назад

      Awesome. That's good news. Keep at it, 1.8 enhanced the performance so bigger stages should load faster and lag less.

  • @m4rcyonstation93
    @m4rcyonstation93 2 года назад +2

    crazy how this doesnt even take half the screens

    • @FuriousMaximum
      @FuriousMaximum  2 года назад

      Yea, the maker program starts to lag hard after 150 screens and this is 250. It can play ok, as the video shows but, ouch building it requires patience for loading. Still, Worth It!

    • @m4rcyonstation93
      @m4rcyonstation93 2 года назад +1

      @@FuriousMaximum do you think in 1.8 we could make 1000 screen levels that are playable

    • @FuriousMaximum
      @FuriousMaximum  2 года назад

      @@m4rcyonstation93 Not certain yet, but I'm working on a Metroidvania now that has to be over 252 screens.

  • @wintermutevsneuromancer8299
    @wintermutevsneuromancer8299 2 года назад +1

    Nice gj

  • @LuisAngel-sb8xd
    @LuisAngel-sb8xd 8 месяцев назад +1

    I once made one but I deleted it. A shame...

    • @FuriousMaximum
      @FuriousMaximum  8 месяцев назад

      I hope you get back to it someday. Mega Man Maker needs more Metroidvanias.

  • @caramelflann
    @caramelflann 2 года назад +1

    Hello. I'm also working on a metroidvania lvl. mind if I borrow some ideas from this?

    • @FuriousMaximum
      @FuriousMaximum  2 года назад

      If this gave you some new technique ideas (like boxes on conveyors, or switch puzzles) sure. Glad to inspire.

    • @lextahsy
      @lextahsy 2 года назад +1

      @@FuriousMaximum u inspired me bro

    • @FuriousMaximum
      @FuriousMaximum  2 года назад

      @@lextahsy Great news 🙂

  • @ayseylmaz3004
    @ayseylmaz3004 Год назад

    Cool but boring and complex

  • @FabianoCigano
    @FabianoCigano 2 года назад +1

    Big and boring level

    • @Annexialol
      @Annexialol 2 года назад +1

      Well it's Metroid based. What u expect?

    • @FabianoCigano
      @FabianoCigano 2 года назад

      @@Annexialol boring has hell

    • @Annexialol
      @Annexialol 2 года назад +1

      @@FabianoCigano Yep, I agree. Boring does indeed have hell.

    • @Davi-zo4lu
      @Davi-zo4lu Год назад +2

      @@Annexialol he seems to be the kind of guy that dislikes levels just because it's long

    • @Annexialol
      @Annexialol Год назад +1

      @@Davi-zo4lu He literally is