Lol the dislikes on this video... Video is very clearly not anti mods , its explaining things with a bit of nuance and why not every simulator needs to have mod support or if it does it needs to be streamlined.
Cause fanboys take every opposing thought as an insult to their soul 😆 I do not like modding in games but especially for sim racing. Here is why - Could not enjoy AC because of its overwhelming amount of content even with the base game. Mods add millions more to it. As mentioned in video so many car/track combinations to learn and practice but not enough time. This leads to my second point. -Online lobbies are a mess. Hundreds of races but only few of them for the car/tracks you have. This does not bother many gamers, they just download them and join race with "A CAR and TRACK" THEY HAD NEVER SEEN BEFORE and CRASH in to you. - Many of us into simracing rather than an arcade racing because of its almost realistic driving feel. Even the official cars released with games have many quirks despite they were created by the specs provided by the car manufacturer themselves. Non of these mods have access to these specs. Many of them are assumed or borrowed (if not stolen) from a similar mod. The look may or may not resemble the original but the drive will definitely be not like original. So what is the point of it for a sim racer if it is not real at all. Go and play arcades. At least they have the licenses of these cars and much better and realistic looks. - All of the slightly better mods started to be locked behind a pay wall. As these are not factory approved specs, they are still not realistic. So we are forced to pay to get a junk and increase the cost of fun for nothing. - Increased Netcode problems and artifacts on display. This exacerbates if you manage to play with a incorrect version of the mod. Some modes also have some errors, which were announced to be manually corrected but you missed that announcement, or your mods were not loaded in correct order and clash. -There is also copyright infringement and monetization infringements involved. Too long to discuss here.
There is literally ONE dislike the moment I write this comment. When you wrote it (seeing by the timestamp, the moment you released the video) I presume there was none. So you're preemptively LOLing something creating reality that is not there yet? Something you were strongly against in your recent video about taking dev post out of context?
You can't see dislikes as a viewer , as quickly as video publisher and might not even see true count at all. Even as a video publisher you see different view numbers on video vs stats dash in yt studio. @@Renvah
Mods are the primary reason that I quit sim racing, and I didn't even race online servers. Every time I had that spare hour, most of my mods for AC would be broken, reset, need an update, something would change and not be the same as the last time I played... that on top of the sim hardware always needing reconfigured, new drivers resetting stuff, it just felt like I was spending 75% or more of my allocated time f*cking about with mods and flakey software before I could even get going. In the end I just lost all interest and packed the stuff up, chucked it in the loft. High chance I'll be getting it all back out for AC Evo though, that really does look like a literal game changer.
I actually just recently did a clean install of AC to get rid of all the excess of mods that were cluttering my hard drive. Honestly most of them in the end weren't worth my time. There's plenty of awesome mods out there, but it can be very easy to hoard a bunch of content that you won't touch. I've come to appreciate the simplicity of just having a decent variety of consistent quality content like AMS2 and Raceroom.
Not just mods, DLC for sims can over saturate the small player base too. iRacing even suffers from this. Still bitter about the radical sr8 replaced with a worse sr10
When I was younger, with lots of free time, I LOVED modding things. Now I am older, I work 12 hrs a day and have a 6 yr old. As great as mods are, I just want to game as quickly and hassle free as possible. I didn’t even realise that some servers require them.
Exactly , This video is getting so many dislikes lol because people are so unware of how bad mods can be for a large number of players especially a wider audience and especially for online racing.
@@GamerMuscleVideos it’s a barrier to entry, auto installation would definitely help. Unfortunately some people just can’t look at the bigger picture, anything that alienates the player base should be avoided.
True of anything Open Source (mods can be thought of as that), it requires a lot of work to make things simple to use and reliable and the people involved are so deep into the technicalities they cannot see a problem.
Can I just say, your taste in tracks is absolutely perfect 😄👍 My problem with mods is the quality, I love them in beamng and Assetto Corsa (both I mostly play offline anyway), but finding the good mods can be difficult. Driving a bad mod car completely takes me out of the immersion that the developers worked so hard to create, and sometimes I don't even play the sim for a couple of days, to "reset my palette", it's like eating something bad for me 😂
It’s the variable quality of mods that I think cause a big issue for new players, it’s far too easy to load up a glass smooth track and a mod with physics ripped from another car so nothing feels connected. There should be some requirement to play the base content for a while so players get to understand how the game should feel before going down the mod rabbit hole. I’m really pleased Kunos are going to be gatekeeping mods on Evo, it might limit what’s available but if it keeps quality high then I’m all for it.
100%. This is something that ACC and now LMU got so right. There is value in focus and depth. Quality > quantity. I wish AC1 mods would at least all support content manager. The fact the we have to manually copy mods like Pure is honestly obnoxious.
As someone's who's had AC for a couple years now, I can confidently say: the best part of AC and the worst part of AC is the mods. :D But on a serious note: For single player, mods are great! For multiplayer, they are awful, as you said. Which is why I love iRacing, for the actual racing, but when I ain't wanna play super competitively, I'll run some laps in a cool vintage car in AC. Also, the simulator Live for Speed(made in 2002) automatically downloads mods when you join a server, but many servers only use default non-modded content anyways.
I can definitely relate to this when I tried AC with mods. Coming from console I just thought it’s too bloody hard as there would always be incompatibility or bug issues. I just want a wam bam thank you mam session 😂
100% agree. Too many options make everything too complicated. For me, for example Content Manager and Custom Shaders Patch are practically unusable without watching some "how to do" videos.
Could not agree more. I actually deleted all my car mods from AMS2 that I had installed today because I really don' want to be driving cars that are not made by developers, when I have zero time to ACTUALLY DRIVE the cars that are already made by the developers. Online is a very concentrated environment. A title like LMU has a limited amount of content, at least in current form. As long as there are interesting races / series to compete in, with good participation and something to work towards, that is the most important thing. Pro racing drivers don't drive 100 cars. They drive the same car, on the same tracks, EVERY YEAR. The focus is the competition and the development of their own skills. Sim racing could well do to simulate that aspect of real life, also.
Just popped in to say I clicked 'like'. Mods can be good, I can race on my local circuit, Lydden Hill, due to mods, but trying to ensure I have the 'exact same set' of mods as another player takes too long...... I have a cousin who has a fully modded Assetto Corsa and keeps talking about how amazing it is; but if we want to race I spend at least an hour trying to match his mods so no time to race. Whereas I can fire up GT7 or even GTA 5 and have a couple of quick races without the hassle..... We need the sims to intelligently manage mods so you can download ALL of them and just have the appropriate ones loaded when you connect to a server. With a pre-download option so you can select a group of servers and the app downloads the correcr mods and keeps them up to date.......
Mostly I love mods but I don’t love the hassle. There’s so much stuff out there that I wouldn’t otherwise be able to experience especially with all the licensing. I think that even without mods we’d still be over-saturated. Mods are probably best for offline racing or online private organised leagues. I think there is definitely a case for official content only on race services.
Agreed. While I love the fact that I was able to make AC, a game from 2016, look like a game from 2027, it's very difficult to get started for a new comer. I feel like my friends brains turn off the minute i start mentioning mods, it's a genuine barrier to entry for a lot of people. And the point about content also holds to a degree, at least for me, as most of my online racing has been either at Spa, RBR, or Nords with either GT, Formula cars, or MX5's. And it's great fun and feels like a dynamic experience every time I load up. That said I feel like CM has facilitated the process quite a bit, and set up for mods like Pure are more streamlined now. I believe CM even supports downloading missing content for servers that have additional mods that you might not have installed. Even with these improvements it's just better to have a current game/platform that already has all of the features the majority of players want included and let them get online and play with each other.
@@simracingnerddad4547Other than that to qualify my point in a more serious manner. Adaptability is key to good driving skills and race-craft can be learnt in whatever you are racing.
@@splatracer7726 It was joke. In real life racing, it is known that drivers who has experience in different disciplines may make use of the techniques they learned and use it to their advantage in the main series they are racing. At the same time, it is a fact that practice makes perfect. Longer you stick with same car you will have more control of it. That is the reason many good drivers start to deliver better result in their second season in that team/car. This was for RL racer, For sim racers things get much complicated. We try much more cars than any RL drivers in their lives, moving on before perfecting it, and techniques do not translate well as in RL.
@@simracingnerddad4547 HaHa yeah I got the joke and enjoyed it. I began our conversation with a joke too but much humour has some truth behind it. I agree yes of course if we specialise in a particular class or car on a particular sim then we will get better at what we practice. Great if you have a narrow interest and you only want to do one thing. Outside of that particular specialisation I doubt we would be considered skilled and we would probably be less able to transfer those skills to other disciplines. Like you say in sim racing we don't just have lots of different cars, we have different physics and different FFBs to contend with. All in all I'd say the ability to adapt is a very important aspect. To limit our choice might make the average lap times slightly faster but our race-craft would be exactly the same as it is now. The important point is that we have the choice to specialise now if we want to. Not some ridiculous idea to force us all to drive the same stuff as though it will create some kind of racing nirvana.
you got a point, but 90% of public servers, most of the time were Silverstone or Spa with GT3's! 🤣😂But than again I don't even "drive" more mods are always better, tho!! 😛
Personally, I don't mind having too many contents in a game especially from mods. Unless if you're planning to play it with friends/online. Sure, the other need to have the same mods as you had. ACEVO plan to moderate mods may benefits other player to play the game online with mods easily. However, I do fear of the manufacturer restriction of what the modder can or can't do especially over cars under their brand.
Yeah man, agree with you. Something to talk about maybe is quality vs quantity, like I prefer less content, but well done. For example, in Forza we have 600 cars, but is missing polishing, a lot btw... But AMS2 and AC we see effort on quality.
I'm very glad for modding sims. What would AC be without modding? Dead a long time ago. I raced rf and rf2 online quite a lot, we had great communities, some of which made mods as a group. There's so much choice now I don't mind if the sim I use is not newb friendly.
Right but not all sims need mods and mods can also be quite negative for actually playing a game and over time mods can make accessing games a total nightmare.
in the beginning i was very sceptical if the broader audience will like the modding system (tbf Kunos never said there modding platform will be the only place to get mods I guess Overtake and such will still host mods) but what we've heard for example from the Car configurator and such I like the premise of having less Mods but higher quality. BTW i play TTT from time to time with friends, and we have like 600 mods in one Workshop collection, imagine we had to download them manually
Really REALLY enjoying all these "discussion" video's. Cos all of us that are glutens for punishment, just can't get enough of the GamerMuscle Channel.... (Let me go Mr Padded-Cell Luni-Bin man - I just want to watch one more video........ ; )))
I like plug my game download what is missing before game start (ACC,RR), or download what you need before race with just a click (iracing). Having HUD options out of the box, map, gear, radar so i dont need external apps. Good ranking system and lobbies (iracing win easy here), so i can play with people att my level. And easy graphics configuration for every pc. Would be the perfect racing game for me! Would be basic make this in 2024, but no game have all this basic options.
I don't think it's a major issue. Just use standard content for multiplayer and voila'. In the end even official content is not used at all, just check ACC where GT2, GT4 and cup cars are mostly ignored and all you do is GT3 on a handful of tracks. And that is because for casual multiplayer racing in the evening you just want to jump into a car in a few seconds and have fun racing. And hey this is exactly why ACC has a good player base, it takes a few clicks and a few seconds to join a race. For more serious dedicated hardcore simmers there needs to be good official content, sure, but they are just a niche in the niche. Modding is great for people who like to build stuff and can be 90% of the time spent on the game for some of us, so it is actually very important if what you care for is not just racing. At the same time, as there is a lot of variety in cars, modding allows a platform to develop in the direction the users want, which is just awesome (for AC check drifting, no hesi, touge etc which are all very popular). The really important thing is that the "platform" is good, for example AC got the basics right and you can use it for a lot of different car types. If you add modding features to that then people will come. Of course there are the copyright issues but apart from that it only helps a game "develop", I don't think it fragments the user base if you do things right.
On the subject, does anyone know why some mods have really bad AI, like they stop on track or pile up instead of race? Is it the mod or something else in AC content manager? I have a great one from RSS but the AI are useless to race, even on a vanilla circuit like Brands.
When I got my new pc, I wasn’t able to transfer my 1TB of mods over due to the change in storage tech. I’ve barely modded AC ever since then I have no interest in doing so. I just want to fire up the sim and drive.
I really hope ACE will not be modable!!! With good and consistent DLCs I am more than happy. After thousands of mods for AC it is just tiering, without standards, QC, pure steeling from other games when it comes to conversions etc (been there done that....) thanks but no thanks... give us good quality content and DLCs since quality and long term support will always prevail over quantity and crazy variety ;) (just look iR LOL)
NO MODS = Less people (only the studio that created the game) is involve on the creation of the new content, smaller community, less interaction between players and no interaction with the creators of the content for the game, BORRING NO ENOUGH OPTIONS, ALWAYS THE SAME (And everybody cheers and celebrate when they get a couple of cars or tracks, or a new PAID DLC, each 3 months, lol) .... MODS = Always NEW THINGS because there is more people involve creating new things for the game, bigger community and interaction between players and creators (MODDERS) around the game, MORE OPTIONS, MORE FUN, NO BORRING, ALWAYS MORE MOTIVATION TO PLAY. SUMMARY: LESS CONTENT per month = Sad and will live less time... MORE CONTENT per month = HAPPY and will live more time. You decide. And just as a reference, What do you thing that keep alive GTA 5 ? ... The GTA 5 Online? or the Mods Community of GTA? ... AC 1 and GTA 5 has that in common, both released in 2013 ... both alive thanks to MODS. And ALWAYS you can CHOOSE, MODS are not a mandatory thing, You decide what to download and to play with, you decide what it is a good mod for you, so you can have your own list of "good mods", that it's not the same list for other person, freedom of chooise.
Mods can be great, but faffing around to get them working is not my cup of tea. This is why I am really looking forward to EVO (yeah, it will probably get mod support in the future, but I suspect it will be a better system overall than what AC has now).
You're definitely right that the dilution of content directly contributes to a worse multiplayer online experience. Look at halo infinite with 15 different modes for it's tiny user base to choose from. I love the game but finding lobbies quickly is a nightmare! However, back to mods, I feel like it's a case of the genie being out the bottle. We can clearly see that very high quality content can be produced by people doing it out of live, outside of their normal day job, for free. So now it becomes extremely unpalatable to pay the kind of prices that iracing (or any other sim) want for their content. I know it's the licenses that cause a problem and the greed of the big brands knows no bounds, but I imagine the use of mods is much more about wallet power rather than the constant need for variety. Don't you think?
Imo, PC modding should be unrestricted outside cross-platform. Gatekeep console cross-platform all you want. That would keep everyone happy. If Evo doesn't allow unfettered PC mods, then it will NOT replace AC and it will shrivel.
Totally can’t be fucked driving AC online for this very reason. Race control for RF2 & LMU are by far and away the simplest for idiots like me (also enjoy online racing on R3E & ACC, but it isn’t quite as immediate or as satisfying imo). I tried LMU with AMS2 today and simply gave up as I couldn’t be arsed with the process, and wasn’t inspired by the choices anyway.
yes. but without mods we would not be playing AC at all. or at least it would be a lot less popular. Also, as a new sim racer, you can choose to play another sim. most don't have the mod support ac has. Personally, for me. AC is for fun with friends or solo. Racing online is Iracing or ACC. I also do like the focus of ACC. But I feel the hill to climb for new players is a small price to pay for the options we get with a easy modable game as AC. I'l still like your video so i can unlike it again, you're entitled to your own opinion :) edit: I think we agree, but im just being daft
Someone is upset his favourite sim is grinding to a halt under the plethora of shyte mods raining down on it. rF2 lets you download the content when you join a server. We rarely use the official content due to the amount of quality mods available. Would have been a lot quicker to just say stop making crap mods for AC please, a tweet could have done the job! Takes 5 minutes to work out if a mod is worthy of drive space or not. Also many people can drive many different cars to a high level, they don't need hours in a MX-5. Now if you rephrased it as new to sim racing users don't need hundreds of mods, then I could kinda agree but longevity tends to come from having variety, the spice of life!
cmon gm put iracing down for 5 minutes people get bored of racing the same stuff all the time and if the creators of ac did their research would put more variation and less sweat cars like gt3s
RUclips does auto moderation , I only delete stuff that's attacking people RUclips sometimes randomly shadow hides comments as well. I haven't deleted any comments recently unless a mod has done it but I don't think they have.
@@GamerMuscleVideos Ok thanks for the answer. Any idea's when the auto moderation deletes a comment? What could I have done wrong? Or could it be a random thing and I was unlucky?
GM is on Kunos's paycheck to influence us not to value mods too highly for their forthcoming game.😊 Seriously now, mods are worth it if very well executed IMO.
Lol the dislikes on this video... Video is very clearly not anti mods , its explaining things with a bit of nuance and why not every simulator needs to have mod support or if it does it needs to be streamlined.
Cause fanboys take every opposing thought as an insult to their soul 😆
I do not like modding in games but especially for sim racing. Here is why
- Could not enjoy AC because of its overwhelming amount of content even with the base game. Mods add millions more to it. As mentioned in video so many car/track combinations to learn and practice but not enough time. This leads to my second point.
-Online lobbies are a mess. Hundreds of races but only few of them for the car/tracks you have. This does not bother many gamers, they just download them and join race with "A CAR and TRACK" THEY HAD NEVER SEEN BEFORE and CRASH in to you.
- Many of us into simracing rather than an arcade racing because of its almost realistic driving feel. Even the official cars released with games have many quirks despite they were created by the specs provided by the car manufacturer themselves. Non of these mods have access to these specs. Many of them are assumed or borrowed (if not stolen) from a similar mod. The look may or may not resemble the original but the drive will definitely be not like original. So what is the point of it for a sim racer if it is not real at all. Go and play arcades. At least they have the licenses of these cars and much better and realistic looks.
- All of the slightly better mods started to be locked behind a pay wall. As these are not factory approved specs, they are still not realistic. So we are forced to pay to get a junk and increase the cost of fun for nothing.
- Increased Netcode problems and artifacts on display. This exacerbates if you manage to play with a incorrect version of the mod. Some modes also have some errors, which were announced to be manually corrected but you missed that announcement, or your mods were not loaded in correct order and clash.
-There is also copyright infringement and monetization infringements involved. Too long to discuss here.
There is literally ONE dislike the moment I write this comment. When you wrote it (seeing by the timestamp, the moment you released the video) I presume there was none. So you're preemptively LOLing something creating reality that is not there yet? Something you were strongly against in your recent video about taking dev post out of context?
@@Renvah As a creator, I can confirm that whatever dislike bar app you're using is HIGHLY inaccurate and the real number is often much higher.
@@DiariesOfABadDriver Still, he made the comment immediately after publishing the video.
You can't see dislikes as a viewer , as quickly as video publisher and might not even see true count at all.
Even as a video publisher you see different view numbers on video vs stats dash in yt studio.
@@Renvah
Mods are the primary reason that I quit sim racing, and I didn't even race online servers. Every time I had that spare hour, most of my mods for AC would be broken, reset, need an update, something would change and not be the same as the last time I played... that on top of the sim hardware always needing reconfigured, new drivers resetting stuff, it just felt like I was spending 75% or more of my allocated time f*cking about with mods and flakey software before I could even get going. In the end I just lost all interest and packed the stuff up, chucked it in the loft.
High chance I'll be getting it all back out for AC Evo though, that really does look like a literal game changer.
I actually just recently did a clean install of AC to get rid of all the excess of mods that were cluttering my hard drive. Honestly most of them in the end weren't worth my time. There's plenty of awesome mods out there, but it can be very easy to hoard a bunch of content that you won't touch. I've come to appreciate the simplicity of just having a decent variety of consistent quality content like AMS2 and Raceroom.
This video caused a checksum error, what are the odds?
Not just mods, DLC for sims can over saturate the small player base too. iRacing even suffers from this. Still bitter about the radical sr8 replaced with a worse sr10
When I was younger, with lots of free time, I LOVED modding things. Now I am older, I work 12 hrs a day and have a 6 yr old. As great as mods are, I just want to game as quickly and hassle free as possible. I didn’t even realise that some servers require them.
Exactly , This video is getting so many dislikes lol because people are so unware of how bad mods can be for a large number of players especially a wider audience and especially for online racing.
@@GamerMuscleVideos it’s a barrier to entry, auto installation would definitely help. Unfortunately some people just can’t look at the bigger picture, anything that alienates the player base should be avoided.
True of anything Open Source (mods can be thought of as that), it requires a lot of work to make things simple to use and reliable and the people involved are so deep into the technicalities they cannot see a problem.
I used to spend my working day sorting out software/IT hassles, the one thing I didn't want when I sat down to relax in the evening was more of it.
@@TonyWhitley bloody hell, that was eloquent.
Can I just say, your taste in tracks is absolutely perfect 😄👍
My problem with mods is the quality, I love them in beamng and Assetto Corsa (both I mostly play offline anyway), but finding the good mods can be difficult.
Driving a bad mod car completely takes me out of the immersion that the developers worked so hard to create, and sometimes I don't even play the sim for a couple of days, to "reset my palette", it's like eating something bad for me 😂
It’s the variable quality of mods that I think cause a big issue for new players, it’s far too easy to load up a glass smooth track and a mod with physics ripped from another car so nothing feels connected. There should be some requirement to play the base content for a while so players get to understand how the game should feel before going down the mod rabbit hole. I’m really pleased Kunos are going to be gatekeeping mods on Evo, it might limit what’s available but if it keeps quality high then I’m all for it.
100%. This is something that ACC and now LMU got so right. There is value in focus and depth. Quality > quantity.
I wish AC1 mods would at least all support content manager. The fact the we have to manually copy mods like Pure is honestly obnoxious.
As someone's who's had AC for a couple years now, I can confidently say: the best part of AC and the worst part of AC is the mods. :D
But on a serious note: For single player, mods are great! For multiplayer, they are awful, as you said. Which is why I love iRacing, for the actual racing, but when I ain't wanna play super competitively, I'll run some laps in a cool vintage car in AC. Also, the simulator Live for Speed(made in 2002) automatically downloads mods when you join a server, but many servers only use default non-modded content anyways.
I can definitely relate to this when I tried AC with mods. Coming from console I just thought it’s too bloody hard as there would always be incompatibility or bug issues.
I just want a wam bam thank you mam session 😂
If you want to race on AC if you do it on World Sim Series it will install the mods required for the race for you using content manager
100% agree. Too many options make everything too complicated. For me, for example Content Manager and Custom Shaders Patch are practically unusable without watching some "how to do" videos.
The technical side as you say has been solved in the past and it can be solved again, its a problem that Kunos just left for others to workaround.
Could not agree more. I actually deleted all my car mods from AMS2 that I had installed today because I really don' want to be driving cars that are not made by developers, when I have zero time to ACTUALLY DRIVE the cars that are already made by the developers. Online is a very concentrated environment. A title like LMU has a limited amount of content, at least in current form. As long as there are interesting races / series to compete in, with good participation and something to work towards, that is the most important thing. Pro racing drivers don't drive 100 cars. They drive the same car, on the same tracks, EVERY YEAR. The focus is the competition and the development of their own skills. Sim racing could well do to simulate that aspect of real life, also.
Just popped in to say I clicked 'like'.
Mods can be good, I can race on my local circuit, Lydden Hill, due to mods, but trying to ensure I have the 'exact same set' of mods as another player takes too long...... I have a cousin who has a fully modded Assetto Corsa and keeps talking about how amazing it is; but if we want to race I spend at least an hour trying to match his mods so no time to race. Whereas I can fire up GT7 or even GTA 5 and have a couple of quick races without the hassle.....
We need the sims to intelligently manage mods so you can download ALL of them and just have the appropriate ones loaded when you connect to a server. With a pre-download option so you can select a group of servers and the app downloads the correcr mods and keeps them up to date.......
Mostly I love mods but I don’t love the hassle. There’s so much stuff out there that I wouldn’t otherwise be able to experience especially with all the licensing. I think that even without mods we’d still be over-saturated.
Mods are probably best for offline racing or online private organised leagues. I think there is definitely a case for official content only on race services.
Agreed. While I love the fact that I was able to make AC, a game from 2016, look like a game from 2027, it's very difficult to get started for a new comer. I feel like my friends brains turn off the minute i start mentioning mods, it's a genuine barrier to entry for a lot of people. And the point about content also holds to a degree, at least for me, as most of my online racing has been either at Spa, RBR, or Nords with either GT, Formula cars, or MX5's. And it's great fun and feels like a dynamic experience every time I load up.
That said I feel like CM has facilitated the process quite a bit, and set up for mods like Pure are more streamlined now. I believe CM even supports downloading missing content for servers that have additional mods that you might not have installed. Even with these improvements it's just better to have a current game/platform that already has all of the features the majority of players want included and let them get online and play with each other.
I don’t agree that less choice would make us better drivers 😂.
Are you a good driver now? 🤣🤣🤣
@@simracingnerddad4547The last guy that I ‘bumped’ into gave me an appalling review. 😂
@@simracingnerddad4547Other than that to qualify my point in a more serious manner. Adaptability is key to good driving skills and race-craft can be learnt in whatever you are racing.
@@splatracer7726 It was joke.
In real life racing, it is known that drivers who has experience in different disciplines may make use of the techniques they learned and use it to their advantage in the main series they are racing. At the same time, it is a fact that practice makes perfect. Longer you stick with same car you will have more control of it. That is the reason many good drivers start to deliver better result in their second season in that team/car.
This was for RL racer, For sim racers things get much complicated. We try much more cars than any RL drivers in their lives, moving on before perfecting it, and techniques do not translate well as in RL.
@@simracingnerddad4547 HaHa yeah I got the joke and enjoyed it. I began our conversation with a joke too but much humour has some truth behind it.
I agree yes of course if we specialise in a particular class or car on a particular sim then we will get better at what we practice. Great if you have a narrow interest and you only want to do one thing. Outside of that particular specialisation I doubt we would be considered skilled and we would probably be less able to transfer those skills to other disciplines.
Like you say in sim racing we don't just have lots of different cars, we have different physics and different FFBs to contend with. All in all I'd say the ability to adapt is a very important aspect. To limit our choice might make the average lap times slightly faster but our race-craft would be exactly the same as it is now.
The important point is that we have the choice to specialise now if we want to. Not some ridiculous idea to force us all to drive the same stuff as though it will create some kind of racing nirvana.
I never understood the modding hype and constant asking /whining for modding support.
Finally someone said it! Exactly that's why I'm not playing AC.
you got a point, but 90% of public servers, most of the time were Silverstone or Spa with GT3's! 🤣😂But than again I don't even "drive" more mods are always better, tho!! 😛
Personally, I don't mind having too many contents in a game especially from mods. Unless if you're planning to play it with friends/online. Sure, the other need to have the same mods as you had. ACEVO plan to moderate mods may benefits other player to play the game online with mods easily. However, I do fear of the manufacturer restriction of what the modder can or can't do especially over cars under their brand.
Yeah man, agree with you.
Something to talk about maybe is quality vs quantity, like I prefer less content, but well done.
For example, in Forza we have 600 cars, but is missing polishing, a lot btw... But AMS2 and AC we see effort on quality.
@8:57
Pure gold right there 😂😂😂
I'm very glad for modding sims. What would AC be without modding? Dead a long time ago. I raced rf and rf2 online quite a lot, we had great communities, some of which made mods as a group. There's so much choice now I don't mind if the sim I use is not newb friendly.
Right but not all sims need mods and mods can also be quite negative for actually playing a game and over time mods can make accessing games a total nightmare.
Auto installation and updates would help though, wouldn’t it?
That's what we say in the video ☕
I searched for "whats the difference between coffee and tea" and this video was the first one to pop up.
in the beginning i was very sceptical if the broader audience will like the modding system (tbf Kunos never said there modding platform will be the only place to get mods I guess Overtake and such will still host mods) but what we've heard for example from the Car configurator and such I like the premise of having less Mods but higher quality. BTW i play TTT from time to time with friends, and we have like 600 mods in one Workshop collection, imagine we had to download them manually
I needed the Ams2 mods to enjoy before update, not the case anymore since 1.6..
It always comes to ease of use. RBR mod is plug and play. That's why GT games on Playstation have more players than all sims combined times two.
Really REALLY enjoying all these "discussion" video's. Cos all of us that are glutens for punishment, just can't get enough of the GamerMuscle Channel....
(Let me go Mr Padded-Cell Luni-Bin man - I just want to watch one more video........ ; )))
I like plug my game download what is missing before game start (ACC,RR), or download what you need before race with just a click (iracing). Having HUD options out of the box, map, gear, radar so i dont need external apps. Good ranking system and lobbies (iracing win easy here), so i can play with people att my level. And easy graphics configuration for every pc. Would be the perfect racing game for me! Would be basic make this in 2024, but no game have all this basic options.
I don't think it's a major issue. Just use standard content for multiplayer and voila'. In the end even official content is not used at all, just check ACC where GT2, GT4 and cup cars are mostly ignored and all you do is GT3 on a handful of tracks. And that is because for casual multiplayer racing in the evening you just want to jump into a car in a few seconds and have fun racing. And hey this is exactly why ACC has a good player base, it takes a few clicks and a few seconds to join a race. For more serious dedicated hardcore simmers there needs to be good official content, sure, but they are just a niche in the niche.
Modding is great for people who like to build stuff and can be 90% of the time spent on the game for some of us, so it is actually very important if what you care for is not just racing. At the same time, as there is a lot of variety in cars, modding allows a platform to develop in the direction the users want, which is just awesome (for AC check drifting, no hesi, touge etc which are all very popular).
The really important thing is that the "platform" is good, for example AC got the basics right and you can use it for a lot of different car types. If you add modding features to that then people will come. Of course there are the copyright issues but apart from that it only helps a game "develop", I don't think it fragments the user base if you do things right.
My hard drive got corrupted and I lost all my mods with AC. When I got my new hard drive, I didn’t have the energy to reinstall every mod again 😩
On the subject, does anyone know why some mods have really bad AI, like they stop on track or pile up instead of race? Is it the mod or something else in AC content manager? I have a great one from RSS but the AI are useless to race, even on a vanilla circuit like Brands.
When I got my new pc, I wasn’t able to transfer my 1TB of mods over due to the change in storage tech. I’ve barely modded AC ever since then I have no interest in doing so. I just want to fire up the sim and drive.
I really hope ACE will not be modable!!! With good and consistent DLCs I am more than happy. After thousands of mods for AC it is just tiering, without standards, QC, pure steeling from other games when it comes to conversions etc (been there done that....) thanks but no thanks... give us good quality content and DLCs since quality and long term support will always prevail over quantity and crazy variety ;) (just look iR LOL)
NO MODS = Less people (only the studio that created the game) is involve on the creation of the new content, smaller community, less interaction between players and no interaction with the creators of the content for the game, BORRING NO ENOUGH OPTIONS, ALWAYS THE SAME (And everybody cheers and celebrate when they get a couple of cars or tracks, or a new PAID DLC, each 3 months, lol) .... MODS = Always NEW THINGS because there is more people involve creating new things for the game, bigger community and interaction between players and creators (MODDERS) around the game, MORE OPTIONS, MORE FUN, NO BORRING, ALWAYS MORE MOTIVATION TO PLAY. SUMMARY: LESS CONTENT per month = Sad and will live less time... MORE CONTENT per month = HAPPY and will live more time. You decide. And just as a reference, What do you thing that keep alive GTA 5 ? ... The GTA 5 Online? or the Mods Community of GTA? ... AC 1 and GTA 5 has that in common, both released in 2013 ... both alive thanks to MODS. And ALWAYS you can CHOOSE, MODS are not a mandatory thing, You decide what to download and to play with, you decide what it is a good mod for you, so you can have your own list of "good mods", that it's not the same list for other person, freedom of chooise.
Mods can be great, but faffing around to get them working is not my cup of tea. This is why I am really looking forward to EVO (yeah, it will probably get mod support in the future, but I suspect it will be a better system overall than what AC has now).
You're definitely right that the dilution of content directly contributes to a worse multiplayer online experience. Look at halo infinite with 15 different modes for it's tiny user base to choose from. I love the game but finding lobbies quickly is a nightmare!
However, back to mods, I feel like it's a case of the genie being out the bottle. We can clearly see that very high quality content can be produced by people doing it out of live, outside of their normal day job, for free. So now it becomes extremely unpalatable to pay the kind of prices that iracing (or any other sim) want for their content.
I know it's the licenses that cause a problem and the greed of the big brands knows no bounds, but I imagine the use of mods is much more about wallet power rather than the constant need for variety. Don't you think?
Imo, PC modding should be unrestricted outside cross-platform. Gatekeep console cross-platform all you want. That would keep everyone happy. If Evo doesn't allow unfettered PC mods, then it will NOT replace AC and it will shrivel.
Totally can’t be fucked driving AC online for this very reason. Race control for RF2 & LMU are by far and away the simplest for idiots like me (also enjoy online racing on R3E & ACC, but it isn’t quite as immediate or as satisfying imo).
I tried LMU with AMS2 today and simply gave up as I couldn’t be arsed with the process, and wasn’t inspired by the choices anyway.
They race in roundabouts 😅.
Do milk and sugar count as mods?
Gays Creamery! Thx GM you just mentally scarred me for life.
yes. but without mods we would not be playing AC at all. or at least it would be a lot less popular. Also, as a new sim racer, you can choose to play another sim. most don't have the mod support ac has. Personally, for me. AC is for fun with friends or solo. Racing online is Iracing or ACC. I also do like the focus of ACC. But I feel the hill to climb for new players is a small price to pay for the options we get with a easy modable game as AC. I'l still like your video so i can unlike it again, you're entitled to your own opinion :)
edit: I think we agree, but im just being daft
I gave up on AC as a new player.
WSS has auto downloads for AC mods its just a click and it does the rest
Someone is upset his favourite sim is grinding to a halt under the plethora of shyte mods raining down on it. rF2 lets you download the content when you join a server. We rarely use the official content due to the amount of quality mods available. Would have been a lot quicker to just say stop making crap mods for AC please, a tweet could have done the job! Takes 5 minutes to work out if a mod is worthy of drive space or not. Also many people can drive many different cars to a high level, they don't need hours in a MX-5. Now if you rephrased it as new to sim racing users don't need hundreds of mods, then I could kinda agree but longevity tends to come from having variety, the spice of life!
@7:50
You mispronounced Laguna Seca... it's okay 😂
cmon gm put iracing down for 5 minutes people get bored of racing the same stuff all the time and if the creators of ac did their research would put more variation and less sweat cars like gt3s
Surely Shirley the jest 😁
So what now, are you deleting all my reactions or have you blocked me? Why? What have I done wrong?
RUclips does auto moderation , I only delete stuff that's attacking people RUclips sometimes randomly shadow hides comments as well.
I haven't deleted any comments recently unless a mod has done it but I don't think they have.
@@GamerMuscleVideos Ok thanks for the answer. Any idea's when the auto moderation deletes a comment? What could I have done wrong? Or could it be a random thing and I was unlucky?
and more GT3
I am pro mod. Cast my ballot for But I mostly singer player race. So I’m not a threat to the online community per Say
GM is on Kunos's paycheck to influence us not to value mods too highly for their forthcoming game.😊
Seriously now, mods are worth it if very well executed IMO.
I think mods work best when you get a full conversion or package overhaul of some kind that becomes really popular, like rallysimfans.
Utter clickbait nonsense.