This seems to focus on the origin of common JRPG elements specifically. You also omit western examples in the rare categories here that have any relevance to them like multiple endings, Side Quests. Eve when both multiple endings and side quests aren't even common in JRPGs. I guess JRPGs are a different genre than RPGs though.
yeah he really should have specified JRPG in the title. Side Quests are pretty much the bread and butter of western RPGs but not so much in the J-variety.
Zelda and Mario did NG+ first on consoles but NG+ was a thing before hand, Ultima I way back in 1981 had minigames, multiple endings are rooted in adventure game fails, Ultima and Wizardry did side quests first, I consider the Shadowlords of Ultima V to be superbosses, and very early cRPGs did game saves.
Consider playing the first one. Even without the 3DS Online, it's hella fun. Beware Bravely Second. It has a mediocre story that's mired by frequent bizarre anime storytelling tropes, the highest and lowest emotional points, and questionable voice directing. It almost ended the series.
@@AkaiAzul ok I will! thank you for the suggestion!- and for the heads up on the second one. The way you describe the second one makes it sound terrible lol
@@CenturianEagle Basically, there are too many weird things going on with the second one that mires the experience. It has a very fun combat and job system and if you play for that, by all means, play ahead, but if you enjoy the first one's story and want to know how it concludes, Bravely Second throws insane curve balls left and right. I would like to go into details, but then I'd be spoiling the story. XD
@@AkaiAzul yeah I hear ya. Lol I thought you were hellfire rpgs when I first replied 😆 I didn’t bother to look at your name 😅. But yeah that sounds rough. It makes me not want to play the first one if it doesn’t conclude nicely in the second ?
@@CenturianEagle The first one ends with two cliffhangers. The second one finishes one cliffhanger, and makes the other cliffhanger complicated, not in a bad way, certainly hopefully way, but obviously set up for a third game we'll not likely see.As well as introduce more shenanigans that get left unresolved. XD And no worries. As I said, I still think the first one is worth playing, cliffhangers be danged!
I think this list is focused more on JRPGs in general. I love them, but Dragon Quest didn't really invent most of those things. Wizardry series for example did a lot of things, one of them did actually come out a few months earlier than Megami Tensei and also having a monster catching/party feature.
If you do a part 2, do who was the first to say “hey we should level up to 99”. Most of the early RPGs saw level ups as something that should only be done a few times in a game. I believe the original Final Fantasy keeps to that with the later editions adding the level 99 cap.
@@Chelaxim New Game+ : Start a new campaign with the same characters after your previous one is over. Minigames: Its super easy to make minigames in D&D. We had a night once where the players were trying to infiltrate a big crime organization through a casino that the organization had built and so we played poker and such most of the night while some of the other PCs looked around. Multiple Endings: Honestly just finishing a campaign is already an achievement in D&D but the way the game is so open-ended as it is makes multiple endings easy. Superbosses: You have many of Deities that you could fight. As well as Demon Lords so one and so forth. Side Quests: Super easy to do that too. Game saving: While you don't need a battery. When you stop playing for that session you pick it back up with the next. Breakable Weapons: Sometimes critical failures can lead to something really bad like breaking a weapon. Monster Catching: The Druid is the OG Pokemon Trainer. They start with an animal companion. D&D is a game all about using you wit and imagination so you just need to think outside the box a bit.
@@redmageviewer Wouldn't New Game+ in D&D be starting *the same* campaign with the same characters? Otherwise it's like saying Eye of the Beholder 2 is the "new game+" of Eye of the Beholder because you can transfer your party from the first game to the second one.
Just because the most recent entry in the latest Final Fantasy doesn't have minigames doesn't mean the age of minigames is over. Final Fantasy VII Remake Intergrade Yuffie Intermission, Final Fantasy XIV,Final Fantasy XV,Tales of Arise,Bravely Default II, Star Ocean The Divine Force and Dragon Quest XI all had minigames.
Is warmech a superboss considering its only at best a bit harder than Chaos and thats still slightly debateable, the earliest superboss i know of is Omega and Shinryu because they are just way more deadly than ExDeath and apparently there was one in dragon quest 3 before that.
Omega Weapon and Shinryu from FF5 are the first superbosses in RPGs, as far as I know. The optional superboss from Dragon Quest 3 was only introduced in the 1996 Super Famicom remake, the original NES version didn't have it.
Yeah, Warmech is stretching it a bit. But many people do count it as a superboss by today's standards and even back then it's listed in Nintendo Power as a boss that was really tough since it hit super hard and had that Nuclear attack that would kill most Black Mages in a single hit. I do have to agree that 5 started the trend of real superbosses though.
Wow, this entire video, and you didn't touch on a single ACTUAL RPG mechanic, such as leveling, and upgrades for equipment / stats / skills. Is this an intentional joke? All the mechanics you listed are ones which just happen to be found in RPGs, alongside other genres. You might as well say graphics and battles are RPG mechanics.
I loved this video idea and I love all the Dragon Quest representation! Great job my friend!
Haha thanks! I know how much you love them!
Fun watch. For me, it is many of the things you list here that make a quality rpg to me.
Yeah! Every RPG should have mini games and a super boss!
This was an interesting vid I learned a lot 😊😊😊
Thanks! Glad you enjoyed it 😊
Really like this video idea, bro! Just subbed.
Awesome, thank you!
Love this and a really good overview of the genre and what it has to offer. Super informative! Keep it up! :)
Thanks so much!
Thank you! Great video
Glad you liked it!
This seems to focus on the origin of common JRPG elements specifically. You also omit western examples in the rare categories here that have any relevance to them like multiple endings, Side Quests. Eve when both multiple endings and side quests aren't even common in JRPGs. I guess JRPGs are a different genre than RPGs though.
yeah he really should have specified JRPG in the title. Side Quests are pretty much the bread and butter of western RPGs but not so much in the J-variety.
Nice vid. Would watch a part 2 with first level up, first job class system, first skill tree.
Thanks mate!
Chrono Cross music for the intro? Instant like.
So many bangers!
You miss weapon upgrades and skill upgrades.
Also does learning new abilities ie passive abilities count as a mechanic too?
I tried to avoid basic mechanics which are crucial to D&D and Wizardry/Ultima, etc.
Zelda and Mario did NG+ first on consoles but NG+ was a thing before hand, Ultima I way back in 1981 had minigames, multiple endings are rooted in adventure game fails, Ultima and Wizardry did side quests first, I consider the Shadowlords of Ultima V to be superbosses, and very early cRPGs did game saves.
Final Fantasy is just so essential ❤
It sure is!
I just read recently that Rebirth will have a minigame that you can challenge NPCs to, like Triple Triad.
super video! bravo!
Thank you, glad you enjoyed.
Thank you very much!
Still bummed out there were no mini games in Xenoblade 3. Anyways great video
I’ve been playing bravely default 2 for the switch, it’s amazing!! Takes me back to playing the old final fantasy games.
Consider playing the first one. Even without the 3DS Online, it's hella fun.
Beware Bravely Second. It has a mediocre story that's mired by frequent bizarre anime storytelling tropes, the highest and lowest emotional points, and questionable voice directing. It almost ended the series.
@@AkaiAzul ok I will! thank you for the suggestion!- and for the heads up on the second one. The way you describe the second one makes it sound terrible lol
@@CenturianEagle Basically, there are too many weird things going on with the second one that mires the experience. It has a very fun combat and job system and if you play for that, by all means, play ahead, but if you enjoy the first one's story and want to know how it concludes, Bravely Second throws insane curve balls left and right.
I would like to go into details, but then I'd be spoiling the story. XD
@@AkaiAzul yeah I hear ya. Lol I thought you were hellfire rpgs when I first replied 😆 I didn’t bother to look at your name 😅. But yeah that sounds rough. It makes me not want to play the first one if it doesn’t conclude nicely in the second ?
@@CenturianEagle The first one ends with two cliffhangers. The second one finishes one cliffhanger, and makes the other cliffhanger complicated, not in a bad way, certainly hopefully way, but obviously set up for a third game we'll not likely see.As well as introduce more shenanigans that get left unresolved. XD
And no worries. As I said, I still think the first one is worth playing, cliffhangers be danged!
I think this list is focused more on JRPGs in general. I love them, but Dragon Quest didn't really invent most of those things.
Wizardry series for example did a lot of things, one of them did actually come out a few months earlier than Megami Tensei and also having a monster catching/party feature.
If you do a part 2, do who was the first to say “hey we should level up to 99”. Most of the early RPGs saw level ups as something that should only be done a few times in a game. I believe the original Final Fantasy keeps to that with the later editions adding the level 99 cap.
Yeah the original FF was 50. DQ1 was 30. I'm unsure what the first level 99 or 100 was
The 1982 Atari game Escape From the Mindmaster had a minigame, though I'm not sure if it counts as an RPG.
It is not the point of the video, but seeing the cooking mini game of Suikoden 2 really hypes me for EC:HH cooking game...
Totally agree! Can't wait!
Chrono trigger is core of many more mechanics - for ex abiliti to move character during dialouge, or quest for special weapon instead +1
What game is that song from in the conclusion of this video?
Small two pieces from Xenogears
Most, if not all, come from some version of D&D.
How would you do these in D&D?
@@Chelaxim
New Game+ : Start a new campaign with the same characters after your previous one is over.
Minigames: Its super easy to make minigames in D&D. We had a night once where the players were trying to infiltrate a big crime organization through a casino that the organization had built and so we played poker and such most of the night while some of the other PCs looked around.
Multiple Endings: Honestly just finishing a campaign is already an achievement in D&D but the way the game is so open-ended as it is makes multiple endings easy.
Superbosses: You have many of Deities that you could fight. As well as Demon Lords so one and so forth.
Side Quests: Super easy to do that too.
Game saving: While you don't need a battery. When you stop playing for that session you pick it back up with the next.
Breakable Weapons: Sometimes critical failures can lead to something really bad like breaking a weapon.
Monster Catching: The Druid is the OG Pokemon Trainer. They start with an animal companion.
D&D is a game all about using you wit and imagination so you just need to think outside the box a bit.
@@redmageviewer Wouldn't New Game+ in D&D be starting *the same* campaign with the same characters? Otherwise it's like saying Eye of the Beholder 2 is the "new game+" of Eye of the Beholder because you can transfer your party from the first game to the second one.
@@thewhyzer yeah meant to write the same campaign.
This is true, but also, pretty much every mechanic in gaming could have originated in some D&D campaign, haha.
Just because the most recent entry in the latest Final Fantasy doesn't have minigames doesn't mean the age of minigames is over. Final Fantasy VII Remake Intergrade Yuffie Intermission, Final Fantasy XIV,Final Fantasy XV,Tales of Arise,Bravely Default II, Star Ocean The Divine Force and Dragon Quest XI all had minigames.
There's still mini games around, I just think they were more common, and more interesting in the 90s and 2000s. Esowa was pretty awesome, though.
The new like a dragon is coming out in a week, there's more mini games in that then there's actual real game.
Combined attacks.
Oh yeah, that would have been a good one to look into.
@@HellFireRPGs Part 2.
Is warmech a superboss considering its only at best a bit harder than Chaos and thats still slightly debateable, the earliest superboss i know of is Omega and Shinryu because they are just way more deadly than ExDeath and apparently there was one in dragon quest 3 before that.
Omega Weapon and Shinryu from FF5 are the first superbosses in RPGs, as far as I know. The optional superboss from Dragon Quest 3 was only introduced in the 1996 Super Famicom remake, the original NES version didn't have it.
D&D did it first, sorry but true.
@@h347h well thats true probably for every single rpg mechanic
@@windwaker0rulesYou encounter Warmech much earlier than Chaos.
Yeah, Warmech is stretching it a bit. But many people do count it as a superboss by today's standards and even back then it's listed in Nintendo Power as a boss that was really tough since it hit super hard and had that Nuclear attack that would kill most Black Mages in a single hit.
I do have to agree that 5 started the trend of real superbosses though.
Wow, this entire video, and you didn't touch on a single ACTUAL RPG mechanic, such as leveling, and upgrades for equipment / stats / skills. Is this an intentional joke? All the mechanics you listed are ones which just happen to be found in RPGs, alongside other genres. You might as well say graphics and battles are RPG mechanics.
Here's your answer: DnD and then Wizardry and Ultima. That wouldn't make a very interesting video, would it?