HOI4 Guide - How Air Mission Efficiency Really Works
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- Опубликовано: 24 сен 2024
- #hoi4 #heartsofironiv
Welcome back to another Hygge Gaming monday guide!
This week we continue on our air theme, by now taking a step back and look at one of the very fundamentals in air warfare, namely Air Mission Efficiency.
If there's only one thing you need to know about air warfare, this is probably it. Yet I think many doesn't fully know how this work and what you can do about it. So that's what I'll try to shed some light on today!
I hope you enjoy the guide!
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Bergagårdhof IV Stream links:
Part 1
ruclips.net/user/li...
Part 2
ruclips.net/user/li...
I just realized that I forgot to change the pop-up title a few seconds into the stream. It’s supposed to say air mission efficiency and not sortie efficiency 😂😅
After many, many tests of my own, fighters don't need absolute range focus over regions, usually 1 designer part needs to be drop tanks/ extra fuel tanks. CAS however, absolutely shines with massive range, as the ground combat needs to be within range circle in order for CAS to assist in that specific combat bubble.
Anyway, great video, keep it up!
Thanks mate! But wouldnt you agree that the air superiority is heavily affected by range?
@@hyggegaming Yes, but when it comes to fighting for air superiority, fighters vs fighters, I find small decrease in efficiency easily bypassed by better designs and one more thing - ground radar stations. Fighter detection via radar makes a huge difference in my experience
Very systematic and methodically teaching - like always!
Thanks a lot!
Early morning video yay. Engine 2 drop tanks, one machine gun.
You were very quick 😅
Light or heavy?
Thanks for teaching bro I subbed
Thanks a lot mate! 🙏
Thank you for this video ❤
❤️❤️
med frame has a great feature not consuming supply from close to the fornt ;)
and as you have a limit how many plains can join a combat and you can put more ground attack on med frames, there is no more questions. Heavy fighters need a lot of air defense.
I like using tacticals :)
Very good video, thank you 👍
Thanks as always mate!!
Cool video again. Badger, can you please make a video about using paras and about air transport and supply drop?
thanks 🙏🙏
🙌
Does adding CV on a Naval Invasion Support mission will give more support on Naval Landings? Or should it be micro-managed separately from the main Naval Invasion Support Fleet?
I honestly don't know the answer to this question but, the way I have thought about it up to this point is that a CV will only contribute to naval bombardment if it has guns built into the blueprint. To my knowledge the size of the guns doesn't matter light and heavy guns both contribute some amount to naval bombardment (I believe naval bombardment bonus is capped at a certain amount as well...25% maybe). I have always placed the carrier air wings on a mission manually to support the naval invasion. Usually I position my fleet manually in the adjacent naval tile to support a naval invasion. Leaving the naval invasion support order engaged consumes fuel, where as parking a fleet in the adjacent tile does not consume fuel. This can be extremely helpful as a country like Japan where fuel supply can be a problem. The way I understand the Naval Invasion Support mission button mechanics is it basically just moves the fleet to the nearest tile that has an ongoing naval invasion. Thus providing the naval bombardment bonus. The air wings would not by default contribute to any support role only the guns on any ships in the fleet. If you had an air wing on a CAS mission they would give a CAS bonus that is completely separate and stacked on top of the Naval bombardment bonus.
no, airplanes on carriers partaking in shore bombardment do not help you at all
you just need normal CAS assigned to the airzone you are landing into, i'd recommend using tac bombers for CAS, they have a higher ceiling for ground attack, and more importantly, massive range, and as a bonus, nuclear capability
It will escort your invasion force (protection against subs, air, etc.) but will give negligible amount of shore bombardment (if any at all). Preferably yes.
If you have cas or fighters on the carriers, you need to put them in a seperate task force. Park them in a sea tile close enough for the planes to have range and give the air wings missions, air superiority or ground support etc.