HOI4 Guide - How Air Mission Efficiency Really Works

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  • Опубликовано: 24 сен 2024
  • #hoi4 #heartsofironiv
    Welcome back to another Hygge Gaming monday guide!
    This week we continue on our air theme, by now taking a step back and look at one of the very fundamentals in air warfare, namely Air Mission Efficiency.
    If there's only one thing you need to know about air warfare, this is probably it. Yet I think many doesn't fully know how this work and what you can do about it. So that's what I'll try to shed some light on today!
    I hope you enjoy the guide!
    If you want to have more guides and support us at the same time, you can check out our patreon:
    / hyggegaming
    Your support means everything.! You guys make this possible!
    Bergagårdhof IV Stream links:
    Part 1
    ruclips.net/user/li...
    Part 2
    ruclips.net/user/li...

Комментарии • 25

  • @hyggegaming
    @hyggegaming  19 дней назад

    I just realized that I forgot to change the pop-up title a few seconds into the stream. It’s supposed to say air mission efficiency and not sortie efficiency 😂😅

  • @dahakaprod6519
    @dahakaprod6519 22 дня назад +11

    After many, many tests of my own, fighters don't need absolute range focus over regions, usually 1 designer part needs to be drop tanks/ extra fuel tanks. CAS however, absolutely shines with massive range, as the ground combat needs to be within range circle in order for CAS to assist in that specific combat bubble.
    Anyway, great video, keep it up!

    • @hyggegaming
      @hyggegaming  22 дня назад +2

      Thanks mate! But wouldnt you agree that the air superiority is heavily affected by range?

    • @dahakaprod6519
      @dahakaprod6519 21 день назад +4

      @@hyggegaming Yes, but when it comes to fighting for air superiority, fighters vs fighters, I find small decrease in efficiency easily bypassed by better designs and one more thing - ground radar stations. Fighter detection via radar makes a huge difference in my experience

  • @NeoHamsterrad
    @NeoHamsterrad 21 день назад +4

    Very systematic and methodically teaching - like always!

  • @hccdgvvfccdgn993
    @hccdgvvfccdgn993 22 дня назад +3

    Early morning video yay. Engine 2 drop tanks, one machine gun.

  • @ChainzMBM
    @ChainzMBM 21 день назад +2

    Thanks for teaching bro I subbed

  • @Sandking-z9p
    @Sandking-z9p 22 дня назад +3

    Thank you for this video ❤

  • @acsimark
    @acsimark 22 дня назад +2

    med frame has a great feature not consuming supply from close to the fornt ;)
    and as you have a limit how many plains can join a combat and you can put more ground attack on med frames, there is no more questions. Heavy fighters need a lot of air defense.

  • @FireDragon16180
    @FireDragon16180 15 дней назад

    Very good video, thank you 👍

  • @NeoHamsterrad
    @NeoHamsterrad 15 дней назад

    Cool video again. Badger, can you please make a video about using paras and about air transport and supply drop?

  • @robertmu
    @robertmu 22 дня назад +1

    thanks 🙏🙏

  • @muhammadalviandi7998
    @muhammadalviandi7998 22 дня назад +1

    Does adding CV on a Naval Invasion Support mission will give more support on Naval Landings? Or should it be micro-managed separately from the main Naval Invasion Support Fleet?

    • @Nszeiner
      @Nszeiner 22 дня назад +1

      I honestly don't know the answer to this question but, the way I have thought about it up to this point is that a CV will only contribute to naval bombardment if it has guns built into the blueprint. To my knowledge the size of the guns doesn't matter light and heavy guns both contribute some amount to naval bombardment (I believe naval bombardment bonus is capped at a certain amount as well...25% maybe). I have always placed the carrier air wings on a mission manually to support the naval invasion. Usually I position my fleet manually in the adjacent naval tile to support a naval invasion. Leaving the naval invasion support order engaged consumes fuel, where as parking a fleet in the adjacent tile does not consume fuel. This can be extremely helpful as a country like Japan where fuel supply can be a problem. The way I understand the Naval Invasion Support mission button mechanics is it basically just moves the fleet to the nearest tile that has an ongoing naval invasion. Thus providing the naval bombardment bonus. The air wings would not by default contribute to any support role only the guns on any ships in the fleet. If you had an air wing on a CAS mission they would give a CAS bonus that is completely separate and stacked on top of the Naval bombardment bonus.

    • @bigdiccmarty9335
      @bigdiccmarty9335 22 дня назад

      no, airplanes on carriers partaking in shore bombardment do not help you at all
      you just need normal CAS assigned to the airzone you are landing into, i'd recommend using tac bombers for CAS, they have a higher ceiling for ground attack, and more importantly, massive range, and as a bonus, nuclear capability

    • @furens-aru
      @furens-aru 22 дня назад

      It will escort your invasion force (protection against subs, air, etc.) but will give negligible amount of shore bombardment (if any at all). Preferably yes.

    • @danielgloyd4529
      @danielgloyd4529 20 дней назад +1

      If you have cas or fighters on the carriers, you need to put them in a seperate task force. Park them in a sea tile close enough for the planes to have range and give the air wings missions, air superiority or ground support etc.