How To Render Metallic Surfaces in Maya and Arnold | Anisotropic Shading

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  • Опубликовано: 10 сен 2024
  • Detailed tutorial on how to create metallic surfaces in Arnold and Maya starting from modelling to shading and final render.
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    Detailed shading and rendering tutorial about the special characteristics of Anisotropic shading. You will learn the important aspects of UV mapping, UVsets shading techniques and industry standard approaches. Anisotropic Shading
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    0:01 Introduction
    0:25 Sponsored Message
    0:59 Saucepan Timelapse
    1:21 Handle Timelapse
    1:21 UV Setup Timelapse
    1:51 Anisotropic Shader Setup
    5:26 Shader Based Masking
    6:34 Roughness Masking
    7:53 Radial Bump Trick
    11:53 Fine-Tuning the Shader
    13:24 Photoreal Mode
    16:51 Polished Renders
    17:05 Important Message
    17:25 Mentoring on Patreon
    17:45 Patreon and Next Videos
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