Proxy gate INTO DOUBLE GOLD | herO(P) vs HeroMarine (T)
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- Опубликовано: 25 авг 2024
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When this popped up I could only read the first half of the title and thought this was a new series called The Greediest Cheeser Alive.
Two notes from a native speaker: first, the idiom is "an error in judgment "; second, a dying candle would be described as "guttering".
37:50 Proof how Terran can shit the bed with the attack and still have a chance. If Toss fuck up that bad it's gg right there.
toss lost all their workers and colossi, that's why HeroMarine is still in this. Had hero held without losing all his workers the game would have been completely over
Tf you're talking about? The fight went great for terran, killed 22 workers, killed all the Colossi, ends up with more supply than protoss and a better army comp. If he kills that base toss can tap out. Go play the game, maybe then your opinion might be worth something. No you prefer to sit back and cry about balance in the pro-scene, who for the most part might as well be playing a different game than you, me and 99,9% of the playerbase.
@cerber3260 no he's onto something
Heromarine is down 27 workers, doesn't even even the worker count, loses all his tanks, vikings, and bio. That's the only reason hero is still in. If there was a boy pull hero would have lost.
We just don't think about losing vikings and tanks because we're used to toss losing to maurader stim stutter
@@nick-ro5bd Sorry but your comment doesn't make as much sense as you think it does. Heromarine is not "down" 27 workers bc he literally never build them. Like what do you mean? And yes of course we dont talk about tanks and vikings bc these are support units for the actual main army when you play bio and yes bio beats Zealot Stalker or (lol) should beat it cause its more investement, more supply efficient. These are some pretty basic concepts that you would know if you actually played the game. Hero barely held losing 22 workers, as I said if this base falls Heromarine wins.
@@cerber3260 he's down those workers. Down means less than. Losing or not making same term. But not making workers for that long he should be out of the game losing all his power units even if almost even on workers now. He lost basically everything. And of course you don't talk about tanks and vikings. Because it doesn't matter, protoss is so weak to terran you don't need them. You need stim maurader medivac. That counters everything with stim stutter step.
Yes. Bio is more efficient than gate way. I get that. But stim bio vs gateway will delete gateway in a blink while you lose like 4 marines. It's not even remotely balanced.
This is why if protoss was in this position they would be out, but terran isn't.
Because terrans mmm counters everything toss come out cheap and you got another bio ball ready by the time toss is across the map but for toss to fight terran they need collosus/distuptors/storm things that take time to turn out and alot of resources.
This is why at the top level almost every top tvp has a base trade in the series
Holy crap that double gold game was so interesting to watch. Makes me hunger for another map like goldenwall
roflmao at "fire safety" line
I'm so sick of seeing Protoss comments complaining about MULEs. A basic Command Centre costs 400 minerals, same as a Nexus. DIFFERENT to a Nexus, there is then the Orbital Command upgrade. The Orbital Command upgrade costs 150 minerals and takes 25 seconds to build. During this 25 seconds, the upgrading Command Centre cannot make SCVs. After the upgrade is done, the new Orbital Command can be thought of as a building which costs a total of 550 minerals, because it has had an upgrade costing 150 minerals applied to it.
It is not through laziness that Terrans tend to be "behind" in bases and workers. What leads Terrans to have fewer bases is the fact each one costs 550 minerals. When each Terran base costs 550 minerals and each Protoss base costs 400 minerals, 3 Terran bases will cost 50 minerals more than 4 Protoss bases. What leads Terran to have fewer workers is that 25 seconds is about twice as long as 12 seconds, meaning that while waiting for the Orbital upgrade to complete, 2 SCVs cannot be built, so each Orbital skips 2 SCVs. A Terran on 3 Orbitals will be 6 workers behind a Protoss opponent even before Chrono Boosts are taken into account.
We can also think of the cost of Orbital Command upgrade as being the cost for 1 MULE, because of how energy works and how long each MULE lasts. A MULE costs 50 energy, and lasts for about 1 minute. 1 minute is also about how long it takes for 50 energy to generate in the game. Dropping MULEs with perfect efficiency, one Orbital Command is never capable of supporting more than 1 MULE. The energy for the next MULE will only be ready by the time the last MULE has expired. That's the way it's been tuned. The MULE is not free. 1 MULE costs 150 minerals, at least until we start to see the 150 mineral cost spread across MULEs, Scanner Sweeps and Extra Supplies.
In the end, the value of the MULE is roughly this: It mines like 4 SCVs, for the cost of 3 SCVs, instead of 2 SCVs, over the heads of the other SCVs.
Hold strong my Heroooo
Is this… the thing where you changed out the name plates?
I just love those comments under every tvp. If the terran wins, it's because of balance. If the protoss wins, those people still complain how close those games were because of protoss being weak
Hero vs hero
Does colossus still have extra range?
terrain mining more despite having fewer bases and workers
Do you guys see the superior god mode play required as toss to beat terran? It's literally A.I god mode while terran just abuse the coping mechanics provided by blizzard to win.
stim, stutter, warp in drop ship ( faster than a nexus recall) repeat.
conSOLidate his army
I would like to see dark playing terran
Were they both drunk in that first game? Ive seen better micro in my games...
HeroMarine -> Top 3 Control
Yessss 1st comment. Creature of the sea #69 is first haha
first post
shield battery is broken. P can do this type of play with 2 gold bases bc as long as they have a SB at each base to buy time for units to get there the T has no options. A) commit all units to one area to kill the base then P kills ur nat and prly pushes into the main to camp production and its check mate. B) use banshee or raven and 1 SB negates it entirely and P can beat with with the warp of 1 stalker + then existing SB. C) pull the boys and all in. then wherever you all in P will rebuild anything essential in one of the other locations and then build more SB to hold the push with the boys and yet again it's GG with a W for P. SB shouldn't be in the game or it should cost like 100 Gas perhaps
You know what, you're right. You've found the one scenario where T can't just stay behind in workers and bases the whole game and still come out at some point to easily stomp the opponent with low tier units.
This must be fixed. Maybe make nexus cost 1000 crystal and have it self destruct after 2 minutes.
Hahahahahahhaja is this guy for real? Man these gold 2 Terran players are really salty.
Cringe. With the amount of games that end with mass repair or liftoff you'd think Terran players would cope harder about shield batteries lmao
@@redleader2211 so is your argument that
SB should cost money to use? bc repair costs money. its a broken race or rather broken building, SB. nice argument tho rtard
keep telling urself that its not broken and use that to rationalize why youre under GM mmr with toss xD @@redleader2211
oh captain my captain