I feel like if that's all they announce here, it will be a disappointment. dynamic lane changing and car accidents have already been confirmed. I want to see some new reveals.
@@bonster101 The only issue with simulating more traffic is that it puts a massive load of extra calculations on CPU's. And then anyone who hasn't got a strong enough CPU complains that the game runs too slow.
I didn't notice this moment the first time I watched this material, but it's actually super cool! Short lights and long lights! Courtesy like in real life! SUPER GREAT! I am delighted, enchanted and in love! Every producer should learn how to make games and promote them!
Now we just need the BMW three meters behind flashing his highbeams because the car in front is only 5 km/s above the speed limit to really feel the realism.
There was no reason at all for them to add a feature where you dim your high beams while there is oncoming traffic but wow that was really really cool to see Such a small nuance to make the city feel real
@@TumbleTrashOfficial ...thus increasing the chance for an accident to occur! though that might be a bit too detailed... would be very fun and interesting still
@@linus6078 this might be TOO extreme (though I don't think realism can be too much), but driving in the early morning or late evening hours whilst the sun is on the horizons, which would impair drivers facing the direction of the sun.
This is exactly what I always wanted in Cities Skylines, and always thought it'd be too taxing on the cpu for it to be a reality, I'm so glad to be wrong!
Pathfinding like this is actually quite simple, and shouldn't impact performance at all. It's essentially the same system as before but taking more factors into account- the calculations of which shouldn't be a problem for your computer, even if it's conducting thousands at the same time. So it's just a great quality of life improvement.
@@burgerfanman How is that simpler? You just said it takes more factors into account. Instead of finding one path, each person now has to find four, then do a bunch of calculations to determine which one they like the best. That's not simpler by any stretch of the imagination.
@@Squant Interestingly, they don't need to calculate 4 different paths. They can use these four costs DURING the search for the "best" (i.e. lowest pathfinding cost) path, via the heuristic that selects the next waypoint node to traverse (e.g. Google Dijkstra's A* Algorithm). Combining 4 ints/floats into a final cost - per node - is ridiculously cheap for modern hardware, and can be cached well. There is a CPU cost to doing this though: Using this "4-axis cost" as the heuristic means that every pathfinding operation basically searches in a circular fill. But, given that CS2 pathfinding can likely get away with being imperfect, they likely optimize it by biasing heavily towards nodes that are closer to the goal (or target) location. Source: I'm a game dev (not at CO).
3:32 the craziest detail I’ve seen in this entire video is the vehicles turning their high beams off when they are passing another vehicle plus they turn them back on once they pass them! This game is going to be awesome can’t wait to play it!
@@wfd469 car front headlights have 2 positions - low and high beams in American language or short and long in European language. High Beams can highlight more area of the road but also can blind the driver from opposite line. So you have to switch to low beam. Watch the video again and you will notice
Honestly, this is exactly what I would expect and want from a sequel. You guys are clearly doing your homework with the community’s desires Edit: I know pdx doesn’t develop the game, but I meant that they have good studios. CO has done a wonderful job.
@@apptreeline Yeah, i just recently realised Colossal Order is from my hometown Tampere, wouldnt have quessed where their offices reside tho. (Travel past them daily to work)
Dear developers, I think it would be cool to add a driving school to the game as a new mechanic. The driving school will have either an active effect (before a resident gets behind the wheel - he will have to take a course at a driving school) or a passive effect (reducing the risk of accidents), I think this would be a cool innovation
So, it's come to this...we all wish for better Traffic AI, but if it's too good then I shall be out of a job fixing peoples Cities. What to do, what to do? 🙏🤣👍
Then there'll be a mod that makes the traffic AI more realistic, i.e. most drivers drive like they failed the license exam by a right margin. So... fix the % congestion but now also and fix the number of crashes?
I swear, Cities: Skyline 2 is set to be one of the greatest city simulator game ever. Every new bits of information makes me more and more excited. Bravo!
@@holy8782 I think the excitement here is fine, because usually the disappointment comes from shitty predatory game studios who only care about putting out a game quickly.
@@holy8782theres no reason for it to be disappointing when it gets released. Because just from the trailers and videos CO have been already setting the expectations pre neutral. Because bugs and glitches could be seen in the videos which Indicates the game isnt perfect and is subjected to have some minimal flaws here and there.
This is absolutely amazing, I really can't imagine how this game can get any better. Makes me think how traffic and road behavior must have changed before and after the rise of everyone having GPS.
You had my curiosity, but then I saw the car and truck turn their high beams on and off so as not to blind other drivers, and now you have my attention
I swear I'm going to be addicted to this game for months after launch if this all turns out the way it appears it will. It'll be the city builder everyone has dreamt of.
Yeah, events are indeed a good test for the infrastructure due to the sudden huge amount of visitors. I've only seen it with the match day DLC with the stadium being packed.
What I love so much about the traffic is the little things. Things like the 2-point turns in the road, the high beam headlights on rural or less busy roads and the variations in citizen behaviours. It call comes together to create a truly beautiful experience! This game is gonna be so cool!!
Has there been any word on the economy aspect of the game? i felt the previous game's economy was way too simplistic and easy, once you get going it snowballs into easy mode. A tough challenging economic system will make designing grand cities all the better and rewarding.
I believe in the devs. They showed how to do thinks right 8 years ago and they had help from thousands modders. And they care for their customers and love their own games
Well done to the developers. *Well done!* Everyone who took part in this should be very very proud. There is no game like Cities Skylines 2, thanks to deep simulation like this.
Traffic manager really made my city feel real with the lane usage, glad they implementing it in the base game. Edit: I'm not saying they adding tmpe , I'm talking about the dynamic selection option from the tmpe mod...my bad
@@bajszosjozsef4850 Not necessarily. But, portions of it seem to have been. This Dev Diary will likely go into more detail about what is and isn't there.
@@delvinwolf6611 I don't care anything besides lane control and yield signs 🤣 That's the most crucial things when designing custom intersections and roundabouts. Ahh, and timed traffic lights of course
That's great! It would be nice if there was a user selectable "realistic construction mode", where the road construction or upgrade would take some time to complete, forcing the traffic to find another routes for a while. That's another real-life challenge.
Completely agree, if they work hard for traffic accidents and don't change how road Mantinence works (currently it will drive around passively fixing) it'll seem like it's missing something.. And accidents is one thing but I want to see construction in roads affecting everything
yeah but i would include an option to change the construction times aswell ( like when you select the difficulty of an rpg, and it just multiplies the health of the enemies by the number you wrote down)
Год назад+58
1:56 man, this view of the bus in 3rd view looks stunning 😍
Even just small details like the bus at 3:32 dimming their high beam not to blind the oncoming vehicles, and then the maintenance vehicle switching to high beam after passing by the bus - THIS is the level of realism I am dying for
This is absolutely amazing! Would love to see an actual damage model on the cars, even if it's just a different texture like paint scratches and a broken windshield or something
I love that Paradox listens to the community. This is so amazing!! I've not asked anything but my wish would be to have many Cims on the streets to make the city feel alive. Not just some, a lot. All living their lives and doing things. That'd be so cool. 🎉
Im 37 years old and I don't think I've ever been as excited for any video game ever, than I am for skylines 2. These little videos are proving you guys understood what we asked for. I feel like I've been waiting my entire life for personal computer technology to reach the point where skylines 2 was possible and here we are.
@@dyne313 thats fine, however clearly many other people (a majority i bet are console players without access to mods) do see a reason to get this game. personally im sold on the new artstyle alone as the first game looks too cartoony and goofy without countless realism mods
The saddest part about cities skylines 2 is that I have to say goodbye to the city I spent 3 years building, but I know with this powerful game I can make a city that’s 100x better
@@zaf23zaf23 simple just upgrade your systems, in this day and age saving cash is your own responsibility and is more or less a requirement since society is changing... if you cant afford it then you have till October to save to be ready and prepared... it's not difficult.
@@zaf23zaf23 "Um, no, a minor detail that is so realistic and life like and makes the A.I feel alive is not relevant at all" 🤓 Mind you the game is still in development, so I don't know why you expect 60+ Frames Per second right off the back. If you're so concerned about it just get a better rig.
@@zaf23zaf23 bro it's a simulation game. Your framerate will be limited by population. I appreciate the honesty of showing the low frame rate in the trailer.
The possibilities are limitless. Imagine having a fun district where people want to spend their leisure time but it's far from the residential district. All you have to do is lower your parking fees to the far one, than the close one to divert the crowd there. Just amazing!!
The airport at 3:16 tho. Looks a bit standard as in less custom and detailed than the Airports DLC. However I do note from the info on the premium edition (which includes a season pass) that one of the content expansions for CS2 suggests it will do for harbours and seaports what was done for airports in CS1. Intriguing. Edit: I mistakenly put the timecode at 3:10 as I thought the large seafront concrete area was the airport when in fact it was more inland as seen 6 seconds later. But wait, that thing I mistook for an airport at 3:10 is in fact a huge harbour!
i was already pumped for the game but the level of improvement and thought that has gone into the traffic simulation has just got me more hyped for this.
IF YOU MISSED IT . ELECTRIC CARS CONFIRMED . Crashes Confirmed . Advanced Traffic AI . Realistic Pathfinding . Realistic Parking Terms * Edit “Realistic” in “. (Realistic) Parking” Realistic parking clips showed in road tools video. Electric cars, and chargers in base game for console and PC
Sooo excited about this! In the first game, I always noticed cars switching lanes WAY earlier than they needed to, leading to huge traffic pileups in a single lane, which could have been avoided by just waiting a bit to lane change.
I always loved looking at the travel routes of the people in city building games, seeing how they walked, drove or used alternate transportation was always a motivation for me when laying out a city. Adding imperfect drivers and whatnot is something I've always thought about, this is awesome. I haven't played in awhile, but always felt pedestrian focused cities were lacking or nonexistent, however, I think I heard there was DLC that focused on this, but maybe I'll wait for this one.
This is actually incredible. I’m very excited to see this in particular. It frustrated me to no end that whatever you do, the traffic is always a problem in any city management games. You can build roads all you like, but if the problem is in a spot where the ai just refuses to go around you might aswel rebuild the whole city pretty much. But with this it looks so much better. I can’t wait to play with it. It can’t have been easy to program this in a way it doesn’t burn your cpu down. By the sounds ever car is essentially applying machine learning to figure out where to go. And traffic accidents? I’d have never expected something like that in the game. That’s so cool. I’m hyped
Taking cost into consideration is *really* interesting though. Hopefully we'll be able to push for public transport with subsidised tickets on one side, and high parking fees on the other. Maybe congestion charges too!
At 3:36, I'm liking how the truck and bus both dimmed their full bright lights as they were passing! That's exactly what would happen on the roads in the UK!
One of the biggest problems the first game had as that it was extremely car-centric but did very little to play into that. I'm hoping they show more about public transit or pedestrian movement upgrades but this is such a good upgrade to the type of game they seem to want to make.
@@lextacy2008 its not about running better its about making a game about how cities should actually be built not just how American and Canadian engineers decided they should be for the past 50+ years
I don't remember when the last time was I actually liked a video on RUclips. But this is such impressive work and fantastic news, that I went straight to the button to hit that well deserved like. Can't wait for the premiere!
Man this kinda gives almost everything I wanted in CS1 AI, the attention to detail is awesome too, cars actually have taillights at night now, just car lighting in general looks great, seeing high beams caught me off guard, but I love it, the emergency vehicles look really good too, especially that fire engine
Yeah, everyone is talking about the high beams, but for me this was the best thing in the video. It means that they really are recalculating the route in real time, and they're actually driving their way out of it, instead of disappearing or just being stuck there forever. Amazing!
Nice! Curious to see if poor road design will also influence the amount of accidents. Making it rewarding to take safety into consideration when designing roads if you want traffic to keep flowing (safely).
I agree. Seeing all these teasers, and trailers I trust them. If (possibly one of my biggest if) them mess up, we can still refund.... But I know they wont. Seeing even the developers being so excited about their game makes me feel like they have put enough time and energy in their game.
@@antonshamray3787 Luckilly, bike lanes is not a big thing in my city planning, as they dont exist where I live.😊 But I'm sure they will come with a DLC eventually.
@@HessenUK I really much hope so. If lane control isn't vanilla, then I hope that it will be one of the first mods to be developed. Then intersection marking tool, move it, prop/tree/network anarchy and finally procedural objects
PLEASE HAVE THEM USE ALL LANES 🙏🙏🙏
this is the most meta comment ive ever seen
The best I can do is have them merge across two or more lanes blocking the rest of the traffic.
@@TehF0cus YOU'RE FIRED!
PLEASE HAVE THEM HAVE COLLISIONS 😈😈😈
PLEASE
All lanes usage + collision + higher vehicle limit spawning = PERFECTION
And proper multithreading!
I feel like if that's all they announce here, it will be a disappointment. dynamic lane changing and car accidents have already been confirmed. I want to see some new reveals.
+ give way for emergency vehicles
@@bonster101 The only issue with simulating more traffic is that it puts a massive load of extra calculations on CPU's. And then anyone who hasn't got a strong enough CPU complains that the game runs too slow.
Plus random people walking on the road oblivious to their surroundings. Will there be two hour back ups because of a flat tire or lane closure?
Can't wait to see what you guys have in store for us.
nice
Nice
Bien
👍
Massa
3:32 The simulation is good enough to simulate highbeam courtesy. This will be the top city builder of all time.
good eye
I didn't notice this moment the first time I watched this material, but it's actually super cool! Short lights and long lights! Courtesy like in real life! SUPER GREAT! I am delighted, enchanted and in love! Every producer should learn how to make games and promote them!
More courtesy than people irl
It's not AI related, it's a simple if-then rule and easy, just a matter of cpu power.
Now we just need the BMW three meters behind flashing his highbeams because the car in front is only 5 km/s above the speed limit to really feel the realism.
Paradox: now your roads will have car accidents.
Me: there won't be any car accidents if there is no car traffic in my city.
Do you mean you want to take the right from your citizens to be stuck in traffic jam
How tyrannical!!!
_You hear a familiar tram bell, as a white-and-blue Combino departs the stop_
Mijn fiets?
+1
Can't wait to build my 15 minute city. 😈
The cars turning off their lights as they pass is a great little detail. Also, did I see EV charging parking spaces in there? That's a nice touch.
There was no reason at all for them to add a feature where you dim your high beams while there is oncoming traffic but wow that was really really cool to see Such a small nuance to make the city feel real
Just realized this towards the end.
I hadn’t even noticed it, but that’s such a cool little detail
Yes!
I was looking for that comment! Insane detail!
That feature is absolutely unrealistic.
My disappointment is immeasurable, and my day is ruined.
The detail at 3:33 of turning off your high beams for oncoming traffic is incredible and just an awesome sign for the game in general!
The small details really add up. This game is gonna be epic
Wow nice noticing
hope some don't (as we all know that happens), I want to see people getting their retinas burned out, for realism.
@@TumbleTrashOfficial ...thus increasing the chance for an accident to occur! though that might be a bit too detailed... would be very fun and interesting still
@@linus6078 this might be TOO extreme (though I don't think realism can be too much), but driving in the early morning or late evening hours whilst the sun is on the horizons, which would impair drivers facing the direction of the sun.
This is exactly what I always wanted in Cities Skylines, and always thought it'd be too taxing on the cpu for it to be a reality, I'm so glad to be wrong!
Pathfinding like this is actually quite simple, and shouldn't impact performance at all. It's essentially the same system as before but taking more factors into account- the calculations of which shouldn't be a problem for your computer, even if it's conducting thousands at the same time.
So it's just a great quality of life improvement.
@@burgerfanman How is that simpler? You just said it takes more factors into account. Instead of finding one path, each person now has to find four, then do a bunch of calculations to determine which one they like the best. That's not simpler by any stretch of the imagination.
Sorry, I meant simple, not simpler.@@Squant
@@Squant Interestingly, they don't need to calculate 4 different paths. They can use these four costs DURING the search for the "best" (i.e. lowest pathfinding cost) path, via the heuristic that selects the next waypoint node to traverse (e.g. Google Dijkstra's A* Algorithm). Combining 4 ints/floats into a final cost - per node - is ridiculously cheap for modern hardware, and can be cached well.
There is a CPU cost to doing this though: Using this "4-axis cost" as the heuristic means that every pathfinding operation basically searches in a circular fill. But, given that CS2 pathfinding can likely get away with being imperfect, they likely optimize it by biasing heavily towards nodes that are closer to the goal (or target) location.
Source: I'm a game dev (not at CO).
3:32 the craziest detail I’ve seen in this entire video is the vehicles turning their high beams off when they are passing another vehicle plus they turn them back on once they pass them! This game is going to be awesome can’t wait to play it!
And it was on a road without streetlamps, at night! That is attention to detail.
What are high beams
@@wfd469 car front headlights have 2 positions - low and high beams in American language or short and long in European language. High Beams can highlight more area of the road but also can blind the driver from opposite line. So you have to switch to low beam. Watch the video again and you will notice
And the road’s markings adapt to the visibility around turns! I’m blown away 😮
@@wfd469 did u inherit a RUclips account? You’re account is 13 years old
As a traffic engineer....I couldn't be more excited to come home after a long day at work and do more "work"
It'll be like taking coals to Newcastle then... 😄😄
you don't plan any of these, you just create detail plans for building the alignments that someone else planned already
You be living YOUR OWN dreams.. what a delight !
Traffic planner here! Also looking forward to going from the office to the playground 😄
well contrary to your work, here you can try out all the "what if" scenarios you ever thought about :D
Cool, when will any of this actually be in the game, if ever?
Honestly, this is exactly what I would expect and want from a sequel.
You guys are clearly doing your homework with the community’s desires
Edit: I know pdx doesn’t develop the game, but I meant that they have good studios. CO has done a wonderful job.
Well skylines is a pretty good game save for the trafic. It was the only mechanics that would make you pull hairs.
But why paradox? They dont develop it
@@apptreeline Yeah, i just recently realised Colossal Order is from my hometown Tampere, wouldnt have quessed where their offices reside tho. (Travel past them daily to work)
Dlcs dlcs, dlcs!!!!
@@Kuutti_original wow nice
3:33 Wow... high beam and low beam headlights... that's INSANE attention to detail!!!
I was always amazed at how cars used turn signals in CS, but this is a whole other level!
This is TRULY the simcity we all wished for.
ok
Never compare cities skylines to SimCity it’s way better doesn’t even compare
@@dabebie simcity is better in many other things , such as more exciting aesthetics , cities is very very dull
Not buildit though that was a terrible way to end it
Yes Yes Yess
The Traffic AI and Accidents in CS2 make the game feel more alive and realistic, can’t wait to play it
i also cant wait for my only entrance to become a multi car pile up. Will laugh
I can't wait to see a 50 car pileup in my city. Probably look like Daytona or Talladega on the final lap
2:19 That 3 point turning is just impressive!
Millennials and zoomers never seen that before? Not very impressive really
@@burprobrox9134 brain dead boomer doesn't understand context of a comment left on a video about game AI
@@burprobrox9134 ok grandpa go take your sleeping pills
@@burprobrox9134yeah even tho i’m gen alpha
@@burprobrox9134 you show me it from an ai in whatever other city builder
Dear developers, I think it would be cool to add a driving school to the game as a new mechanic. The driving school will have either an active effect (before a resident gets behind the wheel - he will have to take a course at a driving school) or a passive effect (reducing the risk of accidents), I think this would be a cool innovation
That's a really good idea omg
So, it's come to this...we all wish for better Traffic AI, but if it's too good then I shall be out of a job fixing peoples Cities. What to do, what to do? 🙏🤣👍
If it's too good at driving, it'll be unrealistic, people stuck at driving, and in turn make traffic for you to fix!
Then there'll be a mod that makes the traffic AI more realistic, i.e. most drivers drive like they failed the license exam by a right margin. So... fix the % congestion but now also and fix the number of crashes?
If they improve the Traffic AI, people will just invent increasingly dumb traffic infrastructure to cause gridlock. You'll never be out of the job.
You might be dealing with train traffic instead.
You underestimate the ability for people to make gloriously inadequate traffic systems even with the best AI :)
I swear, Cities: Skyline 2 is set to be one of the greatest city simulator game ever. Every new bits of information makes me more and more excited. Bravo!
This game will put me into a cavern for ages and ages...
Just a friendly reminder to not get too hyped. It looks good, but hyping a game up far too much usually ends in disappointment.
@@holy8782 I think the excitement here is fine, because usually the disappointment comes from shitty predatory game studios who only care about putting out a game quickly.
@@holy8782theres no reason for it to be disappointing when it gets released. Because just from the trailers and videos CO have been already setting the expectations pre neutral. Because bugs and glitches could be seen in the videos which Indicates the game isnt perfect and is subjected to have some minimal flaws here and there.
This is absolutely amazing, I really can't imagine how this game can get any better. Makes me think how traffic and road behavior must have changed before and after the rise of everyone having GPS.
hoping for a rush hour kind of thing where traffic density varies with the time of the day!
Arleady confirmed
it is so. it was even shown in the last Dev die...
@@Rebusik200 oh wow I must have missed it ! Awesome!
@@Rebusik200oh hell yes i was hoping for that, the current traffic just felt too consistent
3:13
Shows you how traffic changes on an hourly basis. If anything, this means that there rush hours after all.
Wait, so with the new Traffic AI and actual parking simulation, are we going to have actual induced demand to deal with? This looks so good!
I'm just worried that price management will be a little bit too much micro.
@@aaronjohnson2215 If people don't bother with price management they will just build more roads and parking to solve the issue.
@@aaronjohnson2215 There should probably be district rules so it shouldn't be too bad
I hope they add fuel and free parking subsidies as well, just to be more realistic.
Hehehe
I loved watching the feature highlights, shame over half of this isn't even in the game.
1:49 I like that the tram's pantograph is moving up and down and stops on turns when there is no wire overhead.
Good catch!
Anyone notice the automatic toggling of highbeams at 3:34
Courtesy? On the roads? 0/10 not realistic
Gosh man. it's the little things
yeaaahh cool! 🙌🙌
More realistic than The Crew and NFS
could of been scripted just for the video, or something only the maintenance trucks can do.. will have to wait and see.
You had my curiosity, but then I saw the car and truck turn their high beams on and off so as not to blind other drivers, and now you have my attention
I swear I'm going to be addicted to this game for months after launch if this all turns out the way it appears it will. It'll be the city builder everyone has dreamt of.
Just have to finish tears of the kingdom by october!
Im still addicted to the first and thats been out for years!
I hope we get 'Festivals & Holidays DLC' to complement seasons + traffic game mechanics. Parades, road closures, No-work days, New Year countdown
Now new years eve in the city will be amazing
Great idea!
I think having to work around the traffic constrains of stuff like parades would be really interesting
Yeah, events are indeed a good test for the infrastructure due to the sudden huge amount of visitors. I've only seen it with the match day DLC with the stadium being packed.
I would love this!
I love the self-driving motorcycles. 2:12
Every Monday is so exciting, i literally can't wait for these videos and to play the game!
And we can't wait to post them all!
@@CitiesSkylines just post all of them now then. 😉
@@anudewilliams4788 no because you can't retain an audience that way
@@jfkenobi7217 post them now, post them later, we will play it nonetheless.
@@CitiesSkylinesjust make the cars less cartoony please
What I love so much about the traffic is the little things. Things like the 2-point turns in the road, the high beam headlights on rural or less busy roads and the variations in citizen behaviours. It call comes together to create a truly beautiful experience! This game is gonna be so cool!!
I nearly cried when I saw the white car make a proper u-turn instead of just jumping lanes
3:33 just wanna note not only the high beam feature, but those road lines mean something and it's absolutely amazing to see that kind of detail. Iykyk
So far, this feels exactly like what the community wanted from a sequel. Amazing job! I love it!
Has there been any word on the economy aspect of the game? i felt the previous game's economy was way too simplistic and easy, once you get going it snowballs into easy mode. A tough challenging economic system will make designing grand cities all the better and rewarding.
@@Buu... They have integrated Horse Economy 3: Stable Markets into the game. Buy low, sell hay.
This is all crap that can and should be in the existing game.
Cities Skylines 2 only seems to exist due to greed.
@@dyne313I don’t believe that’s how game development works.
Over time games get older and the stuff they’re built on just gets messy and outdated.
ok
I believe in the devs. They showed how to do thinks right 8 years ago and they had help from thousands modders.
And they care for their customers and love their own games
Well done to the developers. *Well done!* Everyone who took part in this should be very very proud. There is no game like Cities Skylines 2, thanks to deep simulation like this.
Traffic manager really made my city feel real with the lane usage, glad they implementing it in the base game.
Edit: I'm not saying they adding tmpe , I'm talking about the dynamic selection option from the tmpe mod...my bad
What? Is this confirmed?
@@bajszosjozsef4850 Not necessarily. But, portions of it seem to have been. This Dev Diary will likely go into more detail about what is and isn't there.
@@delvinwolf6611 I don't care anything besides lane control and yield signs 🤣 That's the most crucial things when designing custom intersections and roundabouts. Ahh, and timed traffic lights of course
Pls add Traffic president mod or something similat into base game🙏🙏🙏
@@bajszosjozsef4850yield signs are definitely there, the dev diary video seemed to have them in a few cinematica
I’m really excited for the vastly-improved traffic AI and the addition of traffic accidents. Also, I love that metaphor at 3:10.
ok
Bot
less a metaphor and moreso just a fun play on words
@@wegggsok
"A world of your creation" is a GREAT tagline for this game FYI.
You guys are really gonna have me caring about the details in this one, and not just the overall city aspect, insane
I love how he turns off his highbeams for the approaching car at the end. I am so excited for the immersion in this game!
This is amazing. Never thought Cities would evolve like this 😍 Can’t wait for 24th October!
R.I.P console users
That's great! It would be nice if there was a user selectable "realistic construction mode", where the road construction or upgrade would take some time to complete, forcing the traffic to find another routes for a while. That's another real-life challenge.
This would be fantastic. Love this part of the game Workers & Resources
Completely agree, if they work hard for traffic accidents and don't change how road Mantinence works (currently it will drive around passively fixing) it'll seem like it's missing something.. And accidents is one thing but I want to see construction in roads affecting everything
I don't think there's even gonna be a construction animation for anything, but maybe it'll change?
yeah but i would include an option to change the construction times aswell ( like when you select the difficulty of an rpg, and it just multiplies the health of the enemies by the number you wrote down)
1:56 man, this view of the bus in 3rd view looks stunning 😍
Yeah the camera is still bumpy tho but hopefully they'll fix that
still inferior to simcity2013's vehicles 😔
Love the ambiance running a stop sign/light and not slowing down like they’re supposed to. So looking forward to this game!!
Thank you Cities Skylines for making Mondays fun
How about making Mondays more tolerable. Let's not get carried away about how everyone's Mondays are going.
Even just small details like the bus at 3:32 dimming their high beam not to blind the oncoming vehicles, and then the maintenance vehicle switching to high beam after passing by the bus - THIS is the level of realism I am dying for
This is absolutely amazing! Would love to see an actual damage model on the cars, even if it's just a different texture like paint scratches and a broken windshield or something
I don't really get that excited for video game releases anymore but this hits different!
Are you gonna play it?😮
00:35 lol at the van in the distance doing a 3 lane zig-zag while the voice over is talking about path finding
This is going to be my ultimate end-of-the-day relaxation game. Im soooooo hyped for the first time in years. Thank you
I love that Paradox listens to the community. This is so amazing!! I've not asked anything but my wish would be to have many Cims on the streets to make the city feel alive. Not just some, a lot. All living their lives and doing things. That'd be so cool. 🎉
Im 37 years old and I don't think I've ever been as excited for any video game ever, than I am for skylines 2. These little videos are proving you guys understood what we asked for. I feel like I've been waiting my entire life for personal computer technology to reach the point where skylines 2 was possible and here we are.
You do realize that Cities Skylines already exists.
Why are you exited about this one in particular?
@@dyne313it's better?
@@dyne313dude every comment you leave on this channel is bashing the sequel LMAO just dont buy it then. quit raining on other people’s parades
@@computerpwn I still haven't seen why this game will be worth buying if you already own and have played almost 500 hours of Cities Skylines one.
@@dyne313 thats fine, however clearly many other people (a majority i bet are console players without access to mods) do see a reason to get this game.
personally im sold on the new artstyle alone as the first game looks too cartoony and goofy without countless realism mods
The saddest part about cities skylines 2 is that I have to say goodbye to the city I spent 3 years building, but I know with this powerful game I can make a city that’s 100x better
Drivers automatically adjust the headlights from high beam to low beam!! Yet another reason why CS2 is going to be great!
@@zaf23zaf23 simple just upgrade your systems, in this day and age saving cash is your own responsibility and is more or less a requirement since society is changing...
if you cant afford it then you have till October to save to be ready and prepared... it's not difficult.
@@zaf23zaf23 "Um, no, a minor detail that is so realistic and life like and makes the A.I feel alive is not relevant at all"
🤓
Mind you the game is still in development, so I don't know why you expect 60+ Frames Per second right off the back. If you're so concerned about it just get a better rig.
@@zaf23zaf23 bro it's a simulation game. Your framerate will be limited by population. I appreciate the honesty of showing the low frame rate in the trailer.
I literally love the many improvements that's going on in this game. These little details are literally everything 😭😭😭
The possibilities are limitless. Imagine having a fun district where people want to spend their leisure time but it's far from the residential district. All you have to do is lower your parking fees to the far one, than the close one to divert the crowd there. Just amazing!!
2:28 look at the water detail, and the boat sneak peek 😮
The airport at 3:16 tho. Looks a bit standard as in less custom and detailed than the Airports DLC.
However I do note from the info on the premium edition (which includes a season pass) that one of the content expansions for CS2 suggests it will do for harbours and seaports what was done for airports in CS1. Intriguing.
Edit: I mistakenly put the timecode at 3:10 as I thought the large seafront concrete area was the airport when in fact it was more inland as seen 6 seconds later. But wait, that thing I mistook for an airport at 3:10 is in fact a huge harbour!
@@ZuluRomeoI'm hoping that the planes are actually realistic and don't just pull 100G manoeuvres and fly in circles like in CS1.
@@TrainsAreReallyCoolyo fr 😂
i was already pumped for the game but the level of improvement and thought that has gone into the traffic simulation has just got me more hyped for this.
Everything I’ve seen about CS2 is just top drawer!! You guys have smashed this out the park! The little details in this videos are just 👌🏼👏🏼
IF YOU MISSED IT
. ELECTRIC CARS CONFIRMED
. Crashes Confirmed
. Advanced Traffic AI
. Realistic Pathfinding
. Realistic Parking
Terms *
Edit “Realistic” in “. (Realistic) Parking”
Realistic parking clips showed in road tools video.
Electric cars, and chargers in base game for console and PC
In case you got distracted during a 4 minute video
I think the electric parking spots are just decorative
But you forgot the most important thing that we’ve all been wondering about for ages: highbeams confirmed!
It's just 4 minutes...
but we had an electric cars policy in the first game
taking comfort into account when choosing a path is amazing!!! can't wait to play
guess this means, a shorter dirt road may be used less than a longer tarmac road.
Sooo excited about this! In the first game, I always noticed cars switching lanes WAY earlier than they needed to, leading to huge traffic pileups in a single lane, which could have been avoided by just waiting a bit to lane change.
Okay, I'm hyped. This looks amazing. I just hope it's well optimized and runs smoothly.
This is my biggest hope too; the features are great, but the lag seen in the video in some scenes is concerning
@@ayaneagano6059 Yeah I noticed that too🫣
I am honestly more excited for this than any other part of CS2. Really exciting stuff!
I always loved looking at the travel routes of the people in city building games, seeing how they walked, drove or used alternate transportation was always a motivation for me when laying out a city. Adding imperfect drivers and whatnot is something I've always thought about, this is awesome. I haven't played in awhile, but always felt pedestrian focused cities were lacking or nonexistent, however, I think I heard there was DLC that focused on this, but maybe I'll wait for this one.
I seriously can't wait to play this. I'm getting hyped to much, this seems like the perfect City Builder Simulation game. I hope you've done it
2:05 dude must have a deathwish to attempt THAT in front of an oncoming tram on a six lane road.
Lmao Yes
This is actually incredible. I’m very excited to see this in particular. It frustrated me to no end that whatever you do, the traffic is always a problem in any city management games. You can build roads all you like, but if the problem is in a spot where the ai just refuses to go around you might aswel rebuild the whole city pretty much.
But with this it looks so much better. I can’t wait to play with it. It can’t have been easy to program this in a way it doesn’t burn your cpu down. By the sounds ever car is essentially applying machine learning to figure out where to go.
And traffic accidents? I’d have never expected something like that in the game. That’s so cool. I’m hyped
Owning a car can seriously add up, much more than using public transport
Thinking the same thing. Hope costs of a car + maintenance and instance + gas is taken into account. Otherwise driving seems to OP
Taking cost into consideration is *really* interesting though.
Hopefully we'll be able to push for public transport with subsidised tickets on one side, and high parking fees on the other. Maybe congestion charges too!
policies will have a much larger impact
Not everyone is poor, a working person can afford these costs.
@@The-Cat A wealthy country is not one where the poor own cars, but where the rich use public transport.
At 3:36, I'm liking how the truck and bus both dimmed their full bright lights as they were passing! That's exactly what would happen on the roads in the UK!
As I saw the Pantograph of the tram moving, I knew this is gonna be the best Simulation of all Time
YES. That is the kind of detail you don't expect someone to put work into, unless they've got everything else figured out.
What is a pantograph?
@@stefanmaus7278It's the conduct-y apparatus on top of the car.
@@Narangarath Thx from germay :)
@@stefanmaus7278 Stromabnehmer :)
The Car models looked so clean! Especially the bus and the police car 🤩
What about the detail on the vans? :0
Really! I noticed there's 2 police cruiser models as well, I love how the fire engine looks too.
TRAFFIC ACCIDENTS NO WAY! EVER SINCE 2015 AS A CHILD I‘CE WISHED FOR THIS I WAS THINKING ABOUT THIS JUST NOW THANK YOUUUUU
One of the biggest problems the first game had as that it was extremely car-centric but did very little to play into that. I'm hoping they show more about public transit or pedestrian movement upgrades but this is such a good upgrade to the type of game they seem to want to make.
Why would you think pedestrians over cars is going to run better? Thats just more agent calculations.
It won't be an issue now, look how empty the roads are, the entire city will have 20 cars
@@lextacy2008 its not about running better its about making a game about how cities should actually be built not just how American and Canadian engineers decided they should be for the past 50+ years
@@Sporgan So we should call this game European Skylines?
Curious still about some of the very empty streets in some shots. Could just be circumstances but I hope it will be every bit as lively as CS1.
I'm hoping it's due to time of the day, as in people aren't in the residential area because they're at school or work or something.
the game is still in beta and months away from release... i'm sure it'll change
I don't remember when the last time was I actually liked a video on RUclips. But this is such impressive work and fantastic news, that I went straight to the button to hit that well deserved like. Can't wait for the premiere!
Man this kinda gives almost everything I wanted in CS1 AI, the attention to detail is awesome too, cars actually have taillights at night now, just car lighting in general looks great, seeing high beams caught me off guard, but I love it, the emergency vehicles look really good too, especially that fire engine
I know this is such a minute detail, but did anyone else notice the vehicles turning their high beams on and off. Love it
3:33, diming the lights for other cars and turning the high beams back on...so small, yet so awesome!
Wow that guy at 2:18 truly passed his road test. That 3 point turn was beautiful 😍
Every time that suspension bridge is shown I get soo excited. Really hope there are a lot of better options for bridge building and designs.
I can't wait for Let's Game It Out to build a freeway that hurls cars like a railgun into the sea.
Week after week I get more and more exited for this game!
I just lost it when that one little car did a u turn when it encountered a blockage... THAT IS ABSOLUTELY BONKERS 🤯🤯🤯
Yeah, everyone is talking about the high beams, but for me this was the best thing in the video. It means that they really are recalculating the route in real time, and they're actually driving their way out of it, instead of disappearing or just being stuck there forever. Amazing!
I'm so much excited for this!
Well done CS team, keep up this great work 😊
Nice! Curious to see if poor road design will also influence the amount of accidents. Making it rewarding to take safety into consideration when designing roads if you want traffic to keep flowing (safely).
It would be badass if there were high speed police chases
I'd imagine that being a dlc. No reason they couldn't implement it after launch if they haven't already.
I seriously love that parking now works for real!
I have sadly found that people in my game, do not reroute
These feature highlights are awesome please keep doing them!
I've pre-ordered!
Same. Ultimate bundle, im soooo ready for you
@@danielkuhar7813 Me too. What could possibly go wrong? These people have proven themselves since day one.
I agree. Seeing all these teasers, and trailers I trust them. If (possibly one of my biggest if) them mess up, we can still refund.... But I know they wont. Seeing even the developers being so excited about their game makes me feel like they have put enough time and energy in their game.
no bikes - no buy
@@antonshamray3787 Luckilly, bike lanes is not a big thing in my city planning, as they dont exist where I live.😊 But I'm sure they will come with a DLC eventually.
I'm sitting in the premiere and just crossing my fingers that they have TM:PE lane control🤞
Bet the "no turn" signs are the closest we'll get.
@@HessenUK Nooo :( I really need lane control for my custom intersections/interchanges
People will be off to the mod mobile, and the console crew will cry as their trucks take the long way round.
@@HessenUK I really much hope so. If lane control isn't vanilla, then I hope that it will be one of the first mods to be developed. Then intersection marking tool, move it, prop/tree/network anarchy and finally procedural objects
@@bajszosjozsef4850 I hope they will implement move it as well cant imagine moving objects without this mod
I love it. I have very high expectations for your mass transit/public transportation as this affects traffic.
Oh finally a clever AI...
This game is looking so very promising - very excited for October!
I have never been more excited for traffic accidents
Love it, sounds more realistic and challenging can't wait to build a city
Was anyone else expecting to see a tram slam into that yellow car? Lol
yea me too
yes.
Where at