Each tyre has a cliff which means they lose 8 secs a lap. The hyper soft cliff is 25%, ultra soft 20%, super soft 15%, soft 10%, medium 5%, and hard 0%. It always advisable to avoid the cliff. Also a few races before the end of the season it is good to make risky parts and improve their performance to the max because the top 2 parts for each category get carried over to next season without their risk level
I recommend starting the Race with the softest Tires available and use the highest Tire and Fuel Settings to overtake as many Drivers as possible or holding your Lead. It dosnt matter if your Tires are maybe overheating and you are maybe at -2 Laps of Fuel at the Time you are at first Place. Beeing stuck in Traffic will cost you way more Time than doing your first Pitstop earlier and/or doing one Stop more. You can hugely extend your Lead once you are in first Place with the same Engine and Tire Modes like the AI because the AI will lose a lot of Time fighting for Positions. Im currently in the WRC with long Races and no Refuel Rules. I have around -1.5 to -2 Laps of Fuel until i got the Lead and can switch to medium Engine Mode and im finishing the Race with around +2 Laps of Fuel most of the Time. And you shouldnt trust your Drivers all the Time with the Gear Ratio but give them one Click more or less Acceleration depending on the Track. For Excample you get Excellent with 31% Gear Ratio on Black Sea but do to the Track Layout you wont have a Chance to overtake other Cars because you dont have enough Acceleration. So you should better use 25% Gear Ratio for a better Chance to overtake even if your Drivers arendt 100% happy with it. The same goes with Tracks like Phoenix where high Speed is King and you maybe need a longer Gear Ratio than your Drivers are happy with. Please dont read further if you dont wanna use Tricks or Bugs or Reloading. One simple Trick to get perfect Setups and high Knowledge the easy Way works as following: - save your Game before the Training - send your Drivers out and get them back in at the same Lap. You wont get verbal Response about if the Gear Ratio or else is to much or not enough but you will get Smilies - change the Setup a bit, send your Drivers out and get them back in the same Lap - repeat until you found the perfect Setups - save the Setups on both Drivers and reload your Savegame from before the Training now you can load your perfect Setups before the Training and you can fokus just on getting Knowledge for Qualifying, Race and Tires.
Yeah, I usually find using high engine modes and high tyre wear at the back is fruitless, my drivers typically just wallow away at the back unless my car is supremely better than the others, but definitely push harder at the front, I agree there. I never thought about how the set up actually affected the car, I just assumed 100% setups were the best, and the actual sliders didn't matter. Good to know. I also use that trick to bring my drivers in immediately after I send them out, but don't save the set ups and load back. Not sure if I care enough to do that, but it is some good advice.
I'm so happy I found this series!! has made starting this game so much easier, should have you as the tutorial rather than the one that comes in the game!!!
tom redondo thanks so much man, so far no offer from the developers, but I'm open to it, haha. Create a Team is certainly a challenge so I felt like I should give out my knowledge and see if it helped anyone, and also if you find any good strategies in your play time be sure to let me know so I can make an update video
13:30 tires are very sensitive to ambient temperatures depending on the properties of your car in tire heating. the working range is the full range of the gauge from top to bottom. your driver will only complain if the indicator reaches the edges of the gauge. performance will only drop if the indicator is on either edge of the display. moving speed of the indicator is related to position and direction on the gauge. it'll be slower towards the edge and faster towards the middle. if you are having trouble getting heat into your tires and getting the distance out of them for example, try balancing the indicator on the lower edge. however, performance drop is lower outside the working range than durability gain from lower push settings. depending on tire manufacturer, type and properties of the car and track. always keep an eye on ambient temps. tire types if chosen by the tire manufacturer suit mid-range temperature at normal(yellow) push. you'll have at least two compounds to choose from. since there are so many factors involved it really comes down to experimentation. track abrasiveness is adding in here.
The tire strategey in actual F1 races is Soft in the top 10 in shootout. And Medium or hard if you are at the back. This makes you run longer 1st stints and you can run a softer tire for the push to the finish. When front runners are on a harder tire than they started on. And Soft's from shoot-out have wear on them going into race.
I agree on your team strategy. The one behind will receive hardest tire -1 lap fuel (short mode) and just doing a one stop strategy. Sometimes really pays of with podium.
18:00 regarding red zone. there are part condition drops every 10% race distance. as long as the part is outside the red zone the parts' condition will drop at a constant rate depending on your push settings. as soon as it enters the red zone there is an rng multiplier applied to the driving style settings meaning condition could drop to 0 at any rng event. however, during the last 10% of the race, part condition won't drop as there are no recalculations.
Huh, that is great info, I always assumed that the rate of wear was random and but even more so in the red zone. So does that mean if you push half of the 10% chunk, does the car wear at 1.5x the normal wear rate?
look into race analysis. you will find percentages of how much of a lap a driver had applied which push and engine settings. this is what struck me straight away when i had my first couple of races. i believe these percentages are taken into account to determine the exact deterioration. each push setting multiplies with a "standard deterioration." according to a dev on steam discussions, on red zone deterioration draws an additional random multiplier is added. don't ask me for specific numbers. i'm sure you'll find them on steam or The Flaming Red's Blog or using Cheat Engine. i never cared. i keep monitoring part condition and know that depending on race length in the rules i need a certain reliability to race w/o repairs. btw have you ever heard of a game called batracer? it's pretty close to these algorithms. the setup works pretty much the same. however, since it is a browser based game from 2002 it is well protected against reverse engineering. the only way to find out about its' workings was empirical analysis. which happened. and still is fun ;)
Ah yes, those BORING stat pages that I always skip through, I should probably look at those... I've never heard of that game, probably won't check it out, since I'd guess Motorsport Manager is better in every way, but I may have guessed wrong.
MM is different in many ways. it's single player, offline, 3D and covers a different topic. MM is a team and race manager. the other is a race manger only with no AI only humans...
great explanation of setup. great visualization. tip: take note of how many percent in general setup quality one click on gearing or suspension is. percentage numbers can help estimating the ideal position of sliders, too. especially once you isolate one slider.
i love long races. enough so i bought the endurance dlc, and run long, and endurance races lol.... they go for long while. but i enjoy the race strat aspect
The first tip that should be in there is that you are better of in 2D mode than 3D. With 2D you have a better oversight of what is happening on the track.
Here i am again in my other 2 comments in your 1st video you mention about challenge well the long periods with the more pit stops is even more challenge why?Because you have to choose a strategy especially in the Gt Series. Again my strategy as i mention in my first 2 comment for the Gt series and the F1 always save as (Predator Pre Q for example) when you are in the screen with the setups then hit start get in the track make some rounds hit 100% write down what is the setup then reload give the 100% setup and hit start.(now with the dlc they make the things more easy with the setup to load) If one driver have pre-option for the quali and the other for race never change them don't even think to lose these 10 seconds to swap only if you are to close to max a level 3 race or quali or tyres.Also the driver that is doing the race max the laps 12 laps and at the end overheat and attack (if you have tires or fuel to burn).If you pass the lane and you had left with 10seconds the traits will keep increasing :) The most important you never never change tires in the practice for GT series (especially if you choose top team) you will always use one tire only and try not to burn it (go below 30% in some races like Phoenix it's pretty easy). Another very pro tip when you are inside the race save (Save and Reload again method) the game at the 1st lap after a good start of course and wait until the 2nd lap will finish someone will crash it happens almost every time like in your video at 8:07 with this way i made in one championship just for fun in F1 on opposite driver Wrexler with 0 points HAHAHAHAHA. There is an awesome tip also for the Quali and (how to make a perfect/perfect sliders) it depends a lot on slipstream that the game have and no one never mention this anywhere but this is another long story and difficult to explain because my English is poor.
RealOne Zx thanks again, I'll have to disect your comments to fully comprehend them, you're playing this game at like a doctorate level while I'm barely passing kindergarten, haha. If you'd like to explain it in person, I might be able to set up a discord or even invite you to an existing on at some point, but if not I'm perfectly fine with just reading this comments and figuring out what you mean. Thanks so much for the info!
Thanks man, I felt there was a need for videos like this, and I definitely need to make some more of these. thanks for the sub, I plan on getting more content out as I am able since I am still in college.
@@LordWay Cjdimes posted about cliffs on tyres which are very important to avoiding such issues I'll copy the relevant info: Each tyre has a cliff which means they lose 8 secs a lap. The hyper soft cliff is 25%, ultra soft 20%, super soft 15%, soft 10%, medium 5%, and hard 0%. It always advisable to avoid the cliff.
Great tips, I'm on the 4the race of season 1 and my drivers are getting lapped around 1-2 times a race and are in last place always by around 100 seconds :/
Thanks! If you're creating a team, I would say that you can expect to be in last for a while, depending on the series you're racing in. Check your difficulty settings as well, make sure you're on the lowest difficulty to help bring your cars up the grid. Also, if you are still new to the game, you may want to do a playthrough with a higher placed team, and get used to the game before jumping into a created team, which are very difficult to manage and keep alive.
Cheers dude, I'm on the 3rd season now and I'm a couple of points under 8th (team) and 10 points over 10th atm, I have turned the settings down to easy since they were on medium to help a bit. But my drivers hold around 5th-8th for the first 3 laps then they fall down to 19th and 20th in 1 lap (they are literally overtaken by everyone in around 1/2 a lap, it's like they just slam on the brake even the car is completely fine). On qualifying my guys always get around middle on the best lap times but in the actual race their best lap times are always 2-3 seconds of 18th place? Maybe my game is glitched?
It may have something to do with how hard you push the cars. check the levels of the AI, they typically push really hard throughout the race and at various points. I don't think the game is glitched, If you aren't racing in the ERS, then it will take a lot of seasons to get a decent car, but other than that, you may not have the best drivers or maybe you haven't invested enough into your HQ or car.
@@RazgrizWing if you created a team, then chose a premade team until you get a hang of the game, and lower the difficulty all the way as well. Other than that, experience and understanding the game will take time, just keep at it and you'll improve.
Hi there. I was wondering... Is it normal that my own team is still at 7th position in the 2nd season of the medium ERS series? I've tried all of ur technique and my car setup is usually around at 93-97% I've used undercuts and have replaced my old employees. My drivers usual position are around 16-8th. Can you please tell me what seems to be the problem? Is it because of my cars are still underpowered? Thank you (you've just earned yourself a sub btw)
What are your difficulty settings? You may want to turn them down to easiest until you get a hang of the created team stuff. Also Create-A-Team is extremely difficult, while there are ways to artificially boost your chances to win stuff, it will take a few seasons to invest in HQ stuff and really build your car to have a fighting chance Also you said medium ERS? does Medium mean difficulty or Asia-Pacific? If you are in Asia-Pacific series, it will take a long while to build up to being competitive, and I would recommend starting from the lowest tier of any of the three series (SIngle Seater, GT, Endurance). In regard to underpowered car, your most likely issue is either your new staff does not improve stuff quickly or your head designer does not add a lot to the parts he produces, or even the fact your HQ is undeveloped and you can't make higher than Good parts. That is about all the advice I can give from that comment, but feel free to explain more and I will try to help more. And thank you for the sub, hopefully I can get more content out soon!
@@FoxworthTV Thank you for your reply 1.Yes I've toned down the difficulty. 2.by medium ERS I mean medium length Euro Racing Series (tier 3 open wheel) 3.thank you! I think I'll upgrade my factory right away. Thank you again :) (I'm gonna watch ur part 3 when I get home)
Okay definitely play on your preferred length, but in medium and long your car's lack of pace will be more pronounced because there is a longer time for it to affect you. If you want to see better results sooner, just make the length short, but otherwise just keep investing in your HQ and your part development will get better.
@@FoxworthTV Updates : I'm progressively improving. My drivers avg. position is now at around 10-5th I've upgraded my factory so now I have more staff to improve the parts and get it done sooner. I'm pretty sure now that my team will be on the podium within 6-8 more seasons. Thank you.
I ruined my game today. I created a new team and worked my way up from the bottom and i missed 1st place by one point in my 9th season. For some stupid reason i hired cheap drivers for my 10th season and i can't compete anymore even with the best car. I think i'll play it to the end and get fired then join another team just to see how well the computer runs my team.
It is all a balancing act, cheap drivers/balanced budget, great drivers/losing money. You could always replace those drivers for a cost and hope for a late season push. Let me know how the computer runs the team, that was my plan if I ever got fired in my streaming series.
I have no money and im losing over a million every race and i set my team goal at 2nd place because i missed first by 1 point last season. My drivers are like 2 stars but they both can be upgraded to 5 star drivers eventually.
@@cherb23 oh man that sucks, sounds like you just gotta hope for some luck and good results. As long as your Chairman approves of what you're doing, you don't have to meet the goal, so hopefully that works out in the end.
@@cherb23 That sounds more like an impossible mode, haha. I am currently struggling in my Endurance series because I can barely pay the okay drivers I have, but I need some star drivers to lead me to a championship, we'll see if I get relegated to IEC B at the end of the season, I'm just hoping to survive at this point, haha.
The opposite actually, it is really old. There have been two DLCs since I recorded these which updated the UI and added some features, but the basic knowledge is still the same.
@@FoxworthTV I just recently started playing the game and i thought to myself: "Why isnt he talking about crew pits?" Then i saw the date of the video lmao.
@@JayEight yeah the guides are rather old, I recently started some stream series, so those have some more up to date tips, though they are mainly playthroughs and not guides.
I usually try to keep it in working range, unless I don't need the tyres for too long, then I just let 'em burn. For example, if I have 50% wear and two laps left, I'm gonna push 'em to the max temperature regardless of wear. Also it is called ultimate guide to reflect it's completeness of game mechanics not the skill of the person making it, haha.
@@FoxworthTV man i have noticed a decrease in performance when the tyres are in the Red zone, Is a terrible thing to do because a lap in normal/conservative with a 70% tyre Is faster than one aggressive with a tyre at 30-40%
@@baxwarrior1681 I haven't noticed that, but I don't always pay close attention to it. I figured having the driver push like a madman is faster always.
6 лет назад+4
pretty good video :) Feedback: more enthusiasm in your voice would do wonders for us viewers!
Thanks for the feedback! Not sure how enthusiastic I can get in a guide, my enthusiasm definitely varies depending on the content, but I should be a little more enthusiastic in general.
@@Zercias Exactly, I'll admit the most successful RUclipsrs walk that line like a tight rope, but I never try to be anything but myself, though I do try to improve my content wherever I can, so being a little more into the game and enjoying it is certainly a factor of improvement.
Each tyre has a cliff which means they lose 8 secs a lap. The hyper soft cliff is 25%, ultra soft 20%, super soft 15%, soft 10%, medium 5%, and hard 0%. It always advisable to avoid the cliff.
Also a few races before the end of the season it is good to make risky parts and improve their performance to the max because the top 2 parts for each category get carried over to next season without their risk level
Thanks for the info!
Foxworth no problem 👍
What is a cliff?
The risk you mean for breaking the rules?
@@reanimated6 an edge to the tyres performance
I recommend starting the Race with the softest Tires available and use the highest Tire and Fuel Settings to overtake as many Drivers as possible or holding your Lead. It dosnt matter if your Tires are maybe overheating and you are maybe at -2 Laps of Fuel at the Time you are at first Place.
Beeing stuck in Traffic will cost you way more Time than doing your first Pitstop earlier and/or doing one Stop more. You can hugely extend your Lead once you are in first Place with the same Engine and Tire Modes like the AI because the AI will lose a lot of Time fighting for Positions.
Im currently in the WRC with long Races and no Refuel Rules. I have around -1.5 to -2 Laps of Fuel until i got the Lead and can switch to medium Engine Mode and im finishing the Race with around +2 Laps of Fuel most of the Time.
And you shouldnt trust your Drivers all the Time with the Gear Ratio but give them one Click more or less Acceleration depending on the Track. For Excample you get Excellent with 31% Gear Ratio on Black Sea but do to the Track Layout you wont have a Chance to overtake other Cars because you dont have enough Acceleration. So you should better use 25% Gear Ratio for a better Chance to overtake even if your Drivers arendt 100% happy with it.
The same goes with Tracks like Phoenix where high Speed is King and you maybe need a longer Gear Ratio than your Drivers are happy with.
Please dont read further if you dont wanna use Tricks or Bugs or Reloading.
One simple Trick to get perfect Setups and high Knowledge the easy Way works as following:
- save your Game before the Training
- send your Drivers out and get them back in at the same Lap. You wont get verbal Response about if the Gear Ratio or else is to much or not enough but you will get Smilies
- change the Setup a bit, send your Drivers out and get them back in the same Lap
- repeat until you found the perfect Setups
- save the Setups on both Drivers and reload your Savegame from before the Training
now you can load your perfect Setups before the Training and you can fokus just on getting Knowledge for Qualifying, Race and Tires.
Yeah, I usually find using high engine modes and high tyre wear at the back is fruitless, my drivers typically just wallow away at the back unless my car is supremely better than the others, but definitely push harder at the front, I agree there. I never thought about how the set up actually affected the car, I just assumed 100% setups were the best, and the actual sliders didn't matter. Good to know.
I also use that trick to bring my drivers in immediately after I send them out, but don't save the set ups and load back. Not sure if I care enough to do that, but it is some good advice.
using old saves ruins the fun of the game. It's about experiencing the ups and downs of motorsport. cmonBruh
I'm so happy I found this series!! has made starting this game so much easier, should have you as the tutorial rather than the one that comes in the game!!!
tom redondo thanks so much man, so far no offer from the developers, but I'm open to it, haha. Create a Team is certainly a challenge so I felt like I should give out my knowledge and see if it helped anyone, and also if you find any good strategies in your play time be sure to let me know so I can make an update video
13:30 tires are very sensitive to ambient temperatures depending on the properties of your car in tire heating. the working range is the full range of the gauge from top to bottom. your driver will only complain if the indicator reaches the edges of the gauge. performance will only drop if the indicator is on either edge of the display. moving speed of the indicator is related to position and direction on the gauge. it'll be slower towards the edge and faster towards the middle.
if you are having trouble getting heat into your tires and getting the distance out of them for example, try balancing the indicator on the lower edge. however, performance drop is lower outside the working range than durability gain from lower push settings. depending on tire manufacturer, type and properties of the car and track.
always keep an eye on ambient temps. tire types if chosen by the tire manufacturer suit mid-range temperature at normal(yellow) push. you'll have at least two compounds to choose from. since there are so many factors involved it really comes down to experimentation. track abrasiveness is adding in here.
Tyre temperatures have always confused me, but this makes a lot of sense, thanks for the info.
The tire strategey in actual F1 races is Soft in the top 10 in shootout. And Medium or hard if you are at the back. This makes you run longer 1st stints and you can run a softer tire for the push to the finish. When front runners are on a harder tire than they started on. And Soft's from shoot-out have wear on them going into race.
I agree on your team strategy. The one behind will receive hardest tire -1 lap fuel (short mode) and just doing a one stop strategy. Sometimes really pays of with podium.
18:00 regarding red zone. there are part condition drops every 10% race distance. as long as the part is outside the red zone the parts' condition will drop at a constant rate depending on your push settings. as soon as it enters the red zone there is an rng multiplier applied to the driving style settings meaning condition could drop to 0 at any rng event. however, during the last 10% of the race, part condition won't drop as there are no recalculations.
Huh, that is great info, I always assumed that the rate of wear was random and but even more so in the red zone. So does that mean if you push half of the 10% chunk, does the car wear at 1.5x the normal wear rate?
look into race analysis. you will find percentages of how much of a lap a driver had applied which push and engine settings. this is what struck me straight away when i had my first couple of races. i believe these percentages are taken into account to determine the exact deterioration. each push setting multiplies with a "standard deterioration." according to a dev on steam discussions, on red zone deterioration draws an additional random multiplier is added. don't ask me for specific numbers. i'm sure you'll find them on steam or The Flaming Red's Blog or using Cheat Engine. i never cared. i keep monitoring part condition and know that depending on race length in the rules i need a certain reliability to race w/o repairs.
btw have you ever heard of a game called batracer? it's pretty close to these algorithms. the setup works pretty much the same. however, since it is a browser based game from 2002 it is well protected against reverse engineering. the only way to find out about its' workings was empirical analysis. which happened. and still is fun ;)
Ah yes, those BORING stat pages that I always skip through, I should probably look at those...
I've never heard of that game, probably won't check it out, since I'd guess Motorsport Manager is better in every way, but I may have guessed wrong.
MM is different in many ways. it's single player, offline, 3D and covers a different topic. MM is a team and race manager. the other is a race manger only with no AI only humans...
Carlo Plattnase interesting, so the other teams are managed by other humans?
great explanation of setup. great visualization.
tip: take note of how many percent in general setup quality one click on gearing or suspension is. percentage numbers can help estimating the ideal position of sliders, too. especially once you isolate one slider.
Thanks and thanks for the tip!
i love long races. enough so i bought the endurance dlc, and run long, and endurance races lol.... they go for long while. but i enjoy the race strat aspect
Very good guide so far man! Very informative.
Tip: if you feel like saying "umm" just pause. Its starting to pile up a lil throughout the vids.
Thanks! And thanks for the tip. The umm habit is hard to kick and I don't know if I have the will power to kick it. Trust me, I've tried for years.
The first tip that should be in there is that you are better of in 2D mode than 3D. With 2D you have a better oversight of what is happening on the track.
Yeah but it doesn't look as pretty, haha
It's a personal preference
Excellent guide
Here i am again in my other 2 comments in your 1st video you mention about challenge well the long periods with the more pit stops is even more challenge why?Because you have to choose a strategy especially in the Gt Series.
Again my strategy as i mention in my first 2 comment for the Gt series and the F1 always save as (Predator Pre Q for example) when you are in the screen with the setups then hit start get in the track make some rounds hit 100% write down what is the setup then reload give the 100% setup and hit start.(now with the dlc they make the things more easy with the setup to load)
If one driver have pre-option for the quali and the other for race never change them don't even think to lose these 10 seconds to swap only if you are to close to max a level 3 race or quali or tyres.Also the driver that is doing the race max the laps 12 laps and at the end overheat and attack (if you have tires or fuel to burn).If you pass the lane and you had left with 10seconds the traits will keep increasing :)
The most important you never never change tires in the practice for GT series (especially if you choose top team) you will always use one tire only and try not to burn it (go below 30% in some races like Phoenix it's pretty easy).
Another very pro tip when you are inside the race save (Save and Reload again method) the game at the 1st lap after a good start of course and wait until the 2nd lap will finish someone will crash it happens almost every time like in your video at 8:07 with this way i made in one championship just for fun in F1 on opposite driver Wrexler with 0 points HAHAHAHAHA.
There is an awesome tip also for the Quali and (how to make a perfect/perfect sliders) it depends a lot on slipstream that the game have and no one never mention this anywhere but this is another long story and difficult to explain because my English is poor.
RealOne Zx thanks again, I'll have to disect your comments to fully comprehend them, you're playing this game at like a doctorate level while I'm barely passing kindergarten, haha. If you'd like to explain it in person, I might be able to set up a discord or even invite you to an existing on at some point, but if not I'm perfectly fine with just reading this comments and figuring out what you mean. Thanks so much for the info!
God bless you man, thanks so much for this u deserve more views
subscribed
Thanks man, I felt there was a need for videos like this, and I definitely need to make some more of these. thanks for the sub, I plan on getting more content out as I am able since I am still in college.
Unfortunately as a Ferrari fan bad strategy calls are too ingrained in my brain so here I am 😂
Well the TLDR for strategy in Motorsport Manager is to pit the least amount of times possible, haha.
@@FoxworthTV Unfortunately the tyres were too worn as i'd go too long on them and lose any time I could have gained on it
@@LordWay Cjdimes posted about cliffs on tyres which are very important to avoiding such issues I'll copy the relevant info:
Each tyre has a cliff which means they lose 8 secs a lap. The hyper soft cliff is 25%, ultra soft 20%, super soft 15%, soft 10%, medium 5%, and hard 0%. It always advisable to avoid the cliff.
@@FoxworthTV yes I have that screenshotted and look at it during the race its so helpful
Great tips, I'm on the 4the race of season 1 and my drivers are getting lapped around 1-2 times a race and are in last place always by around 100 seconds :/
Thanks! If you're creating a team, I would say that you can expect to be in last for a while, depending on the series you're racing in. Check your difficulty settings as well, make sure you're on the lowest difficulty to help bring your cars up the grid. Also, if you are still new to the game, you may want to do a playthrough with a higher placed team, and get used to the game before jumping into a created team, which are very difficult to manage and keep alive.
Cheers dude, I'm on the 3rd season now and I'm a couple of points under 8th (team) and 10 points over 10th atm, I have turned the settings down to easy since they were on medium to help a bit. But my drivers hold around 5th-8th for the first 3 laps then they fall down to 19th and 20th in 1 lap (they are literally overtaken by everyone in around 1/2 a lap, it's like they just slam on the brake even the car is completely fine). On qualifying my guys always get around middle on the best lap times but in the actual race their best lap times are always 2-3 seconds of 18th place? Maybe my game is glitched?
It may have something to do with how hard you push the cars. check the levels of the AI, they typically push really hard throughout the race and at various points. I don't think the game is glitched, If you aren't racing in the ERS, then it will take a lot of seasons to get a decent car, but other than that, you may not have the best drivers or maybe you haven't invested enough into your HQ or car.
I've followed your guides and I still have no been able to go beyond last
What difficulty are you using? Also what series are you in and are you creating a team?
@@FoxworthTV I am in the series you chose, and I think I have normal difficulty, and I have long races.
@@RazgrizWing if you created a team, then chose a premade team until you get a hang of the game, and lower the difficulty all the way as well. Other than that, experience and understanding the game will take time, just keep at it and you'll improve.
Good video is there an update on the 2021 season new regulations . It’s so bloody hard lol
The Mod? I don't play any mods for the game, so I have no clue about those.
2:40 is that music off a solitaire card game?
Idk, probably. Royalty free music at its best, haha.
Hi there. I was wondering... Is it normal that my own team is still at 7th position in the 2nd season of the medium ERS series? I've tried all of ur technique and my car setup is usually around at 93-97% I've used undercuts and have replaced my old employees. My drivers usual position are around 16-8th. Can you please tell me what seems to be the problem? Is it because of my cars are still underpowered? Thank you (you've just earned yourself a sub btw)
What are your difficulty settings? You may want to turn them down to easiest until you get a hang of the created team stuff. Also Create-A-Team is extremely difficult, while there are ways to artificially boost your chances to win stuff, it will take a few seasons to invest in HQ stuff and really build your car to have a fighting chance
Also you said medium ERS? does Medium mean difficulty or Asia-Pacific? If you are in Asia-Pacific series, it will take a long while to build up to being competitive, and I would recommend starting from the lowest tier of any of the three series (SIngle Seater, GT, Endurance).
In regard to underpowered car, your most likely issue is either your new staff does not improve stuff quickly or your head designer does not add a lot to the parts he produces, or even the fact your HQ is undeveloped and you can't make higher than Good parts.
That is about all the advice I can give from that comment, but feel free to explain more and I will try to help more. And thank you for the sub, hopefully I can get more content out soon!
@@FoxworthTV Thank you for your reply
1.Yes I've toned down the difficulty.
2.by medium ERS I mean medium length Euro Racing Series (tier 3 open wheel)
3.thank you! I think I'll upgrade my factory right away.
Thank you again :) (I'm gonna watch ur part 3 when I get home)
Okay definitely play on your preferred length, but in medium and long your car's lack of pace will be more pronounced because there is a longer time for it to affect you. If you want to see better results sooner, just make the length short, but otherwise just keep investing in your HQ and your part development will get better.
@@FoxworthTV
Updates : I'm progressively improving. My drivers avg. position is now at around 10-5th I've upgraded my factory so now I have more staff to improve the parts and get it done sooner. I'm pretty sure now that my team will be on the podium within 6-8 more seasons. Thank you.
I ruined my game today. I created a new team and worked my way up from the bottom and i missed 1st place by one point in my 9th season. For some stupid reason i hired cheap drivers for my 10th season and i can't compete anymore even with the best car. I think i'll play it to the end and get fired then join another team just to see how well the computer runs my team.
It is all a balancing act, cheap drivers/balanced budget, great drivers/losing money. You could always replace those drivers for a cost and hope for a late season push. Let me know how the computer runs the team, that was my plan if I ever got fired in my streaming series.
I have no money and im losing over a million every race and i set my team goal at 2nd place because i missed first by 1 point last season. My drivers are like 2 stars but they both can be upgraded to 5 star drivers eventually.
@@cherb23 oh man that sucks, sounds like you just gotta hope for some luck and good results. As long as your Chairman approves of what you're doing, you don't have to meet the goal, so hopefully that works out in the end.
@@FoxworthTV This should be a challenge mode. Best car, worst drivers and no money try to get 2nd in the championship.
@@cherb23 That sounds more like an impossible mode, haha. I am currently struggling in my Endurance series because I can barely pay the okay drivers I have, but I need some star drivers to lead me to a championship, we'll see if I get relegated to IEC B at the end of the season, I'm just hoping to survive at this point, haha.
This don't look the same as my game...
Mods?
The opposite actually, it is really old. There have been two DLCs since I recorded these which updated the UI and added some features, but the basic knowledge is still the same.
@@FoxworthTV I just recently started playing the game and i thought to myself: "Why isnt he talking about crew pits?" Then i saw the date of the video lmao.
@@JayEight yeah the guides are rather old, I recently started some stream series, so those have some more up to date tips, though they are mainly playthroughs and not guides.
@@FoxworthTV Ah, i see, i'll see if i can check them out, cheers!
@@JayEight there are a lot of streams already out as videos on my channel, and I stream weekends at 9am eastern time if you want to drop by.
>Ultimate guide
>Let the tyres on max temperature without caring about the loss of performance and the wear
I usually try to keep it in working range, unless I don't need the tyres for too long, then I just let 'em burn. For example, if I have 50% wear and two laps left, I'm gonna push 'em to the max temperature regardless of wear.
Also it is called ultimate guide to reflect it's completeness of game mechanics not the skill of the person making it, haha.
@@FoxworthTV man i have noticed a decrease in performance when the tyres are in the Red zone, Is a terrible thing to do because a lap in normal/conservative with a 70% tyre Is faster than one aggressive with a tyre at 30-40%
@@baxwarrior1681 I haven't noticed that, but I don't always pay close attention to it. I figured having the driver push like a madman is faster always.
pretty good video :)
Feedback: more enthusiasm in your voice would do wonders for us viewers!
Thanks for the feedback! Not sure how enthusiastic I can get in a guide, my enthusiasm definitely varies depending on the content, but I should be a little more enthusiastic in general.
@@FoxworthTV that's a fine line to thread, don't wanna come off as forced or fake ;)
@@Zercias Exactly, I'll admit the most successful RUclipsrs walk that line like a tight rope, but I never try to be anything but myself, though I do try to improve my content wherever I can, so being a little more into the game and enjoying it is certainly a factor of improvement.
@@FoxworthTV Fair enough, stay sane :)
The competition is fierce.
@@Zercias Yes the competition is fierce, so I greatly appreciate you taking the time to watch and comment on my video. Thank you!
I understood nothing but "Go red at the beginning."
Jet fuel can't melt steel beams
Hmmm, I've never thought of that, what an original statement
@@FoxworthTV it’s true tho