I like and understand your videos. They are detailed and scientific. I wish you would do the same for each individual car setup section (Downforce, Susspension etc.) There are many other videos on the topic of car setup, but they rush through every section with such speed and overloading you with information it's hard to take it all in. I would find videos on the setup much more helpful in the same format as in this video.
Gotta move that BB forward for T1 then roll it back for the rest of the track. This game is the first one where moving BB is actually needed throughout a lap. In previous games, you could have BB at 50% the entire lap and it wouldn't make a difference. It's not to the point of an actual sim title this year, but it still helps to play with BB.
@@KingSadimreal life formula drivers have to do just that. Although it's easier for them with fine tuned setups and the brake balance adjustment being right by their thumb
First thing to understand is that quality gaming brake pedals use a "load cell" to monitor pressure, and its looking for progressively harder pressure to slow the car without locking up. I find it best to use the braking method that F1 drivers use; don't downshift during initial braking, rather, hit the brakes firmly then increase pressure while at the same time quickly downshift into the gear required to exit the corner with. Gamers will discover that the braking distance become much short and, the front tires will load much better, allow more grip and carry more speed thru the hard braking corners..
@@BobbyOfEarth thank you for this info. I'm starting to realise that if I want to become serious with driving games I need a direct drive wheel and better pedals.
Oversteering, understeering, accelerating and braking are alld definitely the most common problems with any begginning sim driver (not just those in Formula 1). I see it often in iRacing where rookie drivers brake too early, too late or hold the brake too long while trying to force the car into the curb while their brakes are locking up, causing them to drift out of control.
If you feel that you lose grip on acceleration, you can turn up the diff for slightly slower acceleration but more stability on throttle input. Also works viceversa
None of tgis matters when Codies makes track limits super lenient and everyone is just cutting corners the entire race. Codies needs to fix the game first.
"Theres sooo much leeway" *proceeds to dip only my front right off the track* meanwhile the games like you were off track time invalidated which is funny because thats not how that would work technically in f1 off track is specified as when all 4 tyres leave the track
Also your comment is even goofier because codies hasnt made a game since either f1 21 or before meaning f1 22 and f1 23 are produced by ea the just give codies some credit since they have used the same models since 21
You can do all the trailbraking there is, but at the end of the day, if all those streamers and so called esports best drivers are using sticky tire hacks, you are still going to lose.
Funny thing is they aren't and in every scenario ive seen or heard of that they've been investigated and either disqualified or allowed to continue because they couldn't prove it or when they held lan events the drivers still did the same disproving the use of cheats or hacks on their rigs
I like and understand your videos. They are detailed and scientific. I wish you would do the same for each individual car setup section (Downforce, Susspension etc.) There are many other videos on the topic of car setup, but they rush through every section with such speed and overloading you with information it's hard to take it all in. I would find videos on the setup much more helpful in the same format as in this video.
Trying not to use assists, braking is getting better but turn 1 at Monza is a challenge for me, keep locking cos I think I won’t make the corner
Gotta move that BB forward for T1 then roll it back for the rest of the track. This game is the first one where moving BB is actually needed throughout a lap. In previous games, you could have BB at 50% the entire lap and it wouldn't make a difference. It's not to the point of an actual sim title this year, but it still helps to play with BB.
@@ccramit you mean my brain has to do even more, I will be the human equivalent of the blue screen of death
@@KingSadimreal life formula drivers have to do just that. Although it's easier for them with fine tuned setups and the brake balance adjustment being right by their thumb
First thing to understand is that quality gaming brake pedals use a "load cell" to monitor pressure, and its looking for progressively harder pressure to slow the car without locking up. I find it best to use the braking method that F1 drivers use; don't downshift during initial braking, rather, hit the brakes firmly then increase pressure while at the same time quickly downshift into the gear required to exit the corner with. Gamers will discover that the braking distance become much short and, the front tires will load much better, allow more grip and carry more speed thru the hard braking corners..
@@BobbyOfEarth thank you for this info. I'm starting to realise that if I want to become serious with driving games I need a direct drive wheel and better pedals.
Oversteering, understeering, accelerating and braking are alld definitely the most common problems with any begginning sim driver (not just those in Formula 1).
I see it often in iRacing where rookie drivers brake too early, too late or hold the brake too long while trying to force the car into the curb while their brakes are locking up, causing them to drift out of control.
Thanks! Good tips.
Can anyone explain the differential option during the race ? When would you want to tweak that ?
If you feel that you lose grip on acceleration, you can turn up the diff for slightly slower acceleration but more stability on throttle input. Also works viceversa
Thank you
Amazing graphics and video 🤯🤩
Does anyone know the ip Adresse for the f1 telemetrie, because on the app it is not the right one
Hello. Please contact us on Instagram, Facebook or Discord and we can help you there.
None of tgis matters when Codies makes track limits super lenient and everyone is just cutting corners the entire race. Codies needs to fix the game first.
Theres no leeway when on strict corner cutting wat are u talking about
"Theres sooo much leeway" *proceeds to dip only my front right off the track* meanwhile the games like you were off track time invalidated which is funny because thats not how that would work technically in f1 off track is specified as when all 4 tyres leave the track
Also your comment is even goofier because codies hasnt made a game since either f1 21 or before meaning f1 22 and f1 23 are produced by ea the just give codies some credit since they have used the same models since 21
And when i say models i mean your character model
You can do all the trailbraking there is, but at the end of the day, if all those streamers and so called esports best drivers are using sticky tire hacks, you are still going to lose.
But they’re not tho.
Funny thing is they aren't and in every scenario ive seen or heard of that they've been investigated and either disqualified or allowed to continue because they couldn't prove it or when they held lan events the drivers still did the same disproving the use of cheats or hacks on their rigs
Great tips, thanks you for this