Mechabellum | Multiplayer Matchmaking #17
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- Опубликовано: 25 июн 2024
- Having a go at some PvP games in Mechabellum. Robots innit.
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This has quickly become one of my favorite series on this channel
The building fortification upgrades are permanent, and after a few the destruction paralysis effect becomes heavily mitigated or entirely removed. They're really useful when an opponent invests a lot in beating you on one flank and is relying on that tower destruction to win the round. I think they're also key to the asymmetrical strats you mentioned at one point in this vid. It can be very effective sometimes to load your units up on one side of the map and just leave some skirmishers + fort the tower on the other side.
Watching you play is sometimes so frustrating! At the end of the first match you get the two Fortresses and even talk about the Anti-Air upgrade for them and then don't get it! Yes, you won that game but only because your enemy didn't get any means of aoe-ing your Chaff into oblivion (Wraiths or Stormcallers). With the AA-upgrade for the Mustangs or Fortress that fight would've been over way quicker. Arg! I don't even know why I am getting so invested in this, since I love this video series. You know what? At tomorrows Steam-Sale I will get this game and play the hell out of it in hope of facing you. :)
You would hate watching me play. I JUST got the game and am learning.
I know what you mean. My frustration was that he took the Aerial Specialist at the beginning and then played basically the same ground game he usually does. Air specialist makes your air units have bonus damage and health plus unlock for free. The few air units he took came from cards.
I don't remember the game but I'm not just gonna buy air units if I don't think it makes sense just because I have the air spec. Gotta do what I think I need to win.
@@IndridCasts Hey a rare Indrid sighting in the comments section but as usual it’s to tell one of us we were wrong. I still stand by what I said because I think the reason you won was because your Overlords air unit did well against all their wasps.
So I did get air unit? I don't have to get *all* of them.
Remember when picking reinforcements that you don't have to pick something that you will use. You can pick the high level rhino (or other high level options) and sell it immediately for extra supply to invest in other stuff. Also have you considered casting high mmr replays/tourneys/live matches?
Yeah I suggested him casting matches as well since he is so good at it but got no reply or nothing. The one guy I’ve found commenting on high level matches was so bad I had to turn down the volume to finish watching the match.
I'm just a casual player at the moment, not thinking of casting games yet. I dunno how I'd even get replays.
I am enjoying the series.
The third game was really good. Learned from the mustang positioning incidents in previous games, made good use of those wasps as a result, leveled crawlers and got replicate when they had no way to deal with them, put rhinos in the face of the vulcans when they got those... just outplayed at every turn lol
Don't underestimate the anti-air spec for the Typhoons. It increases their damage AND range, meaning they can joust with full range phoenix as well as rumble down shielded aircraft super fast. If you add Mech Rage is becomes gross but often unnecessary.
Also, as far as I can tell, anti-air works by subtracting the bonus range it grants from the real range of its potential targets. Which means it'll preferentially target air units behind ground units to a certain degree. It's a huge huge deal.
@@Freecell82 I noticed the same. I was managing to clear waves of respawn phoenix even though I had not killed all the ground targets. Saved me in a 4 for all.
The barrier equipment overrides the fort barrier tech. So lvl 2 fort with barrier equip becomes weaker.
Do HP regen equipment and tech stack?
I would believe so. But havent tested.
@@IndridCasts They don't, no. But the item sticks around if the unit gets EMP'd, which is a very niche use case for both.
@@IndridCasts Did the testing, They do not stack. Another thingy, Hackers do only 1/3 dmg vs barrier shields.
I think in game 1 you should have used the typhoon more
I think his biggest issue in general is just redundancy. You're better off going all in on an imperfect solution than getting a smattering of different unit types to do the same thing. In game 1, he had typhoons and mustangs in the same role and got them on the same turn. He wound up with overlords, forts, and phoenixes to kill medium and large units. It's just inefficient. If he sticks to the first solution he gets and works to enable them rather than get more, these games turn into stomps.
Not really judging. This is just what all new players do. But it's interesting to see.
@@Freecell82 Marksman specialist into never buying more marksmen into unlocking phoenixes is rapidly becoming an Indrid classic. Very sniper redundancy.
Hello!
OMG Hi!
Hey!
That's the second time someone goes round 1 tech in your 2v2s, is it some mental disease going round? I think the first time was mech rage crawlers as well.