@@arykaas was that the half Eldar space marine librarian of the ultramarines? Because that's litterally all I know that might be what you're talking about
This amount of heresy shouldn't stand as the petulant Elves continue to breath. The God emperor decries their lives be ended by our righteous hands! Riiiight after my coffee break.
Daylight sensitivity becomes a non issue if you're playing in ravenloft, grim hollow, or Innistrad. "You know you get disadvantage in sunlight right?" "Yeah, and the army of vampires we're fighting will burst into flames if that ever comes up."
@Lance Clemings which is why the sun literally never comes out in the three vampire heavy settings I listed. Sunlight sensitivity will never come up because those settings have 3 hours of slightly brighter gloom instead of actual sunlight.
Depends, one of my favorite DM'S split the vampires into two sub groups. Nosferatu, super durable and strong with lots of health recovery got strong as they got older Very weak to classic weaknesses though. Highborn, less durable/strong but were resistant to them (still caused pain but wouldn't outright kill and with a con check could pretend to not feel anything) which meant with some training in illusion or a high charisma they could pass as human for all but serious investigation.
@@goolabbolshevish1t651 again, not talking about vampire weaknesses. I'm specifically talking about settings that don't have real sunlight because they are full of vampires. If you're playing a drow in Curse of Strahd, and fighting any vampire, and the DM tells you to roll with disadvantage bacause the fight is taking place in sunlight, then you're well within your rights to call BS on the DM because THERE IS NO SUNLIGHT IN RAVENLOFT!
Yep, people don't see(hah) that sunlight sensitivity is just the daytime equivalent of a human's lack of darkvision (even a little better because it doesn't blind you).
4:44 Unpopular "Home-Brew" solution (that I recently used because a player really wanted to play a drow and as a fairly "pick your fashion" DM, I wasent gonna force him to reconsider/change what he wanted to play): the "Sunlight Sensitivity" can be overrulled if your character uses a hood over its head (like the Assasins in Assasins Creed) out in sun-light areas. (And before anyone asks: No, your character does not have to cover 100% of its body, just enough to be considered shielded from sun-light (like bare arms, feet and hands (so no exposing large parts to the sun). I used it, it sorta works. If you fancy...
Doesn't work unless you remove the part where sunlight sensitivity is triggered by your target being under sunlight, so if you are in darkness and anything is in sunlight if you try to attack it or examine it your sunlight sensitivity is triggered, although I admit that your homebrew is much cooler than the ever present sun glasses (that also doesn't work for reasons I stated earlier), if I implement it, it will be as a magical item requiring either attunement, or with a limited number of charges you use to prevent sunlight sensitivity to give disadvantage on a single attack roll or ability check with vision (not advantage because it would prevent you from getting advantage from other sources).
I actually quite like the sun/moon elf. Its quite good with eldritch Knight as it's and extra cantrip to the small amount that you get, and additional intelligence is useful for spellcasting, which is an ability you wouldn't normally up into martial classes. Elf weapon training is always a bit meh, unless you're playing a rough because it gives you the longbow. But it could also help a utility mage.
Remember that All skills have passives of 10+ability score+profiency mod(if proficient) The pallid elf have advantage on both investigation and insight rolls however, advantage also means a +5 to your passive. So if you have 20 in wisdom which means you'll have a 20 passive insight and if someone does deception lower than your passive insight you can just tell they're lying. Same with investigation if the investigation check is lower than your passive then you win automatically. You don't see passive skills being used (besides perception) because no one reads the books and I feel like this would make your character cooler so your +17 atlethics barbarian wouldn't ever fail breaking open a wooden door because your DM is too lazy to read the god damn DM.
thats not how passives work. passives arent just automatic wins on certain types of checks. passives are something the dm uses when they dont want to prompt you the player about something but needs to determine if something was noticed. if a dm asked you to roll insight every time someone lied, it would make it very easy to meta-game. if you want to know if someone is lying your character is actively interested in analyzing that person and their response. so you say "do i believe them" and the dm says "roll insight". if you the player fail to think to ask, the dm isnt just going to give it to you because your passive is 20 or over unless its their prerogative. you are correct on the +5 thing though, that is something very few people realize or remember. a passive insight is used in a situation where maybe a character would pick up on some vague emotions or body language which may then lead the character to ask about making an active insight check.
@@companyoflosers Yes it is, for example if someone does a stealth check to a group of enemies and their passive perception is 14 and they got a 13 they are seen. However, if it was 15 then they win. Passive skills are literally the average roll and the ability of the character to consistently do something. For example, you would expect someone with a 19 passive investigation to really be good at investigating because that what they're passionate about and they have the mind to pick apart objects and seeing what might be there. Passive Insight/investigation/perception is so the DM doesn't always have to wait for someone to say "I think their lying" but instead they could do one roll and see that player x knows this based off the passive deception score vs a player insight score. IF the score is higher then they would have to roll/has to ask "I don't believe". This makes it more immersive as well as give the DM more ammo to speak and describe and give the players who invest into their roll for example the barbarian kicking open a door with a 18 passive athletics that he just does it and doesn't humiliate the player if they roll low. This is all about making the player characters look good and keep the flowof the game going without the need to constantly use dice rolls.
@@companyoflosers Hell why on DnDbeyond sheets (A place that WoTC actively works with) have passive investigation/insight/perception it's because if they're high they are given special treatment cause with your eyes and ears IN CHARACTER are always active, always looking at body movements, at subtle signs.
Strangely enough, there are even more elven subraces in the Forgotten Realms that haven't appeared in 5E yet. Star Elves were actually from outer space and got Charisma instead of Dexterity in 3rd edition. Avariel are winged elves that are very rare and were almost extinct at one point because evil dragons loved to catch and eat them. Also, high elves were divided into Sun and Moon elves (also known as gold and silver, respectively), and wood elves include the wood elves (copper elves) and the wild elves (green elves). Sun elves are more haughty and distant than moon elves. Wood elves are very martial, while wild elves are reclusive and almost feral. Sea elves were rarely played back in the day because they had to be submerged in salt water every so often or else lost Constitution until they eventually desiccated and died.
I swear the Sword Coast book had mentioned the Avariel and I couldn't find them in anything else. I made an Avariel Barbarian Pirate for a short campaign. Tribe killed by one set of pirates and he was taken up and raised by another group of pirates. A flying Barbarian sounded terrifying in my head almost five years ago and it still does now.
Yep, and even when you are outside you the party can adopt a nocturnal lifestyle, it is not like working at night and sleeping during daytime gives you less hours per day or something, besides, sunlight sensitivity is not as bad as being in total darkness without darkvision.
It makes the drow op, unless their magic is nerfed or removed, besides the disadvantage is only on attack rolls and ability checks reliant on vision so it is not THAT bad.
I actually went with a bit of homebrew for the drow that did away with sunlight sensitivity a bit. Disadvantage when it came to direct sunlight was gone, but I went with disadvantage on saves vs being blinded and vulnerability to spells that inflict blindness through hp (Color Spray). Food for thought in case you want to get rid of it, but keep the disability in another form.
The thing about sunlight sensitivity is that it was designed to be activated frequently unless the player prepares to mitigate it (sunglasses don't work according to the rules) like walking atonly at night or using sources of advange or darkness, in order to compensate their strong features. Your homebrew makes it something that happens only once in a while unless you are going out of yor way to make the player be targeted by sources of blindness.
@@kamencraftbrasil4367 Fair enough, but that was essentially me mitigating the problem rather than getting rid of it for I was well aware of why they were there in the first place. Although by making it easier to blind them, I was essentially making it a type of mechanic the party can work around even in places like the Underdark.
@@vasudeanguy8523 I understand, my comment was more of a word of caution for anyone thinking about using your homebrew, in fact I was quite surprised and glad you didn't just eliminated it with sunglasses (which shouldn't work RAW) and instead made it something that while less common can happen anywhere at any moment.
@@kamencraftbrasil4367 That's what I was going for. I don't like removing mechanics without thinking it through first as to why it was there in the first place. I never truly understood the Riddick method myself anyway. Although I have been in campaigns where the Sunlight Sensitivity was removed because they felt like it was asinine(still playing in one with my Kobold Battle Smith and he is regretting is especially since I treat my Steel Defender as my personal mount.)
I've always loved a High Elf Rogue with a longbow and the Minor Illusion cantrip. Essentially giving me cover to hide behind as I snipe from a distance.
@@marmato9332 I was initially planning on water genasi but my DM agreed sea elf would be cooler. Also I didn't pick triton because of a couple reasons with the character a triton wouldn't fit
@@Sovann_the_Mighty depends on where you place the darkness. Heck if you go pact of the chains attach it to a pebble and have your familiar fly it into the sky now if you've got a greater area of dim light. Or just drop it on the enemies and charge in while they're stumbling around. Honestly, unless the party is made around everyone having devilsight floating darkness is probably your best bet.
Tieflings are just human elves. Unnatural features and abilities? Check. Opinions about it can be...polarizing? Check. Supernatural spirit dadies? Check. Tieflings are just elves with slightly different flavoring.
I love how half the comments are talking about eldar space marine although non mention how the image isn't a space marine but is actually a farseer I believe.
I discovered your channel by accident around a month ago (I think) after watching SkyDieRay, AllThingsDnD, Runesmith and TuloktheBarbarian. You have the humor capabilities of Runesmith, the presentation quality of Tulok, and that, my friend, is a fine line to walk. You also introduced me to my newfound hatred of Fae. I used to think Devils would be the worst to encounter, what with their rules-lawyering and endless exploitation of seemingly insignificant lines of dialogue. Then I heard what you had to say about the Fae and I immediately understood that they are arguably worse than any other race in DnD. A Tarrasque, a Devil, a Lich or even Tiamat is bad and all, but you showed me that even talking to a Fae is just asking for trouble. Now I have ideas for what to add to one of the novels I am writing when I finally get to the part with the Fae in it. Thank you for the entertainment, and keep up the good work. Just wish you posted more videos more often, but it is better to have this level of content than nothing at all.
"Sunlight sensitivity!" Me who wants to play Kobold: yeah, how bad that your super strong uber elf has a weakness, wouldn't want a race without all these bonusses and with actual negatives to also have it...
I give the Kobold pc race a +1 charisma bonus. Strength is a dump stat for most builds and Kobolds being Small means they can’t use the heavy weapons a strength build would use anyway. Also they just released errata removing the negative stats on Orcs and Kobolds anyway.
Actually checked the player’s handbook again and you need to maintain the sensory link with your action each turn. There is an eldritch invocation that let’s you bypass it depending on how you interpret the wording on it though. So unless you want to rely on your bonus actions, you might be better off with some other method.
Tieflings still have more subraces than the elf, and is also the only race that has both subraces and variants, making it the race with the most options by far since you can mix and match subraces and variants, also they are actually cool and not perfect in every single aspect of life like the elfy sues over here.
@@samfleming4527 I kinda understand him, classic LOTR elfs are kinda annoying in their perfection. But elfs themself can be cool in they are not interpreted as snob motherf****s.
@@leodouskyron5671 elf's aren't mary sue because of their options, it is because the have so many powerful abilities and are so perfect in lore and in game, I can't stand them.
In the upcoming campaign of our DM, my character for all intents and purposes is a human but mechanically on paper he's a shadarkai, the powers being another extension of the patrons gifts to the unwitty warlock.
If you dm allows you to have a parasol as a spell-focus, then you can have a drow spellcaster that doesn't care about sunlight sensitivity since their parasol prevents them from being in direct sunlight.
Hot tip: high elf Rogue. Pick up booming blade (especially nice if you're a swashbuckler that can just run away for free) or green flame blade as your free cantrip. Scales nicely.
I have a High Elf Forge Cleric of Moradin (yes his God choice is unusual and tied to his back story) that took advantage of the cantrip granted by the race: Booming Blade. It makes him able to stack it with Burning Smite for single strike nova capability while also supporting his party.
I don’t link sunlight sensitivity. Most drow that live on the surface have been there for a while and have adapted I like the daylight adaption feat from 3.5 edition.
@@isitnotwrittenthat1680 Idk about that one, they seem they would on par with the other really good subraces like Shadar Kai and Wood Elf IF they didn't have Sunlight Sensitivity, since they do they're easilly the worst subrace
@@pedrodarosamello64 maybe, I think their spells, upped darkvision, and the potential to take noble drow magic make them a little to strong without sunlight sensitivity.
@@isitnotwrittenthat1680 I mean, have you seen the half elf drow subrace? They get all that plus none of the downsides. I also still do'nt think it's better than stuff like Dwarves and V. Humans
I find High Elves also make excellent rogues of any stripe. You only need one cantrip with a rogue anyway (booming blade/green flame blade), and the extra Intelligence lets you be the Lore Monkey when all your friends' stupidity lets you down. The proficiency with longbows is also a straight upgrade to the rogue's ranged options.
As someone who has played many an elf character at this point, I tend to have my character use the remaining 4 hours that the other party members are sleeping to do one of two things. 1) Work on my craft. Whatever tool proficiency I chose I’ll probably be working on some project with it. Sometimes making clothing, sometime carving toys, or, in one case, writing poetry and/or a dictionary on a language said character knows that another party member says they want to learn (the last is my linguistics scholar elf). So that’s the first. Oh! And one time I also had my character spend that time crafting some spell scrolls to gift the wizard. Was fun! 2) I’m sure all elf players have done this one before….I have my character sneak around and set up pranks. Sure I could probably get away with stealing but I don’t tend to care about that. I much prefer setting up silly sorts.
Trance is best if you are playing a Wizard who has managed to get either a lot of spell scrolls or another Wizard's spell book. As an elf you have 4 extra hours you can dedicate to copying spells into your own book.
Just so you know, davvys incorrect in saying an elfs long rest is 4 hours. Sleeping and taking a long rest arent the same thing as far as the players handbook goes. Since wizards prep their spells after a long rest (as a dm i usually consider it during the longest but other dms can be picky) trance doesnt actually give you any extra time to prep spells... :/
Only Elf I ever played was forgotten here: Mark of Shadows Elf from ERftLW. +1 Charisma, d4 bonus to stealth and performance checks, minor illusion cantrip and invisibility once per long rest. Also some nice spells added to your spell list if you have spellcasting or pact magic.
I’m playing a high elf rogue. Fallen noble in hiding kinda thing the extra can trip pushed me to an arcane trickster. It’s been pretty fun. Having to keep his cover story and real fear for his life straight is fun to Rp. I really enjoyed the high elf lore and I wanted to see if I could do something other then a wizard. Especially the wizard
I’m playing a dark-elf cleric (Grave Domain) and though it might seem like a strange class/race combo, Clerics get access to both sacred flame and toll the dead which don’t require attack rolls so no disadvantage under sunlight.
I will disagree slightly with you on a few notes 1: Why would Paladins be the exception to dex being good? 2: High Elf Arcane Tricksters can do some snarky magic tricks earlier than normal, like taking Booming Blade at level 1 (Sadly you can't get Mobile just yet to really play the booming blade skirmisher, but you will effectively be able to make use of this every round for forever.
1-It's not that dex in paladins isn't good, but rather that, just like with clerics and half of the fighters, low dex isn't that detrimental due to the proeficiency in heavy armor (and your starting armor is heavy). 2-the same goes for eldritch knight.
paladins tend to wear plate armor and use a shield to have an easy 20 to AC. half the reason for building into dex is getting your AC up but they bypass that with shit tons or armor. the only time dex would come in handy is during a dex save.
@@companyoflosers Fair enough, though I'd think the same could be said about Fighters, and more generally that you can definitely make a dex paladin that's.. decent. (though I'm pretty sure smites are only on melee as far as I know)
I have such a fun character concept for a Pallid Elf that’s a multiclass Sun Soul Monk and Light Domain Cleric (really playing off a light theme). Now if only I wasn’t a perma-DM...
the 4 ours sleeping time that elfs have its also usefull if you make a Wizzard, they can use that extra time to copy spells without needing to stop the entire group.
2:02 there’s an easy solution to this; you can’t make a knowledge check unless you’re proficient in it. At least, that was a rule in 3.5 apparently. Unfortunately it’s not one anymore, understandably so since 5e has significantly fewer skills to be proficient in and so significantly fewer skill proficiencies get handed out per character. It definitely doesn’t make sense that a barbarian can pass an arcana check and miraculously knows more about magic than the wizard that’s been studying it for most of his life, though, just because of an awkward roll of the dice.
the drow disadvantage i found can be easily fixed with a homebrew: "sunglasses" : gives advantage to blindness, and illusion save spells, gives a +1 to charisma but gives a -1 to perception when reading or seeing color, and makes you blind when not in direct sunlight, and for drow removes sunlight sensitivity when outside . description: a thin piece of glass with a brass frame that magically forms around the users eyes and brass wire that can be easily bent around the users ears. the glass it self is non magical but the maker of the glass found a way to add color to glass though powered minerals and gems, and still make it see through. however it is hard to read with them at a range, or see any color other then the color of the glass because the glass is a flat piece of glass and in this world they have not discovered the wonders tenting curved glass for these sunglasses yet. give it time i am sure a nomb or goblem is working on it
You could argue that a small cloud is a harmless sensory effect. And use prestidigitation to give yourself shade from the sun. Ooooooor. Just roleplay by having a parasol. Get your dm to let you use it as a short sword or your magical focus
2 things I like to do with Elves is 1 - play a Drow in Curse of Strahd where there is little natural sunlight 2 - roll a d4 each long rest as an Eladrin and let that decide my personality and season for the day
The thing is with Wood elves is half or full you can nearly play any class with that. Honestly when playing Half I almost always take the movement speed because it's like longstrider. It is not good till you need it and always having it because of you're race choice is pretty nice with out spending a feat or spell slot. With that said, I played a Wood elf Swords bard with the Mobile feat and Longstrider. Later getting Haste when I could. When it's not tabaxi level speed. Casually moving 110 feat with out using the haste action, BA or action to move that far is really funny to where the added speed from swords bard is more of "This is for the theme." If anything and if you can't out run anything that doesn't cc you well. Then you got issues.
Theres an item in pathfinder that makes the drow better: it's called the sunshades, and it completely negates sunlight sensitivity as long as you wear them. Needless to say, very useful if you want to play a drow.
Ok DMs and players here is a very simple item (two skins same concept) for Drow and Duergar I have made up. Non magical, no attunement required, cost 20 gp to replace if race is rare in you game or 20sp if they are common. While worn the creature replaces Superior Darkvison for normal Darkvison and looses Sunlight Sensitivity. Mooncloth Protector: This fabric when worn over the eyes shields you from the intensity of the sun at the cost of some vision range. Shadowglass Goggles: the Lenses of these goggles are able to filter the harsh sunlight allowing you see un sunlight at a cost of some visual range.
6:43 im shore we all did as you did that on porpoise i knew from the start something smelled fishy and thats why it started kraken me up dear cod i laughed so hard all these puns are uno-fish-al but hey, its a great opper-tuna-ty im walking the plankton for that one arent i
A...An....An Eldar....Space marine!?
**Trying to suppress the heresy**
Who told you of the arcmagus's secret project?
The Inquisitors will find this very interesting...
And *HERETICAL*
-][-
Have you heard of Illiyan Nastase ? Old 40k fluff was weird man !
@@arykaas was that the half Eldar space marine librarian of the ultramarines? Because that's litterally all I know that might be what you're talking about
@@roguepsykerhaaker4813 right on point :)
as I said, the lore these days was fucking weird !
"Eldar Space Marine"
We are reaching levels of heresy only theorized about
What if it's an Ultramarine though ?
I'm building my ork models right now and the words "Elder Space Marine" made me grown so hard I felt air come out of my eyes.
Heresy...
Eldar Space Marine..... so much heresy here......
* Loads Shuriken Catapult * a what now?
Interesting idea, still put a bolt in that things head though.
This amount of heresy shouldn't stand as the petulant Elves continue to breath. The God emperor decries their lives be ended by our righteous hands! Riiiight after my coffee break.
HERRIIIISSSYYYY!!!!
You could say... They are a... Elfdar space marine
“Imagine if Humans were better in every way but all of them acted like Mark Zuckerberg. That’s Elves.”
That's Shadar Kai specifically
But humans have better strength than elves regardless of subtrace,
And all humans have bonuses to all mental stats instead of 1 per subrace
@@حَسن-م3ه9ظ this dude plays without feats lmaoo
@@rianantony those are variant humans, the default humans are the "canon" ones, at least that's how i interpret it
Daylight sensitivity becomes a non issue if you're playing in ravenloft, grim hollow, or Innistrad.
"You know you get disadvantage in sunlight right?"
"Yeah, and the army of vampires we're fighting will burst into flames if that ever comes up."
@Lance Clemings which is why the sun literally never comes out in the three vampire heavy settings I listed. Sunlight sensitivity will never come up because those settings have 3 hours of slightly brighter gloom instead of actual sunlight.
Depends, one of my favorite DM'S split the vampires into two sub groups.
Nosferatu, super durable and strong with lots of health recovery got strong as they got older Very weak to classic weaknesses though.
Highborn, less durable/strong but were resistant to them (still caused pain but wouldn't outright kill and with a con check could pretend to not feel anything) which meant with some training in illusion or a high charisma they could pass as human for all but serious investigation.
@@goolabbolshevish1t651 again, not talking about vampire weaknesses. I'm specifically talking about settings that don't have real sunlight because they are full of vampires.
If you're playing a drow in Curse of Strahd, and fighting any vampire, and the DM tells you to roll with disadvantage bacause the fight is taking place in sunlight, then you're well within your rights to call BS on the DM because THERE IS NO SUNLIGHT IN RAVENLOFT!
Yep, people don't see(hah) that sunlight sensitivity is just the daytime equivalent of a human's lack of darkvision (even a little better because it doesn't blind you).
"Eldar Space Marine"
That's bait.
"its called dungeons and dragons, not daylight and dragons"
Though the amount of dungeons and dragons the average player encounters while playing D&D is surprisingly low, given the name.
Riesenfriese In my game right now my players are dungeon delving to find dragon artifacts. The next one is going to be protected by a dragon.
10 years ago I would agree but it's been a long time since I had a good 'ol dungeon crawl.
@@2MeterLP Unless the campaign is underground, then you are going to find these two in seconds
“ *Sea* what I did there?”
*cue advertisements*
Your pun was so bad, RUclips chose to trigger something nobody likes just to take the heat off you!
Dammit coldcalm.
Even worse, I got an ad for Raid: Shadow Legends
I got the kfc ad "did somebody say KFC?"
EVEN THE AD IS EMBARRASSED BY HIS PUN
A character that knows aquan can use verbal components whilst underwater
Everyone can
@@Mr_Maiq_The_Liar depends on the table of course
shark pog
@@fresh9530 shark pog
Davvy Chappy: "Aaaaaand that will about do it!"
Fans: *angry half-elf noises*
It’s a different race though
2:37 a wizard screaming at a eldritch knight/arcane trickster in confusion
Cries as a person who loved beguiler, warmage, Dragon shaman and duskblade in 3.5
4:44 Unpopular "Home-Brew" solution (that I recently used because a player really wanted to play a drow and as a fairly "pick your fashion" DM, I wasent gonna force him to reconsider/change what he wanted to play): the "Sunlight Sensitivity" can be overrulled if your character uses a hood over its head (like the Assasins in Assasins Creed) out in sun-light areas. (And before anyone asks: No, your character does not have to cover 100% of its body, just enough to be considered shielded from sun-light (like bare arms, feet and hands (so no exposing large parts to the sun). I used it, it sorta works. If you fancy...
Doesn't work unless you remove the part where sunlight sensitivity is triggered by your target being under sunlight, so if you are in darkness and anything is in sunlight if you try to attack it or examine it your sunlight sensitivity is triggered, although I admit that your homebrew is much cooler than the ever present sun glasses (that also doesn't work for reasons I stated earlier), if I implement it, it will be as a magical item requiring either attunement, or with a limited number of charges you use to prevent sunlight sensitivity to give disadvantage on a single attack roll or ability check with vision (not advantage because it would prevent you from getting advantage from other sources).
I actually quite like the sun/moon elf. Its quite good with eldritch Knight as it's and extra cantrip to the small amount that you get, and additional intelligence is useful for spellcasting, which is an ability you wouldn't normally up into martial classes.
Elf weapon training is always a bit meh, unless you're playing a rough because it gives you the longbow. But it could also help a utility mage.
High elf assassin, illusion/true strike and sniping
Remember that All skills have passives of 10+ability score+profiency mod(if proficient)
The pallid elf have advantage on both investigation and insight rolls however, advantage also means a +5 to your passive. So if you have 20 in wisdom which means you'll have a 20 passive insight and if someone does deception lower than your passive insight you can just tell they're lying. Same with investigation if the investigation check is lower than your passive then you win automatically.
You don't see passive skills being used (besides perception) because no one reads the books and I feel like this would make your character cooler so your +17 atlethics barbarian wouldn't ever fail breaking open a wooden door because your DM is too lazy to read the god damn DM.
thats not how passives work. passives arent just automatic wins on certain types of checks. passives are something the dm uses when they dont want to prompt you the player about something but needs to determine if something was noticed. if a dm asked you to roll insight every time someone lied, it would make it very easy to meta-game. if you want to know if someone is lying your character is actively interested in analyzing that person and their response. so you say "do i believe them" and the dm says "roll insight". if you the player fail to think to ask, the dm isnt just going to give it to you because your passive is 20 or over unless its their prerogative. you are correct on the +5 thing though, that is something very few people realize or remember. a passive insight is used in a situation where maybe a character would pick up on some vague emotions or body language which may then lead the character to ask about making an active insight check.
@@companyoflosers Yes it is, for example if someone does a stealth check to a group of enemies and their passive perception is 14 and they got a 13 they are seen. However, if it was 15 then they win. Passive skills are literally the average roll and the ability of the character to consistently do something. For example, you would expect someone with a 19 passive investigation to really be good at investigating because that what they're passionate about and they have the mind to pick apart objects and seeing what might be there.
Passive Insight/investigation/perception is so the DM doesn't always have to wait for someone to say "I think their lying" but instead they could do one roll and see that player x knows this based off the passive deception score vs a player insight score. IF the score is higher then they would have to roll/has to ask "I don't believe". This makes it more immersive as well as give the DM more ammo to speak and describe and give the players who invest into their roll for example the barbarian kicking open a door with a 18 passive athletics that he just does it and doesn't humiliate the player if they roll low. This is all about making the player characters look good and keep the flowof the game going without the need to constantly use dice rolls.
@@companyoflosers Hell why on DnDbeyond sheets (A place that WoTC actively works with) have passive investigation/insight/perception it's because if they're high they are given special treatment cause with your eyes and ears IN CHARACTER are always active, always looking at body movements, at subtle signs.
Strangely enough, there are even more elven subraces in the Forgotten Realms that haven't appeared in 5E yet. Star Elves were actually from outer space and got Charisma instead of Dexterity in 3rd edition. Avariel are winged elves that are very rare and were almost extinct at one point because evil dragons loved to catch and eat them.
Also, high elves were divided into Sun and Moon elves (also known as gold and silver, respectively), and wood elves include the wood elves (copper elves) and the wild elves (green elves). Sun elves are more haughty and distant than moon elves. Wood elves are very martial, while wild elves are reclusive and almost feral.
Sea elves were rarely played back in the day because they had to be submerged in salt water every so often or else lost Constitution until they eventually desiccated and died.
I swear the Sword Coast book had mentioned the Avariel and I couldn't find them in anything else. I made an Avariel Barbarian Pirate for a short campaign. Tribe killed by one set of pirates and he was taken up and raised by another group of pirates.
A flying Barbarian sounded terrifying in my head almost five years ago and it still does now.
When it comes to drow, I quote Mathew Colville, "It's called Dungeons and Dragons not Daylight and Dragons"
Yep, and even when you are outside you the party can adopt a nocturnal lifestyle, it is not like working at night and sleeping during daytime gives you less hours per day or something, besides, sunlight sensitivity is not as bad as being in total darkness without darkvision.
Didgeridoo Diggeridie, just ignore sunlight sensitivity.
Wish they would allow it for kobold, seeing as it DOESN'T have all the op uber elf powers, and have a negative strength to boot
One of my DMs just gave me a set of Eyes of Minute Seeing, and said that they mitigate sunlight sensitivity.
It makes the drow op, unless their magic is nerfed or removed, besides the disadvantage is only on attack rolls and ability checks reliant on vision so it is not THAT bad.
I actually went with a bit of homebrew for the drow that did away with sunlight sensitivity a bit. Disadvantage when it came to direct sunlight was gone, but I went with disadvantage on saves vs being blinded and vulnerability to spells that inflict blindness through hp (Color Spray). Food for thought in case you want to get rid of it, but keep the disability in another form.
@ Did that for my Kobold Artificer.
The thing about sunlight sensitivity is that it was designed to be activated frequently unless the player prepares to mitigate it (sunglasses don't work according to the rules) like walking atonly at night or using sources of advange or darkness, in order to compensate their strong features. Your homebrew makes it something that happens only once in a while unless you are going out of yor way to make the player be targeted by sources of blindness.
@@kamencraftbrasil4367 Fair enough, but that was essentially me mitigating the problem rather than getting rid of it for I was well aware of why they were there in the first place. Although by making it easier to blind them, I was essentially making it a type of mechanic the party can work around even in places like the Underdark.
@@vasudeanguy8523 I understand, my comment was more of a word of caution for anyone thinking about using your homebrew, in fact I was quite surprised and glad you didn't just eliminated it with sunglasses (which shouldn't work RAW) and instead made it something that while less common can happen anywhere at any moment.
@@kamencraftbrasil4367 That's what I was going for. I don't like removing mechanics without thinking it through first as to why it was there in the first place. I never truly understood the Riddick method myself anyway. Although I have been in campaigns where the Sunlight Sensitivity was removed because they felt like it was asinine(still playing in one with my Kobold Battle Smith and he is regretting is especially since I treat my Steel Defender as my personal mount.)
“Hey, it’s called Dungeons and Dragons, not Daylight and Dragons” - Matthew Colville
I've always loved a High Elf Rogue with a longbow and the Minor Illusion cantrip. Essentially giving me cover to hide behind as I snipe from a distance.
Most optimal use I've heard of the High Elves, kudos
Eldar Space Marine
Slaps side of car: this bad boy can fit so much heresy
I love my high elf strength-based Eldritch Knight fighter. With his belt of storm giant strength ring of spell storing and staff of power.
I’M SORRY HERETIC BUT DID YOU JUST SAY ELDAR SPACE MARINE?! SOMEONE IS GETTING EXTERMINATUSED!!!!
EXTERIMINATUS!!!!
@@danielemery906 YOU TWO THINK TO EXTERMINATUS HOLY TERRA? YOU HERETICS!
All heresies must be purged, no matter where they are
@@danielemery906 I know. But you seem to forget you can purge with you know... A bolt pistol. And exterminatusing holy Terra is heresy.
Are you siding with the Wytch, the Mutant, and the Xenos?
Hail Slaanesh
funny, just as i was watching this video im working on a new character that is indeed, a sea elf. Reflavoured as a mermaid but still
Cool that you didn't use a triton
@@marmato9332 I was initially planning on water genasi but my DM agreed sea elf would be cooler. Also I didn't pick triton because of a couple reasons with the character a triton wouldn't fit
Or, you know, cheat your Draw’s disadvantage out by getting them sunglasses, 9 out of 10 dms wouldn’t really care.
And for those rare ones that do, dip a 2-3 levels in hexblade or shadow sorcerer and just drop darkness. Now you're the only one who can see.
Except that it also counts for when the target itself is in light
yeah because if there's one thing filling up medieval museums, its sunglasses...
@@companyoflosers museums also don't have magic swords but that never stopped my fighter
@@Sovann_the_Mighty depends on where you place the darkness. Heck if you go pact of the chains attach it to a pebble and have your familiar fly it into the sky now if you've got a greater area of dim light.
Or just drop it on the enemies and charge in while they're stumbling around. Honestly, unless the party is made around everyone having devilsight floating darkness is probably your best bet.
I once played a gnome artificer who built a suit so he could claim to be an elf
Honestly that's the closest ive ever come to an elf
Well, for the Intelligence stat, there's always Eldritch Knight and Arcane Trickster, as they are basically 1/3 wizards.
'elves have the most subraces' hmm, the Tiefling might want to have a word with you.
Tieflings are just human elves. Unnatural features and abilities? Check. Opinions about it can be...polarizing? Check. Supernatural spirit dadies? Check. Tieflings are just elves with slightly different flavoring.
@@jacobfreeman5444 No they are not, there is basically nothing in common with Elves and Tieflings.
@@Klaital1 I was being snarky. I know there is more depth to both.
I love how half the comments are talking about eldar space marine although non mention how the image isn't a space marine but is actually a farseer I believe.
"Wait! Are you saying that Eldar farseers aren't space marines?"
- An ignorant heretic before being executed.
@@kamencraftbrasil4367 let me guess a citizen of caldera as vulcan slaughtered them?
@@loganjblack I wouldn't be surprised if it was.
Looks like there's some leftover frames from Editing. I don't mind, but someone will.
I discovered your channel by accident around a month ago (I think) after watching SkyDieRay, AllThingsDnD, Runesmith and TuloktheBarbarian. You have the humor capabilities of Runesmith, the presentation quality of Tulok, and that, my friend, is a fine line to walk. You also introduced me to my newfound hatred of Fae. I used to think Devils would be the worst to encounter, what with their rules-lawyering and endless exploitation of seemingly insignificant lines of dialogue. Then I heard what you had to say about the Fae and I immediately understood that they are arguably worse than any other race in DnD. A Tarrasque, a Devil, a Lich or even Tiamat is bad and all, but you showed me that even talking to a Fae is just asking for trouble.
Now I have ideas for what to add to one of the novels I am writing when I finally get to the part with the Fae in it. Thank you for the entertainment, and keep up the good work. Just wish you posted more videos more often, but it is better to have this level of content than nothing at all.
"Sunlight sensitivity!"
Me who wants to play Kobold: yeah, how bad that your super strong uber elf has a weakness, wouldn't want a race without all these bonusses and with actual negatives to also have it...
If it helps try Find Familiar, you can see through your familiar’s eyes and bypass the sunlight sensitivity.
I give the Kobold pc race a +1 charisma bonus. Strength is a dump stat for most builds and Kobolds being Small means they can’t use the heavy weapons a strength build would use anyway.
Also they just released errata removing the negative stats on Orcs and Kobolds anyway.
@@cyborgcatrj6794 helpful tip!
@@mwil2495 yeah, it's up to how good your irl charisma skills are, to convince the dm to make kobold better. Didn't know about the changes errata
Actually checked the player’s handbook again and you need to maintain the sensory link with your action each turn. There is an eldritch invocation that let’s you bypass it depending on how you interpret the wording on it though. So unless you want to rely on your bonus actions, you might be better off with some other method.
High elf for an player looking to play an eldrich night or arcane trickster is great, as is green-flame blade Good for melee characters
Tieflings still have more subraces than the elf, and is also the only race that has both subraces and variants, making it the race with the most options by far since you can mix and match subraces and variants, also they are actually cool and not perfect in every single aspect of life like the elfy sues over here.
If you say tieflings have more subclasses and variants and are cool how are they not Tieflingsues ?
Bro I like tieflings too but... what did elves ever do to you?
@@samfleming4527 I kinda understand him, classic LOTR elfs are kinda annoying in their perfection.
But elfs themself can be cool in they are not interpreted as snob motherf****s.
In any case, Tieflings suffer from the opposite end of the spectrum when compared to elves. Lots of tragic, outcast backstories for them.
@@leodouskyron5671 elf's aren't mary sue because of their options, it is because the have so many powerful abilities and are so perfect in lore and in game, I can't stand them.
I've managed to convince all my DMs to get rid of sunlight sensitivity if I make/buy and wear sunglasses
Out of curiosity but has there been a fun moment were ur sunglasses been snatch from you or broken during battle?
@@RedMeance only once an enemy wizard snatched my glasses and then cast light in my eyes and I was stunned for a round
In the upcoming campaign of our DM, my character for all intents and purposes is a human but mechanically on paper he's a shadarkai, the powers being another extension of the patrons gifts to the unwitty warlock.
High elf barbarian is amazing and I would recommend it
Add a feat that removes sunlight sensitivity. It makes the races more playable, and the feat cost balances out the rest of the drow abilities.
So what I typically do is tell the DM what I am going to do with the extra 4 hours before everyone else gets up.
6:20 my Sea Elf monk fighter "cries in aquian"
My Forrest Gnome Monk died on September 29th, 2020 and became a Wood Elf via Reincarnation. This is ironically well placed for me. Thank you Davvy.
Thanks for making a video about my favourite fantasy race
If you dm allows you to have a parasol as a spell-focus, then you can have a drow spellcaster that doesn't care about sunlight sensitivity since their parasol prevents them from being in direct sunlight.
Elder Space Marine. Hmmm So a conquest palladian that is a Elf. Thanks for the charter idea.
Hot tip: high elf Rogue. Pick up booming blade (especially nice if you're a swashbuckler that can just run away for free) or green flame blade as your free cantrip. Scales nicely.
I have a High Elf Forge Cleric of Moradin (yes his God choice is unusual and tied to his back story) that took advantage of the cantrip granted by the race: Booming Blade. It makes him able to stack it with Burning Smite for single strike nova capability while also supporting his party.
I most likely would be playing a sea elf. My DM has been seen a lot of One Piece and the last Pirates of the Caribbean.
I don’t link sunlight sensitivity. Most drow that live on the surface have been there for a while and have adapted I like the daylight adaption feat from 3.5 edition.
They still took penalties when adapted however. They're also busted without sunlight sensitvity.
@@isitnotwrittenthat1680 Idk about that one, they seem they would on par with the other really good subraces like Shadar Kai and Wood Elf IF they didn't have Sunlight Sensitivity, since they do they're easilly the worst subrace
@@pedrodarosamello64 maybe, I think their spells, upped darkvision, and the potential to take noble drow magic make them a little to strong without sunlight sensitivity.
@@isitnotwrittenthat1680 I mean, have you seen the half elf drow subrace? They get all that plus none of the downsides. I also still do'nt think it's better than stuff like Dwarves and V. Humans
Elves are my favorite race because of all the mysticism surrounding them
I feel like you can't even have found this video without a clear understanding of what elves are.
When I watch this video it made me remember when I made a not so smart wood elf wizard just for the lols. The best character ever.
I find High Elves also make excellent rogues of any stripe. You only need one cantrip with a rogue anyway (booming blade/green flame blade), and the extra Intelligence lets you be the Lore Monkey when all your friends' stupidity lets you down. The proficiency with longbows is also a straight upgrade to the rogue's ranged options.
As someone who has played many an elf character at this point, I tend to have my character use the remaining 4 hours that the other party members are sleeping to do one of two things.
1) Work on my craft. Whatever tool proficiency I chose I’ll probably be working on some project with it. Sometimes making clothing, sometime carving toys, or, in one case, writing poetry and/or a dictionary on a language said character knows that another party member says they want to learn (the last is my linguistics scholar elf). So that’s the first. Oh! And one time I also had my character spend that time crafting some spell scrolls to gift the wizard. Was fun!
2) I’m sure all elf players have done this one before….I have my character sneak around and set up pranks. Sure I could probably get away with stealing but I don’t tend to care about that. I much prefer setting up silly sorts.
Trance is best if you are playing a Wizard who has managed to get either a lot of spell scrolls or another Wizard's spell book. As an elf you have 4 extra hours you can dedicate to copying spells into your own book.
Just so you know, davvys incorrect in saying an elfs long rest is 4 hours. Sleeping and taking a long rest arent the same thing as far as the players handbook goes. Since wizards prep their spells after a long rest (as a dm i usually consider it during the longest but other dms can be picky) trance doesnt actually give you any extra time to prep spells... :/
@@lilguyfinish There was a recent Errata that said the elves finishes a long rest in 4 hours.
Davvy: Complains about Drow’s sunlight sensitivity
Me, a kobold lover: Am I a joke to you?
Only Elf I ever played was forgotten here: Mark of Shadows Elf from ERftLW. +1 Charisma, d4 bonus to stealth and performance checks, minor illusion cantrip and invisibility once per long rest. Also some nice spells added to your spell list if you have spellcasting or pact magic.
I’m playing a high elf rogue. Fallen noble in hiding kinda thing the extra can trip pushed me to an arcane trickster. It’s been pretty fun. Having to keep his cover story and real fear for his life straight is fun to Rp. I really enjoyed the high elf lore and I wanted to see if I could do something other then a wizard. Especially the wizard
I’m playing a dark-elf cleric (Grave Domain) and though it might seem like a strange class/race combo, Clerics get access to both sacred flame and toll the dead which don’t require attack rolls so no disadvantage under sunlight.
Also the charisma bonus is very nice on a cleric for roleplay reasons
4:14 you do know there is a subrace of drow that can just allow you to remove that disadvantage
Just the cost is removing that double dark vision
You can play Drow in Curse of Strahd :)
I like the sea elf ;-;
We are two
@@Gabe600 make it three
Played a half-drow half-wood elf. Picking the bonuses and whatnot was interesting.
I will disagree slightly with you on a few notes
1: Why would Paladins be the exception to dex being good?
2: High Elf Arcane Tricksters can do some snarky magic tricks earlier than normal, like taking Booming Blade at level 1 (Sadly you can't get Mobile just yet to really play the booming blade skirmisher, but you will effectively be able to make use of this every round for forever.
1-It's not that dex in paladins isn't good, but rather that, just like with clerics and half of the fighters, low dex isn't that detrimental due to the proeficiency in heavy armor (and your starting armor is heavy).
2-the same goes for eldritch knight.
Arcane tricksters are also really op with the help of a level 5 wizard
@@marcospatricio8283 eldritch knights get much less use out of it I feel though... At least at levels 11 and beyond... Because they have extra attack
paladins tend to wear plate armor and use a shield to have an easy 20 to AC. half the reason for building into dex is getting your AC up but they bypass that with shit tons or armor. the only time dex would come in handy is during a dex save.
@@companyoflosers Fair enough, though I'd think the same could be said about Fighters, and more generally that you can definitely make a dex paladin that's.. decent. (though I'm pretty sure smites are only on melee as far as I know)
I have such a fun character concept for a Pallid Elf that’s a multiclass Sun Soul Monk and Light Domain Cleric (really playing off a light theme). Now if only I wasn’t a perma-DM...
the 4 ours sleeping time that elfs have its also usefull if you make a Wizzard, they can use that extra time to copy spells without needing to stop the entire group.
Davy: High Elves don't get played a lot.
Me over here with my high elf swashbuckler rogue: ah yeah hehehehe who plays high elf pffft
High elf and wizard work really well
I would give Drow an item that shields their eyes, and/or allow them to acclimate to the sunlight as the adventure goes.
Lord Fingas and the Krizz sounds like a band name
2:02 there’s an easy solution to this; you can’t make a knowledge check unless you’re proficient in it. At least, that was a rule in 3.5 apparently. Unfortunately it’s not one anymore, understandably so since 5e has significantly fewer skills to be proficient in and so significantly fewer skill proficiencies get handed out per character. It definitely doesn’t make sense that a barbarian can pass an arcana check and miraculously knows more about magic than the wizard that’s been studying it for most of his life, though, just because of an awkward roll of the dice.
Praise the SUN 😂
high elves are perfect for arcane trickster rogues!
And Eldritch Knights
the drow disadvantage i found can be easily fixed with a homebrew: "sunglasses" : gives advantage to blindness, and illusion save spells, gives a +1 to charisma but gives a -1 to perception when reading or seeing color, and makes you blind when not in direct sunlight, and for drow removes sunlight sensitivity when outside . description: a thin piece of glass with a brass frame that magically forms around the users eyes and brass wire that can be easily bent around the users ears. the glass it self is non magical but the maker of the glass found a way to add color to glass though powered minerals and gems, and still make it see through. however it is hard to read with them at a range, or see any color other then the color of the glass because the glass is a flat piece of glass and in this world they have not discovered the wonders tenting curved glass for these sunglasses yet. give it time i am sure a nomb or goblem is working on it
You could argue that a small cloud is a harmless sensory effect. And use prestidigitation to give yourself shade from the sun.
Ooooooor. Just roleplay by having a parasol. Get your dm to let you use it as a short sword or your magical focus
2 things I like to do with Elves is
1 - play a Drow in Curse of Strahd where there is little natural sunlight
2 - roll a d4 each long rest as an Eladrin and let that decide my personality and season for the day
Davvy. Show us our cooking vids.
this video series seems like a place to address racial feats as well, since some are limited to subrace. like Drow High Magic.
The best elf subrace is the half-elf.
Wood Elf is most OP elf. Thank you, that was my Ted Talk.
I was kinda expecting this to delve a bit into the previous editions based off of the title but hey you get what you get.
The thing is with Wood elves is half or full you can nearly play any class with that. Honestly when playing Half I almost always take the movement speed because it's like longstrider. It is not good till you need it and always having it because of you're race choice is pretty nice with out spending a feat or spell slot.
With that said, I played a Wood elf Swords bard with the Mobile feat and Longstrider. Later getting Haste when I could. When it's not tabaxi level speed. Casually moving 110 feat with out using the haste action, BA or action to move that far is really funny to where the added speed from swords bard is more of "This is for the theme." If anything and if you can't out run anything that doesn't cc you well. Then you got issues.
"you can always try some wood" *cuts to a pic of thranduil aka the one almost every person who saw the hobbit wants to- ahem- wood*
Theres an item in pathfinder that makes the drow better: it's called the sunshades, and it completely negates sunlight sensitivity as long as you wear them. Needless to say, very useful if you want to play a drow.
Id love to see one on dwarfs or tieflings.
What about the flying winged elves ?
I played a Sea Elf once, I swam in my backstory and when the rest of the party took a boat, it never helped
I'm seeing a lot of MtG pictures here. Davvy, got something to say?
Mark of Shadow managed to hide from this video with it's +d4 to stealth and innate invisibility.
Since palid elf is exclusive to be just in wildmount I reflavored it as a moonfolk. And dropped there walking speed.
"Chaos space marine"
Is Davy is probing to see how many 40k fans watch him? I'd love to see a Chapy take on 40k
I just always say sunglasses exist in my world so the Drow can wear them to avoid the disadvantage on attacks.
“Elder Space Marine” *TRIGGERED*
6:20 - Aquaman's box office refutes this.
Actually Teiflings has the most subraces in 5e. You have all the Varaint/Feral types, plus the arch devil lines.
Peng ting looking like a touchdown (gorgeous)
Ok DMs and players here is a very simple item (two skins same concept) for Drow and Duergar I have made up.
Non magical, no attunement required, cost 20 gp to replace if race is rare in you game or 20sp if they are common.
While worn the creature replaces Superior Darkvison for normal Darkvison and looses Sunlight Sensitivity.
Mooncloth Protector: This fabric when worn over the eyes shields you from the intensity of the sun at the cost of some vision range.
Shadowglass Goggles: the Lenses of these goggles are able to filter the harsh sunlight allowing you see un sunlight at a cost of some visual range.
Removing sunlight sensitivity will break absolutely nothing. I will continue to say this til the day I die.
11 mins in and 1 dislike but 101 likes :D
Keep it up Davvy! You are one of the reason I think about D&D :3
Just give your elf the ability to ritualcast floating disc and you can travel during your long rest
6:43
im shore we all did
as you did that on porpoise
i knew from the start something smelled fishy
and thats why it started kraken me up
dear cod i laughed so hard
all these puns are uno-fish-al
but hey, its a great opper-tuna-ty
im walking the plankton for that one arent i