I'm not sure of the frame data but I feel like transitioning from a shotgun blast into mortar strike can be done faster if you press space midway of the dodge.
Yes, most player animations in Rotwood can be animation cancelled (usually with dodge, but sometimes with other attacks). For the cannon's heavy attack (shotgun blast), you can animation cancel into a plant on frame 7 or into another heavy attack (i.e. air blast) on frame 5.
No tier list planned atm as weapons are still being adjusted during Early Access. Right now, weapons from the later stages (Blisterbane Bog & The Molded Grave) are simply better due to the fact that each weapon can only be upgraded to Attack Level 3. You simply lose out on too much DPS if you use weapons from earlier stages (Great Rotwood Forest & Nocturne Grove) on later stages. However, the devs did announce yesterday that next week's patch will allow you to tier up weapons (and armor) once you've upgraded it to Attack (Defense for armor) & Effect Level 3. So, weapons from earlier stages will then be able to do similar damage as those from later stages. Once that launches, weapon tiers would be based on passives and skills. Regardless, I think the Hail of Gory will still be the best cannon as the Cluster Shot passive allows you to Cluster Shot 6 times per reload while each Cluster Bomb (9 per Cluster Shot at max effect level) gives crazy hitstun and high DPS when they all hit. Also of note, the devs mentioned the Floracrane Divebeak's skill (of the Beakon of Hurt cannon) will be nerfed soon. So, you likely won't be able to spam / animation cancel that skill like we can now. Thanks for the suggestion.
Unfortunately, Shockwave Focus Hits (when you have 1-3 ammo left) has been bugged since the Bonechill Quarry update came out on July 24th, 2024 (Game Rev 623234). Hopefully, Klei (the game devs) fixes the issue soon.
I didn't know that the cannon had so many different options. I appreciate the extra tidbits on velocity and i-frames!
It's worth mentioning that bombard on Keening is always a focus hit no matter how much ammo you have.
Thanks, I did forget to mention that in the video.
I knew it! I knew the cannon was the most advanced weapon in the game!
I'm not sure of the frame data but I feel like transitioning from a shotgun blast into mortar strike can be done faster if you press space midway of the dodge.
Yes, most player animations in Rotwood can be animation cancelled (usually with dodge, but sometimes with other attacks).
For the cannon's heavy attack (shotgun blast), you can animation cancel into a plant on frame 7 or into another heavy attack (i.e. air blast) on frame 5.
Will you make a tier list for all the weapon variants?
No tier list planned atm as weapons are still being adjusted during Early Access.
Right now, weapons from the later stages (Blisterbane Bog & The Molded Grave) are simply better due to the fact that each weapon can only be upgraded to Attack Level 3. You simply lose out on too much DPS if you use weapons from earlier stages (Great Rotwood Forest & Nocturne Grove) on later stages.
However, the devs did announce yesterday that next week's patch will allow you to tier up weapons (and armor) once you've upgraded it to Attack (Defense for armor) & Effect Level 3. So, weapons from earlier stages will then be able to do similar damage as those from later stages. Once that launches, weapon tiers would be based on passives and skills.
Regardless, I think the Hail of Gory will still be the best cannon as the Cluster Shot passive allows you to Cluster Shot 6 times per reload while each Cluster Bomb (9 per Cluster Shot at max effect level) gives crazy hitstun and high DPS when they all hit.
Also of note, the devs mentioned the Floracrane Divebeak's skill (of the Beakon of Hurt cannon) will be nerfed soon. So, you likely won't be able to spam / animation cancel that skill like we can now.
Thanks for the suggestion.
when i do shockwave with 1-3 bullets left in my cannon, it does not focus hit. anyone know why?
Unfortunately, Shockwave Focus Hits (when you have 1-3 ammo left) has been bugged since the Bonechill Quarry update came out on July 24th, 2024 (Game Rev 623234).
Hopefully, Klei (the game devs) fixes the issue soon.