I enjoy the solo play potential you added and having a pre-adventure. One could use this solo or play it for a sole player or even 2 or 3 zero or 1st level characters who want a less combat oriented overland adventure that opens to a bigger one after all those maps are gathered. Terrific use of the OD&D rules and the survival game as intended to be the map!
That was awesome! Short but intense. You were strategizing about that other treasure and I think the mapper was sitting there going yeah screw that buddy I’m chickening out and running no matter what 😁
Same, I mean we could buy one on ebay or some such, but thats not in keeping with my modus operandi 🤔 ill keep checking my local shops, or we could make a paper version
Create your own hex map for your setting. That is what I decided to do. 6 miles to the hex, insert generic towns on edges that can be fleshed out, one edge a river, streams crossing the map to it, high mountains or broken hill country toward the other edge with forest broken by grassy terrain in between, maybe another set of hills or two crossing opposite.
why is it when you dungeon delve you can move 3 hexes to dungeons but when exploring(mapper) you can move 6 hexes seems inconsistent. I get it from their (gary and arn) point of view it was medieval fantasy table top war gaming plus dungeon conquering. Characters created as pawns for a war machine but is that the purpose of your scenario? From what you have said I don't believe that's the purpose. 1e was invented to handle the mechanical chunkiness of the system and to stretch the replay ability for characters. That was a intractable problem originally weak characters at creation and a couple of pluses they were OP. Regardless I am still interested in how this will play out.
By the OD&D rules you’d just move 3, I’m doing kind of a hybrid with the mapper part of this. Using 80% outdoor survival, 10% OD&D ( encounters and evasion) and 10% homebrew - the houses, the countdown die.
I enjoy the solo play potential you added and having a pre-adventure. One could use this solo or play it for a sole player or even 2 or 3 zero or 1st level characters who want a less combat oriented overland adventure that opens to a bigger one after all those maps are gathered. Terrific use of the OD&D rules and the survival game as intended to be the map!
Thank You! For sure you could run this with one or more players - the first time I tested the idea I have a player and I refereed
That was awesome! Short but intense. You were strategizing about that other treasure and I think the mapper was sitting there going yeah screw that buddy I’m chickening out and running no matter what 😁
😂
This is so more interesting than I thought it would be. Many thanks
Excellent, thanks for watching
lycanthropes agaaain! Run new maper run!
Good hes alive!Great gme, thx for the video!
The wilderness seems full of them!
Really enjoyed the video!
Thank You!
First!!
I'm planning on using this system in my game so my players can explore them. Super excited, but I need a hex map like that...
Same, I mean we could buy one on ebay or some such, but thats not in keeping with my modus operandi 🤔 ill keep checking my local shops, or we could make a paper version
Create your own hex map for your setting. That is what I decided to do. 6 miles to the hex, insert generic towns on edges that can be fleshed out, one edge a river, streams crossing the map to it, high mountains or broken hill country toward the other edge with forest broken by grassy terrain in between, maybe another set of hills or two crossing opposite.
@@michaelwest4325 I have some hex paper from when ODnD came out I think... Could put something together. Thanks for the ideas!
Awesome! I’d love to hear how it goes
Would be awesome to find one at a local shop, I have had no luck (I’m in search of a second one)
So so many lycanthropes
I know!
Need to get some exterminators out there!
In the fiction here, how does your mapper know where the dungeons are?
I cover it in a later episode. I’m they are given the locations by a master mapper.
why is it when you dungeon delve you can move 3 hexes to dungeons but when exploring(mapper) you can move 6 hexes seems inconsistent. I get it from their (gary and arn) point of view it was medieval fantasy table top war gaming plus dungeon conquering. Characters created as pawns for a war machine but is that the purpose of your scenario? From what you have said I don't believe that's the purpose. 1e was invented to handle the mechanical chunkiness of the system and to stretch the replay ability for characters. That was a intractable problem originally weak characters at creation and a couple of pluses they were OP. Regardless I am still interested in how this will play out.
By the OD&D rules you’d just move 3, I’m doing kind of a hybrid with the mapper part of this. Using 80% outdoor survival, 10% OD&D ( encounters and evasion) and 10% homebrew - the houses, the countdown die.