Original D&D Solo Actual Play - Session 11; A New Mapper - Vony

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  • Опубликовано: 19 ноя 2024

Комментарии • 25

  • @michaelwest4325
    @michaelwest4325 Год назад +8

    I enjoy the solo play potential you added and having a pre-adventure. One could use this solo or play it for a sole player or even 2 or 3 zero or 1st level characters who want a less combat oriented overland adventure that opens to a bigger one after all those maps are gathered. Terrific use of the OD&D rules and the survival game as intended to be the map!

    • @BanditsKeepActualPlay
      @BanditsKeepActualPlay  Год назад +4

      Thank You! For sure you could run this with one or more players - the first time I tested the idea I have a player and I refereed

  • @jaymeU2
    @jaymeU2 Год назад +3

    That was awesome! Short but intense. You were strategizing about that other treasure and I think the mapper was sitting there going yeah screw that buddy I’m chickening out and running no matter what 😁

  • @johngillan4475
    @johngillan4475 Год назад +3

    This is so more interesting than I thought it would be. Many thanks

  • @israelmorales4249
    @israelmorales4249 Месяц назад

    lycanthropes agaaain! Run new maper run!
    Good hes alive!Great gme, thx for the video!

  • @someguy403
    @someguy403 Год назад +3

    Really enjoyed the video!

  • @FuttBucker420
    @FuttBucker420 Год назад +2

    First!!
    I'm planning on using this system in my game so my players can explore them. Super excited, but I need a hex map like that...

    • @sgtbigballs666
      @sgtbigballs666 Год назад

      Same, I mean we could buy one on ebay or some such, but thats not in keeping with my modus operandi 🤔 ill keep checking my local shops, or we could make a paper version

    • @michaelwest4325
      @michaelwest4325 Год назад +4

      Create your own hex map for your setting. That is what I decided to do. 6 miles to the hex, insert generic towns on edges that can be fleshed out, one edge a river, streams crossing the map to it, high mountains or broken hill country toward the other edge with forest broken by grassy terrain in between, maybe another set of hills or two crossing opposite.

    • @FuttBucker420
      @FuttBucker420 Год назад +3

      @@michaelwest4325 I have some hex paper from when ODnD came out I think... Could put something together. Thanks for the ideas!

    • @BanditsKeepActualPlay
      @BanditsKeepActualPlay  Год назад +3

      Awesome! I’d love to hear how it goes

    • @BanditsKeepActualPlay
      @BanditsKeepActualPlay  Год назад +3

      Would be awesome to find one at a local shop, I have had no luck (I’m in search of a second one)

  • @solohelion
    @solohelion Год назад +4

    So so many lycanthropes

  • @edwardbacchetta9092
    @edwardbacchetta9092 2 месяца назад

    In the fiction here, how does your mapper know where the dungeons are?

    • @BanditsKeepActualPlay
      @BanditsKeepActualPlay  2 месяца назад +1

      I cover it in a later episode. I’m they are given the locations by a master mapper.

  • @GarrethandPipa
    @GarrethandPipa Год назад +1

    why is it when you dungeon delve you can move 3 hexes to dungeons but when exploring(mapper) you can move 6 hexes seems inconsistent. I get it from their (gary and arn) point of view it was medieval fantasy table top war gaming plus dungeon conquering. Characters created as pawns for a war machine but is that the purpose of your scenario? From what you have said I don't believe that's the purpose. 1e was invented to handle the mechanical chunkiness of the system and to stretch the replay ability for characters. That was a intractable problem originally weak characters at creation and a couple of pluses they were OP. Regardless I am still interested in how this will play out.

    • @BanditsKeepActualPlay
      @BanditsKeepActualPlay  Год назад

      By the OD&D rules you’d just move 3, I’m doing kind of a hybrid with the mapper part of this. Using 80% outdoor survival, 10% OD&D ( encounters and evasion) and 10% homebrew - the houses, the countdown die.