Sword Animset Pro - 170 mocaps | Unity Asset Store

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  • Опубликовано: 31 май 2015
  • Buy it now on Asset Store: www.assetstore.unity3d.com/en...
    Over 170 motion capture animations for sword movement and fighting. Also a sword fighting game template made with PlayMaker in Unity.
    Animation list: www.kubold.com/OneHSwordUnity/...
    Web Player (doesn't work in Chrome, use Firefox): www.kubold.com/OneHSwordUnity/...
    Sorry for some animations playing two times, but I had to just play them in viewport and record the desktop footage. Rendering 176 movies and assembling them to one movie would take way too much time.
    Totally compatible with Sword & Shield Animset Pro: • Sword & Shield Animset...
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    www.kubold.com
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    Music: Kevin MacLeod (incompetech.com)
  • ИгрыИгры

Комментарии • 55

  • @faller006
    @faller006 2 года назад +2

    The guy on the left fighting against his demons is relatable

  • @YenYinProductions
    @YenYinProductions 4 года назад +1

    A bit old but I’ve been thinking heavily about getting this. It seems like an all-in-one bundle, nice job dude!

  • @IPOD810
    @IPOD810 9 лет назад

    As usual love it

  • @Unioxe
    @Unioxe 9 лет назад

    I can't wait :D

  • @kannosomebody5445
    @kannosomebody5445 9 лет назад +1

    Hi i'm looking forward to buying this it looks amazing !
    However i was wondering if there was multiple parries ? I'm looking for directional parries (Up,Down,Left and right) animations too.
    If not do you have another product where this is included ?

  • @howzzyadoing5250
    @howzzyadoing5250 8 лет назад +1

    These are great animations! Do you have a two handed sword animset? These would be great to work with until I can get my own mocap solution.

  • @paranormalgamesstudios
    @paranormalgamesstudios 9 лет назад

    This is awesome love your work but yes im waiting for melee combat pack with some hand to hand combat and dual wielding heavy weapons like sledge hammer down to mechete attacks and knife stabs and attacks, definite buy for us. I already have pistol anim set but our game is more emphasis towards visceral melee combat with some guns.

  • @yanranwang6981
    @yanranwang6981 9 лет назад

    Awesome. Waiting for UE4 version.

  • @elklumpini3258
    @elklumpini3258 9 лет назад +4

    Would be great if you sell them on Unreal Engine Store

  • @Mikeachusetts
    @Mikeachusetts 7 лет назад

    can this game play be combined with the sword and shield pack?

  • @__dINe__
    @__dINe__ 6 лет назад +1

    Cool, let's remake Skyrim

  • @chuyangwang2536
    @chuyangwang2536 6 лет назад

    Hello, I just bought it and download it, but when I open the test scene, there are a lot of errors, it said "The type or namespace name `FsmStateAction' could not be found. " could you explain it? Besides, I use 2018.1.6f1 edition.

  • @FlyleapStudios
    @FlyleapStudios 9 лет назад

    Very nice! will it be for UE4 as well?

  • @karlitoxxx74
    @karlitoxxx74 8 лет назад

    men podrias hacer un tuto de como se sube un modelo3d a asset store? te lo agradeceria un motonaso saludos desde argentina

  • @tablettablet4792
    @tablettablet4792 3 года назад

    Hi i bought some animations packs from asset store but i dont use playmaker when i imported them i didnt see the animations only playmaker could you help me out i bought a few other Nimations pack included sword shield animset and ther where just a few id like to know where to find the animations. I just need the animations i dont need playmaker or the rest only the animations

  • @TheBspiff
    @TheBspiff 9 лет назад

    This looks awesome. I'm wondering though when you will make the female animset for UE4, unless you already have.

    • @Kubold
      @Kubold  9 лет назад +1

      TheBspiff So far I made only walking for women (ruclips.net/video/Ue25a8XQXSw/видео.html), but yeah, I will need to do all the rest too very soon (need it for my own game). I didn't submit this small set to UE4 because I want to make it more complete first.
      But if you need it right now as it is, you can just get it in Unity Asset Store, Unity animations are in FBX, and will work in UE4 no problem.

  • @federicogarcia6761
    @federicogarcia6761 5 месяцев назад

    Hi, i dont see this set in unity asset store 😢

  • @kaafflick
    @kaafflick 6 лет назад

    Do they have any other weapon assets?

  • @Kubold
    @Kubold  9 лет назад

    The set is now live on Asset Store: www.assetstore.unity3d.com/en/#!/content/38302

  • @sirvz
    @sirvz 9 лет назад

    How long until UE4?

  • @svLimones
    @svLimones 9 лет назад

    You are awesome, guys. What mocap studio you are using?

    • @Kubold
      @Kubold  9 лет назад +2

      Arthur Ishmatov It's just me and I'm using my own :)

    • @svLimones
      @svLimones 9 лет назад

      Jakub Kisiel
      this is "Neuron", Kinect or video mocap?
      And when pack upgrade?

    • @Kubold
      @Kubold  9 лет назад +1

      It's normal, professional optical mocap. You know, like in AAA games, with many cameras, mocap suits, reflective markers and everything.

  • @Sissel1982
    @Sissel1982 9 лет назад +1

    really nice but one question can you make a asset of your playmaker controller and ai.i have animation and model from cleave warrior asset and i will use the playmaker for controll and ai.

    • @Kubold
      @Kubold  9 лет назад

      pandur1982 I don't quite understand what you mean. Can you rephrase?

    • @Sissel1982
      @Sissel1982 9 лет назад

      sorry for my bad english, I meant it is possible that you are doing to offer only the Playmaker controller as assets without the animations? Because when I have my character animations at and a decent controller with AI on Playmaker basic search.

    • @Kubold
      @Kubold  9 лет назад

      pandur1982 I'm sorry, no, I'm not selling a controller without animations.

    • @Sissel1982
      @Sissel1982 9 лет назад

      ah ok is a possibility that asset sword animset 1.5 and Movement animset per combine as a controller in Playmaker? would you do that if you buy both?

    • @Kubold
      @Kubold  9 лет назад

      No man, I just sell animations and controllers so YOU could make a game. YOU, not me :)

  • @dazenl131
    @dazenl131 9 лет назад

    Are you planning to release the sword fighting game template in blueprints for UE4 as well? Thanks!

    • @Kubold
      @Kubold  9 лет назад +2

      George Rought That's the plan, yes. However, before I will be able to release new animations for UE4, Epic requires me to remake all my anim packs for new UE4.8 skeleton.
      This new skeleton is same as the old one, but with more natural proportions (knees in normal position, longer torso). So just cosmetic changes.
      Unfortunately, properly retargeting all my 800+ animations, making new blendspaces etc., rendering and producing new promo videos, going through submissions etc. will take veeeery long itme. I'm involved in a lot of other projects, including contracts for AAA games and running a mocap studio, so I really have just a couple of hours in a week at best, to handle this.

    • @dazenl131
      @dazenl131 9 лет назад

      Thanks for the response! Wow that seems extreme. Well I'll most likely be picking up at least one of your animation packs, the old skeleton works fine for my purposes. Would love to see a 2h weapon animation pack sometime, good luck!

  • @themars2011
    @themars2011 9 лет назад +1

    do you think it would look weird when you use a crowbar instead of a sword?
    very nice anims as usual!

    • @Kubold
      @Kubold  9 лет назад

      Mars Industries I think Sword & Shield Animset Pro (ruclips.net/video/hE375no19H4/видео.html) would be way better for crowbar. Just loose the shield model and use only attack animations that look good with blunt weapon (so the heavy swings).

    • @themars2011
      @themars2011 9 лет назад

      Jakub Kisiel i see, thank you

  • @ck7613
    @ck7613 8 лет назад

    In case of re targeting, what fps are these recorded in?

    • @Kubold
      @Kubold  8 лет назад

      Mocap records at 240 fps, but it doesn't mean much in the end result, after cleaning and processing. Keys per second in the ready animations varies, 3D software optimizes the keys just like Unreal Engine's compression - it just leaves the necessary amount of keys per second. If the movement is very fast it can have even those 240 keys per second at this exact amount of time, but when it slows down it can have like 10 fps.
      Remember that the computer in-betweens the movement between keys, so it will still play at 60 fps or whatever your games fps cap is.

  • @Ian-hx2xv
    @Ian-hx2xv 9 лет назад

    Is it possible to speed up the animations in unity?

    • @Kubold
      @Kubold  9 лет назад

      Ian G Of course

  • @walterlohndorff9221
    @walterlohndorff9221 6 лет назад

    please include this guy.

  • @AdamTheD
    @AdamTheD 9 лет назад

    Is this the system you're using in your upcoming game?

    • @Kubold
      @Kubold  9 лет назад

      Richoxen I use the same animation set, but the fighting system in ATD is way more complex now.

  • @emadhany1
    @emadhany1 6 лет назад

    how can i play all this animation together by script not only one by one !?

    • @Kubold
      @Kubold  6 лет назад

      In other words, you just asked "how do I make a game?". There is no quick answer to question like that and you can't learn it in couple of minutes :). You can start by googling "making a 3rd person controller in Unity", "3rd person game tutorial" or something like that.

    • @emadhany1
      @emadhany1 6 лет назад

      No I mean playing these animation in sequences

    • @Kubold
      @Kubold  6 лет назад

      Ok, now I don't follow. Can you explain?

  • @jemixs9655
    @jemixs9655 8 лет назад

    What music is that?

    • @Kubold
      @Kubold  8 лет назад

      I honestly don't remember the title of the song, but it's from Kevin MacLeod (incompetech.com)

  • @walterlohndorff9221
    @walterlohndorff9221 6 лет назад

    I like the guy not included.

  • @BS-bd5uq
    @BS-bd5uq 7 лет назад

    good try, but it doesn't look realistic at all lol