House Cawdor Deep-Dive - Necromundown
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- Опубликовано: 24 авг 2024
- House Cawdor is the House of Faith - the masters of (what passes for) Imperial religion on Necromunda. No house is as poor, but no house is as numerous either. They also really like a good barbeque. Join Mitchell and Joshua for the rundown on what makes Necromunda's resident religious zealots tick!
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Unshakable Conviction also allows you to make reactionary attacks while seriously injured - and the number of 'call an ambulance, but not for me' kills I've managed to get from it is bonkers. Folk always want to rush in to finish off your leader, get parried with his chain axe and I scoop up some bonus XP
I agree, this isn't a throw away skill, it's genuinely impactful
Thanks for this guys, great rundown. I've played Cawdor pretty religiously (excuse the pun), and they are just so much fun. Chaotic flame mayhem.
😂
Excuse the nun....
Nice overview as usual; you should probably do that episode dedicated to Paths of Faith (it is only 4 Paths with 1 Miracle dice generating bonus and 6 Miracles per path).
One detail about Deacons (the Redemptionist champs) you forgot to mention is that once per game they can double their Attacks stat for the activation, which combined with Chain axes (+1 to hit) and Devotional frenzy (+D3 Ws) makes them actually competent melee champs, even before considering Stim slug stashes, Frenzon collars and Pyromantic mantles.
Also, if your gaming group House rules Bulging biceps (Brawn) to ignore Unweildy on ranged weapons (like it did in OG Necromunda 95), Firebrands could chose it as their starting skill to save 60 creds on a suspensor to use thier Heavy Crossbow and not suck as much :P
Personally I run a Redemptionist skewed gang following the Path of the Doomed: Priest, 2-3 Deacons and Redemptionist Specialist to match the number of Cawdor Brethren with Blunderpoles and Bonepickers with Flails.
The first round or 2 all my Bone-pickers hide out of sight to Pray for extra miracle dice and then use those dice for the Miracle that lets you bring in extra fighters from a table edge, to surprise the opponent when they already run out of activations and can't respond to the new arrivals on their flanks.
Keep up the good work and cheers! :)
It was literally right there on my notes in front of me and I still forgot to mention it. D'oh. It does bump him up to "the melee champ," though I still hate the 4+ WS. - J
Great work lads. Rapidly becoming one of my favourite channels for Necromunda content; love the format, great hosts, insightful and clearly know the game through playing it, spot on 👍🏻
Great video, just what I was waiting for!
W00T! I got the 100th like on the video. "Achievement Unlocked: Turbo Nerd" Also, great video guys. Really do love these breakdowns.
Thank you for covering Cawdor. I truly appreciate it guys. Now to patiently wait for the Corpse Grinder vid 🙏😃
Also there seems to be a slight metallic buzzing in some of the audio here. Apologies if people have already pointed it out. 🤔
Minor correction, might even just be a “nitpick” but regarding failing the test to get the extra D3 fighters in Path of the Doomed, you say it’s the guy who evokes it which is captured but actually it’s one randomly determined fighter belonging to this fighter’s gang that is not part of the crew for this battle that is immediately taken Captive by the enemy gang. It just means that you don’t lose the fighter from the battle, but you could slowly deplete your numbers from the fighters that aren’t there.
fantastic coverage of my favourite underhive weirdos.
Hail all
Cawdor was my original gang back in the 90s. I liked them for their medieval aesthetic. The new hobo iteration is cool but not my thing, so now I'm firmly in the Delaque camp.
32:02 that picture is not the stig chambler though, that's rattus tatterskin.
I BLAME THE EDITOR!
With the special rules and tactics cards you can get up to an extra 10 fighters on the table! It's incredible but also makes the game take that much longer. I started a campaign that way and barely got past turn 2 before we ran out of time every game. I dropped the cards but kept using the special rules to get a couple extra bodies every game. ALSO - you can hire so many cheap fighters, you can balance a ton of champions with good load outs.
I dunno where you're getting that if you're blazed and engaged you get to fight, the brb says you get to stand there and attempt to put the fire out, then your activation ends.
Looks like there was a wording change from the old to the new full rulebook that we missed, good catch!
When is your Delaque review planned? I would love to hear your opinion on them
Are Corpse Grinders a proper “gang”?
Yes they are, but we don't talk about them, because Paired Heavy Chain cleavers, Masks and Initiates are broken/OP :P
They are one of the side gangs. And prepared that they dont have much stuff on them even they are dam strong but lack the main gang like special features or special brutes or hangers ons.
Absolutely, and we'll cover them eventually! We place them under "secondary" gangs, but they're fairly feature-complete.