9. Rendering the Maps in Maya | Tutorial 9 | Making 3D Scene Step by Step

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  • Опубликовано: 21 окт 2024

Комментарии • 63

  • @ShidoSoul
    @ShidoSoul 3 месяца назад

    it took me this long to find out how to improve my imported maps to look sooo goooood...Thank you ! you have helped this man

  • @growingartz5017
    @growingartz5017 8 месяцев назад +1

    Thank you so much for spending the time to educate us. This is priceless information. Best wishes

  • @josephhoang2616
    @josephhoang2616 2 года назад +2

    thank you for the long journey through this tutorial, wish you all the best!!!

  • @leollohra8914
    @leollohra8914 4 года назад +9

    Its really good tutorial, thanks you so much, keep teaching us more, i appreciate what you are

  • @maximevincent3834
    @maximevincent3834 4 года назад +5

    Thank you for the phenomenal tutorial series. I found it very insightful in understanding this kind of workflow. Hoping to see more :)

  • @nisianglian6263
    @nisianglian6263 4 года назад +8

    Hello Sir, I didn't see you exported displacement map. Where did you get the Dis Map? From Zbrush or Substance?

  • @diptenduhalder1830
    @diptenduhalder1830 3 года назад +1

    Great series sir......very helpful

  • @maiphan9802
    @maiphan9802 4 года назад +2

    Oh my God. It's amazing. Thanks a lot.

    • @Trimitkala
      @Trimitkala  4 года назад

      Thank you very much🙂.

  • @jesuss196
    @jesuss196 4 года назад +1

    Wonderful series, thanks you for sharing!

  • @CrimeBeanus
    @CrimeBeanus 9 месяцев назад

    You're the best, thank you!

  • @rutujachavan8857
    @rutujachavan8857 2 года назад

    Thank you so much for this tutorial. 💗

  • @BirdFromIsland
    @BirdFromIsland 2 года назад

    Thank you very very much for this cours!!!

  • @sharvaribhoi7105
    @sharvaribhoi7105 3 года назад

    Awesome series,got to learn many things properly.Really appreciate it.Thank you.

  • @ruojunzhai8907
    @ruojunzhai8907 Год назад

    great tutorial, thank you for making it!

  • @danielasanchez-vy2sh
    @danielasanchez-vy2sh 7 месяцев назад

    Hi! The displacement map is the same height map? very insightful video, thank you for taking the time explaining each one! my professors wont even bother to explain such important information.

  • @shanmugavelm9465
    @shanmugavelm9465 3 года назад +1

    it was very nice bro

  • @davidlewis195
    @davidlewis195 3 года назад +1

    Best end-to-end, 3D modeling tutorial out there! If rendering causes my application to crash but my OS meets the system requires, do you have any recommendations?

  • @amjadahdab
    @amjadahdab 4 года назад +1

    Nice render

  • @gabbiness
    @gabbiness 4 года назад

    This was amazing, thank you so much!

  • @deepakmandal6005
    @deepakmandal6005 4 года назад +1

    Amazing ...... thank you 🥰

  • @saiganeshbhukya
    @saiganeshbhukya 4 года назад +1

    Thanks for your great lectures it's easy to understand the subject. why not you do a lecture on render settings and look development.

    • @Trimitkala
      @Trimitkala  4 года назад +1

      Yes of course, the next tutorial on look development. 🙂

  • @multimediadiploma463
    @multimediadiploma463 4 года назад

    Nice modelling

  • @ruojunzhai8907
    @ruojunzhai8907 Год назад

    I am so confused about the displacement map thing, the whole tutorial is great but I am just stuck there, how did you get the displacement map? Is it from Zbrush or Substance painter? I looked for other tutorials as well but none seem to work

  • @oliverprice9625
    @oliverprice9625 4 года назад

    This was such a great series, thank you so much!!

  • @coloreyed
    @coloreyed 3 года назад +1

    awesome video sir ❤❤❤ sir one question, we will add normal map to bump map...but where we have to add the height map?

    • @Trimitkala
      @Trimitkala  3 года назад +2

      Displacement map.

    • @coloreyed
      @coloreyed 3 года назад

      @@Trimitkala thank you sir 👍👍

  • @anindita_1.7
    @anindita_1.7 4 года назад +6

    Sir, can you please make a video on maya-> zbrush-> substance painter workflow
    It will be helpful 😇

    • @Trimitkala
      @Trimitkala  4 года назад +1

      Sure 👍.

    • @henryfive8862
      @henryfive8862 3 года назад +1

      ​@@Trimitkala Can you, please, tell us how you did displacement maps. Height maps doesn't work right. Just one your comment, thank you.

    • @Trimitkala
      @Trimitkala  3 года назад

      @@henryfive8862 Yes there is another way to do the same. You can extract the displacement map from ZBrush. The geometry should be selected in lower Sudiv level. Then go to Tool - Displacement Map - Create Displacement Map. (Make sure Smooth UV is on). You will get displacement map.

    • @henryfive8862
      @henryfive8862 3 года назад +1

      @@Trimitkala Many thanks, and then we don't use the height map we generated in substance, right?

    • @Trimitkala
      @Trimitkala  3 года назад

      @@henryfive8862 Yes, you are right.

  • @MrRoAdSnAke
    @MrRoAdSnAke 4 года назад +1

    please can you show us how did you export displacement maps ???

  • @zeddgamedesigner
    @zeddgamedesigner 3 года назад

    finally to then end...

  • @flyingangel2052
    @flyingangel2052 4 года назад

    wow.....
    hey u r using GPU rendering?

  • @Mo-fn9ge
    @Mo-fn9ge Год назад

    Is there a way to combine the leaves and tree base, and have it one texture sheet ? To import into unity

  • @anindita2506
    @anindita2506 4 года назад +2

    where do you get the displacement map? is it from zbrush?

    • @Nezumiee
      @Nezumiee 4 года назад +1

      I want to know about this too... cant seem to find anything like it

  • @kaka-ic6fc
    @kaka-ic6fc 4 года назад +1

    VERY GOOD SIR!!!! CAN YOU PLEASE DO MORE TUTORIAL STEP BY STEP? THANK YOU VERY MUCH, YOU HELP ME A LOT!!!

  • @Yurusen17
    @Yurusen17 2 года назад

    my displacement map shows nothing and I dont know why, any idea ?

  • @GM_lover_2020
    @GM_lover_2020 3 года назад

    nice

  • @haibarakassem5485
    @haibarakassem5485 4 года назад

    Hello, thank you for this tutorial. the Hight map that im using as a displacement map is applying the depth created in sb, such as the moss hight, but all my carvings i sculpted in zbrush are missing. I baked before exporting my textures which solved a few problems but my sculpting is still missing. Update: I started a new project and baked high over low, without adding any information i exported my textures and realized my height map is just a gray image. my normal map does have my zbrush carving information but for some reason when i use it as a displacement map in maya, all my branches are becoming thick with round edges not pointy edges.

  • @xtremmontagevideos6261
    @xtremmontagevideos6261 4 года назад +1

    bravo superbe

    • @Trimitkala
      @Trimitkala  4 года назад

      Thank you very much🙂.

  • @romeroedits8877
    @romeroedits8877 2 года назад

    Previous video al the leafs back side .. black color but in this video how you solved ?

    • @BirdFromIsland
      @BirdFromIsland 2 года назад

      Hi! Do you found the answer?? I've got the same problem(((

  • @TrungNguyen-vy1iw
    @TrungNguyen-vy1iw Год назад

    tks bro

  • @timmackley2369
    @timmackley2369 4 года назад

    Hello,
    I have some questions about your modeling, is there a way I can directly message you?

  • @quochuybui6728
    @quochuybui6728 4 года назад +2

    can you show us how we make displaceman map ???

    • @quochuybui6728
      @quochuybui6728 4 года назад +1

      And thank you so much about tutorial, it is very very nice and useful

    • @Trimitkala
      @Trimitkala  4 года назад +1

      Yes sure. In this case I have actually created Displacement map as height map. If you go through the series you will get it in substance painter. But yes, in future I will show how to get it in ZBrush.

    • @quochuybui6728
      @quochuybui6728 4 года назад

      @@Trimitkala i was try used height map for created displacement map but haven't detail we created in zbrush. So i'm waiting your next video. Thank you so much again because your tutorial, it's very useful ^^

    • @lovisa02
      @lovisa02 9 месяцев назад

      @@Trimitkala I have watched the series and followed your steps, but I didnt get a Displacement map from Substance Painter. I only got Hight.tga, Mixed_AO.tga and ofc Normal map etc. I downloaded both png and targa (targa was the file you chose in the video) but still didn't get a Displacement Map.

    • @posindset_lee
      @posindset_lee 8 месяцев назад

      @@lovisa02 there is another way to do the same. You can extract the displacement map from ZBrush. The geometry should be selected in lower Sudiv level. Then go to Tool - Displacement Map - Create Displacement Map. (Make sure Smooth UV is on). You will get displacement map. (From Trimitkala) :)

  • @visualcapture360
    @visualcapture360 3 года назад

    ❤️❤️❤️❤️❤️

  • @tranthanhluan4077
    @tranthanhluan4077 4 года назад

    Do you have Facebook or instagram?