A fast hitting safe mid that launches on CH, gives good + frames on normal hit, hits all grounded positions and even has some tracking on both sides? That sounds like T7 Balancing.
Rangaisia that’s pretty much because electrics (for all Mishimas) had a riot shield hitbox in Tag 2. Combine that with the fact that they were tag bufferable for red bar drain, and it’s you’re pretty much all set to be a top tier in a Tag game. I mean, if the OP is having a complex about T7 Kaz’s FF4 “tracking” (it doesn’t track to his right, it simply realigns with overly pre-emptive SSL attempts), God help him against Tag 2 EWGF....
@@strykah92 Yeah, I know, but it wasn't like Kazuya was only good because of Tag EWGF. Even in Tekken Revolution, which was basically Tag 2 without the Tag, he was widely considered one of the best characters. It's not like he's suddenly shit without the tag mechanics. His vortex was already pretty fucking good, your opponent's best option was to lay down and take the stomp. If he suddenly needed his vortex to be even stronger/stupider to considered viable, it does kinda sound like they nerfed him to hell in some other aspects. So I still have to wonder just what the hell they did to Kazuya for him to suddenly "need" this shit?
Rangaisia well, pretty much everyone was broken in TR one way or another, so that’s a vague basis for comparison. I’m only objecting this conspiracy theory that Kaz got this FF4 addition because “hurr durr T7 dumbing down” when, for a start, they removed his easy launchers via DF1 (not related to balance, just a point to consider) and his EWGF hitbox was much more polarising in open play in Tag 2, not just the ground game. It’s not a coincidence that even with his steel pedal having all these properties that he plummeted down the tier list from Tag 2 to T7 season 1.
It's a lot of fun to catch online opponents in a 'get-up vortex' if they try to stay on the ground after a hellsweep. ff4 to flip them and let them know you're not gonna let them lie down and catch you with get-up kicks. They try to roll and do a ws launch when you're already winding up the ff3 to counterhit and launch them all over again and end with the ff4 when they hit ground to keep the vortex going. I had a Lucky Chloe ragequit on me after perfecting them with this smug mixup.
UFC Legend George St Pierre once contacted UFC announcer Joe Rogan for help with his turning side kick even though GSP had used the kick effectively in previous fights. Kazuya must have seen his son doing the ff4 and thought "I need to practice this" 😊
Yes kazuyas vortex is somewhat braindead but it doesnt work on everyone or vs players who poke you to death which prevents you to initialize your vortex.
1:15 this is a really good point that people seem to miss a lot in tekken. Going for the lee example, it destroys his throw game by only having a single special throw with a f,f input instead of a simple direction + buttons or his b,b+4 being quite useless due to the b,b motion -.-
Bb4 w/ Lee is still a decent high tracking / keep out move that can be canceled into hitman to make it safer. Though b4 is a better keep out. Bb4 still has its uses and also gives a guaranteed hitman uf3 on ch
@@JoeMama-house The move is insanely good, except for being high of course, but that wasn't the point. It could be used more offensively, if it weren't for the b,b motion. I'd love to see them change the current b+4 into u/b+4 and b,b+4 becomes b+4 (maybe add a frame to compensate).
@@SaintedPIacebo why do you guys need a video on every fucking move exclusively? He talks about these things in like every vid he mentions characters move sets. So far he has like 3 vids on every strong character.
Well in Tekken 7.0 it had the same input as Devil Jin’s (b+4). So you weren’t doing it like that but after Fated Retribution they gave it a dash input, which made it strong.
Kazuya demon steel pedal is the reason why I think Kazuya has the best "mishima style" gameplay. Devil Jin's steel pedal is just wayy too inconsistent compared to Kazuya's. Sure, he has more tools and is overall the better char but in terms of just raw mishima gameplay, Kazuya takes it.
I always thought ff4 was good but you made it seem really good. The tracking is amazing and the fact that you can't escape chained ones without just blocking the next one makes it so braindead to just spam. You literally can't get punished for spamming it on oki, which is insane considering it's safe. Maybe if you're knocked down really far from Kaz he can't dash in and do it like after a full combo but still, get hit by one hellsweep and suddenly it's really scary.
@@MaverickHunterVile kazuyas ff4 was punishable due to less pushback unlike devil jins... And kazuyas input for ff4 used to be b4... I wish they they hadn't change it, huge nerf...
They had to make the game easier for the people who suck, now they can feel like they're good at it, they did the same thing with sf5, it's sad but this is the world we live in now
It's some are easier execution wise but tekken is much more than execution balance is the best in the series and even if you can do perfect TJU or PEWGF it's useless against a player that is good at the game
Mainman is on point here....i played a kazuya whom felt i could have defeated easily....went very far with me because of demon paddle....free dumb founded mid
The video is made based on his opinion , its not be all end all, and it is true that almost every character has a move or two that has very good properties. Doesn't mean the move is broken or braindead. Personally I would say its braindead in pro plays but otherwise it isn't so much.
@@anjeevarunasalam8349 it's pretty goddamn aggravating, it's like a catch-all move with no downsides to using it even if it whiffs, you're probably on the floor anyway so you're not getting anything from it
The Man Who Laughs wouldn’t that really go against his design has being a really defensive character? He wouldn’t be much of a defensive character and would lean more into the line of being a character like heihachi. I don’t think they’d do that.
Very good video man,please can you do a tutorial to be a master with backdash/wavedash /PEWGF with the dualshock 4?I have so much difficult with that,please
@@Leadblast The problem being that a game that has high skill requirements keeps out all other classes of players except for veterans, and impacts sales. Hence why Tekken Tag 2 and Tekken 6 did very poorly compared to Tekken 7 in both sales and the competitive scene. Tekken has changed for the better, and people just need to accept that it isn't a HARDCORE game anymore. I prefer it this way because you actually have people playing it and learning how to adapt regardless of its flaws. If you don't like it, go play Tekken Tag 2.
@@exnihilo5178 you basically just said that you'd prefer your fighting games to be popular rather than entertaining. Which is a huge bummer tbh. They should've made high level tekken the same as T6, with each rank color removing a barrier of simplification. For example, after green ranks cookie cutter high dmg combos don't connect, or after yellow ranks, basic grabs have to be specific. Oversimplification creates a less fun/creative game in the long run
Every Kazuya player I face just wavedash hellsweep wavedash hellsweep wavedash hellsweep. Electric wavedash hellsweep. And on and on and on. Makes me not even want to play Kazuyas. Silly shit.
i don't understand the point of this video, there's worse things in this game than the 'vortex' of kazuya, i mean once you take the ff4 you can't do much after it. Some characters have constant offense like female chars and especially xioayu (which i hope she will be removed from the game), Kazuya is really fair and hard, i don' t know why tmm fall for that and talk bad of kazuya, this character doesn't need this, especially from a kazuya main.
Also tmm, kazuya needs to hit you with his hellsweep that is extremely sidesteppable before applying his vortex.... The moves that knock opponents down are either slow or easily steppable so what happens afterwards is just fair I guess
Anku J it’s good move, I think only minus 11 but it’s not broken. I do agree, that kazuya’s vortex is strong. Tag 2 his 50 50 was less aggressive then it is now but dj has the same thing going on and arguably even worse than kazuya’s mentally.
Honestly he isn't that far from being the best, he is pretty much almost as good as DVJ. His f,f+4 is better than DVJ's b+4 because of a bigger hitbox, forward momentum with the dash, and more range.
I play both mishimas and I feel Devil Jin is easier to win with cause you can spam abit more.but kazuya he's a little harder but more rewarding. Plus he seems more aggressive.
Playing against Kazuya is literally just guessing... so fucking boring to play against. Hellsweep combined with a homing, crushing electric, absolutely "not" broken.
The comments in this video are really telling of the state of low level players in the game today. All they do is bitch about characters and then videos like this are made and then people feel that the reason they cant beat these characters is justified. Not saying this is tmm's fault because its not, he makes a good point here. If only some of you idiots would realize how fucking hard this character is to play against someone who knows the matchup halfway decently offline at tournaments you would know that this was a much needed buff for the character.
Depends if you suck at special canceling or not. I personally find Kazuya and Bryan to be top hard. Kazuya has kind of limited choices overall, and it's all about movement, and both characters require mad combo execution
@@ultralowspekken akuma wayyyyy more though when it comes to combos even if u exclude meter combos, his max damage combos without meter are the hardest ive seen. Just started playing akuma and coming from a hei main , hei feels easy mode in comparison
@@ultralowspekken U see a lot of low ranks doing kazuya, brian, lee etc max damage combos. But u will never see low ranks doing akuma max damage combos
Again, it depends on wether you suck at special canceling or not. I'm a Kazuya main, can do max 4 ewgf combo (which is lame), and found it way easier to figure out how to rack damage with Akuma. Remember that everything is relative. Akuma can link most of his neutral and crouching moves into specials, making his punish game on close range scary. Most of his execution goes to his b1 into dp4,3 and his FADC. He, of course, requires you have some knowledge about how his moves work, but once you got dash jabs and ff2:1 going, he works just as fine.
"Let's not get the people to improve until they get to the bar....let's just lower the bar so everyone can feel like they're good....then charge them for characters"
It had that input in the original version of Tekken 7. When Fated Retribution came out they changed it to the current input to give Kazuya a new tailspin move.
The main man's tag2 comparisons just show how immensely stupified tekken 7 is. But for some reason it's glorified over others in the franchise. T6/tag2 > T7
I don’t like Tekken 6 a ton either but as a whole it’s still more interesting than 7 (Tag 2 was more fun all around, although very complicated). 7 is watered down as Tekken games go. The oki game in 7 was probably made simpler because the ground game was also made simpler for the opponent. You no longer needed to worry about being airborne on wakeup and there is no vulnerability on wakeup when pressing back. So it’s safe to just slide back to your feet and into a defensive position. Having oki moves that cover several options all at once rather than having a toolset that you had to apply is sort of to counter that simplicity but I still think it favors the defender more (since all mid options are blockable on wakeup instead of knowing you need to stand straight up and guard if you think they’re going to 50/50 you with a mid like you would with the old Tekken oki game). Of course maybe I say this as an old hat who actually had to learn proper wakeup technique because of all the bad situations you could end up in on wakeup in older Tekken titles but nonetheless.
The difference between T7 and Tag 2 is truly astonishing. In T7 we have a drab, bleak palette of washed out grays and browns and a UI that looks like it belongs to a DVD player, and in Tag 2 we suddenly have color, personality and a UI that actually looks like it belongs to a video game. Also, how lame it is that they gave Kazuya Devil Jin's Steel Pedal (and managed to somehow make the animation look worse as well)? Why T7 has such a big boner for giving people other people's shit?
@Mr Smileyface It just looks really bland, lazy and soulless, what's with the bland gray and blue color scheme, dull font and boxy layout. It looks like exactly the kind of UI you'd expect to see when you press the "Settings" buttons on your TV remote. It looks like the kind of UI you expect from a "product" rather than something that could be considered "work of art".
Braindead characters trigger me. These are the types of people who beat me. High skill player, nah just high tenacity player, i.e. "hellsweep, f+4 my opponent to death" yes.
His vortex is braindead in the sense that no matter your rank or your skill level, you can easily get fucked by a Kazuya who is applying the mixup well enough
@@Oo_Ghostly_oO dragunov was the most beginner friendly character in tekken 6 from my experience I could bring in friends who never play fighting games and they would suddenly be a threat when they used him
Not mixup, vortex/blender whatever you want to call it. A vortex mean that if you guess wrong you have to guess once again. You eventually have to guess right otherwise you keep getting knocked down. Kazuya is a vortex charactrt. A mixup is something different
A vortex is a 50/50 that leads into another 50/50 and on and on it goes untill you finally guess right. A mixup is just a 50/50 that may or may not give you another 50/50 oppertunity.
Imagine kicking someone on the ground so hard they do an entire flip.
😂😂😂😂
😂😂😂😂😂😂😂
PowerOfTheKing idek you but all hail lelouch
Damn lmao
Very informative. Opened my eyes as to one of the reasons why Kazuya is so strong in this game. Love these vids 👍🏻
Can we appreciate how much work this man put in his videos
I think the better way to phrase it is they buffed his hellsweep vortex. I don't remember the stomp ever being a used option.
I only use stomp at the end of rounds as a kind of postmortem taunt.
Stomp was specifically for opponent that stays down to take a ground hellsweep. Or the start to sideroll and you re-align and stomp.
@@OldManNutcakez Stomp is too slow to be useful. It kills your momentum and can be siderolled.
Did MainMan get beat by a Kazuya recently or something?
Clearly
A fast hitting safe mid that launches on CH, gives good + frames on normal hit, hits all grounded positions and even has some tracking on both sides? That sounds like T7 Balancing.
kazuya needed it tbh
@@TheJbrown60 Why? Kazuya was S-tier in Tag 2 even without this kind of shenanigans.
Rangaisia that’s pretty much because electrics (for all Mishimas) had a riot shield hitbox in Tag 2. Combine that with the fact that they were tag bufferable for red bar drain, and it’s you’re pretty much all set to be a top tier in a Tag game.
I mean, if the OP is having a complex about T7 Kaz’s FF4 “tracking” (it doesn’t track to his right, it simply realigns with overly pre-emptive SSL attempts), God help him against Tag 2 EWGF....
@@strykah92 Yeah, I know, but it wasn't like Kazuya was only good because of Tag EWGF. Even in Tekken Revolution, which was basically Tag 2 without the Tag, he was widely considered one of the best characters. It's not like he's suddenly shit without the tag mechanics.
His vortex was already pretty fucking good, your opponent's best option was to lay down and take the stomp. If he suddenly needed his vortex to be even stronger/stupider to considered viable, it does kinda sound like they nerfed him to hell in some other aspects. So I still have to wonder just what the hell they did to Kazuya for him to suddenly "need" this shit?
Rangaisia well, pretty much everyone was broken in TR one way or another, so that’s a vague basis for comparison.
I’m only objecting this conspiracy theory that Kaz got this FF4 addition because “hurr durr T7 dumbing down” when, for a start, they removed his easy launchers via DF1 (not related to balance, just a point to consider) and his EWGF hitbox was much more polarising in open play in Tag 2, not just the ground game. It’s not a coincidence that even with his steel pedal having all these properties that he plummeted down the tier list from Tag 2 to T7 season 1.
It was a weird flex to have a Devil Jin move given to Kazuya instead of it being the other way around, but tbh, I've grown to like it, a lot.
It's a lot of fun to catch online opponents in a 'get-up vortex' if they try to stay on the ground after a hellsweep. ff4 to flip them and let them know you're not gonna let them lie down and catch you with get-up kicks. They try to roll and do a ws launch when you're already winding up the ff3 to counterhit and launch them all over again and end with the ff4 when they hit ground to keep the vortex going. I had a Lucky Chloe ragequit on me after perfecting them with this smug mixup.
UFC Legend George St Pierre once contacted UFC announcer Joe Rogan for help with his turning side kick even though GSP had used the kick effectively in previous fights.
Kazuya must have seen his son doing the ff4 and thought "I need to practice this" 😊
Thank You Mainman for explaining why Kazuya got a auto hit on ground. I felt he got that move because Harada is a Mishima lover but now I understand.
Yes kazuyas vortex is somewhat braindead but it doesnt work on everyone or vs players who poke you to death which prevents you to initialize your vortex.
Which goes to show how somewhat more balanced Tekken 7 is compared to other Tekken games
They just need to fix Leroy and Akuma
1:15 this is a really good point that people seem to miss a lot in tekken. Going for the lee example, it destroys his throw game by only having a single special throw with a f,f input instead of a simple direction + buttons or his b,b+4 being quite useless due to the b,b motion -.-
Bb4 w/ Lee is still a decent high tracking / keep out move that can be canceled into hitman to make it safer. Though b4 is a better keep out. Bb4 still has its uses and also gives a guaranteed hitman uf3 on ch
@@JoeMama-house The move is insanely good, except for being high of course, but that wasn't the point. It could be used more offensively, if it weren't for the b,b motion. I'd love to see them change the current b+4 into u/b+4 and b,b+4 becomes b+4 (maybe add a frame to compensate).
Please do one for Jin Kazama and Devil Jin.
He did allready. There is a video where he covers Jins right leg.
@@Mr440c did he do one for dvj's hs/uf4 mix?
@@SaintedPIacebo why do you guys need a video on every fucking move exclusively? He talks about these things in like every vid he mentions characters move sets.
So far he has like 3 vids on every strong character.
Well in Tekken 7.0 it had the same input as Devil Jin’s (b+4). So you weren’t doing it like that but after Fated Retribution they gave it a dash input, which made it strong.
Kazuya demon steel pedal is the reason why I think Kazuya has the best "mishima style" gameplay. Devil Jin's steel pedal is just wayy too inconsistent compared to Kazuya's. Sure, he has more tools and is overall the better char but in terms of just raw mishima gameplay, Kazuya takes it.
I always thought ff4 was good but you made it seem really good. The tracking is amazing and the fact that you can't escape chained ones without just blocking the next one makes it so braindead to just spam. You literally can't get punished for spamming it on oki, which is insane considering it's safe. Maybe if you're knocked down really far from Kaz he can't dash in and do it like after a full combo but still, get hit by one hellsweep and suddenly it's really scary.
God I forget how much I fucking hate playing against this character sometimes Haha
In Tekken 7.0, his b+4 (before the input change to ff+4) used to KND on hit if I can recall. Just saying
Not Kazuya's, as it was always +6 and 22 damage. Devil Jin's did wallsplat on regular hit, while dealing 20 damage. Both were -11, though.
@@MaverickHunterVile kazuyas ff4 was punishable due to less pushback unlike devil jins...
And kazuyas input for ff4 used to be b4...
I wish they they hadn't change it, huge nerf...
@@kain1144 shut up
Tekken 7 as a whole is dumbed down game compared to previous ones.
Still a good game though.
Cries in lee shaolan
Not a bad thing when you see how ridiculous the execution requirements were to play some characters adequately
They had to make the game easier for the people who suck, now they can feel like they're good at it, they did the same thing with sf5, it's sad but this is the world we live in now
It's some are easier execution wise but tekken is much more than execution balance is the best in the series and even if you can do perfect TJU or PEWGF it's useless against a player that is good at the game
Although I love kazuya's ff4 I wish he had is b4,1 from tekken tag 2, I'd trade it for his 2,2 tbh
trade? more like give him back 2,4 and u2,2
@@fasoooli2751 u2, 2 was trash and only used for style points or deep mindgame tech
@@JoeMama-house doesn't mean it should be entirely deleted
he only got that u2 trash generic punch now
@@fasoooli2751 wait. He lost 2,4 in Tekken 7? I never used that as punish
@@ultralowspekken yea
Kazuya totally deserved every single buff in t7 and he should be buff even further tbh...
Thank you
Mainman is on point here....i played a kazuya whom felt i could have defeated easily....went very far with me because of demon paddle....free dumb founded mid
Whens the roger/alex TTT2 video? KAppa
A TTT1 video on Roger and Alex would also be cool.
Make a video of getting out of that 50/50.
Online it always wiffs if they get up with square, so you have to anticipate with a little step
Didn't know stomp used to beat the wakeup kicks lol, fuck
Since there's no tutorial, can you make a video about generic grounded moves/oki for us low-rank early '017ers
Minotaur-Man what oki?
Bandai: love the vid we finna nerf that thx for the heads up
Lol it got buffed
I don't go for a stomp I go for the scissor kicks. less risk.
This move should be fixed it is very lazy and brain dead...the stupidity of namco to make the vortex more easy to spam....amazes me
It's not easy to spam, it can whiff easily in online matches and if the opponent tech rolls on time and punish it, I've been through this before
Almost every char has a move like that
@@Kurosaki-san089 If that were true....there would be no need for this video....but the very fact that ur statement is a lie....hence the video
The video is made based on his opinion , its not be all end all, and it is true that almost every character has a move or two that has very good properties. Doesn't mean the move is broken or braindead. Personally I would say its braindead in pro plays but otherwise it isn't so much.
@@anjeevarunasalam8349 it's pretty goddamn aggravating, it's like a catch-all move with no downsides to using it
even if it whiffs, you're probably on the floor anyway so you're not getting anything from it
I don't understand why people think MainMan made this because he lost to another Kazuya??? Yall do realize he covers all characters right?
Kirin Typh who was the Kaz he lost to?
Suddenly am not half the man i use to be... Yesterday so suddenly. Not only 50/50 it's beautiful, beautiful.
Why he had to throw, I don’t know
I couldn’t break
Thank you, Thank You!
LOL
Can you make a Feng ranked vid?
Why does Kazuya’a hands look wooden?
They should give kazuya heihachi df 1 in tekken 8 as a homage
The Man Who Laughs wouldn’t that really go against his design has being a really defensive character? He wouldn’t be much of a defensive character and would lean more into the line of being a character like heihachi. I don’t think they’d do that.
Should be ending combos with it after df 1 2 to ff4 with no wall
What? No. Wall-less combo enders are cd4,1 or b3,1 ff2 / b3,1 f3 or cd3. Or df1,f2_4 if you want easy carry. Ff4 is an oki option, not an ender
Kazuya es muy invasivo en tu espacio broooo
If the game is gonna be braindead, I'd at least prefer more execution. To me, if the game is too easy, it kills the competition.
Definitely dumbed down, but he needed it. His mixup game is just so outdated.
Very good video man,please can you do a tutorial to be a master with backdash/wavedash /PEWGF with the dualshock 4?I have so much difficult with that,please
always used db+3 for the people that is fucking up my vortex
Wonder if it would still be considered "Cheap" if FF4 changed to -10 instead?
It was -10 earlier on FR. They changed it to -8~9, as it was punished quite often.
@@MaverickHunterVile It has good pushback in T7, even if it was -10f, it becomes safe at further ranges.
The only thing this comment section is doing is whinging and crying about how Tekken 7 is oversimplified
@@Leadblast why is simple bad then?
@@Leadblast The problem being that a game that has high skill requirements keeps out all other classes of players except for veterans, and impacts sales. Hence why Tekken Tag 2 and Tekken 6 did very poorly compared to Tekken 7 in both sales and the competitive scene. Tekken has changed for the better, and people just need to accept that it isn't a HARDCORE game anymore. I prefer it this way because you actually have people playing it and learning how to adapt regardless of its flaws. If you don't like it, go play Tekken Tag 2.
@@exnihilo5178 you basically just said that you'd prefer your fighting games to be popular rather than entertaining. Which is a huge bummer tbh. They should've made high level tekken the same as T6, with each rank color removing a barrier of simplification. For example, after green ranks cookie cutter high dmg combos don't connect, or after yellow ranks, basic grabs have to be specific. Oversimplification creates a less fun/creative game in the long run
It is not Kazuya, the entire cast benefited for similar oki setups now
How do you get out of the kick if you’re against the wall? This has happened to me so many times...
You have to do a regular stand up... But us Gigas mains get the worst of it because we eat 2 before we can recover
Every Kazuya player I face just wavedash hellsweep wavedash hellsweep wavedash hellsweep. Electric wavedash hellsweep. And on and on and on. Makes me not even want to play Kazuyas. Silly shit.
This is what I'd call a 'monster oki' - unlike Paul, who you claimed had a monster oki in your recent Paul video.
Hella agree
TIL only one character can have monster oki
i don't understand the point of this video, there's worse things in this game than the 'vortex' of kazuya, i mean once you take the ff4 you can't do much after it. Some characters have constant offense like female chars and especially xioayu (which i hope she will be removed from the game), Kazuya is really fair and hard, i don' t know why tmm fall for that and talk bad of kazuya, this character doesn't need this, especially from a kazuya main.
Hey, alright.
Lol....they will never remove ling from this game
I think he's just trying to be "fair" in his opinion, but this was more educational than anything.
You don't know how to deal with the high risk high reward characters?
Remove xiao...???? What the..
Also tmm, kazuya needs to hit you with his hellsweep that is extremely sidesteppable before applying his vortex....
The moves that knock opponents down are either slow or easily steppable so what happens afterwards is just fair I guess
his 10f punish knocks you down
@@cryhfox-gamingandanimenews9992 112 is steppable, that's the point of my post..
@@kain1144 you cant step a punish?
@@cryhfox-gamingandanimenews9992 you use 112 not only for punish...
112 is hit confirmable, Sherlock
@@kain1144 you can apply his 50/50 after a succesfull punish. You don't have to hit a hellsweep before being able to put him in the vortex
I hate that oki! It should not be in the game!!! It’s a mid; it should not hit you like Adam Viniteri(sp) kicking a field goal!!!!!!!!
U play at tt2 in your PC
Don't forget cd or wc 3+4
Anku J it’s good move, I think only minus 11 but it’s not broken. I do agree, that kazuya’s vortex is strong. Tag 2 his 50 50 was less aggressive then it is now but dj has the same thing going on and arguably even worse than kazuya’s mentally.
Does kazuya's 3, 4 work after the hellsweep? The demon scissors or whatever?
paingain100 Way too slow
Demon Scissors won’t work, it gives your opponent too much time to even get up and block
Is a pad dumbdown?
Kazuya is the best mishima in tekken 7. Forget the tier list
Nah dvl jim is still a bit better
Honestly he isn't that far from being the best, he is pretty much almost as good as DVJ. His f,f+4 is better than DVJ's b+4 because of a bigger hitbox, forward momentum with the dash, and more range.
I play both mishimas and I feel Devil Jin is easier to win with cause you can spam abit more.but kazuya he's a little harder but more rewarding. Plus he seems more aggressive.
Kaz has more damage too
but how do you counter it
big hitbox , still linear , if u time ur techroll to his left , ff4 can whiff and u can ws punish it if ur in range . I whiff it alot myself XD
If your devil jin fly and kick him. 🐸
Is TMM using Tekken 4 layout in Tekken 7?
PC mods
Playing against Kazuya is literally just guessing... so fucking boring to play against. Hellsweep combined with a homing, crushing electric, absolutely "not" broken.
The comments in this video are really telling of the state of low level players in the game today. All they do is bitch about characters and then videos like this are made and then people feel that the reason they cant beat these characters is justified. Not saying this is tmm's fault because its not, he makes a good point here. If only some of you idiots would realize how fucking hard this character is to play against someone who knows the matchup halfway decently offline at tournaments you would know that this was a much needed buff for the character.
akuma hardest character in tekken 7?
Depends if you suck at special canceling or not. I personally find Kazuya and Bryan to be top hard. Kazuya has kind of limited choices overall, and it's all about movement, and both characters require mad combo execution
@@ultralowspekken akuma wayyyyy more though when it comes to combos even if u exclude meter combos, his max damage combos without meter are the hardest ive seen. Just started playing akuma and coming from a hei main , hei feels easy mode in comparison
@@ultralowspekken U see a lot of low ranks doing kazuya, brian, lee etc max damage combos. But u will never see low ranks doing akuma max damage combos
Again, it depends on wether you suck at special canceling or not. I'm a Kazuya main, can do max 4 ewgf combo (which is lame), and found it way easier to figure out how to rack damage with Akuma. Remember that everything is relative.
Akuma can link most of his neutral and crouching moves into specials, making his punish game on close range scary. Most of his execution goes to his b1 into dp4,3 and his FADC. He, of course, requires you have some knowledge about how his moves work, but once you got dash jabs and ff2:1 going, he works just as fine.
Yo TEKKEN 7 is a DUMBED DOWN GAME IN GENERAL....
"Let's not get the people to improve until they get to the bar....let's just lower the bar so everyone can feel like they're good....then charge them for characters"
@@Blackfist030 hell yea..
I feel like the f,f+4 move should be a b+4 input (it just kinda looks like it). I don't know if b+4 actually is something already for Kazuya.
It's his spinning roundhouse. Good spiral move but it isn't used much.
It had that input in the original version of Tekken 7. When Fated Retribution came out they changed it to the current input to give Kazuya a new tailspin move.
Smart players tech roll, and ss left
LOL, actual smart players know that ss left don't work anymore in S2.
*laughs in Season 3*
Tag 2 > t7
Back quick roll works only after getting hit by certain moves like heihachis 1+2.
Did Bamco dumbed it down or made it stronger?
Yes
Dorya
The main man's tag2 comparisons just show how immensely stupified tekken 7 is. But for some reason it's glorified over others in the franchise. T6/tag2 > T7
I don’t like Tekken 6 a ton either but as a whole it’s still more interesting than 7 (Tag 2 was more fun all around, although very complicated). 7 is watered down as Tekken games go.
The oki game in 7 was probably made simpler because the ground game was also made simpler for the opponent. You no longer needed to worry about being airborne on wakeup and there is no vulnerability on wakeup when pressing back. So it’s safe to just slide back to your feet and into a defensive position. Having oki moves that cover several options all at once rather than having a toolset that you had to apply is sort of to counter that simplicity but I still think it favors the defender more (since all mid options are blockable on wakeup instead of knowing you need to stand straight up and guard if you think they’re going to 50/50 you with a mid like you would with the old Tekken oki game).
Of course maybe I say this as an old hat who actually had to learn proper wakeup technique because of all the bad situations you could end up in on wakeup in older Tekken titles but nonetheless.
Yeah but Nina is a braindead character who gets free wins in lower ranks with her easy to block/punish strings...
Get fucked Nina mains
For kazuya you at least need execution
What good is a simplified vortex if you lack good enough tools needed to open up your opponent?
You using a pad
The difference between T7 and Tag 2 is truly astonishing. In T7 we have a drab, bleak palette of washed out grays and browns and a UI that looks like it belongs to a DVD player, and in Tag 2 we suddenly have color, personality and a UI that actually looks like it belongs to a video game.
Also, how lame it is that they gave Kazuya Devil Jin's Steel Pedal (and managed to somehow make the animation look worse as well)? Why T7 has such a big boner for giving people other people's shit?
it kinda reminds me of tekken 5 and 6, just with more intense lighting
Do you play on PS4 or PC? On PC Tekken 7 is not really washed out for me apart from like 2 maps with weird filters.
The UI in Tag2 looked way cheaper like from a mobile game from 2002
@Mr Smileyface It just looks really bland, lazy and soulless, what's with the bland gray and blue color scheme, dull font and boxy layout. It looks like exactly the kind of UI you'd expect to see when you press the "Settings" buttons on your TV remote. It looks like the kind of UI you expect from a "product" rather than something that could be considered "work of art".
Make 112 plus on block then kazuyer will not be trash
Braindead characters trigger me. These are the types of people who beat me. High skill player, nah just high tenacity player, i.e. "hellsweep, f+4 my opponent to death" yes.
RekkaKien3 do you play ps4?
You’re talking about Kazuyer, this is about the only set up he has apart from F4 keepout into electrics
@@itsdream2013 yes
You think kazuya is brain dead ?
braindead characters are pretty much like Paul
Lol
Lmao, kAzUyA iS bRaInDeAd, damn imagine trying to say that with a straight face
Demon paddle makes him brain dead
His vortex is braindead in the sense that no matter your rank or your skill level, you can easily get fucked by a Kazuya who is applying the mixup well enough
Dragoncannon4 no he’s not
@@manaf1479 nice arguments
@@manaf1479 Dude the move hits flat grounded opponents....a mid that destroys flat opponents is amazingly broken
6th
Daily TMM whine video
He’s not whining tho
He's explaining how the vortex changed and simpled down bud
stay down maggot
You Lose!
1st
@Dave well my friend if he does not want to be 1st, I´m 1st.
Its minus 10 but ok
Actually -9.
Why does this guy have to start the video the same corny way everytime?
2nd?
Nope, you're the first
Tekken 7 ruined Kazuya like how they ruined Dragunov
Recoiling Cobra55 how
@@manaf1479 They got dumbed down to being way more simple than their original technical selves
@@Oo_Ghostly_oO dragunov was the most beginner friendly character in tekken 6 from my experience
I could bring in friends who never play fighting games and they would suddenly be a threat when they used him
It really didn't.
@@manaf1479 i was just joking, i was imitating how everyone says dragunov is ruined because they made him easier
Mixup not vortex. Where did this idiotic term vortex come from?
Not mixup, vortex/blender whatever you want to call it. A vortex mean that if you guess wrong you have to guess once again. You eventually have to guess right otherwise you keep getting knocked down. Kazuya is a vortex charactrt. A mixup is something different
the vortex is a mixup, nobody ever claimed otherwise. settle down dude
A 50/50 leading into itself several times over.
It's a vortex .
A vortex is a 50/50 that leads into another 50/50 and on and on it goes untill you finally guess right.
A mixup is just a 50/50 that may or may not give you another 50/50 oppertunity.
@@ryllian1 It's a mixup/oki vortex.