My question regarding returning damaged amphibious units that successfully "invade" would seem to be answered by rule 13.5 "Amphibious units lost in invasions or combat return, undamaged, two turns later." Also, in the battle in the Marianas, the U.S.N. carrier Wasp did not pursue, and hence as per rule 9.12, was eligible to make an air raid against the I.J.N. Marines based on Saipan. An air raid consists of two rounds of air actions, the carriers attack normally (i.e., with attack bonus where applicable). The only difference in air raids to standard combat is disabled results are ignored, ships can be "bottomed" (take twice the normal amount of damage and be "resting on the bottom"), and a hit on an amphibious unit automatically inflicts one damage point. This meant Wasp was eligible to roll a total of 8 dice against the Kure marines with each natural roll of 5 or 6 being a hit (due to combat bonus) and each hit scoring one point of damage. The Wasp rolled particularly well scoring 4 hits and eliminating the Kure Marines. I will mention all the above at the start of the next video in this series, as it greatly impacts the overall strategic situation.
My question regarding returning damaged amphibious units that successfully "invade" would seem to be answered by rule 13.5 "Amphibious units lost in invasions or combat return, undamaged, two turns later." Also, in the battle in the Marianas, the U.S.N. carrier Wasp did not pursue, and hence as per rule 9.12, was eligible to make an air raid against the I.J.N. Marines based on Saipan. An air raid consists of two rounds of air actions, the carriers attack normally (i.e., with attack bonus where applicable). The only difference in air raids to standard combat is disabled results are ignored, ships can be "bottomed" (take twice the normal amount of damage and be "resting on the bottom"), and a hit on an amphibious unit automatically inflicts one damage point. This meant Wasp was eligible to roll a total of 8 dice against the Kure marines with each natural roll of 5 or 6 being a hit (due to combat bonus) and each hit scoring one point of damage. The Wasp rolled particularly well scoring 4 hits and eliminating the Kure Marines. I will mention all the above at the start of the next video in this series, as it greatly impacts the overall strategic situation.