Thanks for watching!! if you're following this tutorial in Blender 4.1 or later, please press "k" instead of "i" to insert a keyframe (3:28). nothing much has changed apart from that :) hope you enjoyed the video
Out of all the blender videos I've watched you by far explained it so that I didn't have to keep going back and forth in the video due to the explanation being so fast. Thank you!
Well, having set the bake type to "All", which I had done prior to reading the comment posted here based on it being done in another tutorial I'd watched, and therefore having the smoke aspect of my simulation actually work, I ran into another problem which has resulted in many hours of render time being completely wasted. The problem I am speaking of, which I don't remember EVER having anyone mention in any smoke simulation tutorial (not that anyone should have to because it's completely ridiculous and absolutely nonsensical that it happens in the first place) is that the shadows of my smoke are simple geometric shapes rather than anything remotely similar to the shape of the smoke. I have looked it up and found that others have had the same problem.
BTW, in my case, the matter of setting the empty space to zero in the Settings aspect of smoke domain physics panel, as official Blender messaging on the matter seemed to claim was the solution, did NOTHING about those square shadows and resulted, yet again, in a lot of wasted render time, and that AFTER rebaking the entire smoke simulation, incorporating the matter of the removal of smoke after a certain span of time (which I'd previously avoided along with any other alteration of things from what one is told to do in the tutorial with a resulting simulation that I regarded as most closely matching what I wanted to accomplish, in order to ensure that I would not be ruining anything by "customization") which also took ~9 hours. What DID work was increasing the Light Path>Transparent bounces in Render Settings. The only bright side is that, while baking is more taxing, neither it nor rendering prevents my PC from functioning correctly otherwise.
@@backforblood3421 until it's showing up i would maybe start at 32 ^^. 128 is 16 times more demanding so you could save a lot of time while figuring out why it doesn't work
Well, everything was working fine, and then, out of nowhere, with absolute no setting corresponding to it, because trust me, I checked them all, while I am in the process of getting the simulation to do what I want it to with regard to how quickly the smoke proliferates, the degree to which it fills space, etc., my smoke begins to appear as a bunch of balls flying sporadically all over the place like popcorn popping. I deleted the smoke domain (God knows how many times I've done that since I originally started this project around two years ago), and even made new emitter/inflow objects and at first, just like when I commented that the problem was solved the other day, everything was fine!!! Then, of course, after I bake the simulation at 128 resolution (which didn't take nearly as long as it had been due to the fact that I finally decided to try it with a far smaller domain), THERE THEY ARE AGAIN, BOTH IN THE VIEWPORT AND THE RENDER, LIKE MULTICOLORED BALLS POPPING AROUND IN A CHILD'S TOY LAWNMOWER!!!
Smoke and fire simulation never works for some reason. I’ve done everything right, followed exactly what all the other tutorials say and it just doesn’t work wtf. Why does it have to be this complicated. I would make it super simple.
nice video bro! Just care at the end, when u explain how to set GPU as default render device in the preferences tab, we cant see it. It must be due to "window record" in OBS which only show main blender window and not secondary tabs like preferences or others.
oh no! sorry about that, i don't know how i even missed that, i thought i edited out all the mistakes. thanks for pointing that out :) go to edit > preferences > system > cycles render devices > (none/cuda/optix/HIP/oneAPI)
Sadly pressing space just plays the animation. so setting it up with quick smoke doesn't work anymore, cause the menu doesnt show. Sadly you dont show how to set it up without. EDIT: To find Quick effects, do this: Select object that emits the smoke, click object in the top window, on the bottom is quick effects. Now follow the rest of the tutorial.
I have successfully created many smoke simulations in the past, but after deleting the smoke domain that ALSO wasn't working all of a sudden and replacing it, setting things up and baking LITERALLY FOR HOURS, I GOT NO SMOKE AT ALL!!!!!!!!!!!!!!!!!!!!!
there's only 1 dislike on this tutorial and i don't want to assume this was you but if it is, please remove it if i can help: it sounds like you set the baking type to modular, baked the smoke simulation and enabled the "noise" option, which will make the smoke simulation not show up because this part also has to be baked. this is why it's called modular baking. it's in modules. please let me know if this helped or if it's still doing this. always remember to start out with a very low resolution of your smoke simulation or else something like this happens where hours are spent on something that doesn't work out
@@Pantheon3D Well, no, I did not click dislike. That would not make any sense. Speaking of which, while your explanation DOES make sense in the simplest sort of logical way, and happens to accurately describe the way things work in this particular instance, I realized a very long time ago that logic is no reliable guide to the world, and I later learned that the same goes for settings in Blender, so I am not in any way inclined to presume that because the terminology used COULD be a straightforward description of the function of a given specific thing that I happen to be working with that it actually is, but thank you for the information!!!
Thanks for watching!! if you're following this tutorial in Blender 4.1 or later, please press "k" instead of "i" to insert a keyframe (3:28). nothing much has changed apart from that :) hope you enjoyed the video
also if you have anything to add to this video i will pin the most helpful comment :)
WHAT DO YOU MEAN PRESS SPACE AGAIN??????
F3 can open the search bar as well
came looking for this, thanks! haha had the same issue
0:07 obvious quick cut lol, pressing space just plays the track
Out of all the blender videos I've watched you by far explained it so that I didn't have to keep going back and forth in the video due to the explanation being so fast. Thank you!
Well, having set the bake type to "All", which I had done prior to reading the comment posted here based on it being done in another tutorial I'd watched, and therefore having the smoke aspect of my simulation actually work, I ran into another problem which has resulted in many hours of render time being completely wasted. The problem I am speaking of, which I don't remember EVER having anyone mention in any smoke simulation tutorial (not that anyone should have to because it's completely ridiculous and absolutely nonsensical that it happens in the first place) is that the shadows of my smoke are simple geometric shapes rather than anything remotely similar to the shape of the smoke. I have looked it up and found that others have had the same problem.
Cool man! Keep going!
thanks!! i appreciate it :)
jesus dude, pressing space means "Play"...
In new versions of blender it's f3 :)
Thanks man!
You are really good bro! Keep up your hard work. Love your vid's! ^^
thanks man i appreciate it!!
Thx for the tutorial!
of course! hope you could use it :)
BTW, in my case, the matter of setting the empty space to zero in the Settings aspect of smoke domain physics panel, as official Blender messaging on the matter seemed to claim was the solution, did NOTHING about those square shadows and resulted, yet again, in a lot of wasted render time, and that AFTER rebaking the entire smoke simulation, incorporating the matter of the removal of smoke after a certain span of time (which I'd previously avoided along with any other alteration of things from what one is told to do in the tutorial with a resulting simulation that I regarded as most closely matching what I wanted to accomplish, in order to ensure that I would not be ruining anything by "customization") which also took ~9 hours. What DID work was increasing the Light Path>Transparent bounces in Render Settings. The only bright side is that, while baking is more taxing, neither it nor rendering prevents my PC from functioning correctly otherwise.
can i ask what resolution you're running the simulation at?
@@Pantheon3D Yes. 128.
@@backforblood3421 until it's showing up i would maybe start at 32 ^^. 128 is 16 times more demanding so you could save a lot of time while figuring out why it doesn't work
@@Pantheon3D Well, thank you for the offer, but as I said in the original comment, the problem has been solved.
@@backforblood3421 I got the same probleme of "square shadow" u saved me so much time tyyy😭
You are amazing ❤
Well, everything was working fine, and then, out of nowhere, with absolute no setting corresponding to it, because trust me, I checked them all, while I am in the process of getting the simulation to do what I want it to with regard to how quickly the smoke proliferates, the degree to which it fills space, etc., my smoke begins to appear as a bunch of balls flying sporadically all over the place like popcorn popping. I deleted the smoke domain (God knows how many times I've done that since I originally started this project around two years ago), and even made new emitter/inflow objects and at first, just like when I commented that the problem was solved the other day, everything was fine!!! Then, of course, after I bake the simulation at 128 resolution (which didn't take nearly as long as it had been due to the fact that I finally decided to try it with a far smaller domain), THERE THEY ARE AGAIN, BOTH IN THE VIEWPORT AND THE RENDER, LIKE MULTICOLORED BALLS POPPING AROUND IN A CHILD'S TOY LAWNMOWER!!!
Smoke and fire simulation never works for some reason. I’ve done everything right, followed exactly what all the other tutorials say and it just doesn’t work wtf.
Why does it have to be this complicated. I would make it super simple.
You just need to press Space
Maybe you switch your render engine? I think this one uses cycles
i cant find quick smoke?
Press f3 or space to search and search for quick smoke, make sure you're not in edit mode ^^
@@Pantheon3D thank you
nice video bro! Just care at the end, when u explain how to set GPU as default render device in the preferences tab, we cant see it. It must be due to "window record" in OBS which only show main blender window and not secondary tabs like preferences or others.
oh no! sorry about that, i don't know how i even missed that, i thought i edited out all the mistakes.
thanks for pointing that out :)
go to edit > preferences > system > cycles render devices > (none/cuda/optix/HIP/oneAPI)
next time, in title ,write render engine.
The lag doesnt dissapear if i follow the tutorial
Sadly pressing space just plays the animation. so setting it up with quick smoke doesn't work anymore, cause the menu doesnt show. Sadly you dont show how to set it up without.
EDIT: To find Quick effects, do this: Select object that emits the smoke, click object in the top window, on the bottom is quick effects. Now follow the rest of the tutorial.
I have successfully created many smoke simulations in the past, but after deleting the smoke domain that ALSO wasn't working all of a sudden and replacing it, setting things up and baking LITERALLY FOR HOURS, I GOT NO SMOKE AT ALL!!!!!!!!!!!!!!!!!!!!!
there's only 1 dislike on this tutorial and i don't want to assume this was you but if it is, please remove it if i can help:
it sounds like you set the baking type to modular, baked the smoke simulation and enabled the "noise" option, which will make the smoke simulation not show up because this part also has to be baked. this is why it's called modular baking. it's in modules.
please let me know if this helped or if it's still doing this. always remember to start out with a very low resolution of your smoke simulation or else something like this happens where hours are spent on something that doesn't work out
@@Pantheon3D Well, no, I did not click dislike. That would not make any sense. Speaking of which, while your explanation DOES make sense in the simplest sort of logical way, and happens to accurately describe the way things work in this particular instance, I realized a very long time ago that logic is no reliable guide to the world, and I later learned that the same goes for settings in Blender, so I am not in any way inclined to presume that because the terminology used COULD be a straightforward description of the function of a given specific thing that I happen to be working with that it actually is, but thank you for the information!!!
Not a great tutorial. You missed out so many important steps.
thanks for the feedback. i'll do better next time :)