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I love Visual Studio and Unity. Make games in this engine with C# is great.
Thank you! We love you too!
Thanks a lot , very cool features ! i like the debugging feature a lot + the Unity project explorer , Great work (Unity,VS) :)
Thank you so much visual studio for great features.
I want that screen! :)
Thank u for this awesome video
cool features, you show there
I appreciate the attempt here, but this really didn't show much. I don't know, I guess the title of this video just left a little to be desired.
You are right, they didn't really tell how to actually create something. Like I know were the asset store is, but just take 1 sec to go and show it
Thanks Aaron, we are working on a new series for Unite Now with more tips on Unity and Visual Studio.
@@ArturoNereu It wasn't your fault, Robert kept asking you questions and didn't give you a chance to show your stuff.
That means program works in visual studio and interface is created on unity software?? please
so nice thank you
thanks for this
Can Unity be used to define point, lines, and surfaces to display an arbitrary geometry? Can the points be dynamically adjusted?
docs.unity3d.com/ScriptReference/Mesh.html
I think so though I am not to sure
Can we get this example somewhere?
A game writer seriously
the coding is confusing, im a first time user of visual studio and i really wanna make my own game, i am a begginr, lease tell me how
It’s funny that that laptop is better than my desktop pc
9:42 rosalyn
It makes sense to me that if I compile a project .net standart I can use it in a mono project. Am I wrong?
Really accompany and difficult
REQUIRED, TO KNOW WHAT IT IIIIIIIIIIIIIIIIIIIS
What if you’re a programmer who can code an open world game, but lacks artistic skills?😡
Then you get a friend who got the artistic skills. You do the coding while he does th design
Good
Uhhhh. No. This does not tell how to do anything and definitely not how to use VS with Unity and how they co-exist and work together.
This video is to show us the integrity between the two softwares when creating games, not how to make games.
I love Visual Studio and Unity. Make games in this engine with C# is great.
Thank you! We love you too!
Thanks a lot , very cool features ! i like the debugging feature a lot + the Unity project explorer , Great work (Unity,VS) :)
Thank you so much visual studio for great features.
I want that screen! :)
Thank u for this awesome video
cool features, you show there
I appreciate the attempt here, but this really didn't show much. I don't know, I guess the title of this video just left a little to be desired.
You are right, they didn't really tell how to actually create something. Like I know were the asset store is, but just take 1 sec to go and show it
Thanks Aaron, we are working on a new series for Unite Now with more tips on Unity and Visual Studio.
@@ArturoNereu It wasn't your fault, Robert kept asking you questions and didn't give you a chance to show your stuff.
That means program works in visual studio and interface is created on unity software?? please
so nice thank you
thanks for this
Can Unity be used to define point, lines, and surfaces to display an arbitrary geometry? Can the points be dynamically adjusted?
docs.unity3d.com/ScriptReference/Mesh.html
I think so though I am not to sure
Can we get this example somewhere?
A game writer seriously
the coding is confusing, im a first time user of visual studio and i really wanna make my own game, i am a begginr, lease tell me how
It’s funny that that laptop is better than my desktop pc
9:42 rosalyn
It makes sense to me that if I compile a project .net standart I can use it in a mono project. Am I wrong?
Really accompany and difficult
REQUIRED, TO KNOW WHAT IT IIIIIIIIIIIIIIIIIIIS
What if you’re a programmer who can code an open world game, but lacks artistic skills?
😡
Then you get a friend who got the artistic skills. You do the coding while he does th design
Good
Uhhhh. No. This does not tell how to do anything and definitely not how to use VS with Unity and how they co-exist and work together.
This video is to show us the integrity between the two softwares when creating games, not how to make games.